Undirected Networks
Attention Sequence to Sequence Model for Machine Remaining Useful Life Prediction
Ragab, Mohamed, Chen, Zhenghua, Wu, Min, Kwoh, Chee-Keong, Yan, Ruqiang, Li, Xiaoli
Accurate estimation of remaining useful life (RUL) of industrial equipment can enable advanced maintenance schedules, increase equipment availability and reduce operational costs. However, existing deep learning methods for RUL prediction are not completely successful due to the following two reasons. First, relying on a single objective function to estimate the RUL will limit the learned representations and thus affect the prediction accuracy. Second, while longer sequences are more informative for modelling the sensor dynamics of equipment, existing methods are less effective to deal with very long sequences, as they mainly focus on the latest information. To address these two problems, we develop a novel attention-based sequence to sequence with auxiliary task (ATS2S) model. In particular, our model jointly optimizes both reconstruction loss to empower our model with predictive capabilities (by predicting next input sequence given current input sequence) and RUL prediction loss to minimize the difference between the predicted RUL and actual RUL. Furthermore, to better handle longer sequence, we employ the attention mechanism to focus on all the important input information during training process. Finally, we propose a new dual-latent feature representation to integrate the encoder features and decoder hidden states, to capture rich semantic information in data. We conduct extensive experiments on four real datasets to evaluate the efficacy of the proposed method. Experimental results show that our proposed method can achieve superior performance over 13 state-of-the-art methods consistently.
Quick Question: Interrupting Users for Microtasks with Reinforcement Learning
Ho, Bo-Jhang, Balaji, Bharathan, Koseoglu, Mehmet, Sandha, Sandeep, Pei, Siyou, Srivastava, Mani
Human attention is a scarce resource in modern computing. A multitude of microtasks vie for user attention to crowdsource information, perform momentary assessments, personalize services, and execute actions with a single touch. A lot gets done when these tasks take up the invisible free moments of the day. However, an interruption at an inappropriate time degrades productivity and causes annoyance. Prior works have exploited contextual cues and behavioral data to identify interruptibility for microtasks with much success. With Quick Question, we explore use of reinforcement learning (RL) to schedule microtasks while minimizing user annoyance and compare its performance with supervised learning. We model the problem as a Markov decision process and use Advantage Actor Critic algorithm to identify interruptible moments based on context and history of user interactions. In our 5-week, 30-participant study, we compare the proposed RL algorithm against supervised learning methods. While the mean number of responses between both methods is commensurate, RL is more effective at avoiding dismissal of notifications and improves user experience over time.
Decentralized Deep Reinforcement Learning for Network Level Traffic Signal Control
In this thesis, I propose a family of fully decentralized deep multi-agent reinforcement learning (MARL) algorithms to achieve high, real-time performance in network-level traffic signal control. In this approach, each intersection is modeled as an agent that plays a Markovian Game against the other intersection nodes in a traffic signal network modeled as an undirected graph, to approach the optimal reduction in delay. Following Partially Observable Markov Decision Processes (POMDPs), there are 3 levels of communication schemes between adjacent learning agents: independent deep Q-leaning (IDQL), shared states reinforcement learning (S2RL) and a shared states & rewards version of S2RL--S2R2L. In these 3 variants of decentralized MARL schemes, individual agent trains its local deep Q network (DQN) separately, enhanced by convergence-guaranteed techniques like double DQN, prioritized experience replay, multi-step bootstrapping, etc. To test the performance of the proposed three MARL algorithms, a SUMO-based simulation platform is developed to mimic the traffic evolution of the real world. Fed with random traffic demand between permitted OD pairs, a 4x4 Manhattan-style grid network is set up as the testbed, two different vehicle arrival rates are generated for model training and testing. The experiment results show that S2R2L has a quicker convergence rate and better convergent performance than IDQL and S2RL in the training process. Moreover, three MARL schemes all reveal exceptional generalization abilities. Their testing results surpass the benchmark Max Pressure (MP) algorithm, under the criteria of average vehicle delay, network-level queue length and fuel consumption rate. Notably, S2R2L has the best testing performance of reducing 34.55% traffic delay and dissipating 10.91% queue length compared with MP.
Reciprocal Recommender Systems: Analysis of State-of-Art Literature, Challenges and Opportunities on Social Recommendation
Palomares, Ivan, Porcel, Carlos, Pizzato, Luiz, Guy, Ido, Herrera-Viedma, Enrique
Many social services including online dating, social media, recruitment and online learning, largely rely on \matching people with the right people". The success of these services and the user experience with them often depends on their ability to match users. Reciprocal Recommender Systems (RRS) arose to facilitate this process by identifying users who are a potential match for each other, based on information provided by them. These systems are inherently more complex than user-item recommendation approaches and unidirectional user recommendation services, since they need to take into account both users' preferences towards each other in the recommendation process. This entails not only predicting accurate preference estimates as classical recommenders do, but also defining adequate fusion processes for aggregating user-to-user preferential information. The latter is a crucial and distinctive, yet barely investigated aspect in RRS research. This paper presents a snapshot analysis of the extant literature to summarize the state-of-the-art RRS research to date, focusing on the fundamental features that differentiate RRSs from other classes of recommender systems. Following this, we discuss the challenges and opportunities for future research on RRSs, with special focus on (i) fusion strategies to account for reciprocity and (ii) emerging application domains related to social recommendation.
PAC Bounds for Imitation and Model-based Batch Learning of Contextual Markov Decision Processes
Nair, Yash, Doshi-Velez, Finale
We consider the problem of batch multi-task reinforcement learning with observed context descriptors, motivated by its application to personalized medical treatment. In particular, we study two general classes of learning algorithms: direct policy learning (DPL), an imitation-learning based approach which learns from expert trajectories, and model-based learning. First, we derive sample complexity bounds for DPL, and then show that model-based learning from expert actions can, even with a finite model class, be impossible. After relaxing the conditions under which the model-based approach is expected to learn by allowing for greater coverage of state-action space, we provide sample complexity bounds for model-based learning with finite model classes, showing that there exist model classes with sample complexity exponential in their statistical complexity. We then derive a sample complexity upper bound for model-based learning based on a measure of concentration of the data distribution. Our results give formal justification for imitation learning over model-based learning in this setting.
Strengthening Deterministic Policies for POMDPs
Winterer, Leonore, Wimmer, Ralf, Jansen, Nils, Becker, Bernd
The synthesis problem for partially observable Markov decision processes (POMDPs) is to compute a policy that satisfies a given specification. Such policies have to take the full execution history of a POMDP into account, rendering the problem undecidable in general. A common approach is to use a limited amount of memory and randomize over potential choices. Yet, this problem is still NP-hard and often computationally intractable in practice. A restricted problem is to use neither history nor randomization, yielding policies that are called stationary and deterministic. Previous approaches to compute such policies employ mixed-integer linear programming (MILP). We provide a novel MILP encoding that supports sophisticated specifications in the form of temporal logic constraints. It is able to handle an arbitrary number of such specifications. Yet, randomization and memory are often mandatory to achieve satisfactory policies. First, we extend our encoding to deliver a restricted class of randomized policies. Second, based on the results of the original MILP, we employ a preprocessing of the POMDP to encompass memory-based decisions. The advantages of our approach over state-of-the-art POMDP solvers lie (1) in the flexibility to strengthen simple deterministic policies without losing computational tractability and (2) in the ability to enforce the provable satisfaction of arbitrarily many specifications. The latter point allows taking trade-offs between performance and safety aspects of typical POMDP examples into account. We show the effectiveness of our method on a broad range of benchmarks.
Reinforcement Learning-Enabled Decision-Making Strategies for a Vehicle-Cyber-Physical-System in Connected Environment
Liu, Teng, Tang, Xiaolin, Zhang, Jinwei, Li, Wenbo, Deng, Zejian, Yang, Yalian
As a typical vehicle-cyber-physical-system (V-CPS), connected automated vehicles attracted more and more attention in recent years. This paper focuses on discussing the decision-making (DM) strategy for autonomous vehicles in a connected environment. First, the highway DM problem is formulated, wherein the vehicles can exchange information via wireless networking. Then, two classical reinforcement learning (RL) algorithms, Q-learning and Dyna, are leveraged to derive the DM strategies in a predefined driving scenario. Finally, the control performance of the derived DM policies in safety and efficiency is analyzed. Furthermore, the inherent differences of the RL algorithms are embodied and discussed in DM strategies.
Lifted Inference in 2-Variable Markov Logic Networks with Function and Cardinality Constraints Using Discrete Fourier Transform
Markov logic networks (MLNs, Richardson and Domingos, 2006) are a statistical relational learning [Getoor and Taskar, 2007] framework for probabilistic modelling of complex relational structures such as social and biological networks, molecules etc. In general, inference in MLNs is intractable. Lifted inference refers to a set of methods developed in the literature which exploit symmetries for making probabilistic inference more tractable, e.g.
Information Freshness-Aware Task Offloading in Air-Ground Integrated Edge Computing Systems
Chen, Xianfu, Wu, Celimuge, Chen, Tao, Liu, Zhi, Zhang, Honggang, Bennis, Mehdi, Liu, Hang, Ji, Yusheng
This paper studies the problem of information freshness-aware task offloading in an air-ground integrated multi-access edge computing system, which is deployed by an infrastructure provider (InP). A third-party real-time application service provider provides computing services to the subscribed mobile users (MUs) with the limited communication and computation resources from the InP based on a long-term business agreement. Due to the dynamic characteristics, the interactions among the MUs are modelled by a non-cooperative stochastic game, in which the control policies are coupled and each MU aims to selfishly maximize its own expected long-term payoff. To address the Nash equilibrium solutions, we propose that each MU behaves in accordance with the local system states and conjectures, based on which the stochastic game is transformed into a single-agent Markov decision process. Moreover, we derive a novel online deep reinforcement learning (RL) scheme that adopts two separate double deep Q-networks for each MU to approximate the Q-factor and the post-decision Q-factor. Using the proposed deep RL scheme, each MU in the system is able to make decisions without a priori statistical knowledge of dynamics. Numerical experiments examine the potentials of the proposed scheme in balancing the age of information and the energy consumption.
Qgraph-bounded Q-learning: Stabilizing Model-Free Off-Policy Deep Reinforcement Learning
Hoppe, Sabrina, Toussaint, Marc
In state of the art model-free off-policy deep reinforcement learning, a replay memory is used to store past experience and derive all network updates. Even if both state and action spaces are continuous, the replay memory only holds a finite number of transitions. We represent these transitions in a data graph and link its structure to soft divergence. By selecting a subgraph with a favorable structure, we construct a simplified Markov Decision Process for which exact Q-values can be computed efficiently as more data comes in. The subgraph and its associated Q-values can be represented as a QGraph. We show that the Q-value for each transition in the simplified MDP is a lower bound of the Q-value for the same transition in the original continuous Q-learning problem. By using these lower bounds in temporal difference learning, our method QG-DDPG is less prone to soft divergence and exhibits increased sample efficiency while being more robust to hyperparameters. QGraphs also retain information from transitions that have already been overwritten in the replay memory, which can decrease the algorithm's sensitivity to the replay memory capacity.