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Policy-Gradient Methods for Planning

Neural Information Processing Systems

Probabilistic temporal planning attempts to find good policies for acting in domains with concurrent durative tasks, multiple uncertain outcomes, and limited resources. These domains are typically modelled as Markov decision problems and solved using dynamic programming methods. This paper demonstrates the application of reinforcement learning -- in the form of a policy-gradient method -- to these domains. Our emphasis is large domains that are infeasible for dynamic programming. Our approach isto construct simple policies, or agents, for each planning task. The result is a general probabilistic temporal planner, named the Factored Policy-Gradient Planner (FPG-Planner), which can handle hundreds of tasks, optimising for probability of success, duration, and resource use.


Resource Allocation Among Agents with MDP-Induced Preferences

Journal of Artificial Intelligence Research

Allocating scarce resources among agents to maximize global utility is, in general, computationally challenging. We focus on problems where resources enable agents to execute actions in stochastic environments, modeled as Markov decision processes (MDPs), such that the value of a resource bundle is defined as the expected value of the optimal MDP policy realizable given these resources. We present an algorithm that simultaneously solves the resource-allocation and the policy-optimization problems. This allows us to avoid explicitly representing utilities over exponentially many resource bundles, leading to drastic (often exponential) reductions in computational complexity. We then use this algorithm in the context of self-interested agents to design a combinatorial auction for allocating resources. We empirically demonstrate the effectiveness of our approach by showing that it can, in minutes, optimally solve problems for which a straightforward combinatorial resource-allocation technique would require the agents to enumerate up to 2^100 resource bundles and the auctioneer to solve an NP-complete problem with an input of that size.


FluCaP: A Heuristic Search Planner for First-Order MDPs

Journal of Artificial Intelligence Research

We present a heuristic search algorithm for solving first-order Markov Decision Processes (FOMDPs). Our approach combines first-order state abstraction that avoids evaluating states individually, and heuristic search that avoids evaluating all states. Firstly, in contrast to existing systems, which start with propositionalizing the FOMDP and then perform state abstraction on its propositionalized version we apply state abstraction directly on the FOMDP avoiding propositionalization. This kind of abstraction is referred to as first-order state abstraction. Secondly, guided by an admissible heuristic, the search is restricted to those states that are reachable from the initial state. We demonstrate the usefulness of the above techniques for solving FOMDPs with a system, referred to as FluCaP (formerly, FCPlanner), that entered the probabilistic track of the 2004 International Planning Competition (IPC'2004) and demonstrated an advantage over other planners on the problems represented in first-order terms.


Anytime Point-Based Approximations for Large POMDPs

Journal of Artificial Intelligence Research

The Partially Observable Markov Decision Process has long been recognized as a rich framework for real-world planning and control problems, especially in robotics. However exact solutions in this framework are typically computationally intractable for all but the smallest problems. A well-known technique for speeding up POMDP solving involves performing value backups at specific belief points, rather than over the entire belief simplex. The efficiency of this approach, however, depends greatly on the selection of points. This paper presents a set of novel techniques for selecting informative belief points which work well in practice. The point selection procedure is combined with point-based value backups to form an effective anytime POMDP algorithm called Point-Based Value Iteration (PBVI). The first aim of this paper is to introduce this algorithm and present a theoretical analysis justifying the choice of belief selection technique. The second aim of this paper is to provide a thorough empirical comparison between PBVI and other state-of-the-art POMDP methods, in particular the Perseus algorithm, in an effort to highlight their similarities and differences. Evaluation is performed using both standard POMDP domains and realistic robotic tasks.


Solving Factored MDPs with Hybrid State and Action Variables

Journal of Artificial Intelligence Research

Efficient representations and solutions for large decision problems with continuous and discrete variables are among the most important challenges faced by the designers of automated decision support systems. In this paper, we describe a novel hybrid factored Markov decision process (MDP) model that allows for a compact representation of these problems, and a new hybrid approximate linear programming (HALP) framework that permits their efficient solutions. The central idea of HALP is to approximate the optimal value function by a linear combination of basis functions and optimize its weights by linear programming. We analyze both theoretical and computational aspects of this approach, and demonstrate its scale-up potential on several hybrid optimization problems.


A Cognitive Substrate for Achieving Human-Level Intelligence

AI Magazine

Making progress toward human-level artificial intelligence often seems to require a large number of difficult-to-integrate computational methods and enormous amounts of knowledge about the world. This article provides evidence from linguistics, cognitive psychology, and neuroscience for the cognitive substrate hypothesis that a relatively small set of properly integrated data structures and algorithms can underlie the whole range of cognition required for human-level intelligence. Some computational principles (embodied in the Polyscheme cognitive architecture) are proposed to solve the integration problems involved in implementing such a substrate. A natural language syntactic parser that uses only the mechanisms of an infant physical reasoning model developed in Polyscheme demonstrates that a single cognitive substrate can underlie intelligent systems in superficially very dissimilar domains. This work suggests that identifying and implementing a cognitive substrate will accelerate progress toward human-level artificial intelligence.


Logical Hidden Markov Models

Journal of Artificial Intelligence Research

Logical hidden Markov models (LOHMMs) upgrade traditional hidden Markov models to deal with sequences of structured symbols in the form of logical atoms, rather than flat characters. This note formally introduces LOHMMs and presents solutions to the three central inference problems for LOHMMs: evaluation, most likely hidden state sequence and parameter estimation. The resulting representation and algorithms are experimentally evaluated on problems from the domain of bioinformatics.


Approximate Policy Iteration with a Policy Language Bias: Solving Relational Markov Decision Processes

Journal of Artificial Intelligence Research

We study an approach to policy selection for large relational Markov Decision Processes (MDPs). We consider a variant of approximate policy iteration (API) that replaces the usual value-function learning step with a learning step in policy space. This is advantageous in domains where good policies are easier to represent and learn than the corresponding value functions, which is often the case for the relational MDPs we are interested in. In order to apply API to such problems, we introduce a relational policy language and corresponding learner. In addition, we introduce a new bootstrapping routine for goal-based planning domains, based on random walks. Such bootstrapping is necessary for many large relational MDPs, where reward is extremely sparse, as API is ineffective in such domains when initialized with an uninformed policy. Our experiments show that the resulting system is able to find good policies for a number of classical planning domains and their stochastic variants by solving them as extremely large relational MDPs. The experiments also point to some limitations of our approach, suggesting future work.


Decision-Theoretic Planning with non-Markovian Rewards

Journal of Artificial Intelligence Research

A decision process in which rewards depend on history rather than merely on the current state is called a decision process with non-Markovian rewards (NMRDP). In decision-theoretic planning, where many desirable behaviours are more naturally expressed as properties of execution sequences rather than as properties of states, NMRDPs form a more natural model than the commonly adopted fully Markovian decision process (MDP) model. While the more tractable solution methods developed for MDPs do not directly apply in the presence of non-Markovian rewards, a number of solution methods for NMRDPs have been proposed in the literature. These all exploit a compact specification of the non-Markovian reward function in temporal logic, to automatically translate the NMRDP into an equivalent MDP which is solved using efficient MDP solution methods. This paper presents NMRDPP (Non-Markovian Reward Decision Process Planner), a software platform for the development and experimentation of methods for decision-theoretic planning with non-Markovian rewards. The current version of NMRDPP implements, under a single interface, a family of methods based on existing as well as new approaches which we describe in detail. These include dynamic programming, heuristic search, and structured methods. Using NMRDPP, we compare the methods and identify certain problem features that affect their performance. NMRDPP's treatment of non-Markovian rewards is inspired by the treatment of domain-specific search control knowledge in the TLPlan planner, which it incorporates as a special case. In the First International Probabilistic Planning Competition, NMRDPP was able to compete and perform well in both the domain-independent and hand-coded tracks, using search control knowledge in the latter.


Planning for Markov Decision Processes with Sparse Stochasticity

Neural Information Processing Systems

Planning algorithms designed for deterministic worlds, such as A* search, usually run much faster than algorithms designed for worlds with uncertain action outcomes, such as value iteration. Real-world planning problems often exhibit uncertainty, which forces us to use the slower algorithms to solve them. Many real-world planning problems exhibit sparse uncertainty: there are long sequences of deterministic actions which accomplish tasks like moving sensor platforms into place, interspersed with a small number of sensing actions which have uncertain outcomes. In this paper we describe a new planning algorithm, called MCP (short for MDP Compression Planning), which combines A* search with value iteration for solving Stochastic Shortest Path problem in MDPs with sparse stochasticity. We present experiments which show that MCP can run substantially faster than competing planners in domains with sparse uncertainty; these experiments are based on a simulation of a ground robot cooperating with a helicopter to fill in a partial map and move to a goal location.