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On Input Selection with Reversible Jump Markov Chain Monte Carlo Sampling

Neural Information Processing Systems

In this paper we will treat input selection for a radial basis function (RBF) like classifier within a Bayesian framework. We approximate the a-posteriori distribution over both model coefficients and input subsets by samples drawn with Gibbs updates and reversible jump moves. Using some public datasets, we compare the classification accuracy of the method with a conventional ARD scheme. These datasets are also used to infer the a-posteriori probabilities of different inputsubsets.


Variational Inference for Bayesian Mixtures of Factor Analysers

Neural Information Processing Systems

Zoubin Ghahramani and Matthew J. Beal Gatsby Computational Neuroscience Unit University College London 17 Queen Square, London WC1N 3AR, England {zoubin,m.beal}Ggatsby.ucl.ac.uk Abstract We present an algorithm that infers the model structure of a mixture offactor analysers using an efficient and deterministic variational approximationto full Bayesian integration over model parameters. Thisprocedure can automatically determine the optimal number of components and the local dimensionality of each component (Le. the number of factors in each factor analyser). Alternatively it can be used to infer posterior distributions over number of components and dimensionalities. Since all parameters are integrated out the method is not prone to overfitting. Using a stochastic procedure for adding components it is possible to perform thevariational optimisation incrementally and to avoid local maxima.


The Nonnegative Boltzmann Machine

Neural Information Processing Systems

The nonnegative Boltzmann machine (NNBM) is a recurrent neural network modelthat can describe multimodal nonnegative data. Application ofmaximum likelihood estimation to this model gives a learning rule that is analogous to the binary Boltzmann machine. We examine the utility of the mean field approximation for the NNBM, and describe how Monte Carlo sampling techniques can be used to learn its parameters. Reflective slicesampling is particularly well-suited for this distribution, and can efficiently be implemented to sample the distribution. We illustrate learning of the NNBM on a transiationally invariant distribution, as well as on a generative model for images of human faces. Introduction The multivariate Gaussian is the most elementary distribution used to model generic data.


Reconstruction of Sequential Data with Probabilistic Models and Continuity Constraints

Neural Information Processing Systems

We consider the problem of reconstructing a temporal discrete sequence of multidimensional real vectors when part of the data is missing, under the assumption that the sequence was generated by a continuous process. Aparticular case of this problem is multivariate regression, which is very difficult when the underlying mapping is one-to-many. We propose analgorithm based on a joint probability model of the variables of interest, implemented using a nonlinear latent variable model. Each point in the sequence is potentially reconstructed as any of the modes of the conditional distribution of the missing variables given the present variables (computed using an exhaustive mode search in a Gaussian mixture). Modeselection is determined by a dynamic programming search that minimises a geometric measure of the reconstructed sequence, derived fromcontinuity constraints. We illustrate the algorithm with a toy example and apply it to a real-world inverse problem, the acoustic-toarticulatory mapping.The results show that the algorithm outperforms conditional mean imputation and multilayer perceptrons. 1 Definition of the problem


Spiking Boltzmann Machines

Neural Information Processing Systems

We first show how to represent sharp posterior probability distributions usingreal valued coefficients on broadly-tuned basis functions. Then we show how the precise times of spikes can be used to convey thereal-valued coefficients on the basis functions quickly and accurately. Finally we describe a simple simulation in which spiking neuronslearn to model an image sequence by fitting a dynamic generative model. 1 Population codes and energy landscapes A perceived object is represented in the brain by the activities of many neurons, but there is no general consensus on how the activities of individual neurons combine to represent the multiple properties of an object. We start by focussing on the case of a single object that has multiple instantiation parameters such as position, velocity, size and orientation. We assume that each neuron has an ideal stimulus in the space of instantiation parameters and that its activation rate or probability of activation falls off monotonically in all directions as the actual stimulus departs from this ideal.


Probabilistic Algorithms in Robotics

AI Magazine

This article describes a methodology for programming robots known as probabilistic robotics. The probabilistic paradigm pays tribute to the inherent uncertainty in robot perception, relying on explicit representations of uncertainty when determining what to do. This article surveys some of the progress in the field, using in-depth examples to illustrate some of the nuts and bolts of the basic approach. My central conjecture is that the probabilistic approach to robotics scales better to complex real-world applications than approaches that ignore a robot's uncertainty.


Value-Function Approximations for Partially Observable Markov Decision Processes

Journal of Artificial Intelligence Research

Partially observable Markov decision processes (POMDPs) provide an elegant mathematical framework for modeling complex decision and planning problems in stochastic domains in which states of the system are observable only indirectly, via a set of imperfect or noisy observations. The modeling advantage of POMDPs, however, comes at a price -- exact methods for solving them are computationally very expensive and thus applicable in practice only to very simple problems. We focus on efficient approximation (heuristic) methods that attempt to alleviate the computational problem and trade off accuracy for speed. We have two objectives here. First, we survey various approximation methods, analyze their properties and relations and provide some new insights into their differences. Second, we present a number of new approximation methods and novel refinements of existing techniques. The theoretical results are supported by experiments on a problem from the agent navigation domain.


Call-Based Fraud Detection in Mobile Communication Networks Using a Hierarchical Regime-Switching Model

Neural Information Processing Systems

Fraud causes substantial losses to telecommunication carriers. Detection systems which automatically detect illegal use of the network can be used to alleviate the problem. Previous approaches worked on features derived from the call patterns of individual users. In this paper we present a call-based detection system based on a hierarchical regime-switching model. The detection problem is formulated as an inference problem on the regime probabilities.


Experimental Results on Learning Stochastic Memoryless Policies for Partially Observable Markov Decision Processes

Neural Information Processing Systems

Partially Observable Markov Decision Processes (pO "MOPs) constitute an important class of reinforcement learning problems which present unique theoretical and computational difficulties. In the absence of the Markov property, popular reinforcement learning algorithms such as Q-Iearning may no longer be effective, and memory-based methods which remove partial observability via state-estimation are notoriously expensive. An alternative approach is to seek a stochastic memoryless policy which for each observation of the environment prescribes a probability distribution over available actions that maximizes the average reward per timestep. A reinforcement learning algorithm which learns a locally optimal stochastic memoryless policy has been proposed by Jaakkola, Singh and Jordan, but not empirically verified. We present a variation of this algorithm, discuss its implementation, and demonstrate its viability using four test problems.


A Reinforcement Learning Algorithm in Partially Observable Environments Using Short-Term Memory

Neural Information Processing Systems

We have proved that the model learned by BLHT converges to the optimal model in given hypothesis space, 1{, which provides the most accurate predictions of percepts and rewards, given short-term memory. We believe this fact provides a solid basis for BLHT, and BLHT can be compared favorably with other methods using short-term memory.