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 Learning Graphical Models


Unifying Count-Based Exploration and Intrinsic Motivation

Neural Information Processing Systems

We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across states. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels.


Stochastic Gradient MCMC with Stale Gradients Chunyuan Li

Neural Information Processing Systems

Stochastic gradient MCMC (SG-MCMC) has played an important role in largescale Bayesian learning, with well-developed theoretical convergence properties. In such applications of SG-MCMC, it is becoming increasingly popular to employ distributed systems, where stochastic gradients are computed based on some outdated parameters, yielding what are termed stale gradients. While stale gradients could be directly used in SG-MCMC, their impact on convergence properties has not been well studied. In this paper we develop theory to show that while the bias and MSE of an SG-MCMC algorithm depend on the staleness of stochastic gradients, its estimation variance (relative to the expected estimate, based on a prescribed number of samples) is independent of it. In a simple Bayesian distributed system with SG-MCMC, where stale gradients are computed asynchronously by a set of workers, our theory indicates a linear speedup on the decrease of estimation variance w.r.t. the number of workers.


VIME: Variational Information Maximizing Exploration, Yan Duan

Neural Information Processing Systems

Scalable and effective exploration remains a key challenge in reinforcement learning (RL). While there are methods with optimality guarantees in the setting of discrete state and action spaces, these methods cannot be applied in high-dimensional deep RL scenarios. As such, most contemporary RL relies on simple heuristics such as ɛ-greedy exploration or adding Gaussian noise to the controls. This paper introduces Variational Information Maximizing Exploration (VIME), an exploration strategy based on maximization of information gain about the agent's belief of environment dynamics. We propose a practical implementation, using variational inference in Bayesian neural networks which efficiently handles continuous state and action spaces. VIME modifies the MDP reward function, and can be applied with several different underlying RL algorithms. We demonstrate that VIME achieves significantly better performance compared to heuristic exploration methods across a variety of continuous control tasks and algorithms, including tasks with very sparse rewards.


Bayesian Optimization with Robust Bayesian Neural Networks

Neural Information Processing Systems

Bayesian optimization is a prominent method for optimizing expensive-to-evaluate black-box functions that is widely applied to tuning the hyperparameters of machine learning algorithms. Despite its successes, the prototypical Bayesian optimization approach - using Gaussian process models - does not scale well to either many hyperparameters or many function evaluations. Attacking this lack of scalability and flexibility is thus one of the key challenges of the field. We present a general approach for using flexible parametric models (neural networks) for Bayesian optimization, staying as close to a truly Bayesian treatment as possible. We obtain scalability through stochastic gradient Hamiltonian Monte Carlo, whose robustness we improve via a scale adaptation.


Solving Marginal MAP Problems with NP Oracles and Parity Constraints

Neural Information Processing Systems

Arising from many applications at the intersection of decision-making and machine learning, Marginal Maximum A Posteriori (Marginal MAP) problems unify the two main classes of inference, namely maximization (optimization) and marginal inference (counting), and are believed to have higher complexity than both of them. We propose XOR_MMAP, a novel approach to solve the Marginal MAP problem, which represents the intractable counting subproblem with queries to NP oracles, subject to additional parity constraints. XOR_MMAP provides a constant factor approximation to the Marginal MAP problem, by encoding it as a single optimization in a polynomial size of the original problem. We evaluate our approach in several machine learning and decision-making applications, and show that our approach outperforms several state-of-the-art Marginal MAP solvers.


Geometric Dirichlet Means algorithm for topic inference

Neural Information Processing Systems

We propose a geometric algorithm for topic learning and inference that is built on the convex geometry of topics arising from the Latent Dirichlet Allocation (LDA) model and its nonparametric extensions. To this end we study the optimization of a geometric loss function, which is a surrogate to the LDA's likelihood. Our method involves a fast optimization based weighted clustering procedure augmented with geometric corrections, which overcomes the computational and statistical inefficiencies encountered by other techniques based on Gibbs sampling and variational inference, while achieving the accuracy comparable to that of a Gibbs sampler. The topic estimates produced by our method are shown to be statistically consistent under some conditions. The algorithm is evaluated with extensive experiments on simulated and real data.


#AAAI2024 workshops round-up 2: AI for credible elections, and are large language models simply causal parrots?

AIHub

Speakers presented various perspectives on large language models (LLMs) in the context of causality and symbolic reasoning. Emre Kıcıman (Microsoft Research) emphasized that LLMs can be useful in the applied causal process, even if they don't have fully generalizable causal capabilities. Andrew Lampinen (Google DeepMind) shared the insights from his work, suggesting that LLMs can learn generalizable causal strategies under certain circumstances, but these circumstances are likely not met for the existing models. Guy van den Broeck (UCLA) presented his work on constraining and conditioning LLM generation using hidden Markov models (HMMs). Judea Pearl shared his thoughts on the possibility of LLMs learning a partial implicit world model.


Safe Exploration in Finite Markov Decision Processes with Gaussian Processes

Neural Information Processing Systems

In classical reinforcement learning agents accept arbitrary short term loss for long term gain when exploring their environment. This is infeasible for safety critical applications such as robotics, where even a single unsafe action may cause system failure or harm the environment. In this paper, we address the problem of safely exploring finite Markov decision processes (MDP). We define safety in terms of an a priori unknown safety constraint that depends on states and actions and satisfies certain regularity conditions expressed via a Gaussian process prior.


Confusions over Time: An Interpretable Bayesian Model to Characterize Trends in Decision Making

Neural Information Processing Systems

We propose Confusions over Time (CoT), a novel generative framework which facilitates a multi-granular analysis of the decision making process. The CoT not only models the confusions or error properties of individual decision makers and their evolution over time, but also allows us to obtain diagnostic insights into the collective decision making process in an interpretable manner.


Threshold Learning for Optimal Decision Making

Neural Information Processing Systems

Decision making under uncertainty is commonly modelled as a process of competitive stochastic evidence accumulation to threshold (the drift-diffusion model). However, it is unknown how animals learn these decision thresholds. We examine threshold learning by constructing a reward function that averages over many trials to Wald's cost function that defines decision optimality. These rewards are highly stochastic and hence challenging to optimize, which we address in two ways: first, a simple two-factor reward-modulated learning rule derived from Williams' REINFORCE method for neural networks; and second, Bayesian optimization of the reward function with a Gaussian process. Bayesian optimization converges in fewer trials than REINFORCE but is slower computationally with greater variance. The REINFORCE method is also a better model of acquisition behaviour in animals and a similar learning rule has been proposed for modelling basal ganglia function.