Undirected Networks
Probabilistic inverse optimal control for non-linear partially observable systems disentangles perceptual uncertainty and behavioral costs
Inverse optimal control can be used to characterize behavior in sequential decisionmaking tasks. Most existing work, however, is limited to fully observable or linear systems, or requires the action signals to be known. Here, we introduce a probabilistic approach to inverse optimal control for partially observable stochastic non-linear systems with unobserved action signals, which unifies previous approaches to inverse optimal control with maximum causal entropy formulations. Using an explicit model of the noise characteristics of the sensory and motor systems of the agent in conjunction with local linearization techniques, we derive an approximate likelihood function for the model parameters, which can be computed within a single forward pass.
Automatic Data Augmentation for Generalization in Reinforcement Learning
Deep reinforcement learning (RL) agents often fail to generalize beyond their training environments. To alleviate this problem, recent work has proposed the use of data augmentation. However, different tasks tend to benefit from different types of augmentations and selecting the right one typically requires expert knowledge. In this paper, we introduce three approaches for automatically finding an effective augmentation for any RL task. These are combined with two novel regularization terms for the policy and value function, required to make the use of data augmentation theoretically sound for actor-critic algorithms. Our method achieves a new state-of-the-art1on the Procgen benchmark and outperforms popular RL algorithms on DeepMind Control tasks with distractors. In addition, our agent learns policies and representations which are more robust to changes in the environment that are irrelevant for solving the task, such as the background.
Equilibrium and non-Equilibrium regimes in the learning of Restricted Boltzmann Machines
Training Restricted Boltzmann Machines (RBMs) has been challenging for a long time due to the difficulty of computing precisely the log-likelihood gradient. Over the past decades, many works have proposed more or less successful training recipes but without studying the crucial quantity of the problem: the mixing time, i.e. the number of Monte Carlo iterations needed to sample new configurations from a model. In this work, we show that this mixing time plays a crucial role in the dynamics and stability of the trained model, and that RBMs operate in two well-defined regimes, namely equilibrium and out-of-equilibrium, depending on the interplay between this mixing time of the model and the number of steps, k, used to approximate the gradient. We further show empirically that this mixing time increases with the learning, which often implies a transition from one regime to another as soon as kbecomes smaller than this time. In particular, we show that using the popular k (persistent) contrastive divergence approaches, with k small, the dynamics of the learned model are extremely slow and often dominated by strong out-of-equilibrium effects. On the contrary, RBMs trained in equilibrium display faster dynamics, and a smooth convergence to dataset-like configurations during the sampling. Finally we discuss how to exploit in practice both regimes depending on the task one aims to fulfill: (i) short k can be used to generate convincing samples in short learning times, (ii) large k (or increasingly large) is needed to learn the correct equilibrium distribution of the RBM. Finally, the existence of these two operational regimes seems to be a general property of energy based models trained via likelihood maximization.
28f699175783a2c828ae74d53dd3da20-Paper-Conference.pdf
Recent years have seen embodied visual navigation advance in two distinct directions: (i) in equipping the AI agent to follow natural language instructions, and (ii) in making the navigable world multimodal, e.g., audio-visual navigation. However, the real world is not only multimodal, but also often complex, and thus in spite of these advances, agents still need to understand the uncertainty in their actions and seek instructions to navigate.
Surprise Minimizing Multi-Agent Learning with Energy-based Models
Multi-Agent Reinforcement Learning (MARL) has demonstrated significant success by virtue of collaboration across agents. Recent work, on the other hand, introduces surprise which quantifies the degree of change in an agent's environment. Surprise-based learning has received significant attention in the case of single-agent entropic settings but remains an open problem for fast-paced dynamics in multi-agent scenarios. A potential alternative to address surprise may be realized through the lens of free-energy minimization. We explore surprise minimization in multi-agent learning by utilizing the free energy across all agents in a multi-agent system. A temporal Energy-Based Model (EBM) represents an estimate of surprise which is minimized over the joint agent distribution. Our formulation of the EBM is theoretically akin to the minimum conjugate entropy objective and highlights suitable convergence towards minimum surprising states.
Offline Reinforcement Learning for Mixture-of-Expert Dialogue Management Anonymous Author(s) Affiliation Address email
Reinforcement learning (RL) has shown great promise for developing dialogue1 management (DM) agents that are non-myopic, conduct rich conversations, and2 maximize overall user satisfaction. Despite recent developments in RL and lan-3 guage models (LMs), using RL to power conversational chatbots remains challeng-4 ing, in part because RL requires online exploration to learn effectively, whereas5 collecting novel human-bot interactions can be expensive and unsafe. This issue is6 exacerbated by the combinatorial action spaces facing these algorithms, as most7 LM agents generate responses at the word level. We develop a variety of RL algo-8 rithms, specialized to dialogue planning, that leverage recent Mixture-of-Expert9 Language Models (MoE-LMs)--models that capture diverse semantics, generate10 utterances reflecting different intents, and are amenable for multi-turn DM. By11 exploiting MoE-LM structure, our methods significantly reduce the size of the12 action space and improve the efficacy of RL-based DM.