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Monte Carlo Sampling Methods for Approximating Interactive POMDPs

Journal of Artificial Intelligence Research

Partially observable Markov decision processes (POMDPs) provide a principled framework for sequential planning in uncertain single agent settings. An extension of POMDPs to multiagent settings, called interactive POMDPs (I-POMDPs), replaces POMDP belief spaces with interactive hierarchical belief systems which represent an agent's belief about the physical world, about beliefs of other agents, and about their beliefs about others' beliefs. This modification makes the difficulties of obtaining solutions due to complexity of the belief and policy spaces even more acute. We describe a general method for obtaining approximate solutions of I-POMDPs based on particle filtering (PF). We introduce the interactive PF, which descends the levels of the interactive belief hierarchies and samples and propagates beliefs at each level. The interactive PF is able to mitigate the belief space complexity, but it does not address the policy space complexity. To mitigate the policy space complexity - sometimes also called the curse of history - we utilize a complementary method based on sampling likely observations while building the look ahead reachability tree. While this approach does not completely address the curse of history, it beats back the curse's impact substantially. We provide experimental results and chart future work.


AAAI 2008 Workshop Reports

AI Magazine

AAAI was pleased to present the AAAI-08 Workshop Program, held Sunday and Monday, July 13โ€“14, in Chicago, Illinois, USA. The program included the following 15 workshops: Advancements in POMDP Solvers; AI Education Workshop Colloquium; Coordination, Organizations, Institutions, and Norms in Agent Systems, Enhanced Messaging; Human Implications of Human-Robot Interaction; Intelligent Techniques for Web Personalization and Recommender Systems; Metareasoning: Thinking about Thinking; Multidisciplinary Workshop on Advances in Preference Handling; Search in Artificial Intelligence and Robotics; Spatial and Temporal Reasoning; Trading Agent Design and Analysis; Transfer Learning for Complex Tasks; What Went Wrong and Why: Lessons from AI Research and Applications; and Wikipedia and Artificial Intelligence: An Evolving Synergy.


Switcher-random-walks: a cognitive-inspired mechanism for network exploration

arXiv.org Artificial Intelligence

Semantic memory is the subsystem of human memory that stores knowledge of concepts or meanings, as opposed to life specific experiences. The organization of concepts within semantic memory can be understood as a semantic network, where the concepts (nodes) are associated (linked) to others depending on perceptions, similarities, etc. Lexical access is the complementary part of this system and allows the retrieval of such organized knowledge. While conceptual information is stored under certain underlying organization (and thus gives rise to a specific topology), it is crucial to have an accurate access to any of the information units, e.g. the concepts, for efficiently retrieving semantic information for real-time needings. An example of an information retrieval process occurs in verbal fluency tasks, and it is known to involve two different mechanisms: -clustering-, or generating words within a subcategory, and, when a subcategory is exhausted, -switching- to a new subcategory. We extended this approach to random-walking on a network (clustering) in combination to jumping (switching) to any node with certain probability and derived its analytical expression based on Markov chains. Results show that this dual mechanism contributes to optimize the exploration of different network models in terms of the mean first passage time. Additionally, this cognitive inspired dual mechanism opens a new framework to better understand and evaluate exploration, propagation and transport phenomena in other complex systems where switching-like phenomena are feasible.


A Prototype for Educational Planning Using Course Constraints to Simulate Student Populations

arXiv.org Artificial Intelligence

Distance learning universities usually afford their students the flexibility to advance their studies at their own pace. This can lead to a considerable fluctuation of student populations within a program's courses, possibly affecting the academic viability of a program as well as the related required resources. Providing a method that estimates this population could be of substantial help to university management and academic personnel. We describe how to use course precedence constraints to calculate alternative tuition paths and then use Markov models to estimate future populations. In doing so, we identify key issues of a large scale potential deployment.


Policy Iteration for Decentralized Control of Markov Decision Processes

Journal of Artificial Intelligence Research

Coordination of distributed agents is required for problems arising in many areas, including multi-robot systems, networking and e-commerce. As a formal framework for such problems, we use the decentralized partially observable Markov decision process (DEC-POMDP). Though much work has been done on optimal dynamic programming algorithms for the single-agent version of the problem, optimal algorithms for the multiagent case have been elusive. The main contribution of this paper is an optimal policy iteration algorithm for solving DEC-POMDPs. The algorithm uses stochastic finite-state controllers to represent policies. The solution can include a correlation device, which allows agents to correlate their actions without communicating. This approach alternates between expanding the controller and performing value-preserving transformations, which modify the controller without sacrificing value. We present two efficient value-preserving transformations: one can reduce the size of the controller and the other can improve its value while keeping the size fixed. Empirical results demonstrate the usefulness of value-preserving transformations in increasing value while keeping controller size to a minimum. To broaden the applicability of the approach, we also present a heuristic version of the policy iteration algorithm, which sacrifices convergence to optimality. This algorithm further reduces the size of the controllers at each step by assuming that probability distributions over the other agents' actions are known. While this assumption may not hold in general, it helps produce higher quality solutions in our test problems.


Domain Adaptation: Learning Bounds and Algorithms

arXiv.org Artificial Intelligence

This paper addresses the general problem of domain adaptation which arises in a variety of applications where the distribution of the labeled sample available somewhat differs from that of the test data. Building on previous work by Ben-David et al. (2007), we introduce a novel distance between distributions, discrepancy distance, that is tailored to adaptation problems with arbitrary loss functions. We give Rademacher complexity bounds for estimating the discrepancy distance from finite samples for different loss functions. Using this distance, we derive novel generalization bounds for domain adaptation for a wide family of loss functions. We also present a series of novel adaptation bounds for large classes of regularization-based algorithms, including support vector machines and kernel ridge regression based on the empirical discrepancy. This motivates our analysis of the problem of minimizing the empirical discrepancy for various loss functions for which we also give novel algorithms. We report the results of preliminary experiments that demonstrate the benefits of our discrepancy minimization algorithms for domain adaptation.


Infinite Viterbi alignments in the two state hidden Markov models

arXiv.org Machine Learning

Since the early days of digital communication, Hidden Markov Models (HMMs) have now been routinely used in speech recognition, processing of natural languages, images, and in bioinformatics. An HMM $(X_i,Y_i)_{i\ge 1}$ assumes observations $X_1,X_2,...$ to be conditionally independent given an "explanotary" Markov process $Y_1,Y_2,...$, which itself is not observed; moreover, the conditional distribution of $X_i$ depends solely on $Y_i$. Central to the theory and applications of HMM is the Viterbi algorithm to find {\em a maximum a posteriori} estimate $q_{1:n}=(q_1,q_2,...,q_n)$ of $Y_{1:n}$ given the observed data $x_{1:n}$. Maximum {\em a posteriori} paths are also called Viterbi paths or alignments. Recently, attempts have been made to study the behavior of Viterbi alignments of HMMs with two hidden states when $n$ tends to infinity. It has indeed been shown that in some special cases a well-defined limiting Viterbi alignment exists. While innovative, these attempts have relied on rather strong assumptions. This work proves the existence of infinite Viterbi alignments for virtually any HMM with two hidden states.



Bayes-Adaptive POMDPs

Neural Information Processing Systems

Bayesian Reinforcement Learning has generated substantial interest recently, as it provides an elegant solution to the exploration-exploitation tradeoff in reinforcement learning.


Bayes-Adaptive POMDPs

Neural Information Processing Systems

Bayesian Reinforcement Learning has generated substantial interest recently, as it provides an elegant solution to the exploration-exploitation tradeoff in reinforcement learning.