Goto

Collaborating Authors

 Undirected Networks


Parallel Neurosymbolic Integration with Concordia

arXiv.org Artificial Intelligence

An alternative to stratified is parallel integration. In contrast to stratified frameworks, parallel integration applies in settings Parallel neurosymbolic architectures have been in which the same task can be solved both symbolically applied effectively in NLP by distilling knowledge and sub-symbolically and the aim is to increase the accuracy from a logic theory into a deep model. However, of the end task by distilling knowledge from the logic prior art faces several limitations including component into the neural one and vice versa. Two parallel supporting restricted forms of logic theories and neurosymbolic frameworks have been proposed recently: relying on the assumption of independence between Teacher-Student (T-S) by Hu et al. (Hu et al., 2016a;b) and the logic and the deep network.


LoViT: Long Video Transformer for Surgical Phase Recognition

arXiv.org Artificial Intelligence

Online surgical phase recognition plays a significant role towards building contextual tools that could quantify performance and oversee the execution of surgical workflows. Current approaches are limited since they train spatial feature extractors using frame-level supervision that could lead to incorrect predictions due to similar frames appearing at different phases, and poorly fuse local and global features due to computational constraints which can affect the analysis of long videos commonly encountered in surgical interventions. In this paper, we present a two-stage method, called Long Video Transformer (LoViT) for fusing short- and long-term temporal information that combines a temporally-rich spatial feature extractor and a multi-scale temporal aggregator consisting of two cascaded L-Trans modules based on self-attention, followed by a G-Informer module based on ProbSparse self-attention for processing global temporal information. The multi-scale temporal head then combines local and global features and classifies surgical phases using phase transition-aware supervision. Our approach outperforms state-of-the-art methods on the Cholec80 and AutoLaparo datasets consistently. Compared to Trans-SVNet, LoViT achieves a 2.4 pp (percentage point) improvement in video-level accuracy on Cholec80 and a 3.1 pp improvement on AutoLaparo. Moreover, it achieves a 5.3 pp improvement in phase-level Jaccard on AutoLaparo and a 1.55 pp improvement on Cholec80. Our results demonstrate the effectiveness of our approach in achieving state-of-the-art performance of surgical phase recognition on two datasets of different surgical procedures and temporal sequencing characteristics whilst introducing mechanisms that cope with long videos.


Optimistic Planning by Regularized Dynamic Programming

arXiv.org Artificial Intelligence

We propose a new method for optimistic planning in infinite-horizon discounted Markov decision processes based on the idea of adding regularization to the updates of an otherwise standard approximate value iteration procedure. This technique allows us to avoid contraction and monotonicity arguments typically required by existing analyses of approximate dynamic programming methods, and in particular to use approximate transition functions estimated via least-squares procedures in MDPs with linear function approximation. We use our method to recover known guarantees in tabular MDPs and to provide a computationally efficient algorithm for learning near-optimal policies in discounted linear mixture MDPs from a single stream of experience, and show it achieves near-optimal statistical guarantees.


Causal Temporal Reasoning for Markov Decision Processes

arXiv.org Artificial Intelligence

We introduce $\textit{PCFTL (Probabilistic CounterFactual Temporal Logic)}$, a new probabilistic temporal logic for the verification of Markov Decision Processes (MDP). PCFTL is the first to include operators for causal reasoning, allowing us to express interventional and counterfactual queries. Given a path formula $\phi$, an interventional property is concerned with the satisfaction probability of $\phi$ if we apply a particular change $I$ to the MDP (e.g., switching to a different policy); a counterfactual allows us to compute, given an observed MDP path $\tau$, what the outcome of $\phi$ would have been had we applied $I$ in the past. For its ability to reason about \textit{what-if} scenarios involving different configurations of the MDP, our approach represents a departure from existing probabilistic temporal logics that can only reason about a fixed system configuration. From a syntactic viewpoint, we introduce a generalized counterfactual operator that subsumes both interventional and counterfactual probabilities as well as the traditional probabilistic operator found in e.g., PCTL. From a semantics viewpoint, our logic is interpreted over a structural causal model translation of the MDP, which gives us a representation amenable to counterfactual reasoning. We evaluate PCFTL in the context of safe reinforcement learning using a benchmark of grid-world models.


A Markovian Formalism for Active Querying

arXiv.org Artificial Intelligence

Current reinforcement learning policies are heavily dependent upon the usage of a reward function. However, for advanced problems such as learning behavior for a self-driving car or a robot with many degrees of freedom, the reward function is very difficult or impossible to design to effectively encompass all human considerations. Inverse reinforcement learning algorithms are a class of algorithms that attempt to solve this issue by learning a reward function from expert demonstrations, and then subsequently using any manner of standard reinforcement learning algorithms to learn an optimal policy based off that learned reward function [1]. Inverse reinforcement learning algorithms require a dataset of expert demonstrations to derive a reward function from. However, this reward function can often be inaccurate and highly variable.


Stepsize Learning for Policy Gradient Methods in Contextual Markov Decision Processes

arXiv.org Artificial Intelligence

Policy-based algorithms are among the most widely adopted techniques in model-free RL, thanks to their strong theoretical groundings and good properties in continuous action spaces. Unfortunately, these methods require precise and problem-specific hyperparameter tuning to achieve good performance, and tend to struggle when asked to accomplish a series of heterogeneous tasks. In particular, the selection of the step size has a crucial impact on their ability to learn a highly performing policy, affecting the speed and the stability of the training process, and often being the main culprit for poor results. In this paper, we tackle these issues with a Meta Reinforcement Learning approach, by introducing a new formulation, known as meta-MDP, that can be used to solve any hyperparameter selection problem in RL with contextual processes. After providing a theoretical Lipschitz bound to the difference of performance in different tasks, we adopt the proposed framework to train a batch RL algorithm to dynamically recommend the most adequate step size for different policies and tasks. In conclusion, we present an experimental campaign to show the advantages of selecting an adaptive learning rate in heterogeneous environments.


Scalable Communication for Multi-Agent Reinforcement Learning via Transformer-Based Email Mechanism

arXiv.org Artificial Intelligence

Communication can impressively improve cooperation in multi-agent reinforcement learning (MARL), especially for partially-observed tasks. However, existing works either broadcast the messages leading to information redundancy, or learn targeted communication by modeling all the other agents as targets, which is not scalable when the number of agents varies. In this work, to tackle the scalability problem of MARL communication for partially-observed tasks, we propose a novel framework Transformer-based Email Mechanism (TEM). The agents adopt local communication to send messages only to the ones that can be observed without modeling all the agents. Inspired by human cooperation with email forwarding, we design message chains to forward information to cooperate with the agents outside the observation range. We introduce Transformer to encode and decode the message chain to choose the next receiver selectively. Empirically, TEM outperforms the baselines on multiple cooperative MARL benchmarks. When the number of agents varies, TEM maintains superior performance without further training.


Accelerating Primal-dual Methods for Regularized Markov Decision Processes

arXiv.org Artificial Intelligence

Entropy regularized Markov decision processes have been widely used in reinforcement learning. This paper is concerned with the primal-dual formulation of the entropy regularized problems. Standard first-order methods suffer from slow convergence due to the lack of strict convexity and concavity. To address this issue, we first introduce a new quadratically convexified primal-dual formulation. The natural gradient ascent descent of the new formulation enjoys a global convergence guarantee and exponential convergence rate. We also propose a new interpolating metric that further accelerates the convergence significantly. Numerical results are provided to demonstrate the performance of the proposed methods under multiple settings.


Asymptotic Instance-Optimal Algorithms for Interactive Decision Making

arXiv.org Artificial Intelligence

Bandit and reinforcement learning (RL) algorithms demonstrated a wide range of successful real-life applications [Silver et al., 2016, 2017, Mnih et al., 2013, Berner et al., 2019, Vinyals et al., 2019, Mnih et al., 2015, Degrave et al., 2022]. Past works have theoretically studied the regret or sample complexity of various interactive decision making problems, such as contextual bandits, reinforcement learning (RL), partially observable Markov decision process (see Azar et al. [2017], Jin et al. [2018], Dong et al. [2021], Li et al. [2019], Agarwal et al. [2014], Foster and Rakhlin [2020], Jin et al. [2020], and references therein). Recently, Foster et al. [2021] present a unified algorithmic principle for achieving the minimax regret--the optimal regret for the worst-case problem instances. However, minimax regret bounds do not necessarily always present a full picture of the statistical complexity of the problem. They characterize the complexity of the most difficult instances, but potentially many other instances are much easier. An ideal algorithm should adapt to the complexity of a particular instance and incur smaller regrets on easy instances than the worst-case instances. Thus, an ideal regret bound should be instance-dependent, that is, depending on some properties of each instance. Prior works designed algorithms with instance-dependent regret bounds that are stronger than minimax regret bounds, but they are often not directly comparable because they depend on different properties of the instances, such as the gap conditions and the variance of the value function [Zanette and Brunskill, 2019, Xu et al., 2021, Foster et al., 2020, Tirinzoni et al., 2021]. A more ambitious and challenging goal is to design instance-optimal algorithms that outperform, on every instance, all consistent algorithms (those achieving non-trivial regrets on all instances).


On the Efficacy of 3D Point Cloud Reinforcement Learning

arXiv.org Artificial Intelligence

Recent studies on visual reinforcement learning (visual RL) have explored the use of 3D visual representations. However, none of these work has systematically compared the efficacy of 3D representations with 2D representations across different tasks, nor have they analyzed 3D representations from the perspective of agent-object / object-object relationship reasoning. In this work, we seek answers to the question of when and how do 3D neural networks that learn features in the 3D-native space provide a beneficial inductive bias for visual RL. We specifically focus on 3D point clouds, one of the most common forms of 3D representations. We systematically investigate design choices for 3D point cloud RL, leading to the development of a robust algorithm for various robotic manipulation and control tasks. Furthermore, through comparisons between 2D image vs 3D point cloud RL methods on both minimalist synthetic tasks and complex robotic manipulation tasks, we find that 3D point cloud RL can significantly outperform the 2D counterpart when agent-object / object-object relationship encoding is a key factor.