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Actual Causality and Responsibility Attribution in Decentralized Partially Observable Markov Decision Processes

arXiv.org Artificial Intelligence

Actual causality and a closely related concept of responsibility attribution are central to accountable decision making. Actual causality focuses on specific outcomes and aims to identify decisions (actions) that were critical in realizing an outcome of interest. Responsibility attribution is complementary and aims to identify the extent to which decision makers (agents) are responsible for this outcome. In this paper, we study these concepts under a widely used framework for multi-agent sequential decision making under uncertainty: decentralized partially observable Markov decision processes (Dec-POMDPs). Following recent works in RL that show correspondence between POMDPs and Structural Causal Models (SCMs), we first establish a connection between Dec-POMDPs and SCMs. This connection enables us to utilize a language for describing actual causality from prior work and study existing definitions of actual causality in Dec-POMDPs. Given that some of the well-known definitions may lead to counter-intuitive actual causes, we introduce a novel definition that more explicitly accounts for causal dependencies between agents' actions. We then turn to responsibility attribution based on actual causality, where we argue that in ascribing responsibility to an agent it is important to consider both the number of actual causes in which the agent participates, as well as its ability to manipulate its own degree of responsibility. Motivated by these arguments we introduce a family of responsibility attribution methods that extends prior work, while accounting for the aforementioned considerations. Finally, through a simulation-based experiment, we compare different definitions of actual causality and responsibility attribution methods. The empirical results demonstrate the qualitative difference between the considered definitions of actual causality and their impact on attributed responsibility.


Automating DBSCAN via Deep Reinforcement Learning

arXiv.org Artificial Intelligence

DBSCAN is widely used in many scientific and engineering fields because of its simplicity and practicality. However, due to its high sensitivity parameters, the accuracy of the clustering result depends heavily on practical experience. In this paper, we first propose a novel Deep Reinforcement Learning guided automatic DBSCAN parameters search framework, namely DRL-DBSCAN. The framework models the process of adjusting the parameter search direction by perceiving the clustering environment as a Markov decision process, which aims to find the best clustering parameters without manual assistance. DRL-DBSCAN learns the optimal clustering parameter search policy for different feature distributions via interacting with the clusters, using a weakly-supervised reward training policy network. In addition, we also present a recursive search mechanism driven by the scale of the data to efficiently and controllably process large parameter spaces. Extensive experiments are conducted on five artificial and real-world datasets based on the proposed four working modes. The results of offline and online tasks show that the DRL-DBSCAN not only consistently improves DBSCAN clustering accuracy by up to 26% and 25% respectively, but also can stably find the dominant parameters with high computational efficiency. The code is available at https://github.com/RingBDStack/DRL-DBSCAN.


Privacy-Aware Adversarial Network in Human Mobility Prediction

arXiv.org Artificial Intelligence

As mobile devices and location-based services are increasingly developed in different smart city scenarios and applications, many unexpected privacy leakages have arisen due to geolocated data collection and sharing. User re-identification and other sensitive inferences are major privacy threats when geolocated data are shared with cloud-assisted applications. Significantly, four spatio-temporal points are enough to uniquely identify 95\% of the individuals, which exacerbates personal information leakages. To tackle malicious purposes such as user re-identification, we propose an LSTM-based adversarial mechanism with representation learning to attain a privacy-preserving feature representation of the original geolocated data (i.e., mobility data) for a sharing purpose. These representations aim to maximally reduce the chance of user re-identification and full data reconstruction with a minimal utility budget (i.e., loss). We train the mechanism by quantifying privacy-utility trade-off of mobility datasets in terms of trajectory reconstruction risk, user re-identification risk, and mobility predictability. We report an exploratory analysis that enables the user to assess this trade-off with a specific loss function and its weight parameters. The extensive comparison results on four representative mobility datasets demonstrate the superiority of our proposed architecture in mobility privacy protection and the efficiency of the proposed privacy-preserving features extractor. We show that the privacy of mobility traces attains decent protection at the cost of marginal mobility utility. Our results also show that by exploring the Pareto optimal setting, we can simultaneously increase both privacy (45%) and utility (32%).


Comparison of Markov chains via weak Poincar\'e inequalities with application to pseudo-marginal MCMC

arXiv.org Artificial Intelligence

We investigate the use of a certain class of functional inequalities known as weak Poincar\'e inequalities to bound convergence of Markov chains to equilibrium. We show that this enables the straightforward and transparent derivation of subgeometric convergence bounds for methods such as the Independent Metropolis--Hastings sampler and pseudo-marginal methods for intractable likelihoods, the latter being subgeometric in many practical settings. These results rely on novel quantitative comparison theorems between Markov chains. Associated proofs are simpler than those relying on drift/minorization conditions and the tools developed allow us to recover and further extend known results as particular cases. We are then able to provide new insights into the practical use of pseudo-marginal algorithms, analyse the effect of averaging in Approximate Bayesian Computation (ABC) and the use of products of independent averages, and also to study the case of lognormal weights relevant to particle marginal Metropolis--Hastings (PMMH).


Closing the Planning-Learning Loop with Application to Autonomous Driving

arXiv.org Artificial Intelligence

Real-time planning under uncertainty is critical for robots operating in complex dynamic environments. Consider, for example, an autonomous robot vehicle driving in dense, unregulated urban traffic of cars, motorcycles, buses, etc. The robot vehicle has to plan in both short and long terms, in order to interact with many traffic participants with uncertain intentions and drive effectively. Planning explicitly over a long time horizon, however, incurs prohibitive computational costs and is impractical under real-time constraints. To achieve real-time performance for large-scale planning, this work introduces a new algorithm Learning from Tree Search for Driving (LeTS-Drive), which integrates planning and learning in a closed loop, and applies it to autonomous driving in crowded urban traffic in simulation. Specifically, LeTS-Drive learns a policy and its value function from data provided by an online planner, which searches a sparsely-sampled belief tree; the online planner in turn uses the learned policy and value functions as heuristics to scale up its run-time performance for real-time robot control. These two steps are repeated to form a closed loop so that the planner and the learner inform each other and improve in synchrony. The algorithm learns on its own in a self-supervised manner, without human effort on explicit data labeling. Experimental results demonstrate that LeTS-Drive outperforms either planning or learning alone, as well as open-loop integration of planning and learning.


Detecting User Exits from Online Behavior: A Duration-Dependent Latent State Model

arXiv.org Artificial Intelligence

In order to steer e-commerce users towards making a purchase, marketers rely upon predictions of when users exit without purchasing. Previously, such predictions were based upon hidden Markov models (HMMs) due to their ability of modeling latent shopping phases with different user intents. In this work, we develop a duration-dependent hidden Markov model. In contrast to traditional HMMs, it explicitly models the duration of latent states and thereby allows states to become "sticky". The proposed model is superior to prior HMMs in detecting user exits: out of 100 user exits without purchase, it correctly identifies an additional 18. This helps marketers in better managing the online behavior of e-commerce customers. The reason for the superior performance of our model is the duration dependence, which allows our model to recover latent states that are characterized by a distorted sense of time. We finally provide a theoretical explanation for this, which builds upon the concept of "flow".


Continual Reinforcement Learning with TELLA

arXiv.org Artificial Intelligence

Training reinforcement learning agents that continually learn across multiple environments is a challenging problem. This is made more difficult by a lack of reproducible experiments and standard metrics for comparing different continual learning approaches. Researchers can define and share their own curricula over various learning environments or run against a curriculum created under the DARPA Lifelong Learning Machines (L2M) Program. In the last decade, reinforcement learning (RL) with deep neural networks has been successfully applied in a wide variety of domains (Arulkumaran et al., 2017). In typical RL scenarios, the RL agent learns a single task, defined as a single Partially Observable Markov Decision Process (POMDP).


SwISS: A Scalable Markov chain Monte Carlo Divide-and-Conquer Strategy

arXiv.org Machine Learning

Divide-and-conquer strategies for Monte Carlo algorithms are an increasingly popular approach to making Bayesian inference scalable to large data sets. In its simplest form, the data are partitioned across multiple computing cores and a separate Markov chain Monte Carlo algorithm on each core targets the associated partial posterior distribution, which we refer to as a sub-posterior, that is the posterior given only the data from the segment of the partition associated with that core. Divide-and-conquer techniques reduce computational, memory and disk bottle-necks, but make it difficult to recombine the sub-posterior samples. We propose SwISS: Sub-posteriors with Inflation, Scaling and Shifting; a new approach for recombining the sub-posterior samples which is simple to apply, scales to high-dimensional parameter spaces and accurately approximates the original posterior distribution through affine transformations of the sub-posterior samples. We prove that our transformation is asymptotically optimal across a natural set of affine transformations and illustrate the efficacy of SwISS against competing algorithms on synthetic and real-world data sets.


Maximum Correntropy Value Decomposition for Multi-agent Deep Reinforcemen Learning

arXiv.org Artificial Intelligence

We explore value decomposition solutions for multi-agent deep reinforcement learning in the popular paradigm of centralized training with decentralized execution(CTDE). As the recognized best solution to CTDE, Weighted QMIX is cutting-edge on StarCraft Multi-agent Challenge (SMAC), with a weighting scheme implemented on QMIX to place more emphasis on the optimal joint actions. However, the fixed weight requires manual tuning according to the application scenarios, which painfully prevents Weighted QMIX from being used in broader engineering applications. In this paper, we first demonstrate the flaw of Weighted QMIX using an ordinary One-Step Matrix Game (OMG), that no matter how the weight is chosen, Weighted QMIX struggles to deal with non-monotonic value decomposition problems with a large variance of reward distributions. Then we characterize the problem of value decomposition as an Underfitting One-edged Robust Regression problem and make the first attempt to give a solution to the value decomposition problem from the perspective of information-theoretical learning. We introduce the Maximum Correntropy Criterion (MCC) as a cost function to dynamically adapt the weight to eliminate the effects of minimum in reward distributions. We simplify the implementation and propose a new algorithm called MCVD. A preliminary experiment conducted on OMG shows that MCVD could deal with non-monotonic value decomposition problems with a large tolerance of kernel bandwidth selection. Further experiments are carried out on Cooperative-Navigation and multiple SMAC scenarios, where MCVD exhibits unprecedented ease of implementation, broad applicability, and stability.


Learning Visual Feedback Control for Dynamic Cloth Folding

arXiv.org Artificial Intelligence

Robotic manipulation of cloth is a challenging task due to the high dimensionality of the configuration space and the complexity of dynamics affected by various material properties. The effect of complex dynamics is even more pronounced in dynamic folding, for example, when a square piece of fabric is folded in two by a single manipulator. To account for the complexity and uncertainties, feedback of the cloth state using e.g. vision is typically needed. However, construction of visual feedback policies for dynamic cloth folding is an open problem. In this paper, we present a solution that learns policies in simulation using Reinforcement Learning (RL) and transfers the learned policies directly to the real world. In addition, to learn a single policy that manipulates multiple materials, we randomize the material properties in simulation. We evaluate the contributions of visual feedback and material randomization in real-world experiments. The experimental results demonstrate that the proposed solution can fold successfully different fabric types using dynamic manipulation in the real world. Code, data, and videos are available at https://sites.google.com/view/dynamic-cloth-folding