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 Undirected Networks


Slowly Changing Adversarial Bandit Algorithms are Efficient for Discounted MDPs

arXiv.org Artificial Intelligence

Reinforcement learning generalizes bandit problems with additional difficulties on longer planning horizon and unknown transition kernel. We show that, under some mild assumptions, *any* slowly changing adversarial bandit algorithm enjoys optimal regret in adversarial bandits can achieve optimal (in the dependency of $T$) expected regret in infinite-horizon discounted MDPs, without the presence of Bellman backups. The slowly changing property required by our generalization is mild, which is also marked by the online Markov decision process literature. We also examine the applicability of our reduction to a well-known adversarial bandit algorithm, EXP3.


A Survey of Knowledge Tracing

arXiv.org Artificial Intelligence

High-quality education is one of the keys to achieving a more sustainable world. In contrast to traditional face-to-face classroom education, online education enables us to record and research a large amount of learning data for offering intelligent educational services. Knowledge Tracing (KT), which aims to monitor students' evolving knowledge state in learning, is the fundamental task to support these intelligent services. In recent years, an increasing amount of research is focused on this emerging field and considerable progress has been made. In this survey, we categorize existing KT models from a technical perspective and investigate these models in a systematic manner. Subsequently, we review abundant variants of KT models that consider more strict learning assumptions from three phases: before, during, and after learning. To better facilitate researchers and practitioners working on this field, we open source two algorithm libraries: EduData for downloading and preprocessing KT-related datasets, and EduKTM with extensible and unified implementation of existing mainstream KT models. Moreover, the development of KT cannot be separated from its applications, therefore we further present typical KT applications in different scenarios. Finally, we discuss some potential directions for future research in this fast-growing field.


On the Computational Complexity of Ethics: Moral Tractability for Minds and Machines

arXiv.org Artificial Intelligence

Why should moral philosophers, moral psychologists, and machine ethicists care about computational complexity? Debates on whether artificial intelligence (AI) can or should be used to solve problems in ethical domains have mainly been driven by what AI can or cannot do in terms of human capacities. In this paper, we tackle the problem from the other end by exploring what kind of moral machines are possible based on what computational systems can or cannot do. To do so, we analyze normative ethics through the lens of computational complexity. First, we introduce computational complexity for the uninitiated reader and discuss how the complexity of ethical problems can be framed within Marr's three levels of analysis. We then study a range of ethical problems based on consequentialism, deontology, and virtue ethics, with the aim of elucidating the complexity associated with the problems themselves (e.g., due to combinatorics, uncertainty, strategic dynamics), the computational methods employed (e.g., probability, logic, learning), and the available resources (e.g., time, knowledge, learning). The results indicate that most problems the normative frameworks pose lead to tractability issues in every category analyzed. Our investigation also provides several insights about the computational nature of normative ethics, including the differences between rule- and outcome-based moral strategies, and the implementation-variance with regard to moral resources. We then discuss the consequences complexity results have for the prospect of moral machines in virtue of the trade-off between optimality and efficiency. Finally, we elucidate how computational complexity can be used to inform both philosophical and cognitive-psychological research on human morality by advancing the Moral Tractability Thesis (MTT).


Asking for Help: Failure Prediction in Behavioral Cloning through Value Approximation

arXiv.org Artificial Intelligence

Recent progress in end-to-end Imitation Learning approaches has shown promising results and generalization capabilities on mobile manipulation tasks. Such models are seeing increasing deployment in real-world settings, where scaling up requires robots to be able to operate with high autonomy, i.e. requiring as little human supervision as possible. In order to avoid the need for one-on-one human supervision, robots need to be able to detect and prevent policy failures ahead of time, and ask for help, allowing a remote operator to supervise multiple robots and help when needed. However, the black-box nature of end-to-end Imitation Learning models such as Behavioral Cloning, as well as the lack of an explicit state-value representation, make it difficult to predict failures. To this end, we introduce Behavioral Cloning Value Approximation (BCVA), an approach to learning a state value function based on and trained jointly with a Behavioral Cloning policy that can be used to predict failures. We demonstrate the effectiveness of BCVA by applying it to the challenging mobile manipulation task of latched-door opening, showing that we can identify failure scenarios with with 86% precision and 81% recall, evaluated on over 2000 real world runs, improving upon the baseline of simple failure classification by 10 percentage-points.


Finding Short Signals in Long Irregular Time Series with Continuous-Time Attention Policy Networks

arXiv.org Artificial Intelligence

Irregularly-sampled time series (ITS) are native to high-impact domains like healthcare, where measurements are collected over time at uneven intervals. However, for many classification problems, only small portions of long time series are often relevant to the class label. In this case, existing ITS models often fail to classify long series since they rely on careful imputation, which easily over- or under-samples the relevant regions. Using this insight, we then propose CAT, a model that classifies multivariate ITS by explicitly seeking highly-relevant portions of an input series' timeline. CAT achieves this by integrating three components: (1) A Moment Network learns to seek relevant moments in an ITS's continuous timeline using reinforcement learning. (2) A Receptor Network models the temporal dynamics of both observations and their timing localized around predicted moments. (3) A recurrent Transition Model models the sequence of transitions between these moments, cultivating a representation with which the series is classified. Using synthetic and real data, we find that CAT outperforms ten state-of-the-art methods by finding short signals in long irregular time series.


A Survey on Event Prediction Methods from a Systems Perspective: Bringing Together Disparate Research Areas

arXiv.org Artificial Intelligence

Event prediction is the ability of anticipating future events, i.e., future real-world occurrences, and aims to support the user in deciding on actions that change future events towards a desired state. An event prediction method learns the relation between features of past events and future events. It is applied to newly observed events to predict corresponding future events that are evaluated with respect to the user's desired future state. If the predicted future events do not comply with this state, actions are taken towards achieving desirable future states. Evidently, event prediction is valuable in many application domains such as business and natural disasters. The diversity of application domains results in a diverse range of methods that are scattered across various research areas which, in turn, use different terminology for event prediction methods. Consequently, sharing methods and knowledge for developing future event prediction methods is restricted. To facilitate knowledge sharing on account of a comprehensive classification, integration, and assessment of event prediction methods, we combine taxonomies and take a systems perspective to integrate event prediction methods into a single system, elicit requirements and assess existing work with respect to the requirements. Based on the assessment, we identify open challenges and discuss future research directions.


A Near-Optimal Algorithm for Safe Reinforcement Learning Under Instantaneous Hard Constraints

arXiv.org Artificial Intelligence

In many applications of Reinforcement Learning (RL), it is critically important that the algorithm performs safely, such that instantaneous hard constraints are satisfied at each step, and unsafe states and actions are avoided. However, existing algorithms for ''safe'' RL are often designed under constraints that either require expected cumulative costs to be bounded or assume all states are safe. Thus, such algorithms could violate instantaneous hard constraints and traverse unsafe states (and actions) in practice. Therefore, in this paper, we develop the first near-optimal safe RL algorithm for episodic Markov Decision Processes with unsafe states and actions under instantaneous hard constraints and the linear mixture model. It not only achieves a regret $\tilde{O}(\frac{d H^3 \sqrt{dK}}{\Delta_c})$ that tightly matches the state-of-the-art regret in the setting with only unsafe actions and nearly matches that in the unconstrained setting, but is also safe at each step, where $d$ is the feature-mapping dimension, $K$ is the number of episodes, $H$ is the number of steps in each episode, and $\Delta_c$ is a safety-related parameter. We also provide a lower bound $\tilde{\Omega}(\max\{dH \sqrt{K}, \frac{H}{\Delta_c^2}\})$, which indicates that the dependency on $\Delta_c$ is necessary. Further, both our algorithm design and regret analysis involve several novel ideas, which may be of independent interest.


Revisiting the Linear-Programming Framework for Offline RL with General Function Approximation

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) aims to find an optimal policy for sequential decision-making using a pre-collected dataset, without further interaction with the environment. Recent theoretical progress has focused on developing sample-efficient offline RL algorithms with various relaxed assumptions on data coverage and function approximators, especially to handle the case with excessively large state-action spaces. Among them, the framework based on the linear-programming (LP) reformulation of Markov decision processes has shown promise: it enables sample-efficient offline RL with function approximation, under only partial data coverage and realizability assumptions on the function classes, with favorable computational tractability. In this work, we revisit the LP framework for offline RL, and provide a new reformulation that advances the existing results in several aspects, relaxing certain assumptions and achieving optimal statistical rates in terms of sample size. Our key enabler is to introduce proper constraints in the reformulation, instead of using any regularization as in the literature, also with careful choices of the function classes and initial state distributions. We hope our insights bring into light the use of LP formulations and the induced primal-dual minimax optimization, in offline RL.


Learning of Structurally Unambiguous Probabilistic Grammars

arXiv.org Artificial Intelligence

The problem of identifying a probabilistic context free grammar has two aspects: the first is determining the grammar's topology (the rules of the grammar) and the second is estimating probabilistic weights for each rule. Given the hardness results for learning context-free grammars in general, and probabilistic grammars in particular, most of the literature has concentrated on the second problem. In this work we address the first problem. We restrict attention to structurally unambiguous weighted context-free grammars (SUWCFG) and provide a query learning algorithm for structurally unambiguous probabilistic context-free grammars (SUPCFG). We show that SUWCFG can be represented using co-linear multiplicity tree automata (CMTA), and provide a polynomial learning algorithm that learns CMTAs. We show that the learned CMTA can be converted into a probabilistic grammar, thus providing a complete algorithm for learning a structurally unambiguous probabilistic context free grammar (both the grammar topology and the probabilistic weights) using structured membership queries and structured equivalence queries. A summarized version of this work was published at AAAI 21 [NFZ21].


WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents

arXiv.org Artificial Intelligence

Existing benchmarks for grounding language in interactive environments either lack real-world linguistic elements, or prove difficult to scale up due to substantial human involvement in the collection of data or feedback signals. To bridge this gap, we develop WebShop -- a simulated e-commerce website environment with $1.18$ million real-world products and $12,087$ crowd-sourced text instructions. Given a text instruction specifying a product requirement, an agent needs to navigate multiple types of webpages and issue diverse actions to find, customize, and purchase an item. WebShop provides several challenges for language grounding including understanding compositional instructions, query (re-)formulation, comprehending and acting on noisy text in webpages, and performing strategic exploration. We collect over $1,600$ human demonstrations for the task, and train and evaluate a diverse range of agents using reinforcement learning, imitation learning, and pre-trained image and language models. Our best model achieves a task success rate of $29\%$, which outperforms rule-based heuristics ($9.6\%$) but is far lower than human expert performance ($59\%$). We also analyze agent and human trajectories and ablate various model components to provide insights for developing future agents with stronger language understanding and decision making abilities. Finally, we show that agents trained on WebShop exhibit non-trivial sim-to-real transfer when evaluated on amazon.com and ebay.com, indicating the potential value of WebShop in developing practical web-based agents that can operate in the wild.