Undirected Networks
Quantum adaptive agents with efficient long-term memories
Elliott, Thomas J., Gu, Mile, Garner, Andrew J. P., Thompson, Jayne
Central to the success of adaptive systems is their ability to interpret signals from their environment and respond accordingly -- they act as agents interacting with their surroundings. Such agents typically perform better when able to execute increasingly complex strategies. This comes with a cost: the more information the agent must recall from its past experiences, the more memory it will need. Here we investigate the power of agents capable of quantum information processing. We uncover the most general form a quantum agent need adopt to maximise memory compression advantages, and provide a systematic means of encoding their memory states. We show these encodings can exhibit extremely favourable scaling advantages relative to memory-minimal classical agents when information must be retained about events increasingly far into the past.
Automatic Speech Recognition using limited vocabulary: A survey
Fendji, Jean Louis K. E., Tala, Diane M., Yenke, Blaise O., Atemkeng, Marcellin
Automatic Speech Recognition (ASR) is an active field of research due to its huge number of applications and the proliferation of interfaces or computing devices that can support speech processing. But the bulk of applications is based on well-resourced languages that overshadow under-resourced ones. Yet ASR represents an undeniable mean to promote such languages, especially when design human-to-human or human-to-machine systems involving illiterate people. An approach to design an ASR system targeting under-resourced languages is to start with a limited vocabulary. ASR using a limited vocabulary is a subset of the speech recognition problem that focuses on the recognition of a small number of words or sentences. This paper aims to provide a comprehensive view of mechanisms behind ASR systems as well as techniques, tools, projects, recent contributions, and possibly future directions in ASR using a limited vocabulary. This work consequently provides a way to go when designing ASR system using limited vocabulary. Although an emphasis is put on limited vocabulary, most of the tools and techniques reported in this survey applied to ASR systems in general.
Sequential Stochastic Optimization in Separable Learning Environments
Bishop, R. Reid, White, Chelsea C. III
We consider a class of sequential decision-making problems under uncertainty that can encompass various types of supervised learning concepts. These problems have a completely observed state process and a partially observed modulation process, where the state process is affected by the modulation process only through an observation process, the observation process only observes the modulation process, and the modulation process is exogenous to control. We model this broad class of problems as a partially observed Markov decision process (POMDP). The belief function for the modulation process is control invariant, thus separating the estimation of the modulation process from the control of the state process. We call this specially structured POMDP the separable POMDP, or SEP-POMDP, and show it (i) can serve as a model for a broad class of application areas, e.g., inventory control, finance, healthcare systems, (ii) inherits value function and optimal policy structure from a set of completely observed MDPs, (iii) can serve as a bridge between classical models of sequential decision making under uncertainty having fully specified model artifacts and such models that are not fully specified and require the use of predictive methods from statistics and machine learning, and (iv) allows for specialized approximate solution procedures.
Towards Personalized and Human-in-the-Loop Document Summarization
The ubiquitous availability of computing devices and the widespread use of the internet have generated a large amount of data continuously. Therefore, the amount of available information on any given topic is far beyond humans' processing capacity to properly process, causing what is known as information overload. To efficiently cope with large amounts of information and generate content with significant value to users, we require identifying, merging and summarising information. Data summaries can help gather related information and collect it into a shorter format that enables answering complicated questions, gaining new insight and discovering conceptual boundaries. This thesis focuses on three main challenges to alleviate information overload using novel summarisation techniques. It further intends to facilitate the analysis of documents to support personalised information extraction. This thesis separates the research issues into four areas, covering (i) feature engineering in document summarisation, (ii) traditional static and inflexible summaries, (iii) traditional generic summarisation approaches, and (iv) the need for reference summaries. We propose novel approaches to tackle these challenges, by: i)enabling automatic intelligent feature engineering, ii) enabling flexible and interactive summarisation, iii) utilising intelligent and personalised summarisation approaches. The experimental results prove the efficiency of the proposed approaches compared to other state-of-the-art models. We further propose solutions to the information overload problem in different domains through summarisation, covering network traffic data, health data and business process data.
Reinforcement Learning to Optimize Lifetime Value in Cold-Start Recommendation
Ji, Luo, Qi, Qin, Han, Bingqing, Yang, Hongxia
Recommender system plays a crucial role in modern E-commerce platform. Due to the lack of historical interactions between users and items, cold-start recommendation is a challenging problem. In order to alleviate the cold-start issue, most existing methods introduce content and contextual information as the auxiliary information. Nevertheless, these methods assume the recommended items behave steadily over time, while in a typical E-commerce scenario, items generally have very different performances throughout their life period. In such a situation, it would be beneficial to consider the long-term return from the item perspective, which is usually ignored in conventional methods. Reinforcement learning (RL) naturally fits such a long-term optimization problem, in which the recommender could identify high potential items, proactively allocate more user impressions to boost their growth, therefore improve the multi-period cumulative gains. Inspired by this idea, we model the process as a Partially Observable and Controllable Markov Decision Process (POC-MDP), and propose an actor-critic RL framework (RL-LTV) to incorporate the item lifetime values (LTV) into the recommendation. In RL-LTV, the critic studies historical trajectories of items and predict the future LTV of fresh item, while the actor suggests a score-based policy which maximizes the future LTV expectation. Scores suggested by the actor are then combined with classical ranking scores in a dual-rank framework, therefore the recommendation is balanced with the LTV consideration. Our method outperforms the strong live baseline with a relative improvement of 8.67% and 18.03% on IPV and GMV of cold-start items, on one of the largest E-commerce platform.
Explainable Reinforcement Learning for Broad-XAI: A Conceptual Framework and Survey
Dazeley, Richard, Vamplew, Peter, Cruz, Francisco
Broad Explainable Artificial Intelligence moves away from interpreting individual decisions based on a single datum and aims to provide integrated explanations from multiple machine learning algorithms into a coherent explanation of an agent's behaviour that is aligned to the communication needs of the explainee. Reinforcement Learning (RL) methods, we propose, provide a potential backbone for the cognitive model required for the development of Broad-XAI. RL represents a suite of approaches that have had increasing success in solving a range of sequential decision-making problems. However, these algorithms all operate as black-box problem solvers, where they obfuscate their decision-making policy through a complex array of values and functions. EXplainable RL (XRL) is relatively recent field of research that aims to develop techniques to extract concepts from the agent's: perception of the environment; intrinsic/extrinsic motivations/beliefs; Q-values, goals and objectives. This paper aims to introduce a conceptual framework, called the Causal XRL Framework (CXF), that unifies the current XRL research and uses RL as a backbone to the development of Broad-XAI. Additionally, we recognise that RL methods have the ability to incorporate a range of technologies to allow agents to adapt to their environment. CXF is designed for the incorporation of many standard RL extensions and integrated with external ontologies and communication facilities so that the agent can answer questions that explain outcomes and justify its decisions.
Development of a Conversation State Prediction System
With the evolution of the concept of Speaker diarization using LSTM, it's relatively easier to understand the speaker identities for specific segments of input audio stream data than manually tagging the data. With such a concept, it's highly desirable to consider the possibility of using the identified speaker identities to aid in predicting the future Speaker States in a conversation. In this study, the Markov Chains are used to identify and update the Speaker States for the next conversations between the same set of speakers, to enable identification of their states in the most natural and long conversations. The model is based on several audio samples from natural conversations of three or greater than three speakers in two datasets, with overall total error percentages for recognized states being lesser than or equal to 12%. The findings imply that the proposed extension to the Speaker diarization is effective to predict the states for a conversation.
Agent-Based Markov Modeling for Improved COVID-19 Mitigation Policies
Capobianco, Roberto (Sony AI & Sapienza University of Rome) | Kompella, Varun (Sony AI) | Ault, James (Texas A&M University) | Sharon, Guni (Texas A&M University) | Jong, Stacy (The University of Texas at Austin) | Fox, Spencer (The University of Texas at Austin) | Meyers, Lauren (The University of Texas at Austin) | Wurman, Peter R. (Sony AI) | Stone, Peter (Sony AI & The University of Texas at Austin)
The year 2020 saw the covid-19 virus lead to one of the worst global pandemics in history. As a result, governments around the world have been faced with the challenge of protecting public health while keeping the economy running to the greatest extent possible. Epidemiological models provide insight into the spread of these types of diseases and predict the effects of possible intervention policies. However, to date, even the most data-driven intervention policies rely on heuristics. In this paper, we study how reinforcement learning (RL) and Bayesian inference can be used to optimize mitigation policies that minimize economic impact without overwhelming hospital capacity. Our main contributions are (1) a novel agent-based pandemic simulator which, unlike traditional models, is able to model fine-grained interactions among people at specific locations in a community; (2) an RLbased methodology for optimizing fine-grained mitigation policies within this simulator; and (3) a Hidden Markov Model for predicting infected individuals based on partial observations regarding test results, presence of symptoms, and past physical contacts. This article is part of the special track on AI and COVID-19.
Smoother Entropy for Active State Trajectory Estimation and Obfuscation in POMDPs
Molloy, Timothy L., Nair, Girish N.
We study the problem of controlling a partially observed Markov decision process (POMDP) to either aid or hinder the estimation of its state trajectory by optimising the conditional entropy of the state trajectory given measurements and controls, a quantity we dub the smoother entropy. Our consideration of the smoother entropy contrasts with previous active state estimation and obfuscation approaches that instead resort to measures of marginal (or instantaneous) state uncertainty due to tractability concerns. By establishing novel expressions of the smoother entropy in terms of the usual POMDP belief state, we show that our active estimation and obfuscation problems can be reformulated as Markov decision processes (MDPs) that are fully observed in the belief state. Surprisingly, we identify belief-state MDP reformulations of both active estimation and obfuscation with concave cost and cost-to-go functions, which enables the use of standard POMDP techniques to construct tractable bounded-error (approximate) solutions. We show in simulations that optimisation of the smoother entropy leads to superior trajectory estimation and obfuscation compared to alternative approaches. Index Terms Partially observed Markov decision process (POMDP), entropy, estimation, directed information. The problem of controlling a stochastic dynamical system to either aid or hinder the estimation of its time-varying state arises across numerous applications in automatic control, signal processing, and robotics.
Revisiting State Augmentation methods for Reinforcement Learning with Stochastic Delays
Nath, Somjit, Baranwal, Mayank, Khadilkar, Harshad
Several real-world scenarios, such as remote control and sensing, are comprised of action and observation delays. The presence of delays degrades the performance of reinforcement learning (RL) algorithms, often to such an extent that algorithms fail to learn anything substantial. This paper formally describes the notion of Markov Decision Processes (MDPs) with stochastic delays and shows that delayed MDPs can be transformed into equivalent standard MDPs (without delays) with significantly simplified cost structure. We employ this equivalence to derive a model-free Delay-Resolved RL framework and show that even a simple RL algorithm built upon this framework achieves near-optimal rewards in environments with stochastic delays in actions and observations. The delay-resolved deep Q-network (DRDQN) algorithm is bench-marked on a variety of environments comprising of multi-step and stochastic delays and results in better performance, both in terms of achieving near-optimal rewards and minimizing the computational overhead thereof, with respect to the currently established algorithms.