Undirected Networks
Learning Restricted Boltzmann Machines with Sparse Latent Variables
Restricted Boltzmann Machines (RBMs) are a common family of undirected graphical models with latent variables. An RBM is described by a bipartite graph, with all observed variables in one layer and all latent variables in the other. We consider the task of learning an RBM given samples generated according to it. The best algorithms for this task currently have time complexity $\tilde{O}(n^2)$ for ferromagnetic RBMs (i.e., with attractive potentials) but $\tilde{O}(n^d)$ for general RBMs, where $n$ is the number of observed variables and $d$ is the maximum degree of a latent variable. Let the \textit{MRF neighborhood} of an observed variable be its neighborhood in the Markov Random Field of the marginal distribution of the observed variables. In this paper, we give an algorithm for learning general RBMs with time complexity $\tilde{O}(n^{2^s+1})$, where $s$ is the maximum number of latent variables connected to the MRF neighborhood of an observed variable. This is an improvement when $s < \log_2 (d-1)$, which corresponds to RBMs with sparse latent variables. Furthermore, we give a version of this learning algorithm that recovers a model with small prediction error and whose sample complexity is independent of the minimum potential in the Markov Random Field of the observed variables. This is of interest because the sample complexity of current algorithms scales with the inverse of the minimum potential, which cannot be controlled in terms of natural properties of the RBM.
Near-Optimal Offline Reinforcement Learning via Double Variance Reduction
We consider the problem of offline reinforcement learning (RL) --- a well-motivated setting of RL that aims at policy optimization using only historical data. Despite its wide applicability, theoretical understandings of offline RL, such as its optimal sample complexity, remain largely open even in basic settings such as \emph{tabular} Markov Decision Processes (MDPs). In this paper, we propose \emph{Off-Policy Double Variance Reduction} (OPDVR), a new variance reduction-based algorithm for offline RL. Our main result shows that OPDVR provably identifies an $\epsilon$-optimal policy with $\widetilde{O}(H^2/d_m\epsilon^2)$ episodes of offline data in the finite-horizon \emph{stationary transition} setting, where $H$ is the horizon length and $d_m$ is the minimal marginal state-action distribution induced by the behavior policy. This improves over the best-known upper bound by a factor of $H$. Moreover, we establish an information-theoretic lower bound of $\Omega(H^2/d_m\epsilon^2)$ which certifies that OPDVR is optimal up to logarithmic factors. Lastly, we show that OPDVR also achieves rate-optimal sample complexity under alternative settings such as the finite-horizon MDPs with non-stationary transitions and the infinite horizon MDPs with discounted rewards.
Forward-Backward Latent State Inference for Hidden Continuous-Time semi-Markov Chains
Hidden semi-Markov Models (HSMM's) - while broadly in use - are restricted to a discrete and uniform time grid. They are thus not well suited to explain often irregularly spaced discrete event data from continuous-time phenomena. We show that non-sampling-based latent state inference used in HSMM's can be generalized to latent Continuous-Time semi-Markov Chains (CTSMC's). We formulate integro-differential forward and backward equations adjusted to the observation likelihood and introduce an exact integral equation for the Bayesian posterior marginals and a scalable Viterbi-type algorithm for posterior path estimates. The presented equations can be efficiently solved using well-known numerical methods. As a practical tool, variable-step HSMM's are introduced. We evaluate our approaches in latent state inference scenarios in comparison to classical HSMM's.
High Dimensional Data Decomposition for Anomaly Detection of Textured Images
Song, Ji, Wang, Xing, Wu, Jianguo, Yue, Xiaowei
In the realm of diverse high-dimensional data, images play a significant role across various processes of manufacturing systems where efficient image anomaly detection has emerged as a core technology of utmost importance. However, when applied to textured defect images, conventional anomaly detection methods have limitations including non-negligible misidentification, low robustness, and excessive reliance on large-scale and structured datasets. This paper proposes a texture basis integrated smooth decomposition (TBSD) approach, which is targeted at efficient anomaly detection in textured images with smooth backgrounds and sparse anomalies. Mathematical formulation of quasi-periodicity and its theoretical properties are investigated for image texture estimation. TBSD method consists of two principal processes: the first process learns the texture basis functions to effectively extract quasi-periodic texture patterns; the subsequent anomaly detection process utilizes that texture basis as prior knowledge to prevent texture misidentification and capture potential anomalies with high accuracy.The proposed method surpasses benchmarks with less misidentification, smaller training dataset requirement, and superior anomaly detection performance on both simulation and real-world datasets.
Regime Switching Bandits
We study a multi-armed bandit problem where the rewards exhibit regime switching. Specifically, the distributions of the random rewards generated from all arms are modulated by a common underlying state modeled as a finite-state Markov chain. The agent does not observe the underlying state and has to learn the transition matrix and the reward distributions. We propose a learning algorithm for this problem, building on spectral method-of-moments estimations for hidden Markov models, belief error control in partially observable Markov decision processes and upper-confidence-bound methods for online learning. We also establish an upper bound $O(T^{2/3}\sqrt{\log T})$ for the proposed learning algorithm where $T$ is the learning horizon. Finally, we conduct proof-of-concept experiments to illustrate the performance of the learning algorithm.
Bayesian Learning of Optimal Policies in Markov Decision Processes with Countably Infinite State-Space
Models of many real-life applications, such as queueing models of communication networks or computing systems, have a countably infinite state-space. Algorithmic and learning procedures that have been developed to produce optimal policies mainly focus on finite state settings, and do not directly apply to these models. To overcome this lacuna, in this work we study the problem of optimal control of a family of discrete-time countable state-space Markov Decision Processes (MDPs) governed by an unknown parameter $\theta\in\Theta$, and defined on a countably-infinite state-space $\mathcal X=\mathbb{Z}_+^d$, with finite action space $\mathcal A$, and an unbounded cost function. We take a Bayesian perspective with the random unknown parameter $\boldsymbol{\theta}^*$ generated via a given fixed prior distribution on $\Theta$. To optimally control the unknown MDP, we propose an algorithm based on Thompson sampling with dynamically-sized episodes: at the beginning of each episode, the posterior distribution formed via Bayes' rule is used to produce a parameter estimate, which then decides the policy applied during the episode. To ensure the stability of the Markov chain obtained by following the policy chosen for each parameter, we impose ergodicity assumptions. From this condition and using the solution of the average cost Bellman equation, we establish an $\tilde O(dh^d\sqrt{|\mathcal A|T})$ upper bound on the Bayesian regret of our algorithm, where $T$ is the time-horizon. Finally, to elucidate the applicability of our algorithm, we consider two different queueing models with unknown dynamics, and show that our algorithm can be applied to develop approximately optimal control algorithms.
Towards Instance-Optimal Offline Reinforcement Learning with Pessimism
We study the \emph{offline reinforcement learning} (offline RL) problem, where the goal is to learn a reward-maximizing policy in an unknown \emph{Markov Decision Process} (MDP) using the data coming from a policy $\mu$. In particular, we consider the sample complexity problems of offline RL for the finite horizon MDPs. Prior works derive the information-theoretical lower bounds based on different data-coverage assumptions and their upper bounds are expressed by the covering coefficients which lack the explicit characterization of system quantities.
Low-Rank Constraints for Fast Inference in Structured Models
Structured distributions, i.e. distributions over combinatorial spaces, are commonly used to learn latent probabilistic representations from observed data. However, scaling these models is bottlenecked by the high computational and memory complexity with respect to the size of the latent representations. Common models such as Hidden Markov Models (HMMs) and Probabilistic Context-Free Grammars (PCFGs) require time and space quadratic and cubic in the number of hidden states respectively. This work demonstrates a simple approach to reduce the computational and memory complexity of a large class of structured models. We show that by viewing the central inference step as a matrix-vector product and using a low-rank constraint, we can trade off model expressivity and speed via the rank. Experiments with neural parameterized structured models for language modeling, polyphonic music modeling, unsupervised grammar induction, and video modeling show that our approach matches the accuracy of standard models at large state spaces while providing practical speedups.
Robustifying Algorithms of Learning Latent Trees with Vector Variables
We consider learning the structures of Gaussian latent tree models with vector observations when a subset of them are arbitrarily corrupted. First, we present the sample complexities of Recursive Grouping (RG) and Chow-Liu Recursive Grouping (CLRG) without the assumption that the effective depth is bounded in the number of observed nodes, significantly generalizing the results in Choi et al. (2011). We show that Chow-Liu initialization in CLRG greatly reduces the sample complexity of RG from being exponential in the diameter of the tree to only logarithmic in the diameter for the hidden Markov model (HMM).
Learning in Observable POMDPs, without Computationally Intractable Oracles
Much of reinforcement learning theory is built on top of oracles that are computationally hard to implement. Specifically for learning near-optimal policies in Partially Observable Markov Decision Processes (POMDPs), existing algorithms either need to make strong assumptions about the model dynamics (e.g.