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 Undirected Networks


Supervised learning improves disease outbreak detection

arXiv.org Machine Learning

The early detection of infectious disease outbreaks is a crucial task to protect population health. To this end, public health surveillance systems have been established to systematically collect and analyse infectious disease data. A variety of statistical tools are available, which detect potential outbreaks as abberations from an expected endemic level using these data. Here, we develop the first supervised learning approach based on hidden Markov models for disease outbreak detection, which leverages data that is routinely collected within a public health surveillance system. We evaluate our model using real Salmonella and Campylobacter data, as well as simulations. In comparison to a state-of-the-art approach, which is applied in multiple European countries including Germany, our proposed model reduces the false positive rate by up to 50% while retaining the same sensitivity. We see our supervised learning approach as a significant step to further develop machine learning applications for disease outbreak detection, which will be instrumental to improve public health surveillance systems.


Deep Reinforcement Learning for Multi-Agent Systems: A Review of Challenges, Solutions and Applications

arXiv.org Machine Learning

Reinforcement learning (RL) algorithms have been around for decades and employed to solve various sequential decision-making problems. These algorithms however have faced great challenges when dealing with high-dimensional environments. The recent development of deep learning has enabled RL methods to drive optimal policies for sophisticated and capable agents, which can perform efficiently in these challenging environments. This paper addresses an important aspect of deep RL related to situations that require multiple agents to communicate and cooperate to solve complex tasks. A survey of different approaches to problems related to multi-agent deep RL (MADRL) is presented, including non-stationarity, partial observability, continuous state and action spaces, multi-agent training schemes, multi-agent transfer learning. The merits and demerits of the reviewed methods will be analyzed and discussed, with their corresponding applications explored. It is envisaged that this review provides insights about various MADRL methods and can lead to future development of more robust and highly useful multi-agent learning methods for solving real-world problems.


Neural Fictitious Self-Play on ELF Mini-RTS

arXiv.org Machine Learning

Despite the notable successes in video games such as Atari 2600, current AI is yet to defeat human champions in the domain of real-time strategy (RTS) games. One of the reasons is that an RTS game is a multi-agent game, in which single-agent reinforcement learning methods cannot simply be applied because the environment is not a stationary Markov Decision Process. In this paper, we present a first step toward finding a game-theoretic solution to RTS games by applying Neural Fictitious Self-Play (NFSP), a game-theoretic approach for finding Nash equilibria, to Mini-RTS, a small but nontrivial RTS game provided on the ELF platform. More specifically, we show that NFSP can be effectively combined with policy gradient reinforcement learning and be applied to Mini-RTS. Experimental results also show that the scalability of NFSP can be substantially improved by pretraining the models with simple self-play using policy gradients, which by itself gives a strong strategy despite its lack of theoretical guarantee of convergence.


Testing Markov Chains without Hitting

arXiv.org Machine Learning

We study the problem of identity testing of markov chains. In this setting, we are given access to a single trajectory from a markov chain with unknown transition matrix $Q$ and the goal is to determine whether $Q = P$ for some known matrix $P$ or $\text{Dist}(P, Q) \geq \epsilon$ where $\text{Dist}$ is suitably defined. In recent work by Daskalakis, Dikkala and Gravin, 2018, it was shown that it is possible to distinguish between the two cases provided the length of the observed trajectory is at least super-linear in the hitting time of $P$ which may be arbitrarily large. In this paper, we propose an algorithm that avoids this dependence on hitting time thus enabling efficient testing of markov chains even in cases where it is infeasible to observe every state in the chain. Our algorithm is based on combining classical ideas from approximation algorithms with techniques for the spectral analysis of markov chains.


An Automated Spectral Clustering for Multi-scale Data

arXiv.org Machine Learning

Spectral clustering algorithms typically require a priori selection of input parameters such as the number of clusters, a scaling parameter for the affinity measure, or ranges of these values for parameter tuning. Despite efforts for automating the process of spectral clustering, the task of grouping data in multi-scale and higher dimensional spaces is yet to be explored. This study presents a spectral clustering heuristic algorithm that obviates the need for an input by estimating the parameters from the data itself. Specifically, it introduces the heuristic of iterative eigengap search with (1) global scaling and (2) local scaling. These approaches estimate the scaling parameter and implement iterative eigengap quantification along a search tree to reveal dissimilarities at different scales of a feature space and identify clusters. The performance of these approaches has been tested on various real-world datasets of power variation with multi-scale nature and gene expression. Our findings show that iterative eigengap search with a PCA-based global scaling scheme can discover different patterns with an accuracy of higher than 90% in most cases without asking for a priori input information.


Unbiased Smoothing using Particle Independent Metropolis-Hastings

arXiv.org Machine Learning

We consider the approximation of expectations with respect to the distribution of a latent Markov process given noisy measurements. This is known as the smoothing problem and is often approached with particle and Markov chain Monte Carlo (MCMC) methods. These methods provide consistent but biased estimators when run for a finite time. We propose a simple way of coupling two MCMC chains built using Particle Independent Metropolis-Hastings (PIMH) to produce unbiased smoothing estimators. Unbiased estimators are appealing in the context of parallel computing, and facilitate the construction of confidence intervals. The proposed scheme only requires access to off-the-shelf Particle Filters (PF) and is thus easier to implement than recently proposed unbiased smoothers. The approach is demonstrated on a L\'evy-driven stochastic volatility model and a stochastic kinetic model.


Deep Tree Transductions - A Short Survey

arXiv.org Machine Learning

The paper surveys recent extensions of the Long-Short Term Memory networks to handle tree structures from the perspective of learning non-trivial forms of isomorph structured transductions. It provides a discussion of modern TreeLSTM models, showing the effect of the bias induced by the direction of tree processing. An empirical analysis is performed on real-world benchmarks, highlighting how there is no single model adequate to effectively approach all transduction problems.


Exploiting locality in high-dimensional factorial hidden Markov models

arXiv.org Machine Learning

We propose algorithms for approximate filtering and smoothing in high-dimensional factorial hidden Markov models. The approximation involves discarding, in a principled way, likelihood factors according a notion of locality in a factor graph associated with the emission distribution. This allows the exponential-in-dimension cost of exact filtering and smoothing to be avoided. We prove that the approximation accuracy, measured in a local total variation norm, is `dimension-free' in the sense that as the overall dimension of the model increases the error bounds we derive do not necessarily degrade. A key step in the analysis is to quantify the error introduced by localizing the likelihood function in a Bayes' rule update. The factorial structure of the likelihood function which we exploit arises naturally when data have known spatial or network structure. We demonstrate the new algorithms on synthetic examples and a London Underground passenger flow problem, where the factor graph is effectively given by the train network.


Causally Driven Incremental Multi Touch Attribution Using a Recurrent Neural Network

arXiv.org Machine Learning

This paper describes a practical system for Multi Touch Attribution (MTA) for use by a publisher of digital ads. We developed this system for JD.com, an eCommerce company, which is also a publisher of digital ads in China. The approach has two steps. The first step ('response modeling') fits a user-level model for purchase of a product as a function of the user's exposure to ads. The second ('credit allocation') uses the fitted model to allocate the incremental part of the observed purchase due to advertising, to the ads the user is exposed to over the previous T days. To implement step one, we train a Recurrent Neural Network (RNN) on user-level conversion and exposure data. The RNN has the advantage of flexibly handling the sequential dependence in the data in a semi-parametric way. The specific RNN formulation we implement captures the impact of advertising intensity, timing, competition, and user-heterogeneity, which are known to be relevant to ad-response. To implement step two, we compute Shapley Values, which have the advantage of having axiomatic foundations and satisfying fairness considerations. The specific formulation of the Shapley Value we implement respects incrementality by allocating the overall incremental improvement in conversion to the exposed ads, while handling the sequence-dependence of exposures on the observed outcomes. The system is under production at JD.com, and scales to handle the high dimensionality of the problem on the platform (attribution of the orders of about 300M users, for roughly 160K brands, across 200+ ad-types, served about 80B ad-impressions over a typical 15-day period).


Dynamic Real-time Multimodal Routing with Hierarchical Hybrid Planning

arXiv.org Artificial Intelligence

We introduce the problem of Dynamic Real-time Multimodal Routing (DREAMR), which requires planning and executing routes under uncertainty for an autonomous agent. The agent has access to a time-varying transit vehicle network in which it can use multiple modes of transportation. For instance, a drone can either fly or ride on terrain vehicles for segments of their routes. DREAMR is a difficult problem of sequential decision making under uncertainty with both discrete and continuous variables. We design a novel hierarchical hybrid planning framework to solve the DREAMR problem that exploits its structural decomposability. Our framework consists of a global open-loop planning layer that invokes and monitors a local closed-loop execution layer. Additional abstractions allow efficient and seamless interleaving of planning and execution. We create a large-scale simulation for DREAMR problems, with each scenario having hundreds of transportation routes and thousands of connection points. Our algorithmic framework significantly outperforms a receding horizon control baseline, in terms of elapsed time to reach the destination and energy expended by the agent.