Undirected Networks
A Survey on State-of-the-art Techniques for Knowledge Graphs Construction and Challenges ahead
Hur, Ali, Janjua, Naeem, Ahmed, Mohiuddin
Global datasphere is increasing fast, and it is expected to reach 175 Zettabytes by 20251 . However, most of the content is unstructured and is not understandable by machines. Structuring this data into a knowledge graph enables multitudes of intelligent applications such as deep question answering, recommendation systems, semantic search, etc. The knowledge graph is an emerging technology that allows logical reasoning and uncovers new insights using content along with the context. Thereby, it provides necessary syntax and reasoning semantics that enable machines to solve complex healthcare, security, financial institutions, economics, and business problems. As an outcome, enterprises are putting their effort into constructing and maintaining knowledge graphs to support various downstream applications. Manual approaches are too expensive. Automated schemes can reduce the cost of building knowledge graphs up to 15-250 times. This paper critiques state-of-the-art automated techniques to produce knowledge graphs of near-human quality autonomously. Additionally, it highlights different research issues that need to be addressed to deliver high-quality knowledge graphs
Towards a fully RL-based Market Simulator
Ardon, Leo, Vadori, Nelson, Spooner, Thomas, Xu, Mengda, Vann, Jared, Ganesh, Sumitra
We present a new financial framework where two families of RL-based agents representing the Liquidity Providers and Liquidity Takers learn simultaneously to satisfy their objective. Thanks to a parametrized reward formulation and the use of Deep RL, each group learns a shared policy able to generalize and interpolate over a wide range of behaviors. This is a step towards a fully RL-based market simulator replicating complex market conditions particularly suited to study the dynamics of the financial market under various scenarios.
Learning When and What to Ask: a Hierarchical Reinforcement Learning Framework
Nguyen, Khanh, Bisk, Yonatan, Daumé, Hal III
Reliable AI agents should be mindful of the limits of their knowledge and consult humans when sensing that they do not have sufficient knowledge to make sound decisions. We formulate a hierarchical reinforcement learning framework for learning to decide when to request additional information from humans and what type of information would be helpful to request. Our framework extends partially-observed Markov decision processes (POMDPs) by allowing an agent to interact with an assistant to leverage their knowledge in accomplishing tasks. Results on a simulated human-assisted navigation problem demonstrate the effectiveness of our framework: aided with an interaction policy learned by our method, a navigation policy achieves up to a 7x improvement in task success rate compared to performing tasks only by itself. The interaction policy is also efficient: on average, only a quarter of all actions taken during a task execution are requests for information. We analyze benefits and challenges of learning with a hierarchical policy structure and suggest directions for future work.
Block Contextual MDPs for Continual Learning
Sodhani, Shagun, Meier, Franziska, Pineau, Joelle, Zhang, Amy
In reinforcement learning (RL), when defining a Markov Decision Process (MDP), the environment dynamics is implicitly assumed to be stationary. This assumption of stationarity, while simplifying, can be unrealistic in many scenarios. In the continual reinforcement learning scenario, the sequence of tasks is another source of nonstationarity. In this work, we propose to examine this continual reinforcement learning setting through the block contextual MDP (BC-MDP) framework, which enables us to relax the assumption of stationarity. This framework challenges RL algorithms to handle both nonstationarity and rich observation settings and, by additionally leveraging smoothness properties, enables us to study generalization bounds for this setting. Finally, we take inspiration from adaptive control to propose a novel algorithm that addresses the challenges introduced by this more realistic BC-MDP setting, allows for zero-shot adaptation at evaluation time, and achieves strong performance on several nonstationary environments.
Incremental Ensemble Gaussian Processes
Lu, Qin, Karanikolas, Georgios V., Giannakis, Georgios B.
Belonging to the family of Bayesian nonparametrics, Gaussian process (GP) based approaches have well-documented merits not only in learning over a rich class of nonlinear functions, but also in quantifying the associated uncertainty. However, most GP methods rely on a single preselected kernel function, which may fall short in characterizing data samples that arrive sequentially in time-critical applications. To enable {\it online} kernel adaptation, the present work advocates an incremental ensemble (IE-) GP framework, where an EGP meta-learner employs an {\it ensemble} of GP learners, each having a unique kernel belonging to a prescribed kernel dictionary. With each GP expert leveraging the random feature-based approximation to perform online prediction and model update with {\it scalability}, the EGP meta-learner capitalizes on data-adaptive weights to synthesize the per-expert predictions. Further, the novel IE-GP is generalized to accommodate time-varying functions by modeling structured dynamics at the EGP meta-learner and within each GP learner. To benchmark the performance of IE-GP and its dynamic variant in the adversarial setting where the modeling assumptions are violated, rigorous performance analysis has been conducted via the notion of regret, as the norm in online convex optimization. Last but not the least, online unsupervised learning for dimensionality reduction is explored under the novel IE-GP framework. Synthetic and real data tests demonstrate the effectiveness of the proposed schemes.
Reward-Free Model-Based Reinforcement Learning with Linear Function Approximation
Zhang, Weitong, Zhou, Dongruo, Gu, Quanquan
We study the model-based reward-free reinforcement learning with linear function approximation for episodic Markov decision processes (MDPs). In this setting, the agent works in two phases. In the exploration phase, the agent interacts with the environment and collects samples without the reward. In the planning phase, the agent is given a specific reward function and uses samples collected from the exploration phase to learn a good policy. We propose a new provably efficient algorithm, called UCRL-RFE under the Linear Mixture MDP assumption, where the transition probability kernel of the MDP can be parameterized by a linear function over certain feature mappings defined on the triplet of state, action, and next state. We show that to obtain an $\epsilon$-optimal policy for arbitrary reward function, UCRL-RFE needs to sample at most $\tilde O(H^5d^2\epsilon^{-2})$ episodes during the exploration phase. Here, $H$ is the length of the episode, $d$ is the dimension of the feature mapping. We also propose a variant of UCRL-RFE using Bernstein-type bonus and show that it needs to sample at most $\tilde O(H^4d(H + d)\epsilon^{-2})$ to achieve an $\epsilon$-optimal policy. By constructing a special class of linear Mixture MDPs, we also prove that for any reward-free algorithm, it needs to sample at least $\tilde \Omega(H^2d\epsilon^{-2})$ episodes to obtain an $\epsilon$-optimal policy. Our upper bound matches the lower bound in terms of the dependence on $\epsilon$ and the dependence on $d$ if $H \ge d$.
Information Theoretic Structured Generative Modeling
Hu, Bo, Yu, Shujian, Principe, Jose C.
R\'enyi's information provides a theoretical foundation for tractable and data-efficient non-parametric density estimation, based on pair-wise evaluations in a reproducing kernel Hilbert space (RKHS). This paper extends this framework to parametric probabilistic modeling, motivated by the fact that R\'enyi's information can be estimated in closed-form for Gaussian mixtures. Based on this special connection, a novel generative model framework called the structured generative model (SGM) is proposed that makes straightforward optimization possible, because costs are scale-invariant, avoiding high gradient variance while imposing less restrictions on absolute continuity, which is a huge advantage in parametric information theoretic optimization. The implementation employs a single neural network driven by an orthonormal input appended to a single white noise source adapted to learn an infinite Gaussian mixture model (IMoG), which provides an empirically tractable model distribution in low dimensions. To train SGM, we provide three novel variational cost functions, based on R\'enyi's second-order entropy and divergence, to implement minimization of cross-entropy, minimization of variational representations of $f$-divergence, and maximization of the evidence lower bound (conditional probability). We test the framework for estimation of mutual information and compare the results with the mutual information neural estimation (MINE), for density estimation, for conditional probability estimation in Markov models as well as for training adversarial networks. Our preliminary results show that SGM significantly improves MINE estimation in terms of data efficiency and variance, conventional and variational Gaussian mixture models, as well as the performance of generative adversarial networks.
Action-Sufficient State Representation Learning for Control with Structural Constraints
Huang, Biwei, Lu, Chaochao, Leqi, Liu, Hernández-Lobato, José Miguel, Glymour, Clark, Schölkopf, Bernhard, Zhang, Kun
Perceived signals in real-world scenarios are usually high-dimensional and noisy, and finding and using their representation that contains essential and sufficient information required by downstream decision-making tasks will help improve computational efficiency and generalization ability in the tasks. In this paper, we focus on partially observable environments and propose to learn a minimal set of state representations that capture sufficient information for decision-making, termed \textit{Action-Sufficient state Representations} (ASRs). We build a generative environment model for the structural relationships among variables in the system and present a principled way to characterize ASRs based on structural constraints and the goal of maximizing cumulative reward in policy learning. We then develop a structured sequential Variational Auto-Encoder to estimate the environment model and extract ASRs. Our empirical results on CarRacing and VizDoom demonstrate a clear advantage of learning and using ASRs for policy learning. Moreover, the estimated environment model and ASRs allow learning behaviors from imagined outcomes in the compact latent space to improve sample efficiency.
Recurrent Model-Free RL is a Strong Baseline for Many POMDPs
Ni, Tianwei, Eysenbach, Benjamin, Salakhutdinov, Ruslan
Many problems in RL, such as meta RL, robust RL, and generalization in RL, can be cast as POMDPs. In theory, simply augmenting model-free RL with memory, such as recurrent neural networks, provides a general approach to solving all types of POMDPs. However, prior work has found that such recurrent model-free RL methods tend to perform worse than more specialized algorithms that are designed for specific types of POMDPs. This paper revisits this claim. We find that careful architecture and hyperparameter decisions yield a recurrent model-free implementation that performs on par with (and occasionally substantially better than) more sophisticated recent techniques in their respective domains. We also release a simple and efficient implementation of recurrent model-free RL for future work to use as a baseline for POMDPs. Code is available at https://github.com/twni2016/pomdp-baselines
Navigation In Urban Environments Amongst Pedestrians Using Multi-Objective Deep Reinforcement Learning
Deshpande, Niranjan, Vaufreydaz, Dominique, Spalanzani, Anne
Urban autonomous driving in the presence of pedestrians as vulnerable road users is still a challenging and less examined research problem. This work formulates navigation in urban environments as a multi objective reinforcement learning problem. A deep learning variant of thresholded lexicographic Q-learning is presented for autonomous navigation amongst pedestrians. The multi objective DQN agent is trained on a custom urban environment developed in CARLA simulator. The proposed method is evaluated by comparing it with a single objective DQN variant on known and unknown environments. Evaluation results show that the proposed method outperforms the single objective DQN variant with respect to all aspects.