Undirected Networks
Rollout Heuristics for Online Stochastic Contingent Planning
Partially observable Markov decision processes (POMDP) are a useful model for decision-making under partial observability and stochastic actions. Partially Observable Monte-Carlo Planning is an online algorithm for deciding on the next action to perform, using a Monte-Carlo tree search approach, based on the UCT (UCB applied to trees) algorithm for fully observable Markov-decision processes. POMCP develops an action-observation tree, and at the leaves, uses a rollout policy to provide a value estimate for the leaf. As such, POMCP is highly dependent on the rollout policy to compute good estimates, and hence identify good actions. Thus, many practitioners who use POMCP are required to create strong, domain-specific heuristics. In this paper, we model POMDPs as stochastic contingent planning problems. This allows us to leverage domain-independent heuristics that were developed in the planning community. We suggest two heuristics, the first is based on the well-known h_add heuristic from classical planning, and the second is computed in belief space, taking the value of information into account.
Towards a Unified Framework for Sequential Decision Making
Núñez-Molina, Carlos, Mesejo, Pablo, Fernández-Olivares, Juan
In recent years, the integration of Automated Planning (AP) and Reinforcement Learning (RL) has seen a surge of interest. To perform this integration, a general framework for Sequential Decision Making (SDM) would prove immensely useful, as it would help us understand how AP and RL fit together. In this preliminary work, we attempt to provide such a framework, suitable for any method ranging from Classical Planning to Deep RL, by drawing on concepts from Probability Theory and Bayesian inference. We formulate an SDM task as a set of training and test Markov Decision Processes (MDPs), to account for generalization. We provide a general algorithm for SDM which we hypothesize every SDM method is based on. According to it, every SDM algorithm can be seen as a procedure that iteratively improves its solution estimate by leveraging the task knowledge available. Finally, we derive a set of formulas and algorithms for calculating interesting properties of SDM tasks and methods, which make possible their empirical evaluation and comparison.
Finite-Time Analysis of Whittle Index based Q-Learning for Restless Multi-Armed Bandits with Neural Network Function Approximation
Whittle index policy is a heuristic to the intractable restless multi-armed bandits (RMAB) problem. Although it is provably asymptotically optimal, finding Whittle indices remains difficult. In this paper, we present Neural-Q-Whittle, a Whittle index based Q-learning algorithm for RMAB with neural network function approximation, which is an example of nonlinear two-timescale stochastic approximation with Q-function values updated on a faster timescale and Whittle indices on a slower timescale. Despite the empirical success of deep Q-learning, the non-asymptotic convergence rate of Neural-Q-Whittle, which couples neural networks with two-timescale Q-learning largely remains unclear. This paper provides a finite-time analysis of Neural-Q-Whittle, where data are generated from a Markov chain, and Q-function is approximated by a ReLU neural network. Our analysis leverages a Lyapunov drift approach to capture the evolution of two coupled parameters, and the nonlinearity in value function approximation further requires us to characterize the approximation error. Combing these provide Neural-Q-Whittle with $\mathcal{O}(1/k^{2/3})$ convergence rate, where $k$ is the number of iterations.
Probabilistic Reach-Avoid for Bayesian Neural Networks
Wicker, Matthew, Laurenti, Luca, Patane, Andrea, Paoletti, Nicola, Abate, Alessandro, Kwiatkowska, Marta
Model-based reinforcement learning seeks to simultaneously learn the dynamics of an unknown stochastic environment and synthesise an optimal policy for acting in it. Ensuring the safety and robustness of sequential decisions made through a policy in such an environment is a key challenge for policies intended for safety-critical scenarios. In this work, we investigate two complementary problems: first, computing reach-avoid probabilities for iterative predictions made with dynamical models, with dynamics described by Bayesian neural network (BNN); second, synthesising control policies that are optimal with respect to a given reach-avoid specification (reaching a "target" state, while avoiding a set of "unsafe" states) and a learned BNN model. Our solution leverages interval propagation and backward recursion techniques to compute lower bounds for the probability that a policy's sequence of actions leads to satisfying the reach-avoid specification. Such computed lower bounds provide safety certification for the given policy and BNN model. We then introduce control synthesis algorithms to derive policies maximizing said lower bounds on the safety probability. We demonstrate the effectiveness of our method on a series of control benchmarks characterized by learned BNN dynamics models. On our most challenging benchmark, compared to purely data-driven policies the optimal synthesis algorithm is able to provide more than a four-fold increase in the number of certifiable states and more than a three-fold increase in the average guaranteed reach-avoid probability.
Learning Task Automata for Reinforcement Learning using Hidden Markov Models
Abate, Alessandro, Almulla, Yousif, Fox, James, Hyland, David, Wooldridge, Michael
Training reinforcement learning (RL) agents using scalar reward signals is often infeasible when an environment has sparse and non-Markovian rewards. Moreover, handcrafting these reward functions before training is prone to misspecification, especially when the environment's dynamics are only partially known. This paper proposes a novel pipeline for learning non-Markovian task specifications as succinct finite-state `task automata' from episodes of agent experience within unknown environments. We leverage two key algorithmic insights. First, we learn a product MDP, a model composed of the specification's automaton and the environment's MDP (both initially unknown), by treating the product MDP as a partially observable MDP and using the well-known Baum-Welch algorithm for learning hidden Markov models. Second, we propose a novel method for distilling the task automaton (assumed to be a deterministic finite automaton) from the learnt product MDP. Our learnt task automaton enables the decomposition of a task into its constituent sub-tasks, which improves the rate at which an RL agent can later synthesise an optimal policy. It also provides an interpretable encoding of high-level environmental and task features, so a human can readily verify that the agent has learnt coherent tasks with no misspecifications. In addition, we take steps towards ensuring that the learnt automaton is environment-agnostic, making it well-suited for use in transfer learning. Finally, we provide experimental results compared with two baselines to illustrate our algorithm's performance in different environments and tasks.
Trust-Aware Motion Planning for Human-Robot Collaboration under Distribution Temporal Logic Specifications
Yu, Pian, Dong, Shuyang, Sheng, Shili, Feng, Lu, Kwiatkowska, Marta
Recent work has considered trust-aware decision making for human-robot collaboration (HRC) with a focus on model learning. In this paper, we are interested in enabling the HRC system to complete complex tasks specified using temporal logic that involve human trust. Since human trust in robots is not observable, we adopt the widely used partially observable Markov decision process (POMDP) framework for modelling the interactions between humans and robots. To specify the desired behaviour, we propose to use syntactically co-safe linear distribution temporal logic (scLDTL), a logic that is defined over predicates of states as well as belief states of partially observable systems. The incorporation of belief predicates in scLDTL enhances its expressiveness while simultaneously introducing added complexity. This also presents a new challenge as the belief predicates must be evaluated over the continuous (infinite) belief space. To address this challenge, we present an algorithm for solving the optimal policy synthesis problem. First, we enhance the belief MDP (derived by reformulating the POMDP) with a probabilistic labelling function. Then a product belief MDP is constructed between the probabilistically labelled belief MDP and the automaton translation of the scLDTL formula. Finally, we show that the optimal policy can be obtained by leveraging existing point-based value iteration algorithms with essential modifications. Human subject experiments with 21 participants on a driving simulator demonstrate the effectiveness of the proposed approach.
Using Reinforcement Learning to Optimize Responses in Care Processes: A Case Study on Aggression Incidents
Previous studies have used prescriptive process monitoring to find actionable policies in business processes and conducted case studies in similar domains, such as the loan application process and the traffic fine process. However, care processes tend to be more dynamic and complex. For example, at any stage of a care process, a multitude of actions is possible. In this paper, we follow the reinforcement approach and train a Markov decision process using event data from a care process. The goal was to find optimal policies for staff members when clients are displaying any type of aggressive behavior. We used the reinforcement learning algorithms Q-learning and SARSA to find optimal policies. Results showed that the policies derived from these algorithms are similar to the most frequent actions currently used but provide the staff members with a few more options in certain situations.
Communication-Constrained Multi-Robot Exploration with Intermittent Rendezvous
da Silva, Alysson Ribeiro, Chaimowicz, Luiz, Kumar, Vijay, Silva, Thales Costa, Hsieh, Ani
We propose a novel intermittent rendezvous method that allows robots to explore an unknown environment while sharing maps at rendezvous locations through agreements. In our method, robots update the agreements to spread the rendezvous locations during the exploration and prioritize exploring unknown areas near them. To generate the agreements automatically, we reduce the MRE to instances of the Job Shop Scheduling Problem (JSSP) and ensured intermittent communication through a temporal connectivity graph. We evaluate our method in simulation in various virtual urban environments and a Gazebo simulation using the Robot Operating System (ROS). Our results suggest Figure 1: Intermittent communication schematics of robots meeting at that our method can be better than using relays or maintaining rendezvous locations spread in a section of New York City. L1, L2, intermittent communication with a base station since we can and L3 are our hypothetical rendezvous locations, stars from the explore faster without additional hardware to create a relay same color are potential exploration zones near those locations, and network.
Self-Refined Large Language Model as Automated Reward Function Designer for Deep Reinforcement Learning in Robotics
Song, Jiayang, Zhou, Zhehua, Liu, Jiawei, Fang, Chunrong, Shu, Zhan, Ma, Lei
Although Deep Reinforcement Learning (DRL) has achieved notable success in numerous robotic applications, designing a high-performing reward function remains a challenging task that often requires substantial manual input. Recently, Large Language Models (LLMs) have been extensively adopted to address tasks demanding in-depth common-sense knowledge, such as reasoning and planning. Recognizing that reward function design is also inherently linked to such knowledge, LLM offers a promising potential in this context. Motivated by this, we propose in this work a novel LLM framework with a self-refinement mechanism for automated reward function design. The framework commences with the LLM formulating an initial reward function based on natural language inputs. Then, the performance of the reward function is assessed, and the results are presented back to the LLM for guiding its self-refinement process. We examine the performance of our proposed framework through a variety of continuous robotic control tasks across three diverse robotic systems. The results indicate that our LLM-designed reward functions are able to rival or even surpass manually designed reward functions, highlighting the efficacy and applicability of our approach.
Square-root regret bounds for continuous-time episodic Markov decision processes
Reinforcement learning (RL) studies the problem of sequential decision making in an unknown environment by carefully balancing between exploration (learning) and exploitation (optimizing) (Sutton and Barto 2018). While the RL study has a relatively long history, it has received considerable attention in the past decades due to the explosion of available data and rapid improvement of computing power. A hitherto default mathematical framework for RL is Markov decision process (MDP), where the agent does not know the transition probabilities and can observe a reward resulting from an action but does not know the reward function itself. There has been extensive research on RL for discrete-time MDPs (DTMDPs); see, e.g., Jaksch et al. (2010), Osband and Van Roy (2017), Azar et al. (2017), Jin et al. (2018). However, much less attention has been paid to RL for continuous-time MDPs, whereas there are many real-world applications where one needs to interact with the unknown environment and learn the optimal strategies continuously in time. Examples include autonomous driving, control of queueing systems, control of infectious diseases, preventive maintenance and robot navigation; see, e.g., Guo and Hernández-Lerma (2009), Piunovskiy and Zhang (2020), Chapter 11 of Puterman (2014) and the references therein. In this paper we study RL for tabular continuous-time Markov decision processes (CTMDPs) in the finite-horizon, episodic setting, where an agent interacts with the unknown environment in episodes of a fixed length with finite state and action spaces. The study of model-based (i.e. the underlying models are assumed to be known) finite-horizon CTMDPs has a very long history, probably dating back to Miller (1968), with vast applications including queueing optimization (Lippman 1976), dynamic pricing (Gallego and Van Ryzin 1994), and finance and insurance (Bäuerle and