Undirected Networks
Tailoring Machine Learning for Process Mining
Ceravolo, Paolo, Junior, Sylvio Barbon, Damiani, Ernesto, van der Aalst, Wil
Process Mining (PM) is a consolidated discipline grounded on data mining and business process management. The exploitation of traditional PM tasks (discovery, conformance checking, and enhancement) is today a reality in many organizations [1, 2]. In the last decade, a wave of new results in artificial intelligence has triggered the interest of the PM research community in using supervised or unsupervised Machine Learning (ML) techniques for gaining insight into business processes and providing advice on how to improve their inefficiencies. In today's practice, ML models are routinely integrated into PM data pipelines [3] to carry out tasks like data transformation, noise reduction, anomaly detection, classification, and prediction. For example, ML is playing a key role in the interface between PM and sensor platforms. Advances in sensing technologies have made it possible to deploy distributed monitoring platforms capable of detecting fine-grained events. The granularity gap between these events and the activities considered by classic PM analysis has often been bridged using ML models [4, 5] that compute virtual activity logs, a problem which is also known as log lifting [6].
Sequential Fair Resource Allocation under a Markov Decision Process Framework
Hassanzadeh, Parisa, Kreacic, Eleonora, Zeng, Sihan, Xiao, Yuchen, Ganesh, Sumitra
We study the sequential decision-making problem of allocating a limited resource to agents that reveal their stochastic demands on arrival over a finite horizon. Our goal is to design fair allocation algorithms that exhaust the available resource budget. This is challenging in sequential settings where information on future demands is not available at the time of decision-making. We formulate the problem as a discrete time Markov decision process (MDP). We propose a new algorithm, SAFFE, that makes fair allocations with respect to the entire demands revealed over the horizon by accounting for expected future demands at each arrival time. The algorithm introduces regularization which enables the prioritization of current revealed demands over future potential demands depending on the uncertainty in agents' future demands. Using the MDP formulation, we show that SAFFE optimizes allocations based on an upper bound on the Nash Social Welfare fairness objective, and we bound its gap to optimality with the use of concentration bounds on total future demands. Using synthetic and real data, we compare the performance of SAFFE against existing approaches and a reinforcement learning policy trained on the MDP. We show that SAFFE leads to more fair and efficient allocations and achieves close-to-optimal performance in settings with dense arrivals.
Structural Restricted Boltzmann Machine for image denoising and classification
Bidaurrazaga, Arkaitz, Pérez, Aritz, Santana, Roberto
Restricted Boltzmann Machines are generative models that consist of a layer of hidden variables connected to another layer of visible units, and they are used to model the distribution over visible variables. In order to gain a higher representability power, many hidden units are commonly used, which, in combination with a large number of visible units, leads to a high number of trainable parameters. In this work we introduce the Structural Restricted Boltzmann Machine model, which taking advantage of the structure of the data in hand, constrains connections of hidden units to subsets of visible units in order to reduce significantly the number of trainable parameters, without compromising performance. As a possible area of application, we focus on image modelling. Based on the nature of the images, the structure of the connections is given in terms of spatial neighbourhoods over the pixels of the image that constitute the visible variables of the model. We conduct extensive experiments on various image domains. Image denoising is evaluated with corrupted images from the MNIST dataset. The generative power of our models is compared to vanilla RBMs, as well as their classification performance, which is assessed with five different image domains. Results show that our proposed model has a faster and more stable training, while also obtaining better results compared to an RBM with no constrained connections between its visible and hidden units.
Bootstrapped Representations in Reinforcement Learning
Lan, Charline Le, Tu, Stephen, Rowland, Mark, Harutyunyan, Anna, Agarwal, Rishabh, Bellemare, Marc G., Dabney, Will
In reinforcement learning (RL), state representations are key to dealing with large or continuous state spaces. While one of the promises of deep learning algorithms is to automatically construct features well-tuned for the task they try to solve, such a representation might not emerge from end-to-end training of deep RL agents. To mitigate this issue, auxiliary objectives are often incorporated into the learning process and help shape the learnt state representation. Bootstrapping methods are today's method of choice to make these additional predictions. Yet, it is unclear which features these algorithms capture and how they relate to those from other auxiliary-task-based approaches. In this paper, we address this gap and provide a theoretical characterization of the state representation learnt by temporal difference learning (Sutton, 1988). Surprisingly, we find that this representation differs from the features learned by Monte Carlo and residual gradient algorithms for most transition structures of the environment in the policy evaluation setting. We describe the efficacy of these representations for policy evaluation, and use our theoretical analysis to design new auxiliary learning rules. We complement our theoretical results with an empirical comparison of these learning rules for different cumulant functions on classic domains such as the four-room domain (Sutton et al, 1999) and Mountain Car (Moore, 1990).
Automatic Deduction Path Learning via Reinforcement Learning with Environmental Correction
Xiao, Shuai, Pan, Chen, Wang, Min, Zhu, Xinxin, Xue, Siqiao, Wang, Jing, Hu, Yunhua, Zhang, James, Feng, Jinghua
Automatic bill payment is an important part of business operations in fintech companies. The practice of deduction was mainly based on the total amount or heuristic search by dividing the bill into smaller parts to deduct as much as possible. This article proposes an end-to-end approach of automatically learning the optimal deduction paths (deduction amount in order), which reduces the cost of manual path design and maximizes the amount of successful deduction. Specifically, in view of the large search space of the paths and the extreme sparsity of historical successful deduction records, we propose a deep hierarchical reinforcement learning approach which abstracts the action into a two-level hierarchical space: an upper agent that determines the number of steps of deductions each day and a lower agent that decides the amount of deduction at each step. In such a way, the action space is structured via prior knowledge and the exploration space is reduced. Moreover, the inherited information incompleteness of the business makes the environment just partially observable. To be precise, the deducted amounts indicate merely the lower bounds of the available account balance. To this end, we formulate the problem as a partially observable Markov decision problem (POMDP) and employ an environment correction algorithm based on the characteristics of the business. In the world's largest electronic payment business, we have verified the effectiveness of this scheme offline and deployed it online to serve millions of users.
Semi-Offline Reinforcement Learning for Optimized Text Generation
Chen, Changyu, Wang, Xiting, Jin, Yiqiao, Dong, Victor Ye, Dong, Li, Cao, Jie, Liu, Yi, Yan, Rui
In reinforcement learning (RL), there are two major settings for interacting with the environment: online and offline. Online methods explore the environment at significant time cost, and offline methods efficiently obtain reward signals by sacrificing exploration capability. We propose semi-offline RL, a novel paradigm that smoothly transits from offline to online settings, balances exploration capability and training cost, and provides a theoretical foundation for comparing different RL settings. Based on the semi-offline formulation, we present the RL setting that is optimal in terms of optimization cost, asymptotic error, and overfitting error bound. Extensive experiments show that our semi-offline approach is efficient and yields comparable or often better performance compared with state-of-the-art methods.
Decomposed Linear Dynamical Systems (dLDS) for learning the latent components of neural dynamics
Mudrik, Noga, Chen, Yenho, Yezerets, Eva, Rozell, Christopher J., Charles, Adam S.
Learning interpretable representations of neural dynamics at a population level is a crucial first step to understanding how observed neural activity relates to perception and behavior. Models of neural dynamics often focus on either low-dimensional projections of neural activity, or on learning dynamical systems that explicitly relate to the neural state over time. We discuss how these two approaches are interrelated by considering dynamical systems as representative of flows on a low-dimensional manifold. Building on this concept, we propose a new decomposed dynamical system model that represents complex non-stationary and nonlinear dynamics of time series data as a sparse combination of simpler, more interpretable components. Our model is trained through a dictionary learning procedure, where we leverage recent results in tracking sparse vectors over time. The decomposed nature of the dynamics is more expressive than previous switched approaches for a given number of parameters and enables modeling of overlapping and non-stationary dynamics. In both continuous-time and discrete-time instructional examples we demonstrate that our model can well approximate the original system, learn efficient representations, and capture smooth transitions between dynamical modes, focusing on intuitive low-dimensional non-stationary linear and nonlinear systems. Furthermore, we highlight our model's ability to efficiently capture and demix population dynamics generated from multiple independent subnetworks, a task that is computationally impractical for switched models. Finally, we apply our model to neural "full brain" recordings of C. elegans data, illustrating a diversity of dynamics that is obscured when classified into discrete states.
Temporal Detection of Anomalies via Actor-Critic Based Controlled Sensing
Joseph, Geethu, Gursoy, M. Cenk, Varshney, Pramod K.
We address the problem of monitoring a set of binary stochastic processes and generating an alert when the number of anomalies among them exceeds a threshold. For this, the decision-maker selects and probes a subset of the processes to obtain noisy estimates of their states (normal or anomalous). Based on the received observations, the decisionmaker first determines whether to declare that the number of anomalies has exceeded the threshold or to continue taking observations. When the decision is to continue, it then decides whether to collect observations at the next time instant or defer it to a later time. If it chooses to collect observations, it further determines the subset of processes to be probed. To devise this three-step sequential decision-making process, we use a Bayesian formulation wherein we learn the posterior probability on the states of the processes. Using the posterior probability, we construct a Markov decision process and solve it using deep actor-critic reinforcement learning. Via numerical experiments, we demonstrate the superior performance of our algorithm compared to the traditional model-based algorithms.
Schema-learning and rebinding as mechanisms of in-context learning and emergence
Swaminathan, Sivaramakrishnan, Dedieu, Antoine, Raju, Rajkumar Vasudeva, Shanahan, Murray, Lazaro-Gredilla, Miguel, George, Dileep
In-context learning (ICL) is one of the most powerful and most unexpected capabilities to emerge in recent transformer-based large language models (LLMs). Yet the mechanisms that underlie it are poorly understood. In this paper, we demonstrate that comparable ICL capabilities can be acquired by an alternative sequence prediction learning method using clone-structured causal graphs (CSCGs). Moreover, a key property of CSCGs is that, unlike transformer-based LLMs, they are {\em interpretable}, which considerably simplifies the task of explaining how ICL works. Specifically, we show that it uses a combination of (a) learning template (schema) circuits for pattern completion, (b) retrieving relevant templates in a context-sensitive manner, and (c) rebinding of novel tokens to appropriate slots in the templates. We go on to marshall evidence for the hypothesis that similar mechanisms underlie ICL in LLMs. For example, we find that, with CSCGs as with LLMs, different capabilities emerge at different levels of overparameterization, suggesting that overparameterization helps in learning more complex template (schema) circuits. By showing how ICL can be achieved with small models and datasets, we open up a path to novel architectures, and take a vital step towards a more general understanding of the mechanics behind this important capability.
Learning to Assist and Communicate with Novice Drone Pilots for Expert Level Performance
Backman, Kal, Kulić, Dana, Chung, Hoam
Multi-task missions for unmanned aerial vehicles (UAVs) involving inspection and landing tasks are challenging for novice pilots due to the difficulties associated with depth perception and the control interface. We propose a shared autonomy system, alongside supplementary information displays, to assist pilots to successfully complete multi-task missions without any pilot training. Our approach comprises of three modules: (1) a perception module that encodes visual information onto a latent representation, (2) a policy module that augments pilot's actions, and (3) an information augmentation module that provides additional information to the pilot. The policy module is trained in simulation with simulated users and transferred to the real world without modification in a user study (n=29), alongside supplementary information schemes including learnt red/green light feedback cues and an augmented reality display. The pilot's intent is unknown to the policy module and is inferred from the pilot's input and UAV's states. The assistant increased task success rate for the landing and inspection tasks from [16.67% & 54.29%] respectively to [95.59% & 96.22%]. With the assistant, inexperienced pilots achieved similar performance to experienced pilots. Red/green light feedback cues reduced the required time by 19.53% and trajectory length by 17.86% for the inspection task, where participants rated it as their preferred condition due to the intuitive interface and providing reassurance. This work demonstrates that simple user models can train shared autonomy systems in simulation, and transfer to physical tasks to estimate user intent and provide effective assistance and information to the pilot.