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 Undirected Networks


Near-Optimal Offline Reinforcement Learning via Double Variance Reduction

arXiv.org Artificial Intelligence

We consider the problem of offline reinforcement learning (RL) -- a well-motivated setting of RL that aims at policy optimization using only historical data. Despite its wide applicability, theoretical understandings of offline RL, such as its optimal sample complexity, remain largely open even in basic settings such as \emph{tabular} Markov Decision Processes (MDPs). In this paper, we propose Off-Policy Double Variance Reduction (OPDVR), a new variance reduction based algorithm for offline RL. Our main result shows that OPDVR provably identifies an $\epsilon$-optimal policy with $\widetilde{O}(H^2/d_m\epsilon^2)$ episodes of offline data in the finite-horizon stationary transition setting, where $H$ is the horizon length and $d_m$ is the minimal marginal state-action distribution induced by the behavior policy. This improves over the best known upper bound by a factor of $H$. Moreover, we establish an information-theoretic lower bound of $\Omega(H^2/d_m\epsilon^2)$ which certifies that OPDVR is optimal up to logarithmic factors. Lastly, we show that OPDVR also achieves rate-optimal sample complexity under alternative settings such as the finite-horizon MDPs with non-stationary transitions and the infinite horizon MDPs with discounted rewards.


Exact Langevin Dynamics with Stochastic Gradients

arXiv.org Machine Learning

Stochastic gradient Markov Chain Monte Carlo algorithms are popular samplers for approximate inference, but they are generally biased. We show that many recent versions of these methods (e.g. Chen et al. (2014)) cannot be corrected using Metropolis-Hastings rejection sampling, because their acceptance probability is always zero. We can fix this by employing a sampler with realizable backwards trajectories, such as Gradient-Guided Monte Carlo (Horowitz, 1991), which generalizes stochastic gradient Langevin dynamics (Welling and Teh, 2011) and Hamiltonian Monte Carlo. We show that this sampler can be used with stochastic gradients, yielding nonzero acceptance probabilities, which can be computed even across multiple steps.


A Lyapunov Theory for Finite-Sample Guarantees of Asynchronous Q-Learning and TD-Learning Variants

arXiv.org Machine Learning

Reinforcement Learning (RL) is a promising approach to solve sequential decision making problems in complex and stochastic systems [38]. Despite the empirical successes of RL [32, 33], the convergence properties of RL algorithms are not well understood. In particular, even in the basic tabular setting (i.e., without using function approximation), finite-sample convergence guarantees of many popular RL algorithms are in general not established. Most of the value-based RL algorithms can be viewed as Stochastic Approximation (SA) algorithms for solving suitable Bellman's equations. Due to the nature of sampling in RL, many such algorithms inevitably perform the so-called asynchronous update. That is, in each iteration, only a subset of the components of the vector-valued iterate is updated. Moreover, the components being updated are usually selected in a stochastic manner along a single trajectory based on an underlying Markov chain. Handling such asynchronous updates is one of the main challenges in analyzing the behavior of RL algorithms.


Towards Multi-agent Reinforcement Learning for Wireless Network Protocol Synthesis

arXiv.org Artificial Intelligence

This paper proposes a multi-agent reinforcement learning based medium access framework for wireless networks. The access problem is formulated as a Markov Decision Process (MDP), and solved using reinforcement learning with every network node acting as a distributed learning agent. The solution components are developed step by step, starting from a single-node access scenario in which a node agent incrementally learns to control MAC layer packet loads for reining in self-collisions. The strategy is then scaled up for multi-node fully-connected scenarios by using more elaborate reward structures. It also demonstrates preliminary feasibility for more general partially connected topologies. It is shown that by learning to adjust MAC layer transmission probabilities, the protocol is not only able to attain theoretical maximum throughput at an optimal load, but unlike classical approaches, it can also retain that maximum throughput at higher loading conditions. Additionally, the mechanism is agnostic to heterogeneous loading while preserving that feature. It is also shown that access priorities of the protocol across nodes can be parametrically adjusted. Finally, it is also shown that the online learning feature of reinforcement learning is able to make the protocol adapt to time-varying loading conditions.


Anomaly Detection of Time Series with Smoothness-Inducing Sequential Variational Auto-Encoder

arXiv.org Artificial Intelligence

Deep generative models have demonstrated their effectiveness in learning latent representation and modeling complex dependencies of time series. In this paper, we present a Smoothness-Inducing Sequential Variational Auto-Encoder (SISVAE) model for robust estimation and anomaly detection of multi-dimensional time series. Our model is based on Variational Auto-Encoder (VAE), and its backbone is fulfilled by a Recurrent Neural Network to capture latent temporal structures of time series for both generative model and inference model. Specifically, our model parameterizes mean and variance for each time-stamp with flexible neural networks, resulting in a non-stationary model that can work without the assumption of constant noise as commonly made by existing Markov models. However, such a flexibility may cause the model fragile to anomalies. To achieve robust density estimation which can also benefit detection tasks, we propose a smoothness-inducing prior over possible estimations. The proposed prior works as a regularizer that places penalty at non-smooth reconstructions. Our model is learned efficiently with a novel stochastic gradient variational Bayes estimator. In particular, we study two decision criteria for anomaly detection: reconstruction probability and reconstruction error. We show the effectiveness of our model on both synthetic datasets and public real-world benchmarks.


Evaluating the Interpretability of Generative Models by Interactive Reconstruction

arXiv.org Artificial Intelligence

For machine learning models to be most useful in numerous sociotechnical systems, many have argued that they must be human-interpretable. However, despite increasing interest in interpretability, there remains no firm consensus on how to measure it. This is especially true in representation learning, where interpretability research has focused on "disentanglement" measures only applicable to synthetic datasets and not grounded in human factors. We introduce a task to quantify the human-interpretability of generative model representations, where users interactively modify representations to reconstruct target instances. On synthetic datasets, we find performance on this task much more reliably differentiates entangled and disentangled models than baseline approaches. On a real dataset, we find it differentiates between representation learning methods widely believed but never shown to produce more or less interpretable models. In both cases, we ran small-scale think-aloud studies and large-scale experiments on Amazon Mechanical Turk to confirm that our qualitative and quantitative results agreed.


Online Markov Decision Processes with Aggregate Bandit Feedback

arXiv.org Machine Learning

We study a novel variant of online finite-horizon Markov Decision Processes with adversarially changing loss functions and initially unknown dynamics. In each episode, the learner suffers the loss accumulated along the trajectory realized by the policy chosen for the episode, and observes aggregate bandit feedback: the trajectory is revealed along with the cumulative loss suffered, rather than the individual losses encountered along the trajectory. Our main result is a computationally efficient algorithm with $O(\sqrt{K})$ regret for this setting, where $K$ is the number of episodes. We establish this result via an efficient reduction to a novel bandit learning setting we call Distorted Linear Bandits (DLB), which is a variant of bandit linear optimization where actions chosen by the learner are adversarially distorted before they are committed. We then develop a computationally-efficient online algorithm for DLB for which we prove an $O(\sqrt{T})$ regret bound, where $T$ is the number of time steps. Our algorithm is based on online mirror descent with a self-concordant barrier regularization that employs a novel increasing learning rate schedule.


Reinforcement Learning Based Temporal Logic Control with Soft Constraints Using Limit-deterministic Generalized Buchi Automata

arXiv.org Artificial Intelligence

This paper studies the control synthesis of motion planning subject to uncertainties. The uncertainties are considered in robot motion and environment properties, giving rise to the probabilistic labeled Markov decision process (MDP). A model-free reinforcement learning (RL) is developed to generate a finite-memory control policy to satisfy high-level tasks expressed in linear temporal logic (LTL) formulas. One of the novelties is to translate LTL into a limit deterministic generalized B\"uchi automaton (LDGBA) and develop a corresponding embedded LDGBA (E-LDGBA) by incorporating a tracking-frontier function to overcome the issue of sparse accepting rewards, resulting in improved learning performance without increasing computational complexity. Due to potentially conflicting tasks, a relaxed product MDP is developed to allow the agent to revise its motion plan without strictly following the desired LTL constraints if the desired tasks can only be partially fulfilled. An expected return composed of violation rewards and accepting rewards is developed. The designed violation function quantifies the differences between the revised and the desired motion planning, while the accepting rewards are designed to enforce the satisfaction of the acceptance condition of the relaxed product MDP. Rigorous analysis shows that any RL algorithm that optimizes the expected return is guaranteed to find policies that, in decreasing order, can 1) satisfy acceptance condition of relaxed product MDP and 2) reduce the violation cost over long-term behaviors. Also, we validate the control synthesis approach via simulation and experimental results.


On the Stability of Random Matrix Product with Markovian Noise: Application to Linear Stochastic Approximation and TD Learning

arXiv.org Machine Learning

This paper studies the exponential stability of random matrix products driven by a general (possibly unbounded) state space Markov chain. It is a cornerstone in the analysis of stochastic algorithms in machine learning (e.g. for parameter tracking in online learning or reinforcement learning). The existing results impose strong conditions such as uniform boundedness of the matrix-valued functions and uniform ergodicity of the Markov chains. Our main contribution is an exponential stability result for the $p$-th moment of random matrix product, provided that (i) the underlying Markov chain satisfies a super-Lyapunov drift condition, (ii) the growth of the matrix-valued functions is controlled by an appropriately defined function (related to the drift condition). Using this result, we give finite-time $p$-th moment bounds for constant and decreasing stepsize linear stochastic approximation schemes with Markovian noise on general state space. We illustrate these findings for linear value-function estimation in reinforcement learning. We provide finite-time $p$-th moment bound for various members of temporal difference (TD) family of algorithms.


Inductive Synthesis for Probabilistic Programs Reaches New Horizons

arXiv.org Artificial Intelligence

This paper presents a novel method for the automated synthesis of probabilistic programs. The starting point is a program sketch representing a finite family of finite-state Markov chains with related but distinct topologies, and a PCTL specification. The method builds on a novel inductive oracle that greedily generates counter-examples (CEs) for violating programs and uses them to prune the family. These CEs leverage the semantics of the family in the form of bounds on its best- and worst-case behaviour provided by a deductive oracle using an MDP abstraction. The method further monitors the performance of the synthesis and adaptively switches between the inductive and deductive reasoning. Our experiments demonstrate that the novel CE construction provides a significantly faster and more effective pruning strategy leading to acceleration of the synthesis process on a wide range of benchmarks. For challenging problems, such as the synthesis of decentralized partially-observable controllers, we reduce the run-time from a day to minutes.