Undirected Networks
Learn Quasi-stationary Distributions of Finite State Markov Chain
Cai, Zhiqiang, Lin, Ling, Zhou, Xiang
We propose a reinforcement learning (RL) approach to compute the expression of quasi-stationary distribution. Based on the fixed-point formulation of quasi-stationary distribution, we minimize the KL-divergence of two Markovian path distributions induced by the candidate distribution and the true target distribution. To solve this challenging minimization problem by gradient descent, we apply the reinforcement learning technique by introducing the reward and value functions. We derive the corresponding policy gradient theorem and design an actor-critic algorithm to learn the optimal solution and the value function. The numerical examples of finite state Markov chain are tested to demonstrate the new method.
Summarising and Comparing Agent Dynamics with Contrastive Spatiotemporal Abstraction
Bewley, Tom, Lawry, Jonathan, Richards, Arthur
While such single-timestep explanations produce valuable insight, they lack any representation We introduce a data-driven, model-agnostic technique of the dynamics that differentiate control from other learning for generating a human-interpretable summary domains. A complementary direction for explaining agent of the salient points of contrast within an behaviour would be to facilitate human understanding of the evolving dynamical system, such as the learning dynamics over two timescales: (1) short-term sequences of process of a control agent. It involves the aggregation state transitions ("when you go here, what happens next?") of transition data along both spatial and and (2) long-term trends in policy evolution ("what did you temporal dimensions according to an informationtheoretic do in the past, and when, how and why did that change?").
Planning Not to Talk: Multiagent Systems that are Robust to Communication Loss
Karabag, Mustafa O., Neary, Cyrus, Topcu, Ufuk
In a cooperative multiagent system, a collection of agents executes a joint policy in order to achieve some common objective. The successful deployment of such systems hinges on the availability of reliable inter-agent communication. However, many sources of potential disruption to communication exist in practice, such as radio interference, hardware failure, and adversarial attacks. In this work, we develop joint policies for cooperative multiagent systems that are robust to potential losses in communication. More specifically, we develop joint policies for cooperative Markov games with reach-avoid objectives. First, we propose an algorithm for the decentralized execution of joint policies during periods of communication loss. Next, we use the total correlation of the state-action process induced by a joint policy as a measure of the intrinsic dependencies between the agents. We then use this measure to lower-bound the performance of a joint policy when communication is lost. Finally, we present an algorithm that maximizes a proxy to this lower bound in order to synthesize minimum-dependency joint policies that are robust to communication loss. Numerical experiments show that the proposed minimum-dependency policies require minimal coordination between the agents while incurring little to no loss in performance; the total correlation value of the synthesized policy is one fifth of the total correlation value of the baseline policy which does not take potential communication losses into account. As a result, the performance of the minimum-dependency policies remains consistently high regardless of whether or not communication is available. By contrast, the performance of the baseline policy decreases by twenty percent when communication is lost.
Exploit Customer Life-time Value with Memoryless Experiments
Zhang, Zizhao, Zhao, Yifei, Huzhang, Guangda
As a measure of the long-term contribution produced by customers in a service or product relationship, life-time value, or LTV, can more comprehensively find the optimal strategy for service delivery. However, it is challenging to accurately abstract the LTV scene, model it reasonably, and find the optimal solution. The current theories either cannot precisely express LTV because of the single modeling structure, or there is no efficient solution. We propose a general LTV modeling method, which solves the problem that customers' long-term contribution is difficult to quantify while existing methods, such as modeling the click-through rate, only pursue the short-term contribution. At the same time, we also propose a fast dynamic programming solution based on a mutated bisection method and the memoryless repeated experiments assumption. The model and method can be applied to different service scenarios, such as the recommendation system. Experiments on real-world datasets confirm the effectiveness of the proposed model and optimization method. In addition, this whole LTV structure was deployed at a large E-commerce mobile phone application, where it managed to select optimal push message sending time and achieved a 10\% LTV improvement.
Speech Recognition Transformation
Voice technology has reached maturity. The quality of speech recognition surpassed 95 percent accuracy in 2020. That is the same quality as normal communication between human beings. And the influence is now being felt. The modern Microsoft Windows update vigorously pushes its voice feature -- a mechanism that allows the user to dictate messages at the speed of normal speech, which is four times faster than typing. There are more than 2,600 voice apps (called "skills") available for download on Apple & Google app stores.
A Survey of Opponent Modeling in Adversarial Domains
Nashed, Samer | Zilberstein, Shlomo (UMass Amherst)
Opponent modeling is the ability to use prior knowledge and observations in order to predict the behavior of an opponent. This survey presents a comprehensive overview of existing opponent modeling techniques for adversarial domains, many of which must address stochastic, continuous, or concurrent actions, and sparse, partially observable payoff structures. We discuss all the components of opponent modeling systems, including feature extraction, learning algorithms, and strategy abstractions. These discussions lead us to propose a new form of analysis for describing and predicting the evolution of game states over time. We then introduce a new framework that facilitates method comparison, analyze a representative selection of techniques using the proposed framework, and highlight common trends among recently proposed methods. Finally, we list several open problems and discuss future research directions inspired by AI research on opponent modeling and related research in other disciplines.
Active Predictive Coding Networks: A Neural Solution to the Problem of Learning Reference Frames and Part-Whole Hierarchies
Gklezakos, Dimitrios C., Rao, Rajesh P. N.
We introduce Active Predictive Coding Networks (APCNs), a new class of neural networks that solve a major problem posed by Hinton and others in the fields of artificial intelligence and brain modeling: how can neural networks learn intrinsic reference frames for objects and parse visual scenes into part-whole hierarchies by dynamically allocating nodes in a parse tree? APCNs address this problem by using a novel combination of ideas: (1) hypernetworks are used for dynamically generating recurrent neural networks that predict parts and their locations within intrinsic reference frames conditioned on higher object-level embedding vectors, and (2) reinforcement learning is used in conjunction with backpropagation for end-to-end learning of model parameters. The APCN architecture lends itself naturally to multi-level hierarchical learning and is closely related to predictive coding models of cortical function. Using the MNIST, Fashion-MNIST and Omniglot datasets, we demonstrate that APCNs can (a) learn to parse images into part-whole hierarchies, (b) learn compositional representations, and (c) transfer their knowledge to unseen classes of objects. With their ability to dynamically generate parse trees with part locations for objects, APCNs offer a new framework for explainable AI that leverages advances in deep learning while retaining interpretability and compositionality.
A unified algorithm framework for mean-variance optimization in discounted Markov decision processes
Ma, Shuai, Ma, Xiaoteng, Xia, Li
This paper studies the risk-averse mean-variance optimization in infinite-horizon discounted Markov decision processes (MDPs). The involved variance metric concerns reward variability during the whole process, and future deviations are discounted to their present values. This discounted mean-variance optimization yields a reward function dependent on a discounted mean, and this dependency renders traditional dynamic programming methods inapplicable since it suppresses a crucial property -- time consistency. To deal with this unorthodox problem, we introduce a pseudo mean to transform the untreatable MDP to a standard one with a redefined reward function in standard form and derive a discounted mean-variance performance difference formula. With the pseudo mean, we propose a unified algorithm framework with a bilevel optimization structure for the discounted mean-variance optimization. The framework unifies a variety of algorithms for several variance-related problems including, but not limited to, risk-averse variance and mean-variance optimizations in discounted and average MDPs. Furthermore, the convergence analyses missing from the literature can be complemented with the proposed framework as well. Taking the value iteration as an example, we develop a discounted mean-variance value iteration algorithm and prove its convergence to a local optimum with the aid of a Bellman local-optimality equation. Finally, we conduct a numerical experiment on portfolio management to validate the proposed algorithm.
Reinforcement Learning in Time-Varying Systems: an Empirical Study
Hamadanian, Pouya, Schwarzkopf, Malte, Sen, Siddartha, Alizadeh, Mohammad
Recent research has turned to Reinforcement Learning (RL) to solve challenging decision problems, as an alternative to hand-tuned heuristics. RL can learn good policies without the need for modeling the environment's dynamics. Despite this promise, RL remains an impractical solution for many real-world systems problems. A particularly challenging case occurs when the environment changes over time, i.e. it exhibits non-stationarity. In this work, we characterize the challenges introduced by non-stationarity and develop a framework for addressing them to train RL agents in live systems. Such agents must explore and learn new environments, without hurting the system's performance, and remember them over time. To this end, our framework (1) identifies different environments encountered by the live system, (2) explores and trains a separate expert policy for each environment, and (3) employs safeguards to protect the system's performance. We apply our framework to two systems problems: straggler mitigation and adaptive video streaming, and evaluate it against a variety of alternative approaches using real-world and synthetic data. We show that each component of our framework is necessary to cope with non-stationarity.
Automated Reinforcement Learning: An Overview
Afshar, Reza Refaei, Zhang, Yingqian, Vanschoren, Joaquin, Kaymak, Uzay
Reinforcement Learning and recently Deep Reinforcement Learning are popular methods for solving sequential decision making problems modeled as Markov Decision Processes. RL modeling of a problem and selecting algorithms and hyper-parameters require careful considerations as different configurations may entail completely different performances. These considerations are mainly the task of RL experts; however, RL is progressively becoming popular in other fields where the researchers and system designers are not RL experts. Besides, many modeling decisions, such as defining state and action space, size of batches and frequency of batch updating, and number of timesteps are typically made manually. For these reasons, automating different components of RL framework is of great importance and it has attracted much attention in recent years. Automated RL provides a framework in which different components of RL including MDP modeling, algorithm selection and hyper-parameter optimization are modeled and defined automatically. In this article, we explore the literature and present recent work that can be used in automated RL. Moreover, we discuss the challenges, open questions and research directions in AutoRL.