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 Learning Graphical Models


Multistatic-Radar RCS-Signature Recognition of Aerial Vehicles: A Bayesian Fusion Approach

arXiv.org Machine Learning

Radar Automated Target Recognition (RATR) for Unmanned Aerial Vehicles (UAVs) involves transmitting Electromagnetic Waves (EMWs) and performing target type recognition on the received radar echo, crucial for defense and aerospace applications. Previous studies highlighted the advantages of multistatic radar configurations over monostatic ones in RATR. However, fusion methods in multistatic radar configurations often suboptimally combine classification vectors from individual radars probabilistically. To address this, we propose a fully Bayesian RATR framework employing Optimal Bayesian Fusion (OBF) to aggregate classification probability vectors from multiple radars. OBF, based on expected 0-1 loss, updates a Recursive Bayesian Classification (RBC) posterior distribution for target UAV type, conditioned on historical observations across multiple time steps. We evaluate the approach using simulated random walk trajectories for seven drones, correlating target aspect angles to Radar Cross Section (RCS) measurements in an anechoic chamber. Comparing against single radar Automated Target Recognition (ATR) systems and suboptimal fusion methods, our empirical results demonstrate that the OBF method integrated with RBC significantly enhances classification accuracy compared to other fusion methods and single radar configurations.


The Blind Normalized Stein Variational Gradient Descent-Based Detection for Intelligent Massive Random Access

arXiv.org Artificial Intelligence

The lack of an efficient preamble detection algorithm remains a challenge for solving preamble collision problems in intelligent massive random access (RA) in practical communication scenarios. To solve this problem, we present a novel early preamble detection scheme based on a maximum likelihood estimation (MLE) model at the first step of the grant-based RA procedure. A novel blind normalized Stein variational gradient descent (SVGD)-based detector is proposed to obtain an approximate solution to the MLE model. First, by exploring the relationship between the Hadamard transform and wavelet transform, a new modified Hadamard transform (MHT) is developed to separate high-frequencies from important components using the second-order derivative filter. Next, to eliminate noise and mitigate the vanishing gradients problem in the SVGD-based detectors, the block MHT layer is designed based on the MHT, scaling layer, soft-thresholding layer, inverse MHT and sparsity penalty. Then, the blind normalized SVGD algorithm is derived to perform preamble detection without prior knowledge of noise power and the number of active devices. The experimental results show the proposed block MHT layer outperforms other transform-based methods in terms of computation costs and denoising performance. Furthermore, with the assistance of the block MHT layer, the proposed blind normalized SVGD algorithm achieves a higher preamble detection accuracy and throughput than other state-of-the-art detection methods.


CLIP the Bias: How Useful is Balancing Data in Multimodal Learning?

arXiv.org Artificial Intelligence

We study the effectiveness of data-balancing for mitigating biases in contrastive language-image pretraining (CLIP), identifying areas of strength and limitation. First, we reaffirm prior conclusions that CLIP models can inadvertently absorb societal stereotypes. To counter this, we present a novel algorithm, called Multi-Modal Moment Matching (M4), designed to reduce both representation and association biases (i.e. in first- and second-order statistics) in multimodal data. We use M4 to conduct an in-depth analysis taking into account various factors, such as the model, representation, and data size. Our study also explores the dynamic nature of how CLIP learns and unlearns biases. In particular, we find that fine-tuning is effective in countering representation biases, though its impact diminishes for association biases. Also, data balancing has a mixed impact on quality: it tends to improve classification but can hurt retrieval. Interestingly, data and architectural improvements seem to mitigate the negative impact of data balancing on performance; e.g. applying M4 to SigLIP-B/16 with data quality filters improves COCO image-to-text retrieval @5 from 86% (without data balancing) to 87% and ImageNet 0-shot classification from 77% to 77.5%! Finally, we conclude with recommendations for improving the efficacy of data balancing in multimodal systems.


Machine learning and information theory concepts towards an AI Mathematician

arXiv.org Artificial Intelligence

The current state-of-the-art in artificial intelligence is impressive, especially in terms of mastery of language, but not so much in terms of mathematical reasoning. What could be missing? Can we learn something useful about that gap from how the brains of mathematicians go about their craft? This essay builds on the idea that current deep learning mostly succeeds at system 1 abilities -- which correspond to our intuition and habitual behaviors -- but still lacks something important regarding system 2 abilities -- which include reasoning and robust uncertainty estimation. It takes an information-theoretical posture to ask questions about what constitutes an interesting mathematical statement, which could guide future work in crafting an AI mathematician. The focus is not on proving a given theorem but on discovering new and interesting conjectures. The central hypothesis is that a desirable body of theorems better summarizes the set of all provable statements, for example by having a small description length while at the same time being close (in terms of number of derivation steps) to many provable statements.


Mastering Memory Tasks with World Models

arXiv.org Artificial Intelligence

Current model-based reinforcement learning (MBRL) agents struggle with long-term dependencies. This limits their ability to effectively solve tasks involving extended time gaps between actions and outcomes, or tasks demanding the recalling of distant observations to inform current actions. To improve temporal coherence, we integrate a new family of state space models (SSMs) in world models of MBRL agents to present a new method, Recall to Imagine (R2I). This integration aims to enhance both long-term memory and long-horizon credit assignment. Through a diverse set of illustrative tasks, we systematically demonstrate that R2I not only establishes a new state-of-the-art for challenging memory and credit assignment RL tasks, such as BSuite and POPGym, but also showcases superhuman performance in the complex memory domain of Memory Maze. At the same time, it upholds comparable performance in classic RL tasks, such as Atari and DMC, suggesting the generality of our method. We also show that R2I is faster than the state-of-the-art MBRL method, DreamerV3, resulting in faster wall-time convergence.


RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning

arXiv.org Artificial Intelligence

Effective action abstraction is crucial in tackling challenges associated with large action spaces in Imperfect Information Extensive-Form Games (IIEFGs). However, due to the vast state space and computational complexity in IIEFGs, existing methods often rely on fixed abstractions, resulting in sub-optimal performance. In response, we introduce RL-CFR, a novel reinforcement learning (RL) approach for dynamic action abstraction. RL-CFR builds upon our innovative Markov Decision Process (MDP) formulation, with states corresponding to public information and actions represented as feature vectors indicating specific action abstractions. The reward is defined as the expected payoff difference between the selected and default action abstractions. RL-CFR constructs a game tree with RL-guided action abstractions and utilizes counterfactual regret minimization (CFR) for strategy derivation. Impressively, it can be trained from scratch, achieving higher expected payoff without increased CFR solving time. In experiments on Heads-up No-limit Texas Hold'em, RL-CFR outperforms ReBeL's replication and Slumbot, demonstrating significant win-rate margins of $64\pm 11$ and $84\pm 17$ mbb/hand, respectively.


Cooperative Bayesian Optimization for Imperfect Agents

arXiv.org Artificial Intelligence

We introduce a cooperative Bayesian optimization problem for optimizing black-box functions of two variables where two agents choose together at which points to query the function but have only control over one variable each. This setting is inspired by human-AI teamwork, where an AI-assistant helps its human user solve a problem, in this simplest case, collaborative optimization. We formulate the solution as sequential decision-making, where the agent we control models the user as a computationally rational agent with prior knowledge about the function. We show that strategic planning of the queries enables better identification of the global maximum of the function as long as the user avoids excessive exploration. This planning is made possible by using Bayes Adaptive Monte Carlo planning and by endowing the agent with a user model that accounts for conservative belief updates and exploratory sampling of the points to query.


Real-Time Planning Under Uncertainty for AUVs Using Virtual Maps

arXiv.org Artificial Intelligence

Reliable localization is an essential capability for marine robots navigating in GPS-denied environments. SLAM, commonly used to mitigate dead reckoning errors, still fails in feature-sparse environments or with limited-range sensors. Pose estimation can be improved by incorporating the uncertainty prediction of future poses into the planning process and choosing actions that reduce uncertainty. However, performing belief propagation is computationally costly, especially when operating in large-scale environments. This work proposes a computationally efficient planning under uncertainty frame-work suitable for large-scale, feature-sparse environments. Our strategy leverages SLAM graph and occupancy map data obtained from a prior exploration phase to create a virtual map, describing the uncertainty of each map cell using a multivariate Gaussian. The virtual map is then used as a cost map in the planning phase, and performing belief propagation at each step is avoided. A receding horizon planning strategy is implemented, managing a goal-reaching and uncertainty-reduction tradeoff. Simulation experiments in a realistic underwater environment validate this approach. Experimental comparisons against a full belief propagation approach and a standard shortest-distance approach are conducted.


Deep Reinforcement Learning for Dynamic Algorithm Selection: A Proof-of-Principle Study on Differential Evolution

arXiv.org Artificial Intelligence

Evolutionary algorithms, such as Differential Evolution, excel in solving real-parameter optimization challenges. However, the effectiveness of a single algorithm varies across different problem instances, necessitating considerable efforts in algorithm selection or configuration. This paper aims to address the limitation by leveraging the complementary strengths of a group of algorithms and dynamically scheduling them throughout the optimization progress for specific problems. We propose a deep reinforcement learning-based dynamic algorithm selection framework to accomplish this task. Our approach models the dynamic algorithm selection a Markov Decision Process, training an agent in a policy gradient manner to select the most suitable algorithm according to the features observed during the optimization process. To empower the agent with the necessary information, our framework incorporates a thoughtful design of landscape and algorithmic features. Meanwhile, we employ a sophisticated deep neural network model to infer the optimal action, ensuring informed algorithm selections. Additionally, an algorithm context restoration mechanism is embedded to facilitate smooth switching among different algorithms. These mechanisms together enable our framework to seamlessly select and switch algorithms in a dynamic online fashion. Notably, the proposed framework is simple and generic, offering potential improvements across a broad spectrum of evolutionary algorithms. As a proof-of-principle study, we apply this framework to a group of Differential Evolution algorithms. The experimental results showcase the remarkable effectiveness of the proposed framework, not only enhancing the overall optimization performance but also demonstrating favorable generalization ability across different problem classes.


Efficient Episodic Memory Utilization of Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In cooperative multi-agent reinforcement learning (MARL), agents aim to achieve a common goal, such as defeating enemies or scoring a goal. Existing MARL algorithms are effective but still require significant learning time and often get trapped in local optima by complex tasks, subsequently failing to discover a goal-reaching policy. To address this, we introduce Efficient episodic Memory Utilization (EMU) for MARL, with two primary objectives: (a) accelerating reinforcement learning by leveraging semantically coherent memory from an episodic buffer and (b) selectively promoting desirable transitions to prevent local convergence. To achieve (a), EMU incorporates a trainable encoder/decoder structure alongside MARL, creating coherent memory embeddings that facilitate exploratory memory recall. To achieve (b), EMU introduces a novel reward structure called episodic incentive based on the desirability of states. This reward improves the TD target in Q-learning and acts as an additional incentive for desirable transitions. We provide theoretical support for the proposed incentive and demonstrate the effectiveness of EMU compared to conventional episodic control. The proposed method is evaluated in StarCraft II and Google Research Football, and empirical results indicate further performance improvement over state-of-the-art methods. Our code is available at: https://github.com/HyunghoNa/EMU.