Undirected Networks
Reward-Free Curricula for Training Robust World Models
Rigter, Marc, Jiang, Minqi, Posner, Ingmar
There has been a recent surge of interest in developing generally-capable agents that can adapt to new tasks without additional training in the environment. Learning world models from reward-free exploration is a promising approach, and enables policies to be trained using imagined experience for new tasks. Achieving a general agent requires robustness across different environments. However, different environments may require different amounts of data to learn a suitable world model. In this work, we address the problem of efficiently learning robust world models in the reward-free setting. As a measure of robustness, we consider the minimax regret objective. We show that the minimax regret objective can be connected to minimising the maximum error in the world model across environments. This informs our algorithm, WAKER: Weighted Acquisition of Knowledge across Environments for Robustness. WAKER selects environments for data collection based on the estimated error of the world model for each environment. Our experiments demonstrate that WAKER outperforms naive domain randomisation, resulting in improved robustness, efficiency, and generalisation.
On Strengthening and Defending Graph Reconstruction Attack with Markov Chain Approximation
Zhou, Zhanke, Zhou, Chenyu, Li, Xuan, Yao, Jiangchao, Yao, Quanming, Han, Bo
Although powerful graph neural networks (GNNs) have boosted numerous real-world applications, the potential privacy risk is still underexplored. To close this gap, we perform the first comprehensive study of graph reconstruction attack that aims to reconstruct the adjacency of nodes. We show that a range of factors in GNNs can lead to the surprising leakage of private links. Especially by taking GNNs as a Markov chain and attacking GNNs via a flexible chain approximation, we systematically explore the underneath principles of graph reconstruction attack, and propose two information theory-guided mechanisms: (1) the chain-based attack method with adaptive designs for extracting more private information; (2) the chain-based defense method that sharply reduces the attack fidelity with moderate accuracy loss. Such two objectives disclose a critical belief that to recover better in attack, you must extract more multi-aspect knowledge from the trained GNN; while to learn safer for defense, you must forget more link-sensitive information in training GNNs. Empirically, we achieve state-of-the-art results on six datasets and three common GNNs. The code is publicly available at: https://github.com/tmlr-group/MC-GRA.
Offline Multi-Agent Reinforcement Learning with Coupled Value Factorization
Wang, Xiangsen, Zhan, Xianyuan
Offline reinforcement learning (RL) that learns policies from offline datasets without environment interaction has received considerable attention in recent years. Compared with the rich literature in the single-agent case, offline multi-agent RL is still a relatively underexplored area. Most existing methods directly apply offline RL ingredients in the multi-agent setting without fully leveraging the decomposable problem structure, leading to less satisfactory performance in complex tasks. We present OMAC, a new offline multi-agent RL algorithm with coupled value factorization. OMAC adopts a coupled value factorization scheme that decomposes the global value function into local and shared components, and also maintains the credit assignment consistency between the state-value and Q-value functions. Moreover, OMAC performs in-sample learning on the decomposed local state-value functions, which implicitly conducts max-Q operation at the local level while avoiding distributional shift caused by evaluating out-of-distribution actions. Based on the comprehensive evaluations of the offline multi-agent StarCraft II micro-management tasks, we demonstrate the superior performance of OMAC over the state-of-the-art offline multi-agent RL methods.
An Algorithm For Adversary Aware Decentralized Networked MARL
Decentralized multi-agent reinforcement learning (MARL) algorithms have become popular in the literature since it allows heterogeneous agents to have their own reward functions as opposed to canonical multi-agent Markov Decision Process (MDP) settings which assume common reward functions over all agents. In this work, we follow the existing work on collaborative MARL where agents in a connected time varying network can exchange information among each other in order to reach a consensus. We introduce vulnerabilities in the consensus updates of existing MARL algorithms where agents can deviate from their usual consensus update, who we term as adversarial agents. We then proceed to provide an algorithm that allows non-adversarial agents to reach a consensus in the presence of adversaries under a constrained setting.
On the Feasibility of Cross-Task Transfer with Model-Based Reinforcement Learning
Xu, Yifan, Hansen, Nicklas, Wang, Zirui, Chan, Yung-Chieh, Su, Hao, Tu, Zhuowen
Reinforcement Learning (RL) algorithms can solve challenging control problems directly from image observations, but they often require millions of environment interactions to do so. Recently, model-based RL algorithms have greatly improved sample-efficiency by concurrently learning an internal model of the world, and supplementing real environment interactions with imagined rollouts for policy improvement. However, learning an effective model of the world from scratch is challenging, and in stark contrast to humans that rely heavily on world understanding and visual cues for learning new skills. In this work, we investigate whether internal models learned by modern model-based RL algorithms can be leveraged to solve new, distinctly different tasks faster. We propose Model-Based Cross-Task Transfer (XTRA), a framework for sample-efficient online RL with scalable pretraining and finetuning of learned world models. By offline multi-task pretraining and online cross-task finetuning, we achieve substantial improvements over a baseline trained from scratch; we improve mean performance of model-based algorithm EfficientZero by 23%, and by as much as 71% in some instances. Learning Environment (ALE; (Bellemare et al., 2013)) has This task suite has Figure 1. Most recently, EfficientZero Ye et al. (2021), a model-based RL algorithm, has demonstrated impressive sample-efficiency, surpassing human-level performance with as little as 2 hours of real-time game play in select Atari 2600 games from the ALE. This achievement is attributed, in part, to the algorithm concurrently learning an internal model of the environment from interaction, and using the learned model to imagine (simulate) further interactions for planning and policy improvement, thus reducing reliance on real environment interactions for skill acquisition. Model-Based Cross-Task Transfer (XTRA): a sample-efficient online RL framework with scalable pretraining and finetuning of learned world models using auxiliary data from offline tasks. Conversely, humans rely heavily on prior knowledge and visual cues when learning new skills - a study found that human players easily identify visual cues about game mechanics when exposed to a new game, and that human performance is severely degraded if such cues are removed or conflict with prior experiences (Dubey et al., 2018). This pretraining paradigm has recently been extended to visuo-motor control in various forms, e.g., by leveraging frozen (no finetuning) pretrained representations (Xiao et al., 2022; Parisi et al., 2022) or by finetuning in a supervised setting (Reed et al., 2022; Lee et al., 2022).
Data-Driven Influence Functions for Optimization-Based Causal Inference
Jordan, Michael I., Wang, Yixin, Zhou, Angela
We study a constructive algorithm that approximates Gateaux derivatives for statistical functionals by finite differencing, with a focus on functionals that arise in causal inference. We study the case where probability distributions are not known a priori but need to be estimated from data. These estimated distributions lead to empirical Gateaux derivatives, and we study the relationships between empirical, numerical, and analytical Gateaux derivatives. Starting with a case study of the interventional mean (average potential outcome), we delineate the relationship between finite differences and the analytical Gateaux derivative. We then derive requirements on the rates of numerical approximation in perturbation and smoothing that preserve the statistical benefits of one-step adjustments, such as rate double robustness. We then study more complicated functionals such as dynamic treatment regimes, the linear-programming formulation for policy optimization in infinite-horizon Markov decision processes, and sensitivity analysis in causal inference. More broadly, we study optimization-based estimators, since this begets a class of estimands where identification via regression adjustment is straightforward but obtaining influence functions under minor variations thereof is not. The ability to approximate bias adjustments in the presence of arbitrary constraints illustrates the usefulness of constructive approaches for Gateaux derivatives. We also find that the statistical structure of the functional (rate double robustness) can permit less conservative rates for finite-difference approximation. This property, however, can be specific to particular functionals; e.g., it occurs for the average potential outcome (hence average treatment effect) but not the infinite-horizon MDP policy value.
Deep Policy Gradient Methods in Commodity Markets
The energy transition has increased the reliance on intermittent energy sources, destabilizing energy markets and causing unprecedented volatility, culminating in the global energy crisis of 2021. In addition to harming producers and consumers, volatile energy markets may jeopardize vital decarbonization efforts. Traders play an important role in stabilizing markets by providing liquidity and reducing volatility. Several mathematical and statistical models have been proposed for forecasting future returns. However, developing such models is non-trivial due to financial markets' low signal-to-noise ratios and nonstationary dynamics. This thesis investigates the effectiveness of deep reinforcement learning methods in commodities trading. It formalizes the commodities trading problem as a continuing discrete-time stochastic dynamical system. This system employs a novel time-discretization scheme that is reactive and adaptive to market volatility, providing better statistical properties for the sub-sampled financial time series. Two policy gradient algorithms, an actor-based and an actor-critic-based, are proposed for optimizing a transaction-cost- and risk-sensitive trading agent. The agent maps historical price observations to market positions through parametric function approximators utilizing deep neural network architectures, specifically CNNs and LSTMs. On average, the deep reinforcement learning models produce an 83 percent higher Sharpe ratio than the buy-and-hold baseline when backtested on front-month natural gas futures from 2017 to 2022. The backtests demonstrate that the risk tolerance of the deep reinforcement learning agents can be adjusted using a risk-sensitivity term. The actor-based policy gradient algorithm performs significantly better than the actor-critic-based algorithm, and the CNN-based models perform slightly better than those based on the LSTM.
User Simulation for Evaluating Information Access Systems
Balog, Krisztian, Zhai, ChengXiang
Information access systems, such as search engines, recommender systems, and conversational assistants, have become integral to our daily lives as they help us satisfy our information needs. However, evaluating the effectiveness of these systems presents a long-standing and complex scientific challenge. This challenge is rooted in the difficulty of assessing a system's overall effectiveness in assisting users to complete tasks through interactive support, and further exacerbated by the substantial variation in user behaviour and preferences. To address this challenge, user simulation emerges as a promising solution. This book focuses on providing a thorough understanding of user simulation techniques designed specifically for evaluation purposes. We begin with a background of information access system evaluation and explore the diverse applications of user simulation. Subsequently, we systematically review the major research progress in user simulation, covering both general frameworks for designing user simulators, utilizing user simulation for evaluation, and specific models and algorithms for simulating user interactions with search engines, recommender systems, and conversational assistants. Realizing that user simulation is an interdisciplinary research topic, whenever possible, we attempt to establish connections with related fields, including machine learning, dialogue systems, user modeling, and economics. We end the book with a detailed discussion of important future research directions, many of which extend beyond the evaluation of information access systems and are expected to have broader impact on how to evaluate interactive intelligent systems in general.
Hierarchical Task Network Planning for Facilitating Cooperative Multi-Agent Reinforcement Learning
Mu, Xuechen, Zhuo, Hankz Hankui, Chen, Chen, Zhang, Kai, Yu, Chao, Hao, Jianye
Exploring sparse reward multi-agent reinforcement learning (MARL) environments with traps in a collaborative manner is a complex task. Agents typically fail to reach the goal state and fall into traps, which affects the overall performance of the system. To overcome this issue, we present SOMARL, a framework that uses prior knowledge to reduce the exploration space and assist learning. In SOMARL, agents are treated as part of the MARL environment, and symbolic knowledge is embedded using a tree structure to build a knowledge hierarchy. The framework has a two-layer hierarchical structure, comprising a hybrid module with a Hierarchical Task Network (HTN) planning and meta-controller at the higher level, and a MARL-based interactive module at the lower level. The HTN module and meta-controller use Hierarchical Domain Definition Language (HDDL) and the option framework to formalize symbolic knowledge and obtain domain knowledge and a symbolic option set, respectively. Moreover, the HTN module leverages domain knowledge to guide low-level agent exploration by assisting the meta-controller in selecting symbolic options. The meta-controller further computes intrinsic rewards of symbolic options to limit exploration behavior and adjust HTN planning solutions as needed. We evaluate SOMARL on two benchmarks, FindTreasure and MoveBox, and report superior performance over state-of-the-art MARL and subgoal-based baselines for MARL environments significantly.
BeliefPPG: Uncertainty-aware Heart Rate Estimation from PPG signals via Belief Propagation
Bieri, Valentin, Streli, Paul, Demirel, Berken Utku, Holz, Christian
We present a novel learning-based method that achieves state-of-the-art performance on several heart rate estimation benchmarks extracted from photoplethysmography signals (PPG). We consider the evolution of the heart rate in the context of a discrete-time stochastic process that we represent as a hidden Markov model. We derive a distribution over possible heart rate values for a given PPG signal window through a trained neural network. Using belief propagation, we incorporate the statistical distribution of heart rate changes to refine these estimates in a temporal context. From this, we obtain a quantized probability distribution over the range of possible heart rate values that captures a meaningful and well-calibrated estimate of the inherent predictive uncertainty. We show the robustness of our method on eight public datasets with three different cross-validation experiments.