Learning Graphical Models
The Multiple Quantile Graphical Model
We introduce the Multiple Quantile Graphical Model (MQGM), which extends the neighborhood selection approach of Meinshausen and Bühlmann for learning sparse graphical models. The latter is defined by the basic subproblem of modeling the conditional mean of one variable as a sparse function of all others. Our approach models a set of conditional quantiles of one variable as a sparse function of all others, and hence offers a much richer, more expressive class of conditional distribution estimates. We establish that, under suitable regularity conditions, the MQGM identifies the exact conditional independencies with probability tending to one as the problem size grows, even outside of the usual homoskedastic Gaussian data model. We develop an efficient algorithm for fitting the MQGM using the alternating direction method of multipliers. We also describe a strategy for sampling from the joint distribution that underlies the MQGM estimate. Lastly, we present detailed experiments that demonstrate the flexibility and effectiveness of the MQGM in modeling hetereoskedastic non-Gaussian data.
Using Social Dynamics to Make Individual Predictions: Variational Inference with a Stochastic Kinetic Model
Social dynamics is concerned primarily with interactions among individuals and the resulting group behaviors, modeling the temporal evolution of social systems via the interactions of individuals within these systems. In particular, the availability of large-scale data from social networks and sensor networks offers an unprecedented opportunity to predict state-changing events at the individual level. Examples of such events include disease transmission, opinion transition in elections, and rumor propagation. Unlike previous research focusing on the collective effects of social systems, this study makes efficient inferences at the individual level. In order to cope with dynamic interactions among a large number of individuals, we introduce the stochastic kinetic model to capture adaptive transition probabilities and propose an efficient variational inference algorithm the complexity of which grows linearly -- rather than exponentially-- with the number of individuals. To validate this method, we have performed epidemic-dynamics experiments on wireless sensor network data collected from more than ten thousand people over three years. The proposed algorithm was used to track disease transmission and predict the probability of infection for each individual. Our results demonstrate that this method is more efficient than sampling while nonetheless achieving high accuracy.
SDP Relaxation with Randomized Rounding for Energy Disaggregation
We develop a scalable, computationally efficient method for the task of energy disaggregation for home appliance monitoring. In this problem the goal is to estimate the energy consumption of each appliance over time based on the total energy-consumption signal of a household. The current state of the art is to model the problem as inference in factorial HMMs, and use quadratic programming to find an approximate solution to the resulting quadratic integer program. Here we take a more principled approach, better suited to integer programming problems, and find an approximate optimum by combining convex semidefinite relaxations randomized rounding, as well as a scalable ADMM method that exploits the special structure of the resulting semidefinite program. Simulation results both in synthetic and real-world datasets demonstrate the superiority of our method.
A Probabilistic Programming Approach To Probabilistic Data Analysis
Probabilistic techniques are central to data analysis, but different approaches can be challenging to apply, combine, and compare. This paper introduces composable generative population models (CGPMs), a computational abstraction that extends directed graphical models and can be used to describe and compose a broad class of probabilistic data analysis techniques. Examples include discriminative machine learning, hierarchical Bayesian models, multivariate kernel methods, clustering algorithms, and arbitrary probabilistic programs. We demonstrate the integration of CGPMs into BayesDB, a probabilistic programming platform that can express data analysis tasks using a modeling definition language and structured query language. The practical value is illustrated in two ways. First, the paper describes an analysis on a database of Earth satellites, which identifies records that probably violate Kepler's Third Law by composing causal probabilistic programs with nonparametric Bayes in 50 lines of probabilistic code. Second, it reports the lines of code and accuracy of CGPMs compared with baseline solutions from standard machine learning libraries.
Catching heuristics are optimal control policies Boris Belousov, Jan Peters Department of Computer Science, TU Darmstadt
Two seemingly contradictory theories attempt to explain how humans move to intercept an airborne ball. One theory posits that humans predict the ball trajectory to optimally plan future actions; the other claims that, instead of performing such complicated computations, humans employ heuristics to reactively choose appropriate actions based on immediate visual feedback. In this paper, we show that interception strategies appearing to be heuristics can be understood as computational solutions to the optimal control problem faced by a ball-catching agent acting under uncertainty. Modeling catching as a continuous partially observable Markov decision process and employing stochastic optimal control theory, we discover that the four main heuristics described in the literature are optimal solutions if the catcher has sufficient time to continuously visually track the ball. Specifically, by varying model parameters such as noise, time to ground contact, and perceptual latency, we show that different strategies arise under different circumstances. The catcher's policy switches between generating reactive and predictive behavior based on the ratio of system to observation noise and the ratio between reaction time and task duration. Thus, we provide a rational account of human ball-catching behavior and a unifying explanation for seemingly contradictory theories of target interception on the basis of stochastic optimal control.
Bayesian optimization for automated model selection †
Despite the success of kernel-based nonparametric methods, kernel selection still requires considerable expertise, and is often described as a "black art." We present a sophisticated method for automatically searching for an appropriate kernel from an infinite space of potential choices. Previous efforts in this direction have focused on traversing a kernel grammar, only examining the data via computation of marginal likelihood. Our proposed search method is based on Bayesian optimization in model space, where we reason about model evidence as a function to be maximized. We explicitly reason about the data distribution and how it induces similarity between potential model choices in terms of the explanations they can offer for observed data. In this light, we construct a novel kernel between models to explain a given dataset. Our method is capable of finding a model that explains a given dataset well without any human assistance, often with fewer computations of model evidence than previous approaches, a claim we demonstrate empirically.
Neurons Equipped with Intrinsic Plasticity Learn Stimulus Intensity Statistics
Experience constantly shapes neural circuits through a variety of plasticity mechanisms. While the functional roles of some plasticity mechanisms are wellunderstood, it remains unclear how changes in neural excitability contribute to learning. Here, we develop a normative interpretation of intrinsic plasticity (IP) as a key component of unsupervised learning. We introduce a novel generative mixture model that accounts for the class-specific statistics of stimulus intensities, and we derive a neural circuit that learns the input classes and their intensities. We will analytically show that inference and learning for our generative model can be achieved by a neural circuit with intensity-sensitive neurons equipped with a specific form of IP. Numerical experiments verify our analytical derivations and show robust behavior for artificial and natural stimuli. Our results link IP to nontrivial input statistics, in particular the statistics of stimulus intensities for classes to which a neuron is sensitive. More generally, our work paves the way toward new classification algorithms that are robust to intensity variations.
Synthesis of MCMC and Belief Propagation Michael Chertkov
Markov Chain Monte Carlo (MCMC) and Belief Propagation (BP) are the most popular algorithms for computational inference in Graphical Models (GM). In principle, MCMC is an exact probabilistic method which, however, often suffers from exponentially slow mixing. In contrast, BP is a deterministic method, which is typically fast, empirically very successful, however in general lacking control of accuracy over loopy graphs. In this paper, we introduce MCMC algorithms correcting the approximation error of BP, i.e., we provide a way to compensate for BP errors via a consecutive BP-aware MCMC. Our framework is based on the Loop Calculus approach which allows to express the BP error as a sum of weighted generalized loops. Although the full series is computationally intractable, it is known that a truncated series, summing up all 2-regular loops, is computable in polynomial-time for planar pair-wise binary GMs and it also provides a highly accurate approximation empirically. Motivated by this, we first propose a polynomial-time approximation MCMC scheme for the truncated series of general (non-planar) pair-wise binary models. Our main idea here is to use the Worm algorithm, known to provide fast mixing in other (related) problems, and then design an appropriate rejection scheme to sample 2-regular loops.
Completely random measures for modelling block-structured sparse networks
Statistical methods for network data often parameterize the edge-probability by attributing latent traits such as block structure to the vertices and assume exchangeability in the sense of the Aldous-Hoover representation theorem. These assumptions are however incompatible with traits found in real-world networks such as a power-law degree-distribution. Recently, Caron & Fox (2014) proposed the use of a different notion of exchangeability after Kallenberg (2005) and obtained a network model which permits edge-inhomogeneity, such as a power-law degree-distribution whilst retaining desirable statistical properties. However, this model does not capture latent vertex traits such as block-structure. In this work we re-introduce the use of block-structure for network models obeying Kallenberg's notion of exchangeability and thereby obtain a collapsed model which both admits the inference of block-structure and edge inhomogeneity. We derive a simple expression for the likelihood and an efficient sampling method. The obtained model is not significantly more difficult to implement than existing approaches to block-modelling and performs well on real network datasets.
Reward Augmented Maximum Likelihood for Neural Structured Prediction
A key problem in structured output prediction is direct optimization of the task reward function that matters for test evaluation. This paper presents a simple and computationally efficient approach to incorporate task reward into a maximum likelihood framework. By establishing a link between the log-likelihood and expected reward objectives, we show that an optimal regularized expected reward is achieved when the conditional distribution of the outputs given the inputs is proportional to their exponentiated scaled rewards. Accordingly, we present a framework to smooth the predictive probability of the outputs using their corresponding rewards. We optimize the conditional log-probability of augmented outputs that are sampled proportionally to their exponentiated scaled rewards. Experiments on neural sequence to sequence models for speech recognition and machine translation show notable improvements over a maximum likelihood baseline by using reward augmented maximum likelihood (RML), where the rewards are defined as the negative edit distance between the outputs and the ground truth labels.