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Generative Models For Deep Learning with Very Scarce Data

arXiv.org Machine Learning

The goal of this paper is to deal with a data scarcity scenario where deep learning techniques use to fail. We compare the use of two well established techniques, Restricted Boltzmann Machines and Variational Auto-encoders, as generative models in order to increase the training set in a classification framework. Essentially, we rely on Markov Chain Monte Carlo (MCMC) algorithms for generating new samples. We show that generalization can be improved comparing this methodology to other state-of-the-art techniques, e.g. semi-supervised learning with ladder networks. Furthermore, we show that RBM is better than VAE generating new samples for training a classifier with good generalization capabilities.


Artificial Intelligence : from Research to Application ; the Upper-Rhine Artificial Intelligence Symposium (UR-AI 2019)

arXiv.org Artificial Intelligence

The TriRhenaTech alliance universities and their partners presented their competences in the field of artificial intelligence and their cross-border cooperations with the industry at the tri-national conference 'Artificial Intelligence : from Research to Application' on March 13th, 2019 in Offenburg. The TriRhenaTech alliance is a network of universities in the Upper Rhine Trinational Metropolitan Region comprising of the German universities of applied sciences in Furtwangen, Kaiserslautern, Karlsruhe, and Offenburg, the Baden-Wuerttemberg Cooperative State University Loerrach, the French university network Alsace Tech (comprised of 14 'grandes \'ecoles' in the fields of engineering, architecture and management) and the University of Applied Sciences and Arts Northwestern Switzerland. The alliance's common goal is to reinforce the transfer of knowledge, research, and technology, as well as the cross-border mobility of students.


On Sample Complexity of Projection-Free Primal-Dual Methods for Learning Mixture Policies in Markov Decision Processes

arXiv.org Machine Learning

We study the problem of learning policy of an infinite-horizon, discounted cost, Markov decision process (MDP) with a large number of states. We compute the actions of a policy that is nearly as good as a policy chosen by a suitable oracle from a given mixture policy class characterized by the convex hull of a set of known base policies. To learn the coefficients of the mixture model, we recast the problem as an approximate linear programming (ALP) formulation for MDPs, where the feature vectors correspond to the occupation measures of the base policies defined on the state-action space. We then propose a projection-free stochastic primal-dual method with the Bregman divergence to solve the characterized ALP. Furthermore, we analyze the probably approximately correct (PAC) sample complexity of the proposed stochastic algorithm, namely the number of queries required to achieve near optimal objective value. We also propose a modification of our proposed algorithm with the polytope constraint sampling for the smoothed ALP, where the restriction to lower bounding approximations are relaxed. In addition, we apply the proposed algorithms to a queuing problem, and compare their performance with a penalty function algorithm. The numerical results illustrates that the primal-dual achieves better efficiency and low variance across different trials compared to the penalty function method.


Machine Learning for Data-Driven Movement Generation: a Review of the State of the Art

arXiv.org Machine Learning

The rise of non-linear and interactive media such as video games has increased the need for automatic movement animation generation. In this survey, we review and analyze different aspects of building automatic movement generation systems using machine learning techniques and motion capture data. We cover topics such as high-level movement characterization, training data, features representation, machine learning models, and evaluation methods. We conclude by presenting a discussion of the reviewed literature and outlining the research gaps and remaining challenges for future work.


A Kernel Theory of Modern Data Augmentation

arXiv.org Machine Learning

Data augmentation, a technique in which a training set is expanded with class-preserving transformations, is ubiquitous in modern machine learning pipelines. In this paper, we seek to establish a theoretical framework for understanding data augmentation. We approach this from two directions: First, we provide a general model of augmentation as a Markov process, and show that kernels appear naturally with respect to this model, even when we do not employ kernel classification. Next, we analyze more directly the effect of augmentation on kernel classifiers, showing that data augmentation can be approximated by first-order feature averaging and second-order variance regularization components. These frameworks both serve to illustrate the ways in which data augmentation affects the downstream learning model, and the resulting analyses provide novel connections between prior work in invariant kernels, tangent propagation, and robust optimization. Finally, we provide several proof-of-concept applications showing that our theory can be useful for accelerating machine learning workflows, such as reducing the amount of computation needed to train using augmented data, and predicting the utility of a transformation prior to training.


ToyArchitecture: Unsupervised Learning of Interpretable Models of the World

arXiv.org Artificial Intelligence

Research in Artificial Intelligence (AI) has focused mostly on two extremes: either on small improvements in narrow AI domains, or on universal theoretical frameworks which are usually uncomputable, incompatible with theories of biological intelligence, or lack practical implementations. The goal of this work is to combine the main advantages of the two: to follow a big picture view, while providing a particular theory and its implementation. In contrast with purely theoretical approaches, the resulting architecture should be usable in realistic settings, but also form the core of a framework containing all the basic mechanisms, into which it should be easier to integrate additional required functionality. In this paper, we present a novel, purposely simple, and interpretable hierarchical architecture which combines multiple different mechanisms into one system: unsupervised learning of a model of the world, learning the influence of one's own actions on the world, model-based reinforcement learning, hierarchical planning and plan execution, and symbolic/sub-symbolic integration in general. The learned model is stored in the form of hierarchical representations with the following properties: 1) they are increasingly more abstract, but can retain details when needed, and 2) they are easy to manipulate in their local and symbolic-like form, thus also allowing one to observe the learning process at each level of abstraction. On all levels of the system, the representation of the data can be interpreted in both a symbolic and a sub-symbolic manner. This enables the architecture to learn efficiently using sub-symbolic methods and to employ symbolic inference.


Variance reduction for MCMC methods via martingale representations

arXiv.org Machine Learning

In this paper we propose an efficient variance reduction approach for MCMC algorithms relying on a novel discrete time martingale representation for Markov chains. Our approach is fully non-asymptotic and does not require any type of ergodicity or special product structure of the underlying density. By rigorously analyzing the convergence of the proposed algorithm, we show that it's complexity is indeed significantly smaller than one of the original MCMC algorithm. The numerical performance of the new method is illustrated in the case of Gaussian mixtures and binary regression.


Extrapolating paths with graph neural networks

arXiv.org Machine Learning

We consider the problem of path inference: given a path prefix, i.e., a partially observed sequence of nodes in a graph, we want to predict which nodes are in the missing suffix. In particular, we focus on natural paths occurring as a by-product of the interaction of an agent with a network---a driver on the transportation network, an information seeker in Wikipedia, or a client in an online shop. Our interest is sparked by the realization that, in contrast to shortest-path problems, natural paths are usually not optimal in any graph-theoretic sense, but might still follow predictable patterns. Our main contribution is a graph neural network called Gretel. Conditioned on a path prefix, this network can efficiently extrapolate path suffixes, evaluate path likelihood, and sample from the future path distribution. Our experiments with GPS traces on a road network and user-navigation paths in Wikipedia confirm that Gretel is able to adapt to graphs with very different properties, while also comparing favorably to previous solutions.


Modeling and Optimization of Human-machine Interaction Processes via the Maximum Entropy Principle

arXiv.org Artificial Intelligence

We propose a data-driven framework to enable the modeling and optimization of human-machine interaction processes, e.g., systems aimed at assisting humans in decision-making or learning, work-load allocation, and interactive advertising. This is a challenging problem for several reasons. First, humans' behavior is hard to model or infer, as it may reflect biases, long term memory, and sensitivity to sequencing, i.e., transience and exponential complexity in the length of the interaction. Second, due to the interactive nature of such processes, the machine policy used to engage with a human may bias possible data-driven inferences. Finally, in choosing machine policies that optimize interaction rewards, one must, on the one hand, avoid being overly sensitive to error/variability in the estimated human model, and on the other, being overly deterministic/predictable which may result in poor human 'engagement' in the interaction. To meet these challenges, we propose a robust approach, based on the maximum entropy principle, which iteratively estimates human behavior and optimizes the machine policy--Alternating Entropy-Reward Ascent (AREA) algorithm. We characterize AREA, in terms of its space and time complexity and convergence. We also provide an initial validation based on synthetic data generated by an established noisy nonlinear model for human decision-making.


Active and Passive Portfolio Management with Latent Factors

arXiv.org Machine Learning

We address a portfolio selection problem that combines active (outperformance) and passive (tracking) objectives using techniques from convex analysis. We assume a general semimartingale market model where the assets' growth rate processes are driven by a latent factor. Using techniques from convex analysis we obtain a closed-form solution for the optimal portfolio and provide a theorem establishing its uniqueness. The motivation for incorporating latent factors is to achieve improved growth rate estimation, an otherwise notoriously difficult task. To this end, we focus on a model where growth rates are driven by an unobservable Markov chain. The solution in this case requires a filtering step to obtain posterior probabilities for the state of the Markov chain from asset price information, which are subsequently used to find the optimal allocation. We show the optimal strategy is the posterior average of the optimal strategies the investor would have held in each state assuming the Markov chain remains in that state. Finally, we implement a number of historical backtests to demonstrate the performance of the optimal portfolio.