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Examining average and discounted reward optimality criteria in reinforcement learning

arXiv.org Artificial Intelligence

In reinforcement learning (RL), the goal is to obtain an optimal policy, for which the optimality criterion is fundamentally important. Two major optimality criteria are average and discounted rewards, where the later is typically considered as an approximation to the former. While the discounted reward is more popular, it is problematic to apply in environments that have no natural notion of discounting. This motivates us to revisit a) the progression of optimality criteria in dynamic programming, b) justification for and complication of an artificial discount factor, and c) benefits of directly maximizing the average reward. Our contributions include a thorough examination of the relationship between average and discounted rewards, as well as a discussion of their pros and cons in RL. We emphasize that average-reward RL methods possess the ingredient and mechanism for developing the general discounting-free optimality criterion (Veinott, 1969) in RL.


Traffic Signal Control with Communicative Deep Reinforcement Learning Agents: a Case Study

arXiv.org Artificial Intelligence

In this work we theoretically and experimentally analyze Multi-Agent Advantage Actor-Critic (MA2C) and Independent Advantage Actor-Critic (IA2C), two recently proposed multi-agent reinforcement learning methods that can be applied to control traffic signals in urban areas. The two methods differ in their use of a reward calculated locally or globally and in the management of agents' communication. We analyze the methods theoretically with the framework provided by non-Markov decision processes, which provides useful insights in the analysis of the algorithms. Moreover, we analyze the efficacy and the robustness of the methods experimentally by testing them in two traffic areas in the Bologna (Italy) area, simulated by SUMO, a software tool. The experimental results indicate that MA2C achieves the best performance in the majority of cases, outperforms the alternative method considered, and displays sufficient stability during the learning process.


Decision-Making Technology for Autonomous Vehicles Learning-Based Methods, Applications and Future Outlook

arXiv.org Artificial Intelligence

Autonomous vehicles have a great potential in the application of both civil and military fields, and have become the focus of research with the rapid development of science and economy. This article proposes a brief review on learning-based decision-making technology for autonomous vehicles since it is significant for safer and efficient performance of autonomous vehicles. Firstly, the basic outline of decision-making technology is provided. Secondly, related works about learning-based decision-making methods for autonomous vehicles are mainly reviewed with the comparison to classical decision-making methods. In addition, applications of decision-making methods in existing autonomous vehicles are summarized. Finally, promising research topics in the future study of decision-making technology for autonomous vehicles are prospected.


Online learning of windmill time series using Long Short-term Cognitive Networks

arXiv.org Artificial Intelligence

Forecasting windmill time series is often the basis of other processes such as anomaly detection, health monitoring, or maintenance scheduling. The amount of data generated on windmill farms makes online learning the most viable strategy to follow. Such settings require retraining the model each time a new batch of data is available. However, update the model with the new information is often very expensive to perform using traditional Recurrent Neural Networks (RNNs). In this paper, we use Long Short-term Cognitive Networks (LSTCNs) to forecast windmill time series in online settings. These recently introduced neural systems consist of chained Short-term Cognitive Network blocks, each processing a temporal data chunk. The learning algorithm of these blocks is based on a very fast, deterministic learning rule that makes LSTCNs suitable for online learning tasks. The numerical simulations using a case study with four windmills showed that our approach reported the lowest forecasting errors with respect to a simple RNN, a Long Short-term Memory, a Gated Recurrent Unit, and a Hidden Markov Model. What is perhaps more important is that the LSTCN approach is significantly faster than these state-of-the-art models.


Markov Decision Process modeled with Bandits for Sequential Decision Making in Linear-flow

arXiv.org Machine Learning

In membership/subscriber acquisition and retention, we sometimes need to recommend marketing content for multiple pages in sequence. Different from general sequential decision making process, the use cases have a simpler flow where customers per seeing recommended content on each page can only return feedback as moving forward in the process or dropping from it until a termination state. We refer to this type of problems as sequential decision making in linear--flow. We propose to formulate the problem as an MDP with Bandits where Bandits are employed to model the transition probability matrix. At recommendation time, we use Thompson sampling (TS) to sample the transition probabilities and allocate the best series of actions with analytical solution through exact dynamic programming. The way that we formulate the problem allows us to leverage TS's efficiency in balancing exploration and exploitation and Bandit's convenience in modeling actions' incompatibility. In the simulation study, we observe the proposed MDP with Bandits algorithm outperforms Q-learning with $\epsilon$-greedy and decreasing $\epsilon$, independent Bandits, and interaction Bandits. We also find the proposed algorithm's performance is the most robust to changes in the across-page interdependence strength.


Convex Optimization for Parameter Synthesis in MDPs

arXiv.org Artificial Intelligence

Probabilistic model checking aims to prove whether a Markov decision process (MDP) satisfies a temporal logic specification. The underlying methods rely on an often unrealistic assumption that the MDP is precisely known. Consequently, parametric MDPs (pMDPs) extend MDPs with transition probabilities that are functions over unspecified parameters. The parameter synthesis problem is to compute an instantiation of these unspecified parameters such that the resulting MDP satisfies the temporal logic specification. We formulate the parameter synthesis problem as a quadratically constrained quadratic program (QCQP), which is nonconvex and is NP-hard to solve in general. We develop two approaches that iteratively obtain locally optimal solutions. The first approach exploits the so-called convex-concave procedure (CCP), and the second approach utilizes a sequential convex programming (SCP) method. The techniques improve the runtime and scalability by multiple orders of magnitude compared to black-box CCP and SCP by merging ideas from convex optimization and probabilistic model checking. We demonstrate the approaches on a satellite collision avoidance problem with hundreds of thousands of states and tens of thousands of parameters and their scalability on a wide range of commonly used benchmarks.


Expand Your Knowledge of Artificial Intelligence

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If you're new to Python programming, consider starting with our AI Programming with Python Nanodegree program. If you're new to computer science algorithms, we recommend our Data Structures & Algorithms Nanodegree program. Learn to write programs using the foundational AI algorithms powering everything from NASA's Mars Rover to DeepMind's AlphaGo Zero. This program requires experience with linear algebra, statistics, and Python (including object-oriented programming). Use constraint propagation and search to build an agent that reasons like a human would to efficiently solve any Sudoku puzzle.


Probabilistic Graphical Models and Tensor Networks: A Hybrid Framework

arXiv.org Machine Learning

We investigate a correspondence between two formalisms for discrete probabilistic modeling: probabilistic graphical models (PGMs) and tensor networks (TNs), a powerful modeling framework for simulating complex quantum systems. The graphical calculus of PGMs and TNs exhibits many similarities, with discrete undirected graphical models (UGMs) being a special case of TNs. However, more general probabilistic TN models such as Born machines (BMs) employ complex-valued hidden states to produce novel forms of correlation among the probabilities. While representing a new modeling resource for capturing structure in discrete probability distributions, this behavior also renders the direct application of standard PGM tools impossible. We aim to bridge this gap by introducing a hybrid PGM-TN formalism that integrates quantum-like correlations into PGM models in a principled manner, using the physically-motivated concept of decoherence. We first prove that applying decoherence to the entirety of a BM model converts it into a discrete UGM, and conversely, that any subgraph of a discrete UGM can be represented as a decohered BM. This method allows a broad family of probabilistic TN models to be encoded as partially decohered BMs, a fact we leverage to combine the representational strengths of both model families. We experimentally verify the performance of such hybrid models in a sequential modeling task, and identify promising uses of our method within the context of existing applications of graphical models.


Multiagent Deep Reinforcement Learning: Challenges and Directions Towards Human-Like Approaches

arXiv.org Artificial Intelligence

This paper surveys the field of multiagent deep reinforcement learning. The combination of deep neural networks with reinforcement learning has gained increased traction in recent years and is slowly shifting the focus from single-agent to multiagent environments. Dealing with multiple agents is inherently more complex as (a) the future rewards depend on the joint actions of multiple players and (b) the computational complexity of functions increases. We present the most common multiagent problem representations and their main challenges, and identify five research areas that address one or more of these challenges: centralised training and decentralised execution, opponent modelling, communication, efficient coordination, and reward shaping. We find that many computational studies rely on unrealistic assumptions or are not generalisable to other settings; they struggle to overcome the curse of dimensionality or nonstationarity. Approaches from psychology and sociology capture promising relevant behaviours such as communication and coordination. We suggest that, for multiagent reinforcement learning to be successful, future research addresses these challenges with an interdisciplinary approach to open up new possibilities for more human-oriented solutions in multiagent reinforcement learning.


Deep Learning: Recurrent Neural Networks in Python

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Free Coupon Discount - Deep Learning: Recurrent Neural Networks in Python, GRU, LSTM, more modern deep learning, machine learning, and data science for sequences Created by Lazy Programmer Inc. English [Auto], Italian [Auto], Preview this Udemy Course GET COUPON CODE Description Like the course I just released on Hidden Markov Models, Recurrent Neural Networks are all about learning sequences - but whereas Markov Models are limited by the Markov assumption, Recurrent Neural Networks are not - and as a result, they are more expressive, and more powerful than anything we've seen on tasks that we haven't made progress on in decades. So what's going to be in this course and how will it build on the previous neural network courses and Hidden Markov Models? In the first section of the course we are going to add the concept of time to our neural networks. I'll introduce you to the Simple Recurrent Unit, also known as the Elman unit. We are going to revisit the XOR problem, but we're going to extend it so that it becomes the parity problem - you'll see that regular feedforward neural networks will have trouble solving this problem but recurrent networks will work because the key is to treat the input as a sequence.