Undirected Networks
Linear Mixture Distributionally Robust Markov Decision Processes
Many real-world decision-making problems face the off-dynamics challenge: the agent learns a policy in a source domain and deploys it in a target domain with different state transitions. The distributionally robust Markov decision process (DRMDP) addresses this challenge by finding a robust policy that performs well under the worst-case environment within a pre-specified uncertainty set of transition dynamics. Its effectiveness heavily hinges on the proper design of these uncertainty sets, based on prior knowledge of the dynamics. In this work, we propose a novel linear mixture DRMDP framework, where the nominal dynamics is assumed to be a linear mixture model. In contrast with existing uncertainty sets directly defined as a ball centered around the nominal kernel, linear mixture DRMDPs define the uncertainty sets based on a ball around the mixture weighting parameter. We show that this new framework provides a more refined representation of uncertainties compared to conventional models based on $(s,a)$-rectangularity and $d$-rectangularity, when prior knowledge about the mixture model is present. We propose a meta algorithm for robust policy learning in linear mixture DRMDPs with general $f$-divergence defined uncertainty sets, and analyze its sample complexities under three divergence metrics instantiations: total variation, Kullback-Leibler, and $ฯ^2$ divergences. These results establish the statistical learnability of linear mixture DRMDPs, laying the theoretical foundation for future research on this new setting.
Model Identification Adaptive Control with $ฯ$-POMDP Planning
Ho, Michelle, Jamgochian, Arec, Kochenderfer, Mykel J.
Accurate system modeling is crucial for safe, effective control, as misidentification can lead to accumulated errors, especially under partial observability. We address this problem by formulating informative input design and model identification adaptive control (MIAC) as belief space planning problems, modeled as partially observable Markov decision processes with belief-dependent rewards ($ฯ$-POMDPs). We treat system parameters as hidden state variables that must be localized while simultaneously controlling the system. We solve this problem with an adapted belief-space iterative Linear Quadratic Regulator (BiLQR). We demonstrate it on fully and partially observable tasks for cart-pole and steady aircraft flight domains. Our method outperforms baselines such as regression, filtering, and local optimal control methods, even under instantaneous disturbances to system parameters.
Feasible Action Space Reduction for Quantifying Causal Responsibility in Continuous Spatial Interactions
George, Ashwin, Siebert, Luciano Cavalcante, Abbink, David A., Zgonnikov, Arkady
Understanding the causal influence of one agent on another agent is crucial for safely deploying artificially intelligent systems such as automated vehicles and mobile robots into human-inhabited environments. Existing models of causal responsibility deal with simplified abstractions of scenarios with discrete actions, thus, limiting real-world use when understanding responsibility in spatial interactions. Based on the assumption that spatially interacting agents are embedded in a scene and must follow an action at each instant, Feasible Action-Space Reduction (FeAR) was proposed as a metric for causal responsibility in a grid-world setting with discrete actions. Since real-world interactions involve continuous action spaces, this paper proposes a formulation of the FeAR metric for measuring causal responsibility in space-continuous interactions. We illustrate the utility of the metric in prototypical space-sharing conflicts, and showcase its applications for analysing backward-looking responsibility and in estimating forward-looking responsibility to guide agent decision making. Our results highlight the potential of the FeAR metric for designing and engineering artificial agents, as well as for assessing the responsibility of agents around humans.
Rethinking Agent Design: From Top-Down Workflows to Bottom-Up Skill Evolution
Du, Jiawei, Wu, Jinlong, Chen, Yuzheng, Hu, Yucheng, Li, Bing, Zhou, Joey Tianyi
Most LLM-based agent frameworks adopt a top-down philosophy: humans decompose tasks, define workflows, and assign agents to execute each step. While effective on benchmark-style tasks, such systems rely on designer updates and overlook agents' potential to learn from experience. Recently, Silver and Sutton(2025) envision a shift into a new era, where agents could progress from a stream of experiences. In this paper, we instantiate this vision of experience-driven learning by introducing a bottom-up agent paradigm that mirrors the human learning process. Agents acquire competence through a trial-and-reasoning mechanism-exploring, reflecting on outcomes, and abstracting skills over time. Once acquired, skills can be rapidly shared and extended, enabling continual evolution rather than static replication. As more agents are deployed, their diverse experiences accelerate this collective process, making bottom-up design especially suited for open-ended environments. We evaluate this paradigm in Slay the Spire and Civilization V, where agents perceive through raw visual inputs and act via mouse outputs, the same as human players. Using a unified, game-agnostic codebase without any game-specific prompts or privileged APIs, our bottom-up agents acquire skills entirely through autonomous interaction, demonstrating the potential of the bottom-up paradigm in complex, real-world environments. Our code is available at https://github.com/AngusDujw/Bottom-Up-Agent.
H2-COMPACT: Human-Humanoid Co-Manipulation via Adaptive Contact Trajectory Policies
Bethala, Geeta Chandra Raju, Huang, Hao, Pudasaini, Niraj, Ali, Abdullah Mohamed, Yuan, Shuaihang, Wen, Congcong, Tzes, Anthony, Fang, Yi
We present a hierarchical policy-learning framework that enables a legged humanoid to cooperatively carry extended loads with a human partner using only haptic cues for intent inference. At the upper tier, a lightweight behavior-cloning network consumes six-axis force/torque streams from dual wrist-mounted sensors and outputs whole-body planar velocity commands that capture the leader's applied forces. At the lower tier, a deep-reinforcement-learning policy, trained under randomized payloads (0-3 kg) and friction conditions in Isaac Gym and validated in MuJoCo and on a real Unitree G1, maps these high-level twists to stable, under-load joint trajectories. By decoupling intent interpretation (force -> velocity) from legged locomotion (velocity -> joints), our method combines intuitive responsiveness to human inputs with robust, load-adaptive walking. We collect training data without motion-capture or markers, only synchronized RGB video and F/T readings, employing SAM2 and WHAM to extract 3D human pose and velocity. In real-world trials, our humanoid achieves cooperative carry-and-move performance (completion time, trajectory deviation, velocity synchrony, and follower-force) on par with a blindfolded human-follower baseline. This work is the first to demonstrate learned haptic guidance fused with full-body legged control for fluid human-humanoid co-manipulation. Code and videos are available on the H2-COMPACT website.
Designing an efficient and equitable humanitarian supply chain dynamically via reinforcement learning
Specifically, it is a policy gradient method, often used for deep learning when the policy network is very large. The predecessor to PPO, Trust Region Policy Optimization (TRPO), was published in 2015 by Schulman et al . It addressed the instability issue of another algorithm, the Deep Q - Network (DQN).
An Affective-Taxis Hypothesis for Alignment and Interpretability
Sennesh, Eli, Ramstead, Maxwell
AI alignment is a field of research that aims to develop methods to ensure that agents always behave in a manner aligned with (i.e. consistently with) the goals and values of their human operators, no matter their level of capability. This paper proposes an affectivist approach to the alignment problem, re-framing the concepts of goals and values in terms of affective taxis, and explaining the emergence of affective valence by appealing to recent work in evolutionary-developmental and computational neuroscience. We review the state of the art and, building on this work, we propose a computational model of affect based on taxis navigation. We discuss evidence in a tractable model organism that our model reflects aspects of biological taxis navigation. We conclude with a discussion of the role of affective taxis in AI alignment.
Constrained Online Decision-Making: A Unified Framework
Hu, Haichen, Simchi-Levi, David, Azizan, Navid
Contextual online decision-making problems with constraints appear in a wide range of real-world applications, such as adaptive experimental design under safety constraints, personalized recommendation with resource limits, and dynamic pricing under fairness requirements. In this paper, we investigate a general formulation of sequential decision-making with stage-wise feasibility constraints, where at each round, the learner must select an action based on observed context while ensuring that a problem-specific feasibility criterion is satisfied. We propose a unified algorithmic framework that captures many existing constrained learning problems, including constrained bandits, active learning with label budgets, online hypothesis testing with Type I error control, and model calibration. Central to our approach is the concept of upper counterfactual confidence bounds, which enables the design of practically efficient online algorithms with strong theoretical guarantees using any offline conditional density estimation oracle. To handle feasibility constraints in complex environments, we introduce a generalized notion of the eluder dimension, extending it from the classical setting based on square loss to a broader class of metric-like probability divergences. This allows us to capture the complexity of various density function classes and characterize the utility regret incurred due to feasibility constraint uncertainty. Our result offers a principled foundation for constrained sequential decision-making in both theory and practice.
Sequential Monte Carlo for Policy Optimization in Continuous POMDPs
Abdulsamad, Hany, Iqbal, Sahel, Sรคrkkรค, Simo
Optimal decision-making under partial observability requires agents to balance reducing uncertainty (exploration) against pursuing immediate objectives (exploitation). In this paper, we introduce a novel policy optimization framework for continuous partially observable Markov decision processes (POMDPs) that explicitly addresses this challenge. Our method casts policy learning as probabilistic inference in a non-Markovian Feynman--Kac model that inherently captures the value of information gathering by anticipating future observations, without requiring extrinsic exploration bonuses or handcrafted heuristics. To optimize policies under this model, we develop a nested sequential Monte Carlo~(SMC) algorithm that efficiently estimates a history-dependent policy gradient under samples from the optimal trajectory distribution induced by the POMDP. We demonstrate the effectiveness of our algorithm across standard continuous POMDP benchmarks, where existing methods struggle to act under uncertainty.
Policy Testing in Markov Decision Processes
Ariu, Kaito, Wang, Po-An, Proutiere, Alexandre, Abe, Kenshi
We study the policy testing problem in discounted Markov decision processes (MDPs) under the fixed-confidence setting. The goal is to determine whether the value of a given policy exceeds a specified threshold while minimizing the number of observations. We begin by deriving an instance-specific lower bound that any algorithm must satisfy. This lower bound is characterized as the solution to an optimization problem with non-convex constraints. We propose a policy testing algorithm inspired by this optimization problem--a common approach in pure exploration problems such as best-arm identification, where asymptotically optimal algorithms often stem from such optimization-based characterizations. As for other pure exploration tasks in MDPs, however, the non-convex constraints in the lower-bound problem present significant challenges, raising doubts about whether statistically optimal and computationally tractable algorithms can be designed. To address this, we reformulate the lower-bound problem by interchanging the roles of the objective and the constraints, yielding an alternative problem with a non-convex objective but convex constraints. Strikingly, this reformulated problem admits an interpretation as a policy optimization task in a newly constructed reversed MDP. Leveraging recent advances in policy gradient methods, we efficiently solve this problem and use it to design a policy testing algorithm that is statistically optimal--matching the instance-specific lower bound on sample complexity--while remaining computationally tractable. We validate our approach with numerical experiments.