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 Undirected Networks


Learning first-order Markov models for control

Neural Information Processing Systems

First-order Markov models have been successfully applied to many problems, for example in modeling sequential data using Markov chains, and modeling control problems using the Markov decision processes (MDP) formalism. If a first-order Markov model's parameters are estimated from data, the standard maximum likelihood estimator considers only the first-order (single-step) transitions. But for many problems, the firstorder conditional independence assumptions are not satisfied, and as a result the higher order transition probabilities may be poorly approximated. Motivated by the problem of learning an MDP's parameters for control, we propose an algorithm for learning a first-order Markov model that explicitly takes into account higher order interactions during training. Our algorithm uses an optimization criterion different from maximum likelihood, and allows us to learn models that capture longer range effects, but without giving up the benefits of using first-order Markov models. Our experimental results also show the new algorithm outperforming conventional maximum likelihood estimation in a number of control problems where the MDP's parameters are estimated from data.


Approximately Efficient Online Mechanism Design

Neural Information Processing Systems

Online mechanism design (OMD) addresses the problem of sequential decision making in a stochastic environment with multiple self-interested agents. The goal in OMD is to make value-maximizing decisions despite this self-interest. In previous work we presented a Markov decision process (MDP)-based approach to OMD in large-scale problem domains. In practice the underlying MDP needed to solve OMD is too large and hence the mechanism must consider approximations. This raises the possibility that agents may be able to exploit the approximation for selfish gain. We adopt sparse-sampling-based MDP algorithms to implement ษ›- efficient policies, and retain truth-revelation as an approximate Bayesian-Nash equilibrium. Our approach is empirically illustrated in the context of the dynamic allocation of WiFi connectivity to users in a coffeehouse.


Probabilistic Computation in Spiking Populations

Neural Information Processing Systems

As animals interact with their environments, they must constantly update estimates about their states. Bayesian models combine prior probabilities, a dynamical model and sensory evidence to update estimates optimally. These models are consistent with the results of many diverse psychophysical studies. However, little is known about the neural representation and manipulation of such Bayesian information, particularly in populations of spiking neurons. We consider this issue, suggesting a model based on standard neural architecture and activations. We illustrate the approach on a simple random walk example, and apply it to a sensorimotor integration task that provides a particularly compelling example of dynamic probabilistic computation. Bayesian models have been used to explain a gamut of experimental results in tasks which require estimates to be derived from multiple sensory cues.


Sharing Clusters among Related Groups: Hierarchical Dirichlet Processes

Neural Information Processing Systems

We propose the hierarchical Dirichlet process (HDP), a nonparametric Bayesian model for clustering problems involving multiple groups of data. Each group of data is modeled with a mixture, with the number of components being open-ended and inferred automatically by the model. Further, components can be shared across groups, allowing dependencies across groups to be modeled effectively as well as conferring generalization to new groups. Such grouped clustering problems occur often in practice, e.g. in the problem of topic discovery in document corpora. We report experimental results on three text corpora showing the effective and superior performance of the HDP over previous models.


Modelling Uncertainty in the Game of Go

Neural Information Processing Systems

Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the vast complexity of the game tree. We present a simple conditional Markov random field model for predicting the pointwise territory outcome of a game. The topology of the model reflects the spatial structure of the Go board. We describe a version of the Swendsen-Wang process for sampling from the model during learning and apply loopy belief propagation for rapid inference and prediction. The model is trained on several hundred records of professional games. Our experimental results indicate that the model successfully learns to predict territory despite its simplicity.


Resolving Perceptual Aliasing In The Presence Of Noisy Sensors

Neural Information Processing Systems

Agents learning to act in a partially observable domain may need to overcome the problem of perceptual aliasing - i.e., different states that appear similar but require different responses. This problem is exacerbated when the agent's sensors are noisy, i.e., sensors may produce different observations in the same state. We show that many well-known reinforcement learning methods designed to deal with perceptual aliasing, such as Utile Suffix Memory, finite size history windows, eligibility traces, and memory bits, do not handle noisy sensors well. We suggest a new algorithm, Noisy Utile Suffix Memory (NUSM), based on USM, that uses a weighted classification of observed trajectories. We compare NUSM to the above methods and show it to be more robust to noise.


Semi-Markov Conditional Random Fields for Information Extraction

Neural Information Processing Systems

We describe semi-Markov conditional random fields (semi-CRFs), a conditionally trained version of semi-Markov chains. Intuitively, a semi-CRF on an input sequence x outputs a "segmentation" of x, in which labels are assigned to segments (i.e., subsequences) of x rather than to individual elements x


Coarticulation in Markov Decision Processes

Neural Information Processing Systems

We investigate an approach for simultaneously committing to multiple activities, each modeled as a temporally extended action in a semi-Markov decision process (SMDP). For each activity we define a set of admissible solutions consisting of the redundant set of optimal policies, and those policies that ascend the optimal statevalue function associated with them. A plan is then generated by merging them in such a way that the solutions to the subordinate activities are realized in the set of admissible solutions satisfying the superior activities. We present our theoretical results and empirically evaluate our approach in a simulated domain.


VDCBPI: an Approximate Scalable Algorithm for Large POMDPs

Neural Information Processing Systems

Existing algorithms for discrete partially observable Markov decision processes can at best solve problems of a few thousand states due to two important sources of intractability: the curse of dimensionality and the policy space complexity. This paper describes a new algorithm (VDCBPI) that mitigates both sources of intractability by combining the Value Directed Compression (VDC) technique [13] with Bounded Policy Iteration (BPI) [14]. The scalability of VDCBPI is demonstrated on synthetic network management problems with up to 33 million states.


Conditional Models of Identity Uncertainty with Application to Noun Coreference

Neural Information Processing Systems

Coreference analysis, also known as record linkage or identity uncertainty, is a difficult and important problem in natural language processing, databases, citation matching and many other tasks. This paper introduces several discriminative, conditional-probability models for coreference analysis, all examples of undirected graphical models. Unlike many historical approaches to coreference, the models presented here are relational--they do not assume that pairwise coreference decisions should be made independently from each other. Unlike other relational models of coreference that are generative, the conditional model here can incorporate a great variety of features of the input without having to be concerned about their dependencies--paralleling the advantages of conditional random fields over hidden Markov models.