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 Learning Graphical Models


Enhancing Learning with Label Differential Privacy by Vector Approximation

arXiv.org Artificial Intelligence

Label differential privacy (DP) is a framework that protects the privacy of labels in training datasets, while the feature vectors are public. Existing approaches protect the privacy of labels by flipping them randomly, and then train a model to make the output approximate the privatized label. However, as the number of classes $K$ increases, stronger randomization is needed, thus the performances of these methods become significantly worse. In this paper, we propose a vector approximation approach, which is easy to implement and introduces little additional computational overhead. Instead of flipping each label into a single scalar, our method converts each label into a random vector with $K$ components, whose expectations reflect class conditional probabilities. Intuitively, vector approximation retains more information than scalar labels. A brief theoretical analysis shows that the performance of our method only decays slightly with $K$. Finally, we conduct experiments on both synthesized and real datasets, which validate our theoretical analysis as well as the practical performance of our method.


Controlling Behavioral Diversity in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

The study of behavioral diversity in Multi-Agent Reinforcement Learning (MARL) is a nascent yet promising field. In this context, the present work deals with the question of how to control the diversity of a multi-agent system. With no existing approaches to control diversity to a set value, current solutions focus on blindly promoting it via intrinsic rewards or additional loss functions, effectively changing the learning objective and lacking a principled measure for it. To address this, we introduce Diversity Control (DiCo), a method able to control diversity to an exact value of a given metric by representing policies as the sum of a parameter-shared component and dynamically scaled per-agent components. By applying constraints directly to the policy architecture, DiCo leaves the learning objective unchanged, enabling its applicability to any actor-critic MARL algorithm. We theoretically prove that DiCo achieves the desired diversity, and we provide several experiments, both in cooperative and competitive tasks, that show how DiCo can be employed as a novel paradigm to increase performance and sample efficiency in MARL. Multimedia results are available on the paper's website: https://sites.google.com/view/dico-marl.


Spatio-temporal Value Semantics-based Abstraction for Dense Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Intelligent Cyber-Physical Systems (ICPS) represent a specialized form of Cyber-Physical System (CPS) that incorporates intelligent components, notably Convolutional Neural Networks (CNNs) and Deep Reinforcement Learning (DRL), to undertake multifaceted tasks encompassing perception, decision-making, and control. The utilization of DRL for decision-making facilitates dynamic interaction with the environment, generating control actions aimed at maximizing cumulative rewards. Nevertheless, the inherent uncertainty of the operational environment and the intricate nature of ICPS necessitate exploration within complex and dynamic state spaces during the learning phase. DRL confronts challenges in terms of efficiency, generalization capabilities, and data scarcity during decision-making process. In response to these challenges, we propose an innovative abstract modeling approach grounded in spatial-temporal value semantics, capturing the evolution in the distribution of semantic value across time and space. A semantics-based abstraction is introduced to construct an abstract Markov Decision Process (MDP) for the DRL learning process. Furthermore, optimization techniques for abstraction are delineated, aiming to refine the abstract model and mitigate semantic gaps between abstract and concrete states. The efficacy of the abstract modeling is assessed through the evaluation and analysis of the abstract MDP model using PRISM. A series of experiments are conducted, involving diverse scenarios such as lane-keeping, adaptive cruise control, and intersection crossroad assistance, to demonstrate the effectiveness of our abstracting approach.


Reinforcing Language Agents via Policy Optimization with Action Decomposition

arXiv.org Artificial Intelligence

Language models as intelligent agents push the boundaries of sequential decision-making agents but struggle with limited knowledge of environmental dynamics and exponentially huge action space. Recent efforts like GLAM and TWOSOME manually constrain the action space to a restricted subset and employ reinforcement learning to align agents' knowledge with specific environments. However, they overlook fine-grained credit assignments for intra-action tokens, which is essential for efficient language agent optimization, and rely on human's prior knowledge to restrict action space. This paper proposes decomposing language agent optimization from the action level to the token level, offering finer supervision for each intra-action token and manageable optimization complexity in environments with unrestricted action spaces. Beginning with the simplification of flattening all actions, we theoretically explore the discrepancies between action-level optimization and this naive token-level optimization. We then derive the Bellman backup with Action Decomposition (BAD) to integrate credit assignments for both intra-action and inter-action tokens, effectively eliminating the discrepancies. Implementing BAD within the PPO algorithm, we introduce Policy Optimization with Action Decomposition (POAD). POAD benefits from a finer-grained credit assignment process and lower optimization complexity, leading to enhanced learning efficiency and generalization abilities in aligning language agents with interactive environments. We validate POAD across diverse testbeds, with results affirming the advantages of our approach and the correctness of our theoretical analysis.


A Counterfactual Analysis of the Dishonest Casino

arXiv.org Artificial Intelligence

The dishonest casino is a well-known hidden Markov model (HMM) used in educational settings to introduce HMMs and graphical models. Here, a sequence of die rolls is observed, with the casino switching between a fair and a loaded die. Typically, the goal is to use the observed rolls to infer the pattern of fair and loaded dice, leading to filtering, smoothing, and Viterbi algorithms. This paper, however, explores how much of the winnings is attributable to the casino's cheating, a counterfactual question beyond the scope of HMM primitives. To address this, we introduce a structural causal model (SCM) consistent with the HMM and show that the expected winnings attributable to cheating (EWAC) can be bounded using linear programs (LPs). Through numerical experiments, we compute these bounds and develop intuition using benchmark SCMs based on independence, comonotonic, and counter-monotonic copulas. We show that tighter bounds are obtained with a time-homogeneity condition on the SCM, while looser bounds allow for an almost explicit LP solution. Domain-specific knowledge like pathwise monotonicity or counterfactual stability can be incorporated via linear constraints. Our work contributes to bounding counterfactuals in causal inference and is the first to develop LP bounds in a dynamic HMM setting, benefiting educational contexts where counterfactual inference is taught.


ULTRA-MC: A Unified Approach to Learning Mixtures of Markov Chains via Hitting Times

arXiv.org Artificial Intelligence

This study introduces a novel approach for learning mixtures of Markov chains, a critical process applicable to various fields, including healthcare and the analysis of web users. Existing research has identified a clear divide in methodologies for learning mixtures of discrete and continuous-time Markov chains, while the latter presents additional complexities for recovery accuracy and efficiency. We introduce a unifying strategy for learning mixtures of discrete and continuous-time Markov chains, focusing on hitting times, which are well defined for both types. Specifically, we design a reconstruction algorithm that outputs a mixture which accurately reflects the estimated hitting times and demonstrates resilience to noise. We introduce an efficient gradient-descent approach, specifically tailored to manage the computational complexity and non-symmetric characteristics inherent in the calculation of hitting time derivatives. Our approach is also of significant interest when applied to a single Markov chain, thus extending the methodologies previously established by Hoskins et al. and Wittmann et al. We complement our theoretical work with experiments conducted on synthetic and real-world datasets, providing a comprehensive evaluation of our methodology.


Creativity and Markov Decision Processes

arXiv.org Artificial Intelligence

Creativity is already regularly attributed to AI systems outside specialised computational creativity (CC) communities. However, the evaluation of creativity in AI at large typically lacks grounding in creativity theory, which can promote inappropriate attributions and limit the analysis of creative behaviour. While CC researchers have translated psychological theory into formal models, the value of these models is limited by a gap to common AI frameworks. To mitigate this limitation, we identify formal mappings between Boden's process theory of creativity and Markov Decision Processes (MDPs), using the Creative Systems Framework as a stepping stone. We study three out of eleven mappings in detail to understand which types of creative processes, opportunities for (aberrations), and threats to creativity (uninspiration) could be observed in an MDP. We conclude by discussing quality criteria for the selection of such mappings for future work and applications.


How Does Bayes Error Limit Probabilistic Robust Accuracy

arXiv.org Artificial Intelligence

Adversarial examples pose a security threat to many critical systems built on neural networks. Given that deterministic robustness often comes with significantly reduced accuracy, probabilistic robustness (i.e., the probability of having the same label with a vicinity is $\ge 1-\kappa$) has been proposed as a promising way of achieving robustness whilst maintaining accuracy. However, existing training methods for probabilistic robustness still experience non-trivial accuracy loss. It is unclear whether there is an upper bound on the accuracy when optimising towards probabilistic robustness, and whether there is a certain relationship between $\kappa$ and this bound. This work studies these problems from a Bayes error perspective. We find that while Bayes uncertainty does affect probabilistic robustness, its impact is smaller than that on deterministic robustness. This reduced Bayes uncertainty allows a higher upper bound on probabilistic robust accuracy than that on deterministic robust accuracy. Further, we prove that with optimal probabilistic robustness, each probabilistically robust input is also deterministically robust in a smaller vicinity. We also show that voting within the vicinity always improves probabilistic robust accuracy and the upper bound of probabilistic robust accuracy monotonically increases as $\kappa$ grows. Our empirical findings also align with our results.


Amortized nonmyopic active search via deep imitation learning

arXiv.org Artificial Intelligence

Active search formalizes a specialized active learning setting where the goal is to collect members of a rare, valuable class. The state-of-the-art algorithm approximates the optimal Bayesian policy in a budget-aware manner, and has been shown to achieve impressive empirical performance in previous work. However, even this approximate policy has a superlinear computational complexity with respect to the size of the search problem, rendering its application impractical in large spaces or in real-time systems where decisions must be made quickly. We study the amortization of this policy by training a neural network to learn to search. To circumvent the difficulty of learning from scratch, we appeal to imitation learning techniques to mimic the behavior of the expert, expensive-to-compute policy. Our policy network, trained on synthetic data, learns a beneficial search strategy that yields nonmyopic decisions carefully balancing exploration and exploitation. Extensive experiments demonstrate our policy achieves competitive performance at real-world tasks that closely approximates the expert's at a fraction of the cost, while outperforming cheaper baselines.


CCBNet: Confidential Collaborative Bayesian Networks Inference

arXiv.org Artificial Intelligence

Effective large-scale process optimization in manufacturing industries requires close cooperation between different human expert parties who encode their knowledge of related domains as Bayesian network models. For instance, Bayesian networks for domains such as lithography equipment, processes, and auxiliary tools must be conjointly used to effectively identify process optimizations in the semiconductor industry. However, business confidentiality across domains hinders such collaboration, and encourages alternatives to centralized inference. We propose CCBNet, the first Confidentiality-preserving Collaborative Bayesian Network inference framework. CCBNet leverages secret sharing to securely perform analysis on the combined knowledge of party models by joining two novel subprotocols: (i) CABN, which augments probability distributions for features across parties by modeling them into secret shares of their normalized combination; and (ii) SAVE, which aggregates party inference result shares through distributed variable elimination. We extensively evaluate CCBNet via 9 public Bayesian networks. Our results show that CCBNet achieves predictive quality that is similar to the ones of centralized methods while preserving model confidentiality. We further demonstrate that CCBNet scales to challenging manufacturing use cases that involve 16-128 parties in large networks of 223-1003 features, and decreases, on average, computational overhead by 23%, while communicating 71k values per request. Finally, we showcase possible attacks and mitigations for partially reconstructing party networks in the two subprotocols.