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 Undirected Networks


Gaussian-Bernoulli RBMs Without Tears

arXiv.org Artificial Intelligence

We revisit the challenging problem of training Gaussian-Bernoulli restricted Boltzmann machines (GRBMs), introducing two innovations. We propose a novel Gibbs-Langevin sampling algorithm that outperforms existing methods like Gibbs sampling. We propose a modified contrastive divergence (CD) algorithm so that one can generate images with GRBMs starting from noise. This enables direct comparison of GRBMs with deep generative models, improving evaluation protocols in the RBM literature. Moreover, we show that modified CD and gradient clipping are enough to robustly train GRBMs with large learning rates, thus removing the necessity of various tricks in the literature. Experiments on Gaussian Mixtures, MNIST, FashionMNIST, and CelebA show GRBMs can generate good samples, despite their single-hidden-layer architecture. Our code is released at: \url{https://github.com/lrjconan/GRBM}.


Syntactic structures and the general Markov models

arXiv.org Artificial Intelligence

The focus of the present paper is to investigate the following questions: to what extent syntactic features capture phylogenetic relationships and to what extent Markov models are a viable assumption for phylogenetic reconstruction based on syntactic features. For the second, we also consider an alternative that we argue approximates the infinite site evolutionary model. These questions are motivated by the fact that at both lexical and syntactic level, Markov processes are commonly assumed to underlie computational models of language change; for instance, within the Principles and Parameters setting relevant here, Niyogi and Berwick (1997) developed models of language acquisition and language change based on a Markov process in a space of syntactic parameters. In this paper we focus only on language change processes, viewed through the lens of phylogenetic trees of language families. While the model we consider are not directly related to models of language acquisition and parameter setting, the historical changes of syntax within and across language families, through the modification of syntactic parameters, can be seen as an effect of such underlying dynamics.


Anchor-Changing Regularized Natural Policy Gradient for Multi-Objective Reinforcement Learning

arXiv.org Artificial Intelligence

We study policy optimization for Markov decision processes (MDPs) with multiple reward value functions, which are to be jointly optimized according to given criteria such as proportional fairness (smooth concave scalarization), hard constraints (constrained MDP), and max-min trade-off. We propose an Anchor-changing Regularized Natural Policy Gradient (ARNPG) framework, which can systematically incorporate ideas from well-performing first-order methods into the design of policy optimization algorithms for multi-objective MDP problems. Theoretically, the designed algorithms based on the ARNPG framework achieve $\tilde{O}(1/T)$ global convergence with exact gradients. Empirically, the ARNPG-guided algorithms also demonstrate superior performance compared to some existing policy gradient-based approaches in both exact gradients and sample-based scenarios.


A Treatise On FST Lattice Based MMI Training

arXiv.org Artificial Intelligence

Maximum mutual information (MMI) has become one of the two de facto methods for sequence-level training of speech recognition acoustic models. This paper aims to isolate, identify and bring forward the implicit modelling decisions induced by the design implementation of standard finite state transducer (FST) lattice based MMI training framework. The paper particularly investigates the necessity to maintain a preselected numerator alignment and raises the importance of determinizing FST denominator lattices on the fly. The efficacy of employing on the fly FST lattice determinization is mathematically shown to guarantee discrimination at the hypothesis level and is empirically shown through training deep CNN models on a 18K hours Mandarin dataset and on a 2.8K hours English dataset. On assistant and dictation tasks, the approach achieves between 2.3-4.6% relative WER reduction (WERR) over the standard FST lattice based approach.


Composite Spatial Monte Carlo Integration Based on Generalized Least Squares

arXiv.org Artificial Intelligence

Although evaluation of the expectations on the Ising model is essential in various applications, it is mostly infeasible because of intractable multiple summations. Spatial Monte Carlo integration (SMCI) is a sampling-based approximation. It can provide high-accuracy estimations for such intractable expectations. To evaluate the expectation of a function of variables in a specific region (called target region), SMCI considers a larger region containing the target region (called sum region). In SMCI, the multiple summation for the variables in the sum region is precisely executed, and that in the outer region is evaluated by the sampling approximation such as the standard Monte Carlo integration. It is guaranteed that the accuracy of the SMCI estimator improves monotonically as the size of the sum region increases. However, a haphazard expansion of the sum region could cause a combinatorial explosion. Therefore, we hope to improve the accuracy without such an expansion. In this paper, based on the theory of generalized least squares (GLS), a new effective method is proposed by combining multiple SMCI estimators. The validity of the proposed method is demonstrated theoretically and numerically. The results indicate that the proposed method can be effective in the inverse Ising problem (or Boltzmann machine learning).


Sample-Efficient Reinforcement Learning of Partially Observable Markov Games

arXiv.org Artificial Intelligence

This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the underlying state of system. This paper studies these tasks under the general model of multiplayer general-sum Partially Observable Markov Games (POMGs), which is significantly larger than the standard model of Imperfect Information Extensive-Form Games (IIEFGs). We identify a rich subclass of POMGs -- weakly revealing POMGs -- in which sample-efficient learning is tractable. In the self-play setting, we prove that a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to find approximate Nash equilibria, correlated equilibria, as well as coarse correlated equilibria of weakly revealing POMGs, in a polynomial number of samples when the number of agents is small. In the setting of playing against adversarial opponents, we show that a variant of our optimistic MLE algorithm is capable of achieving sublinear regret when being compared against the optimal maximin policies. To our best knowledge, this work provides the first line of sample-efficient results for learning POMGs.


Factored Adaptation for Non-Stationary Reinforcement Learning

arXiv.org Artificial Intelligence

Dealing with non-stationarity in environments (e.g., in the transition dynamics) and objectives (e.g., in the reward functions) is a challenging problem that is crucial in real-world applications of reinforcement learning (RL). While most current approaches model the changes as a single shared embedding vector, we leverage insights from the recent causality literature to model non-stationarity in terms of individual latent change factors, and causal graphs across different environments. In particular, we propose Factored Adaptation for Non-Stationary RL (FANS-RL), a factored adaption approach that learns jointly both the causal structure in terms of a factored MDP, and a factored representation of the individual time-varying change factors. We prove that under standard assumptions, we can completely recover the causal graph representing the factored transition and reward function, as well as a partial structure between the individual change factors and the state components. Through our general framework, we can consider general non-stationary scenarios with different function types and changing frequency, including changes across episodes and within episodes. Experimental results demonstrate that FANS-RL outperforms existing approaches in terms of return, compactness of the latent state representation, and robustness to varying degrees of non-stationarity.


Modelling Emotion Dynamics in Song Lyrics with State Space Models

arXiv.org Artificial Intelligence

Most previous work in music emotion recognition assumes a single or a few song-level labels for the whole song. While it is known that different emotions can vary in intensity within a song, annotated data for this setup is scarce and difficult to obtain. In this work, we propose a method to predict emotion dynamics in song lyrics without song-level supervision. We frame each song as a time series and employ a State Space Model (SSM), combining a sentence-level emotion predictor with an Expectation-Maximization (EM) procedure to generate the full emotion dynamics. Our experiments show that applying our method consistently improves the performance of sentence-level baselines without requiring any annotated songs, making it ideal for limited training data scenarios. Further analysis through case studies shows the benefits of our method while also indicating the limitations and pointing to future directions.


Risk-Sensitive Markov Decision Processes with Long-Run CVaR Criterion

arXiv.org Artificial Intelligence

CVaR (Conditional Value at Risk) is a risk metric widely used in finance. However, dynamically optimizing CVaR is difficult since it is not a standard Markov decision process (MDP) and the principle of dynamic programming fails. In this paper, we study the infinite-horizon discrete-time MDP with a long-run CVaR criterion, from the view of sensitivity-based optimization. By introducing a pseudo CVaR metric, we derive a CVaR difference formula which quantifies the difference of long-run CVaR under any two policies. The optimality of deterministic policies is derived. We obtain a so-called Bellman local optimality equation for CVaR, which is a necessary and sufficient condition for local optimal policies and only necessary for global optimal policies. A CVaR derivative formula is also derived for providing more sensitivity information. Then we develop a policy iteration type algorithm to efficiently optimize CVaR, which is shown to converge to local optima in the mixed policy space. We further discuss some extensions including the mean-CVaR optimization and the maximization of CVaR. Finally, we conduct numerical experiments relating to portfolio management to demonstrate the main results. Our work may shed light on dynamically optimizing CVaR from a sensitivity viewpoint.


Forward-Backward Latent State Inference for Hidden Continuous-Time semi-Markov Chains

arXiv.org Artificial Intelligence

Hidden semi-Markov Models (HSMM's) - while broadly in use - are restricted to a discrete and uniform time grid. They are thus not well suited to explain often irregularly spaced discrete event data from continuous-time phenomena. We show that non-sampling-based latent state inference used in HSMM's can be generalized to latent Continuous-Time semi-Markov Chains (CTSMC's). We formulate integro-differential forward and backward equations adjusted to the observation likelihood and introduce an exact integral equation for the Bayesian posterior marginals and a scalable Viterbi-type algorithm for posterior path estimates. The presented equations can be efficiently solved using well-known numerical methods. As a practical tool, variable-step HSMM's are introduced. We evaluate our approaches in latent state inference scenarios in comparison to classical HSMM's.