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Curriculum Learning for Relative Overgeneralization

arXiv.org Artificial Intelligence

In multi-agent reinforcement learning (MARL), many popular methods, such as VDN and QMIX, are susceptible to a critical multi-agent pathology known as relative overgeneralization (RO), which arises when the optimal joint action's utility falls below that of a sub-optimal joint action in cooperative tasks. RO can cause the agents to get stuck into local optima or fail to solve cooperative tasks that require significant coordination between agents within a given timestep. Recent value-based MARL algorithms such as QPLEX and WQMIX can overcome RO to some extent. However, our experimental results show that they can still fail to solve cooperative tasks that exhibit strong RO. In this work, we propose a novel approach called curriculum learning for relative overgeneralization (CURO) to better overcome RO. To solve a target task that exhibits strong RO, in CURO, we first fine-tune the reward function of the target task to generate source tasks that are tailored to the current ability of the learning agent and train the agent on these source tasks first. Then, to effectively transfer the knowledge acquired in one task to the next, we use a transfer learning method that combines value function transfer with buffer transfer, which enables more efficient exploration in the target task. We demonstrate that, when applied to QMIX, CURO overcomes severe RO problem and significantly improves performance, yielding state-of-the-art results in a variety of cooperative multi-agent tasks, including the challenging StarCraft II micromanagement benchmarks.


Uniform-PAC Guarantees for Model-Based RL with Bounded Eluder Dimension

arXiv.org Artificial Intelligence

Designing efficient algorithms to learn and plan in the sequential decision-making environment modeled by a Markov decision process (MDP) is one of the main tasks in reinforcement learning (RL). However, traditional tabular RL algorithms suffer from the curse-of-dimensionality due to the large size of the state and action spaces in practice. To enable learning in high-dimensional state and action spaces, using a predefined function class to approximate the underlying transition dynamic or the value function is a common approach. Most existing works for RL with function approximation focus on simple linear function classes such as the linear mixture MDP (Modi et al., 2020; Ayoub et al., 2020; Zhou et al., 2021b), which can replace the size of the state and action spaces with the dimension of the linear function class. However, these assumptions are often too restrictive to hold in practice. Recently, a line of works (Russo and Van Roy, 2013; Du et al., 2021; Jin et al., 2021) emerged that studies RL with general function approximation, introducing new complexity measures for the general function class and proposing new algorithms with regret bounds or PAC guarantees in terms of the complexity of the general function class. All existing results of RL with a general function class are limited to either regret bounds or PAC sample complexity, both of which cannot ensure convergence to the optimal policy up to arbitrary accuracy.


Context-specific kernel-based hidden Markov model for time series analysis

arXiv.org Artificial Intelligence

Traditional hidden Markov models have been a useful tool to understand and model stochastic dynamic data; in the case of non-Gaussian data, models such as mixture of Gaussian hidden Markov models can be used. However, these suffer from the computation of precision matrices and have a lot of unnecessary parameters. As a consequence, such models often perform better when it is assumed that all variables are independent, a hypothesis that may be unrealistic. Hidden Markov models based on kernel density estimation are also capable of modeling non-Gaussian data, but they assume independence between variables. In this article, we introduce a new hidden Markov model based on kernel density estimation, which is capable of capturing kernel dependencies using context-specific Bayesian networks. The proposed model is described, together with a learning algorithm based on the expectation-maximization algorithm. Additionally, the model is compared to related HMMs on synthetic and real data. From the results, the benefits in likelihood and classification accuracy from the proposed model are quantified and analyzed.


A Unified Analysis of Nonstochastic Delayed Feedback for Combinatorial Semi-Bandits, Linear Bandits, and MDPs

arXiv.org Artificial Intelligence

We derive a new analysis of Follow The Regularized Leader (FTRL) for online learning with delayed bandit feedback. By separating the cost of delayed feedback from that of bandit feedback, our analysis allows us to obtain new results in three important settings. On the one hand, we derive the first optimal (up to logarithmic factors) regret bounds for combinatorial semi-bandits with delay and adversarial Markov decision processes with delay (and known transition functions). On the other hand, we use our analysis to derive an efficient algorithm for linear bandits with delay achieving near-optimal regret bounds. Our novel regret decomposition shows that FTRL remains stable across multiple rounds under mild assumptions on the Hessian of the regularizer.


Neural Boltzmann Machines

arXiv.org Artificial Intelligence

Conditional generative models are capable of using contextual information as input to create new imaginative outputs. Conditional Restricted Boltzmann Machines (CRBMs) are one class of conditional generative models that have proven to be especially adept at modeling noisy discrete or continuous data, but the lack of expressivity in CRBMs have limited their widespread adoption. Here we introduce Neural Boltzmann Machines (NBMs) which generalize CRBMs by converting each of the CRBM parameters to their own neural networks that are allowed to be functions of the conditional inputs. NBMs are highly flexible conditional generative models that can be trained via stochastic gradient descent to approximately maximize the log-likelihood of the data. We demonstrate the utility of NBMs especially with normally distributed data which has historically caused problems for Gaussian-Bernoulli CRBMs.


Horizon-free Reinforcement Learning in Adversarial Linear Mixture MDPs

arXiv.org Artificial Intelligence

Recent studies have shown that episodic reinforcement learning (RL) is no harder than bandits when the total reward is bounded by $1$, and proved regret bounds that have a polylogarithmic dependence on the planning horizon $H$. However, it remains an open question that if such results can be carried over to adversarial RL, where the reward is adversarially chosen at each episode. In this paper, we answer this question affirmatively by proposing the first horizon-free policy search algorithm. To tackle the challenges caused by exploration and adversarially chosen reward, our algorithm employs (1) a variance-uncertainty-aware weighted least square estimator for the transition kernel; and (2) an occupancy measure-based technique for the online search of a \emph{stochastic} policy. We show that our algorithm achieves an $\tilde{O}\big((d+\log (|\mathcal{S}|^2 |\mathcal{A}|))\sqrt{K}\big)$ regret with full-information feedback, where $d$ is the dimension of a known feature mapping linearly parametrizing the unknown transition kernel of the MDP, $K$ is the number of episodes, $|\mathcal{S}|$ and $|\mathcal{A}|$ are the cardinalities of the state and action spaces. We also provide hardness results and regret lower bounds to justify the near optimality of our algorithm and the unavoidability of $\log|\mathcal{S}|$ and $\log|\mathcal{A}|$ in the regret bound.


Welfare Maximization Algorithm for Solving Budget-Constrained Multi-Component POMDPs

arXiv.org Artificial Intelligence

Partially Observable Markov Decision Processes (POMDPs) provide an efficient way to model real-world sequential decision making processes. Motivated by the problem of maintenance and inspection of a group of infrastructure components with independent dynamics, this paper presents an algorithm to find the optimal policy for a multi-component budget-constrained POMDP. We first introduce a budgeted-POMDP model (b-POMDP) which enables us to find the optimal policy for a POMDP while adhering to budget constraints. Next, we prove that the value function or maximal collected reward for a b-POMDP is a concave function of the budget for the finite horizon case. Our second contribution is an algorithm to calculate the optimal policy for a multi-component budget-constrained POMDP by finding the optimal budget split among the individual component POMDPs. The optimal budget split is posed as a welfare maximization problem and the solution is computed by exploiting the concave nature of the value function. We illustrate the effectiveness of the proposed algorithm by proposing a maintenance and inspection policy for a group of real-world infrastructure components with different deterioration dynamics, inspection and maintenance costs. We show that the proposed algorithm vastly outperforms the policy currently used in practice.


Delay-Adapted Policy Optimization and Improved Regret for Adversarial MDP with Delayed Bandit Feedback

arXiv.org Artificial Intelligence

Policy Optimization (PO) is one of the most popular methods in Reinforcement Learning (RL). Thus, theoretical guarantees for PO algorithms have become especially important to the RL community. In this paper, we study PO in adversarial MDPs with a challenge that arises in almost every real-world application -- \textit{delayed bandit feedback}. We give the first near-optimal regret bounds for PO in tabular MDPs, and may even surpass state-of-the-art (which uses less efficient methods). Our novel Delay-Adapted PO (DAPO) is easy to implement and to generalize, allowing us to extend our algorithm to: (i) infinite state space under the assumption of linear $Q$-function, proving the first regret bounds for delayed feedback with function approximation. (ii) deep RL, demonstrating its effectiveness in experiments on MuJoCo domains.


More for Less: Safe Policy Improvement With Stronger Performance Guarantees

arXiv.org Artificial Intelligence

In an offline reinforcement learning setting, the safe policy improvement (SPI) problem aims to improve the performance of a behavior policy according to which sample data has been generated. State-of-the-art approaches to SPI require a high number of samples to provide practical probabilistic guarantees on the improved policy's performance. We present a novel approach to the SPI problem that provides the means to require less data for such guarantees. Specifically, to prove the correctness of these guarantees, we devise implicit transformations on the data set and the underlying environment model that serve as theoretical foundations to derive tighter improvement bounds for SPI. Our empirical evaluation, using the well-established SPI with baseline bootstrapping (SPIBB) algorithm, on standard benchmarks shows that our method indeed significantly reduces the sample complexity of the SPIBB algorithm.


Thompson Sampling for Parameterized Markov Decision Processes with Uninformative Actions

arXiv.org Artificial Intelligence

We study parameterized MDPs (PMDPs) in which the key parameters of interest are unknown and must be learned using Bayesian inference. One key defining feature of such models is the presence of "uninformative" actions that provide no information about the unknown parameters. We contribute a set of assumptions for PMDPs under which Thompson sampling guarantees an asymptotically optimal expected regret bound of $O(T^{-1})$, which are easily verified for many classes of problems such as queuing, inventory control, and dynamic pricing.