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Collapsed Variational Bayes Inference of Infinite Relational Model

arXiv.org Machine Learning

The Infinite Relational Model (IRM) is a probabilistic model for relational data clustering that partitions objects into clusters based on observed relationships. This paper presents Averaged CVB (ACVB) solutions for IRM, convergence-guaranteed and practically useful fast Collapsed Variational Bayes (CVB) inferences. We first derive ordinary CVB and CVB0 for IRM based on the lower bound maximization. CVB solutions yield deterministic iterative procedures for inferring IRM given the truncated number of clusters. Our proposal includes CVB0 updates of hyperparameters including the concentration parameter of the Dirichlet Process, which has not been studied in the literature. To make the CVB more practically useful, we further study the CVB inference in two aspects. First, we study the convergence issues and develop a convergence-guaranteed algorithm for any CVB-based inferences called ACVB, which enables automatic convergence detection and frees non-expert practitioners from difficult and costly manual monitoring of inference processes. Second, we present a few techniques for speeding up IRM inferences. In particular, we describe the linear time inference of CVB0, allowing the IRM for larger relational data uses. The ACVB solutions of IRM showed comparable or better performance compared to existing inference methods in experiments, and provide deterministic, faster, and easier convergence detection.


On Minimax Optimal Offline Policy Evaluation

arXiv.org Artificial Intelligence

This paper studies the off-policy evaluation problem, where one aims to estimate the value of a target policy based on a sample of observations collected by another policy. We first consider the multi-armed bandit case, establish a minimax risk lower bound, and analyze the risk of two standard estimators. It is shown, and verified in simulation, that one is minimax optimal up to a constant, while another can be arbitrarily worse, despite its empirical success and popularity. The results are applied to related problems in contextual bandits and fixed-horizon Markov decision processes, and are also related to semi-supervised learning.


A Truncated EM Approach for Spike-and-Slab Sparse Coding

arXiv.org Machine Learning

We study inference and learning based on a sparse coding model with `spike-and-slab' prior. As in standard sparse coding, the model used assumes independent latent sources that linearly combine to generate data points. However, instead of using a standard sparse prior such as a Laplace distribution, we study the application of a more flexible `spike-and-slab' distribution which models the absence or presence of a source's contribution independently of its strength if it contributes. We investigate two approaches to optimize the parameters of spike-and-slab sparse coding: a novel truncated EM approach and, for comparison, an approach based on standard factored variational distributions. The truncated approach can be regarded as a variational approach with truncated posteriors as variational distributions. In applications to source separation we find that both approaches improve the state-of-the-art in a number of standard benchmarks, which argues for the use of `spike-and-slab' priors for the corresponding data domains. Furthermore, we find that the truncated EM approach improves on the standard factored approach in source separation tasks$-$which hints to biases introduced by assuming posterior independence in the factored variational approach. Likewise, on a standard benchmark for image denoising, we find that the truncated EM approach improves on the factored variational approach. While the performance of the factored approach saturates with increasing numbers of hidden dimensions, the performance of the truncated approach improves the state-of-the-art for higher noise levels.


On the Equivalence Between Deep NADE and Generative Stochastic Networks

arXiv.org Machine Learning

Neural Autoregressive Distribution Estimators (NADEs) have recently been shown as successful alternatives for modeling high dimensional multimodal distributions. One issue associated with NADEs is that they rely on a particular order of factorization for $P(\mathbf{x})$. This issue has been recently addressed by a variant of NADE called Orderless NADEs and its deeper version, Deep Orderless NADE. Orderless NADEs are trained based on a criterion that stochastically maximizes $P(\mathbf{x})$ with all possible orders of factorizations. Unfortunately, ancestral sampling from deep NADE is very expensive, corresponding to running through a neural net separately predicting each of the visible variables given some others. This work makes a connection between this criterion and the training criterion for Generative Stochastic Networks (GSNs). It shows that training NADEs in this way also trains a GSN, which defines a Markov chain associated with the NADE model. Based on this connection, we show an alternative way to sample from a trained Orderless NADE that allows to trade-off computing time and quality of the samples: a 3 to 10-fold speedup (taking into account the waste due to correlations between consecutive samples of the chain) can be obtained without noticeably reducing the quality of the samples. This is achieved using a novel sampling procedure for GSNs called annealed GSN sampling, similar to tempering methods that combines fast mixing (obtained thanks to steps at high noise levels) with accurate samples (obtained thanks to steps at low noise levels).


Policy Iteration Based on Stochastic Factorization

Journal of Artificial Intelligence Research

When a transition probability matrix is represented as the product of two stochastic matrices, one can swap the factors of the multiplication to obtain another transition matrix that retains some fundamental characteristics of the original. Since the derived matrix can be much smaller than its precursor, this property can be exploited to create a compact version of a Markov decision process (MDP), and hence to reduce the computational cost of dynamic programming. Building on this idea, this paper presents an approximate policy iteration algorithm called policy iteration based on stochastic factorization, or PISF for short. In terms of computational complexity, PISF replaces standard policy iteration's cubic dependence on the size of the MDP with a function that grows only linearly with the number of states in the model. The proposed algorithm also enjoys nice theoretical properties: it always terminates after a finite number of iterations and returns a decision policy whose performance only depends on the quality of the stochastic factorization. In particular, if the approximation error in the factorization is sufficiently small, PISF computes the optimal value function of the MDP. The paper also discusses practical ways of factoring an MDP and illustrates the usefulness of the proposed algorithm with an application involving a large-scale decision problem of real economical interest.


PGMHD: A Scalable Probabilistic Graphical Model for Massive Hierarchical Data Problems

arXiv.org Artificial Intelligence

In the big data era, scalability has become a crucial requirement for any useful computational model. Probabilistic graphical models are very useful for mining and discovering data insights, but they are not scalable enough to be suitable for big data problems. Bayesian Networks particularly demonstrate this limitation when their data is represented using few random variables while each random variable has a massive set of values. With hierarchical data - data that is arranged in a treelike structure with several levels - one would expect to see hundreds of thousands or millions of values distributed over even just a small number of levels. When modeling this kind of hierarchical data across large data sets, Bayesian networks become infeasible for representing the probability distributions for the following reasons: i) Each level represents a single random variable with hundreds of thousands of values, ii) The number of levels is usually small, so there are also few random variables, and iii) The structure of the network is predefined since the dependency is modeled top-down from each parent to each of its child nodes, so the network would contain a single linear path for the random variables from each parent to each child node. In this paper we present a scalable probabilistic graphical model to overcome these limitations for massive hierarchical data. We believe the proposed model will lead to an easily-scalable, more readable, and expressive implementation for problems that require probabilistic-based solutions for massive amounts of hierarchical data. We successfully applied this model to solve two different challenging probabilistic-based problems on massive hierarchical data sets for different domains, namely, bioinformatics and latent semantic discovery over search logs.


Quantum Annealing for Variational Bayes Inference

arXiv.org Machine Learning

This paper presents studies on a deterministic annealing algorithm based on quantum annealing for variational Bayes (QAVB) inference, which can be seen as an extension of the simulated annealing for variational Bayes (SAVB) inference. QAVB is as easy as SAVB to implement. Experiments revealed QAVB finds a better local optimum than SAVB in terms of the variational free energy in latent Dirichlet allocation (LDA).


Bayesian Structure Learning for Markov Random Fields with a Spike and Slab Prior

arXiv.org Machine Learning

In recent years a number of methods have been developed for automatically learning the (sparse) connectivity structure of Markov Random Fields. These methods are mostly based on L1-regularized optimization which has a number of disadvantages such as the inability to assess model uncertainty and expensive crossvalidation to find the optimal regularization parameter. Moreover, the model's predictive performance may degrade dramatically with a suboptimal value of the regularization parameter (which is sometimes desirable to induce sparseness). We propose a fully Bayesian approach based on a "spike and slab" prior (similar to L0 regularization) that does not suffer from these shortcomings. We develop an approximate MCMC method combining Langevin dynamics and reversible jump MCMC to conduct inference in this model. Experiments show that the proposed model learns a good combination of the structure and parameter values without the need for separate hyper-parameter tuning. Moreover, the model's predictive performance is much more robust than L1-based methods with hyper-parameter settings that induce highly sparse model structures.


Blind Construction of Optimal Nonlinear Recursive Predictors for Discrete Sequences

arXiv.org Machine Learning

We present a new method for nonlinear prediction of discrete random sequences under minimal structural assumptions. We give a mathematical construction for optimal predictors of such processes, in the form of hidden Markov models. We then describe an algorithm, CSSR (Causal-State Splitting Reconstruction), which approximates the ideal predictor from data. We discuss the reliability of CSSR, its data requirements, and its performance in simulations. Finally, we compare our approach to existing methods using variablelength Markov models and cross-validated hidden Markov models, and show theoretically and experimentally that our method delivers results superior to the former and at least comparable to the latter.


POMDPs under Probabilistic Semantics

arXiv.org Artificial Intelligence

We consider partially observable Markov decision processes (POMDPs) with limit-average payoff, where a reward value in the interval [0,1] is associated to every transition, and the payoff of an infinite path is the long-run average of the rewards. We consider two types of path constraints: (i) quantitative constraint defines the set of paths where the payoff is at least a given threshold lambda_1 in (0,1]; and (ii) qualitative constraint which is a special case of quantitative constraint with lambda_1=1. We consider the computation of the almost-sure winning set, where the controller needs to ensure that the path constraint is satisfied with probability 1. Our main results for qualitative path constraint are as follows: (i) the problem of deciding the existence of a finite-memory controller is EXPTIME-complete; and (ii) the problem of deciding the existence of an infinite-memory controller is undecidable. For quantitative path constraint we show that the problem of deciding the existence of a finite-memory controller is undecidable.