Undirected Networks
Multi-Objective Policy Generation for Mobile Robots under Probabilistic Time-Bounded Guarantees
Lacerda, Bruno (School of Computer Science University of Birmingham) | Parker, David (School of Computer Science University of Birmingham) | Hawes, Nick (School of Computer Science University of Birmingham)
We present a methodology for the generation of mobile robot controllers which offer probabilistic time-bounded guarantees on successful task completion, whilst also trying to satisfy soft goals. The approach is based on a stochastic model of the robotโs environment and action execution times, a set of soft goals, and a formal task specification in co-safe linear temporal logic, which are analysed using multi-objective model checking techniques for Markov decision processes. For efficiency, we propose a novel two-step approach. First, we explore policies on the Pareto front for minimising expected task execution time whilst optimising the achievement of soft goals. Then, we use this to prune a model with more detailed timing information, yielding a time-dependent policy for which more fine-grained probabilistic guarantees can be provided. We illustrate and evaluate the generation of policies on a delivery task in a care home scenario, where the robot also tries to engage in entertainment activities with the patients.
What Can I Not Do? Towards an Architecture for Reasoning about and Learning Affordances
Sridharan, Mohan (The University of Auckland) | Meadows, Ben (The University of Auckland) | Gomez, Rocio (The University of Auckland)
This paper describes an architecture for an agent to learn and reason about affordances. In this architecture, Answer Set Prolog, a declarative language, is used to represent and reason with incomplete domain knowledge that includes a representation of affordances as relations defined jointly over objects and actions. Reinforcement learning and decision-tree induction based on this relational representation and observations of action outcomes, are used to interactively and cumulatively (a) acquire knowledge of affordances of specific objects being operated upon by specific agents; and (b) generalize from these specific learned instances. The capabilities of this architecture are illustrated and evaluated in two simulated domains, a variant of the classic Blocks World domain, and a robot assisting humans in an office environment.
Learning to Speed Up Query Planning in Graph Databases
Namaki, Mohammad Hossain (Washington State University, Pullman) | Chowdhury, F. A. Rezaur Rahman (Washington State University, Pullman) | Islam, Md Rakibul (Washington State University, Pullman) | Doppa, Janardhan Rao (Washington State University, Pullman) | Wu, Yinghui (Washington State University, Pullman)
Querying graph structured data is a fundamental operation that enables important applications including knowledge graph search, social network analysis, and cyber-network security. However, the growing size of real-world data graphs poses severe challenges for graph databases to meet the response-time requirements of the applications. Planning the computational steps of query processing โ Query Planning โ is central to address these challenges. In this paper, we study the problem of learning to speedup query planning in graph databases towards the goal of improving the computational-efficiency of query processing via training queries. We present a Learning to Plan (L2P) framework that is applicable to a large class of query reasoners that follow the Threshold Algorithm (TA) approach. First, we define a generic search space over candidate query plans, and identify target search trajectories (query plans) corresponding to the training queries by performing an expensive search. Subsequently, we learn greedy search control knowledge to imitate the search behavior of the target query plans. We provide a concrete instantiation of our L2P framework for STAR, a state-of-the-art graph query reasoner. Our experiments on benchmark knowledge graphs including dbpedia, yago, and freebase show that using the query plans generated by the learned search control knowledge, we can significantly improve the speed of STAR with negligible loss in accuracy.
Approximately-Optimal Queries for Planning in Reward-Uncertain Markov Decision Processes
Zhang, Shun (University of Michigan) | Durfee, Edmund (University of Michigan) | Singh, Satinder (University of Michigan)
When planning actions to take on behalf of its human operator, a robot might be uncertain about its operator's reward function. We address the problem of how the robot should formulate an (approximately) optimal query to pose to the operator, given how its uncertainty affects which policies it should plan to pursue. We explain how a robot whose queries ask the operator to choose the best from among k choices can, without loss of optimality, restrict consideration to choices only over alternative policies. Further, we present a method for constructing an approximately-optimal policy query that enjoys a performance bound, where the method need not enumerate all policies. Finally, because queries posed to the operator of a robotic system are often expressed in terms of preferences over trajectories rather than policies, we show how our constructed policy query can be projected into the space of trajectory queries. Our empirical results demonstrate that our projection technique can outperform other known techniques for choosing trajectory queries, particularly when the number of trajectories the operator is asked to compare is small.
Efficient Decision-Theoretic Target Localization
Dressel, Louis (Stanford University) | Kochenderfer, Mykel J. (Stanford University)
Partially observable Markov decision processes (POMDPs) offer a principled approach to control under uncertainty. However, POMDP solvers generally require rewards to depend only on the state and action. This limitation is unsuitable for information-gathering problems, where rewards are more naturally expressed as functions of belief. In this work, we consider target localization, an information-gathering task where an agent takes actions leading to informative observations and a concentrated belief over possible target locations. By leveraging recent theoretical and algorithmic advances, we investigate offline and online solvers that incorporate belief-dependent rewards. We extend SARSOP--a state-of-the-art offline solver--to handle belief-dependent rewards, exploring different reward strategies and showing how they can be compactly represented. We present an improved lower bound that greatly speeds convergence. POMDP-lite, an online solver, is also evaluated in the context of information-gathering tasks. These solvers are applied to control a hex-copter UA V searching for a radio frequency source--a challenging real-world problem.
Stochastic Gradient MCMC Methods for Hidden Markov Models
Ma, Yi-An, Foti, Nicholas J., Fox, Emily B.
Stochastic gradient MCMC (SG-MCMC) algorithms have proven useful in scaling Bayesian inference to large datasets under an assumption of i.i.d data. We instead develop an SG-MCMC algorithm to learn the parameters of hidden Markov models (HMMs) for time-dependent data. There are two challenges to applying SG-MCMC in this setting: The latent discrete states, and needing to break dependencies when considering minibatches. We consider a marginal likelihood representation of the HMM and propose an algorithm that harnesses the inherent memory decay of the process. We demonstrate the effectiveness of our algorithm on synthetic experiments and an ion channel recording data, with runtimes significantly outperforming batch MCMC.
Accelerated Reinforcement Learning Algorithms with Nonparametric Function Approximation for Opportunistic Spectrum Access
Tsiligkaridis, Theodoros, Romero, David
We study the problem of throughput maximization by predicting spectrum opportunities using reinforcement learning. Our kernel-based reinforcement learning approach is coupled with a sparsification technique that efficiently captures the environment states to control dimensionality and finds the best possible channel access actions based on the current state. This approach allows learning and planning over the intrinsic state-action space and extends well to large state and action spaces. For stationary Markov environments, we derive the optimal policy for channel access, its associated limiting throughput, and propose a fast online algorithm for achieving the optimal throughput. We then show that the maximum-likelihood channel prediction and access algorithm is suboptimal in general, and derive conditions under which the two algorithms are equivalent. For reactive Markov environments, we derive kernel variants of Q-learning, R-learning and propose an accelerated R-learning algorithm that achieves faster convergence. We finally test our algorithms against a generic reactive network. Simulation results are shown to validate the theory and show the performance gains over current state-of-the-art techniques.
Bayesian optimisation for fast approximate inference in state-space models with intractable likelihoods
Dahlin, Johan, Villani, Mattias, Schรถn, Thomas B.
We consider the problem of approximate Bayesian parameter inference in non-linear state-space models with intractable likelihoods. Sequential Monte Carlo with approximate Bayesian computations (SMC-ABC) is one approach to approximate the likelihood in this type of models. However, such approximations can be noisy and computationally costly which hinders efficient implementations using standard methods based on optimisation and Monte Carlo methods. We propose a computationally efficient novel method based on the combination of Gaussian process optimisation and SMC-ABC to create a Laplace approximation of the intractable posterior. We exemplify the proposed algorithm for inference in stochastic volatility models with both synthetic and real-world data as well as for estimating the Value-at-Risk for two portfolios using a copula model. We document speed-ups of between one and two orders of magnitude compared to state-of-the-art algorithms for posterior inference.
Stochastic Bouncy Particle Sampler
Pakman, Ari, Gilboa, Dar, Carlson, David, Paninski, Liam
We introduce a novel stochastic version of the non-reversible, rejection-free Bouncy Particle Sampler (BPS), a Markov process whose sample trajectories are piecewise linear. The algorithm is based on simulating first arrival times in a doubly stochastic Poisson process using the thinning method, and allows efficient sampling of Bayesian posteriors in big datasets. We prove that in the BPS no bias is introduced by noisy evaluations of the log-likelihood gradient. On the other hand, we argue that efficiency considerations favor a small, controllable bias in the construction of the thinning proposals, in exchange for faster mixing. We introduce a simple regression-based proposal intensity for the thinning method that controls this trade-off. We illustrate the algorithm in several examples in which it outperforms both unbiased, but slowly mixing stochastic versions of BPS, as well as biased stochastic gradient-based samplers.
Why is Posterior Sampling Better than Optimism for Reinforcement Learning?
Osband, Ian, Van Roy, Benjamin
Computational results demonstrate that posterior sampling for reinforcement learning (PSRL) dramatically outperforms algorithms driven by optimism, such as UCRL2. We provide insight into the extent of this performance boost and the phenomenon that drives it. We leverage this insight to establish an $\tilde{O}(H\sqrt{SAT})$ Bayesian expected regret bound for PSRL in finite-horizon episodic Markov decision processes, where $H$ is the horizon, $S$ is the number of states, $A$ is the number of actions and $T$ is the time elapsed. This improves upon the best previous bound of $\tilde{O}(H S \sqrt{AT})$ for any reinforcement learning algorithm.