Goto

Collaborating Authors

 Learning Graphical Models


Active Learning for Probabilistic Hypotheses Using the Maximum Gibbs Error Criterion

Neural Information Processing Systems

We introduce a new objective function for pool-based Bayesian active learning with probabilistic hypotheses. This objective function, called the policy Gibbs error, is the expected error rate of a random classifier drawn from the prior distribution on the examples adaptively selected by the active learning policy. Exact maximization of the policy Gibbs error is hard, so we propose a greedy strategy that maximizes the Gibbs error at each iteration, where the Gibbs error on an instance is the expected error of a random classifier selected from the posterior label distribution on that instance. We apply this maximum Gibbs error criterion to three active learning scenarios: non-adaptive, adaptive, and batch active learning. In each scenario, we prove that the criterion achieves near-maximal policy Gibbs error when constrained to a fixed budget. For practical implementations, we provide approximations to the maximum Gibbs error criterion for Bayesian conditional random fields and transductive Naive Bayes. Our experimental results on a named entity recognition task and a text classification task show that the maximum Gibbs error criterion is an effective active learning criterion for noisy models.


Annealing Between Distributions by Averaging Moments

Neural Information Processing Systems

Many powerful Monte Carlo techniques for estimating partition functions, such as annealed importance sampling (AIS), are based on sampling from a sequence of intermediate distributions which interpolate between a tractable initial distribution and the intractable target distribution. The near-universal practice is to use geometric averages of the initial and target distributions, but alternative paths can perform substantially better. We present a novel sequence of intermediate distributions for exponential families defined by averaging the moments of the initial and target distributions. We analyze the asymptotic performance of both the geometric and moment averages paths and derive an asymptotically optimal piecewise linear schedule. AIS with moment averaging performs well empirically at estimating partition functions of restricted Boltzmann machines (RBMs), which form the building blocks of many deep learning models.


Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programs, and Joshua B. Tenenbaum Computer Science and Artificial Intelligence Laboratory, MIT

Neural Information Processing Systems

The idea of computer vision as the Bayesian inverse problem to computer graphics has a long history and an appealing elegance, but it has proved difficult to directly implement. Instead, most vision tasks are approached via complex bottom-up processing pipelines. Here we show that it is possible to write short, simple probabilistic graphics programs that define flexible generative models and to automatically invert them to interpret real-world images. Generative probabilistic graphics programs (GPGP) consist of a stochastic scene generator, a renderer based on graphics software, a stochastic likelihood model linking the renderer's output and the data, and latent variables that adjust the fidelity of the renderer and the tolerance of the likelihood. Representations and algorithms from computer graphics are used as the deterministic backbone for highly approximate and stochastic generative models. This formulation combines probabilistic programming, computer graphics, and approximate Bayesian computation, and depends only on generalpurpose, automatic inference techniques. We describe two applications: reading sequences of degraded and adversarially obscured characters, and inferring 3D road models from vehicle-mounted camera images. Each of the probabilistic graphics programs we present relies on under 20 lines of probabilistic code, and yields accurate, approximately Bayesian inferences about real-world images.


Bayesian entropy estimation for binary spike train data using parametric prior knowledge Evan Archer 13, Jonathan W. Pillow

Neural Information Processing Systems

Shannon's entropy is a basic quantity in information theory, and a fundamental building block for the analysis of neural codes. Estimating the entropy of a discrete distribution from samples is an important and difficult problem that has received considerable attention in statistics and theoretical neuroscience. However, neural responses have characteristic statistical structure that generic entropy estimators fail to exploit. For example, existing Bayesian entropy estimators make the naive assumption that all spike words are equally likely a priori, which makes for an inefficient allocation of prior probability mass in cases where spikes are sparse. Here we develop Bayesian estimators for the entropy of binary spike trains using priors designed to flexibly exploit the statistical structure of simultaneouslyrecorded spike responses.


Approximate inference in latent Gaussian-Markov models from continuous time observations Manfred Opper 2

Neural Information Processing Systems

We propose an approximate inference algorithm for continuous time Gaussian Markov process models with both discrete and continuous time likelihoods. We show that the continuous time limit of the expectation propagation algorithm exists and results in a hybrid fixed point iteration consisting of (1) expectation propagation updates for discrete time terms and (2) variational updates for the continuous time term. We introduce postinference corrections methods that improve on the marginals of the approximation. This approach extends the classical Kalman-Bucy smoothing procedure to non-Gaussian observations, enabling continuous-time inference in a variety of models, including spiking neuronal models (state-space models with point process observations) and box likelihood models. Experimental results on real and simulated data demonstrate high distributional accuracy and significant computational savings compared to discrete-time approaches in a neural application.


First-Order Decomposition Trees

Neural Information Processing Systems

Exact lifted inference methods, like their propositional counterparts, work by recursively decomposing the model and the problem. In the propositional case, there exist formal structures, such as decomposition trees (dtrees), that represent such a decomposition and allow us to determine the complexity of inference a priori. However, there is currently no equivalent structure nor analogous complexity results for lifted inference. In this paper, we introduce FO-dtrees, which upgrade propositional dtrees to the first-order level. We show how these trees can characterize a lifted inference solution for a probabilistic logical model (in terms of a sequence of lifted operations), and make a theoretical analysis of the complexity of lifted inference in terms of the novel notion of lifted width for the tree.


Symbiotic Game and Foundation Models for Cyber Deception Operations in Strategic Cyber Warfare

arXiv.org Artificial Intelligence

We are currently facing unprecedented cyber warfare with the rapid evolution of tactics, increasing asymmetry of intelligence, and the growing accessibility of hacking tools. In this landscape, cyber deception emerges as a critical component of our defense strategy against increasingly sophisticated attacks. This chapter aims to highlight the pivotal role of game-theoretic models and foundation models (FMs) in analyzing, designing, and implementing cyber deception tactics. Game models (GMs) serve as a foundational framework for modeling diverse adversarial interactions, allowing us to encapsulate both adversarial knowledge and domain-specific insights. Meanwhile, FMs serve as the building blocks for creating tailored machine learning models suited to given applications. By leveraging the synergy between GMs and FMs, we can advance proactive and automated cyber defense mechanisms by not only securing our networks against attacks but also enhancing their resilience against well-planned operations. This chapter discusses the games at the tactical, operational, and strategic levels of warfare, delves into the symbiotic relationship between these methodologies, and explores relevant applications where such a framework can make a substantial impact in cybersecurity. The chapter discusses the promising direction of the multi-agent neurosymbolic conjectural learning (MANSCOL), which allows the defender to predict adversarial behaviors, design adaptive defensive deception tactics, and synthesize knowledge for the operational level synthesis and adaptation. FMs serve as pivotal tools across various functions for MANSCOL, including reinforcement learning, knowledge assimilation, formation of conjectures, and contextual representation. This chapter concludes with a discussion of the challenges associated with FMs and their application in the domain of cybersecurity.


Algorithmic syntactic causal identification

arXiv.org Artificial Intelligence

Causal identification in causal Bayes nets (CBNs) is an important tool in causal inference allowing the derivation of interventional distributions from observational distributions where this is possible in principle. However, most existing formulations of causal identification using techniques such as d-separation and do-calculus are expressed within the mathematical language of classical probability theory on CBNs. However, there are many causal settings where probability theory and hence current causal identification techniques are inapplicable such as relational databases, dataflow programs such as hardware description languages, distributed systems and most modern machine learning algorithms. We show that this restriction can be lifted by replacing the use of classical probability theory with the alternative axiomatic foundation of symmetric monoidal categories. In this alternative axiomatization, we show how an unambiguous and clean distinction can be drawn between the general syntax of causal models and any specific semantic implementation of that causal model. This allows a purely syntactic algorithmic description of general causal identification by a translation of recent formulations of the general ID algorithm through fixing. Our description is given entirely in terms of the non-parametric ADMG structure specifying a causal model and the algebraic signature of the corresponding monoidal category, to which a sequence of manipulations is then applied so as to arrive at a modified monoidal category in which the desired, purely syntactic interventional causal model, is obtained. We use this idea to derive purely syntactic analogues of classical back-door and front-door causal adjustment, and illustrate an application to a more complex causal model.


More than words: Advancements and challenges in speech recognition for singing

arXiv.org Artificial Intelligence

This paper addresses the challenges and advancements in speech recognition for singing, a domain distinctly different from standard speech recognition. Singing encompasses unique challenges, including extensive pitch variations, diverse vocal styles, and background music interference. We explore key areas such as phoneme recognition, language identification in songs, keyword spotting, and full lyrics transcription. I will describe some of my own experiences when performing research on these tasks just as they were starting to gain traction, but will also show how recent developments in deep learning and large-scale datasets have propelled progress in this field. My goal is to illuminate the complexities of applying speech recognition to singing, evaluate current capabilities, and outline future research directions.


Incorporating Graph Attention Mechanism into Geometric Problem Solving Based on Deep Reinforcement Learning

arXiv.org Artificial Intelligence

In the context of online education, designing an automatic solver for geometric problems has been considered a crucial step towards general math Artificial Intelligence (AI), empowered by natural language understanding and traditional logical inference. In most instances, problems are addressed by adding auxiliary components such as lines or points. However, adding auxiliary components automatically is challenging due to the complexity in selecting suitable auxiliary components especially when pivotal decisions have to be made. The state-of-the-art performance has been achieved by exhausting all possible strategies from the category library to identify the one with the maximum likelihood. However, an extensive strategy search have to be applied to trade accuracy for ef-ficiency. To add auxiliary components automatically and efficiently, we present deep reinforcement learning framework based on the language model, such as BERT. We firstly apply the graph attention mechanism to reduce the strategy searching space, called AttnStrategy, which only focus on the conclusion-related components. Meanwhile, a novel algorithm, named Automatically Adding Auxiliary Components using Reinforcement Learning framework (A3C-RL), is proposed by forcing an agent to select top strategies, which incorporates the AttnStrategy and BERT as the memory components. Results from extensive experiments show that the proposed A3C-RL algorithm can substantially enhance the average precision by 32.7% compared to the traditional MCTS. In addition, the A3C-RL algorithm outperforms humans on the geometric questions from the annual University Entrance Mathematical Examination of China.