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 Undirected Networks


Automated Task-Time Interventions to Improve Teamwork using Imitation Learning

arXiv.org Artificial Intelligence

Effective human-human and human-autonomy teamwork is critical but often challenging to perfect. The challenge is particularly relevant in time-critical domains, such as healthcare and disaster response, where the time pressures can make coordination increasingly difficult to achieve and the consequences of imperfect coordination can be severe. To improve teamwork in these and other domains, we present TIC: an automated intervention approach for improving coordination between team members. Using BTIL, a multi-agent imitation learning algorithm, our approach first learns a generative model of team behavior from past task execution data. Next, it utilizes the learned generative model and team's task objective (shared reward) to algorithmically generate execution-time interventions. We evaluate our approach in synthetic multi-agent teaming scenarios, where team members make decentralized decisions without full observability of the environment. The experiments demonstrate that the automated interventions can successfully improve team performance and shed light on the design of autonomous agents for improving teamwork.


Learning Visuo-Motor Behaviours for Robot Locomotion Over Difficult Terrain

arXiv.org Artificial Intelligence

As mobile robots become useful performing everyday tasks in complex real-world environments, they must be able to traverse a range of difficult terrain types such as stairs, stepping stones, gaps, jumps and narrow passages. This work investigated traversing these types of environments with a bipedal robot (simulation experiments), and a tracked robot (real world). Developing a traditional monolithic controller for traversing all terrain types is challenging, and for large physical robots realistic test facilities are required and safety must be ensured. An alternative is a suite of simple behaviour controllers that can be composed to achieve complex tasks. This work efficiently trained complex behaviours to enable mobile robots to traverse difficult terrain. By minimising retraining as new behaviours became available, robots were able to traverse increasingly complex terrain sets, leading toward the development of scalable behaviour libraries.


A Finite Sample Complexity Bound for Distributionally Robust Q-learning

arXiv.org Artificial Intelligence

We consider a reinforcement learning setting in which the deployment environment is different from the training environment. Applying a robust Markov decision processes formulation, we extend the distributionally robust $Q$-learning framework studied in Liu et al. [2022]. Further, we improve the design and analysis of their multi-level Monte Carlo estimator. Assuming access to a simulator, we prove that the worst-case expected sample complexity of our algorithm to learn the optimal robust $Q$-function within an $\epsilon$ error in the sup norm is upper bounded by $\tilde O(|S||A|(1-\gamma)^{-5}\epsilon^{-2}p_{\wedge}^{-6}\delta^{-4})$, where $\gamma$ is the discount rate, $p_{\wedge}$ is the non-zero minimal support probability of the transition kernels and $\delta$ is the uncertainty size. This is the first sample complexity result for the model-free robust RL problem. Simulation studies further validate our theoretical results.


DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Quadrupedal robots resemble the physical ability of legged animals to walk through unstructured terrains. However, designing a controller for quadrupedal robots poses a significant challenge due to their functional complexity and requires adaptation to various terrains. Recently, deep reinforcement learning, inspired by how legged animals learn to walk from their experiences, has been utilized to synthesize natural quadrupedal locomotion. However, state-of-the-art methods strongly depend on a complex and reliable sensing framework. Furthermore, prior works that rely only on proprioception have shown a limited demonstration for overcoming challenging terrains, especially for a long distance. This work proposes a novel quadrupedal locomotion learning framework that allows quadrupedal robots to walk through challenging terrains, even with limited sensing modalities. The proposed framework was validated in real-world outdoor environments with varying conditions within a single run for a long distance.


End-to-End Speech Recognition: A Survey

arXiv.org Artificial Intelligence

Within components (models, knowledge sources) of an ASR system the classical approach, deep learning has been introduced before coming to a decision. This is in line with Bayes' to acoustic and language modeling. In acoustic modeling, decision rule, which exactly requires a single global decision deep learning replaced Gaussian mixture distributions (hybrid integrating all available knowledge sources. HMM [3], [4]) or augmented the acoustic feature set c) Joint Training: In terms of model training, E2E suggests (nonlinear disciminant/tandem approach [5], [6]). In language estimating all parameters of all components of a model modeling, deep learning replaced count-based approaches [7], jointly using a single objective function that is consistent with [8], [9]. However, when introducing deep learning, the classical the task at hand, which in case of ASR means minimizing the ASR architecture was not yet touched. Classical stateof-the-art expected word error rate. ASR systems today are composed of many separate d) Training Data: Joint training of an integrated model components and knowledge sources, especially speech signal implies using a single kind of training data, which in case preprocessing, methods for robustness w.r.t.


CTRLStruct: Dialogue Structure Learning for Open-Domain Response Generation

arXiv.org Artificial Intelligence

Dialogue structure discovery is essential in dialogue generation. Well-structured topic flow can leverage background information and predict future topics to help generate controllable and explainable responses. However, most previous work focused on dialogue structure learning in task-oriented dialogue other than open-domain dialogue which is more complicated and challenging. In this paper, we present a new framework CTRLStruct for dialogue structure learning to effectively explore topic-level dialogue clusters as well as their transitions with unlabelled information. Precisely, dialogue utterances encoded by bi-directional Transformer are further trained through a special designed contrastive learning task to improve representation. Then we perform clustering to utterance-level representations and form topic-level clusters that can be considered as vertices in dialogue structure graph. The edges in the graph indicating transition probability between vertices are calculated by mimicking expert behavior in datasets. Finally, dialogue structure graph is integrated into dialogue model to perform controlled response generation. Experiments on two popular open-domain dialogue datasets show our model can generate more coherent responses compared to some excellent dialogue models, as well as outperform some typical sentence embedding methods in dialogue utterance representation. Code is available in GitHub.


Learning Interpretable Temporal Properties from Positive Examples Only

arXiv.org Artificial Intelligence

We consider the problem of explaining the temporal behavior of black-box systems using human-interpretable models. To this end, based on recent research trends, we rely on the fundamental yet interpretable models of deterministic finite automata (DFAs) and linear temporal logic (LTL) formulas. In contrast to most existing works for learning DFAs and LTL formulas, we rely on only positive examples. Our motivation is that negative examples are generally difficult to observe, in particular, from black-box systems. To learn meaningful models from positive examples only, we design algorithms that rely on conciseness and language minimality of models as regularizers. To this end, our algorithms adopt two approaches: a symbolic and a counterexample-guided one. While the symbolic approach exploits an efficient encoding of language minimality as a constraint satisfaction problem, the counterexample-guided one relies on generating suitable negative examples to prune the search. Both the approaches provide us with effective algorithms with theoretical guarantees on the learned models. To assess the effectiveness of our algorithms, we evaluate all of them on synthetic data.


Rethinking skip connection model as a learnable Markov chain

arXiv.org Artificial Intelligence

Over past few years afterward the birth of ResNet, skip connection has become the defacto standard for the design of modern architectures due to its widespread adoption, easy optimization and proven performance. Prior work has explained the effectiveness of the skip connection mechanism from different perspectives. In this work, we deep dive into the model's behaviors with skip connections which can be formulated as a learnable Markov chain. An efficient Markov chain is preferred as it always maps the input data to the target domain in a better way. However, while a model is explained as a Markov chain, it is not guaranteed to be optimized following an efficient Markov chain by existing SGD-based optimizers which are prone to get trapped in local optimal points. In order to towards a more efficient Markov chain, we propose a simple routine of penal connection to make any residual-like model become a learnable Markov chain. Aside from that, the penal connection can also be viewed as a particular model regularization and can be easily implemented with one line of code in the most popular deep learning frameworks~\footnote{Source code: \url{https://github.com/densechen/penal-connection}}. The encouraging experimental results in multi-modal translation and image recognition empirically confirm our conjecture of the learnable Markov chain view and demonstrate the superiority of the proposed penal connection.


Auxiliary MCMC and particle Gibbs samplers for parallelisable inference in latent dynamical systems

arXiv.org Machine Learning

We introduce two new classes of exact Markov chain Monte Carlo (MCMC) samplers for inference in latent dynamical models. The first one, which we coin auxiliary Kalman samplers, relies on finding a linear Gaussian state-space model approximation around the running trajectory corresponding to the state of the Markov chain. The second, that we name auxiliary particle Gibbs samplers corresponds to deriving good local proposals in an auxiliary Feynman--Kac model for use in particle Gibbs. Both samplers are controlled by augmenting the target distribution with auxiliary observations, resulting in an efficient Gibbs sampling routine. We discuss the relative statistical and computational performance of the samplers introduced, and show how to parallelise the auxiliary samplers along the time dimension. We illustrate the respective benefits and drawbacks of the resulting algorithms on classical examples from the particle filtering literature.


Multiagent Inverse Reinforcement Learning via Theory of Mind Reasoning

arXiv.org Artificial Intelligence

We approach the problem of understanding how people interact with each other in collaborative settings, especially when individuals know little about their teammates, via Multiagent Inverse Reinforcement Learning (MIRL), where the goal is to infer the reward functions guiding the behavior of each individual given trajectories of a team's behavior during some task. Unlike current MIRL approaches, we do not assume that team members know each other's goals a priori; rather, that they collaborate by adapting to the goals of others perceived by observing their behavior, all while jointly performing a task. To address this problem, we propose a novel approach to MIRL via Theory of Mind (MIRL-ToM). For each agent, we first use ToM reasoning to estimate a posterior distribution over baseline reward profiles given their demonstrated behavior. We then perform MIRL via decentralized equilibrium by employing single-agent Maximum Entropy IRL to infer a reward function for each agent, where we simulate the behavior of other teammates according to the time-varying distribution over profiles. We evaluate our approach in a simulated 2-player search-and-rescue operation where the goal of the agents, playing different roles, is to search for and evacuate victims in the environment. Our results show that the choice of baseline profiles is paramount to the recovery of the ground-truth rewards, and that MIRL-ToM is able to recover the rewards used by agents interacting both with known and unknown teammates.