Learning Graphical Models
Iterative Refinement of the Approximate Posterior for Directed Belief Networks
Variational methods that rely on a recognition network to approximate the posterior of directed graphical models offer better inference and learning than previous methods. Recent advances that exploit the capacity and flexibility in this approach have expanded what kinds of models can be trained. However, as a proposal for the posterior, the capacity of the recognition network is limited, which can constrain the representational power of the generative model and increase the variance of Monte Carlo estimates. To address these issues, we introduce an iterative refinement procedure for improving the approximate posterior of the recognition network and show that training with the refined posterior is competitive with state-of-the-art methods. The advantages of refinement are further evident in an increased effective sample size, which implies a lower variance of gradient estimates.
A Probabilistic Model of Social Decision Making based on Reward Maximization
A fundamental problem in cognitive neuroscience is how humans make decisions, act, and behave in relation to other humans. Here we adopt the hypothesis that when we are in an interactive social setting, our brains perform Bayesian inference of the intentions and cooperativeness of others using probabilistic representations. We employ the framework of partially observable Markov decision processes (POMDPs) to model human decision making in a social context, focusing specifically on the volunteer's dilemma in a version of the classic Public Goods Game. We show that the POMDP model explains both the behavior of subjects as well as neural activity recorded using fMRI during the game. The decisions of subjects can be modeled across all trials using two interpretable parameters. Furthermore, the expected reward predicted by the model for each subject was correlated with the activation of brain areas related to reward expectation in social interactions. Our results suggest a probabilistic basis for human social decision making within the framework of expected reward maximization.
Edge-exchangeable graphs and sparsity
Many popular network models rely on the assumption of (vertex) exchangeability, in which the distribution of the graph is invariant to relabelings of the vertices. However, the Aldous-Hoover theorem guarantees that these graphs are dense or empty with probability one, whereas many real-world graphs are sparse. We present an alternative notion of exchangeability for random graphs, which we call edge exchangeability, in which the distribution of a graph sequence is invariant to the order of the edges. We demonstrate that edge-exchangeable models, unlike models that are traditionally vertex exchangeable, can exhibit sparsity. To do so, we outline a general framework for graph generative models; by contrast to the pioneering work of Caron and Fox [12], models within our framework are stationary across steps of the graph sequence. In particular, our model grows the graph by instantiating more latent atoms of a single random measure as the dataset size increases, rather than adding new atoms to the measure.
Algorithms and matching lower bounds for approximately convex optimization
In recent years, a rapidly increasing number of applications in practice requires optimizing non-convex objectives, like training neural networks, learning graphical models, maximum likelihood estimation. Though simple heuristics such as gradient descent with very few modifications tend to work well, theoretical understanding is very weak. We consider possibly the most natural class of non-convex functions where one could hope to obtain provable guarantees: functions that are "approximately convex", i.e. functions f: R
Quantized Random Projections and Non-Linear Estimation of Cosine Similarity
Random projections constitute a simple, yet effective technique for dimensionality reduction with applications in learning and search problems. In the present paper, we consider the problem of estimating cosine similarities when the projected data undergo scalar quantization to b bits. We here argue that the maximum likelihood estimator (MLE) is a principled approach to deal with the non-linearity resulting from quantization, and subsequently study its computational and statistical properties. A specific focus is on the on the trade-off between bit depth and the number of projections given a fixed budget of bits for storage or transmission. Along the way, we also touch upon the existence of a qualitative counterpart to the Johnson-Lindenstrauss lemma in the presence of quantization.
Dynamic Mode Decomposition with Reproducing Kernels for Koopman Spectral Analysis The Institute of Scientific and Industrial Research, Osaka University
A spectral analysis of the Koopman operator, which is an infinite dimensional linear operator on an observable, gives a (modal) description of the global behavior of a nonlinear dynamical system without any explicit prior knowledge of its governing equations. In this paper, we consider a spectral analysis of the Koopman operator in a reproducing kernel Hilbert space (RKHS). We propose a modal decomposition algorithm to perform the analysis using finite-length data sequences generated from a nonlinear system. The algorithm is in essence reduced to the calculation of a set of orthogonal bases for the Krylov matrix in RKHS and the eigendecomposition of the projection of the Koopman operator onto the subspace spanned by the bases. The algorithm returns a decomposition of the dynamics into a finite number of modes, and thus it can be thought of as a feature extraction procedure for a nonlinear dynamical system. Therefore, we further consider applications in machine learning using extracted features with the presented analysis. We illustrate the method on the applications using synthetic and real-world data.
Learning under uncertainty: a comparison between R-W and Bayesian approach
Accurately differentiating between what are truly unpredictably random and systematic changes that occur at random can have profound effect on affect and cognition. To examine the underlying computational principles that guide different learning behavior in an uncertain environment, we compared an R-W model and a Bayesian approach in a visual search task with different volatility levels. Both R-W model and the Bayesian approach reflected an individual's estimation of the environmental volatility, and there is a strong correlation between the learning rate in R-W model and the belief of stationarity in the Bayesian approach in different volatility conditions. In a low volatility condition, R-W model indicates that learning rate positively correlates with lose-shift rate, but not choice optimality (inverted U shape). The Bayesian approach indicates that the belief of environmental stationarity positively correlates with choice optimality, but not lose-shift rate (inverted U shape). In addition, we showed that comparing to Expert learners, individuals with high lose-shift rate (sub-optimal learners) had significantly higher learning rate estimated from R-W model and lower belief of stationarity from the Bayesian model.
Learning Bayesian networks with ancestral constraints
We consider the problem of learning Bayesian networks optimally, when subject to background knowledge in the form of ancestral constraints. Our approach is based on a recently proposed framework for optimal structure learning based on non-decomposable scores, which is general enough to accommodate ancestral constraints. The proposed framework exploits oracles for learning structures using decomposable scores, which cannot accommodate ancestral constraints since they are non-decomposable. We show how to empower these oracles by passing them decomposable constraints that they can handle, which are inferred from ancestral constraints that they cannot handle. Empirically, we demonstrate that our approach can be orders-of-magnitude more efficient than alternative frameworks, such as those based on integer linear programming.
Improving PAC Exploration Using the Median of Means
We present the first application of the median of means in a PAC exploration algorithm for MDPs. Using the median of means allows us to significantly reduce the dependence of our bounds on the range of values that the value function can take, while introducing a dependence on the (potentially much smaller) variance of the Bellman operator. Additionally, our algorithm is the first algorithm with PAC bounds that can be applied to MDPs with unbounded rewards.