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LearningDynamicBeliefGraphstoGeneralize onText-BasedGames

Neural Information Processing Systems

GATAis trained using acombination of reinforcement and self-supervised learning. Our workdemonstrates thatthelearned graph-based representations helpagents converge to better policies than their text-only counterparts and facilitate effective generalization across game configurations.






Near-OptimalReinforcementLearningwithSelf-Play

Neural Information Processing Systems

This paper considers the problem of designing optimal algorithms for reinforcement learning in two-player zero-sum games. We focus on self-play algorithms which learn theoptimal policy by playing againstitself without any direct supervision.