Markov Models
Neural Stochastic Differential Equations: Deep Latent Gaussian Models in the Diffusion Limit
Tzen, Belinda, Raginsky, Maxim
In deep latent Gaussian models, the latent variable is generated by a time-inhomogeneous Markov chain, where at each time step we pass the current state through a parametric nonlinear map, such as a feedforward neural net, and add a small independent Gaussian perturbation. This work considers the diffusion limit of such models, where the number of layers tends to infinity, while the step size and the noise variance tend to zero. The limiting latent object is an It\^o diffusion process that solves a stochastic differential equation (SDE) whose drift and diffusion coefficient are implemented by neural nets. We develop a variational inference framework for these \textit{neural SDEs} via stochastic backpropagation in Wiener space, where the variational approximations to the posterior are obtained by Girsanov (mean-shift) transformation of the standard Wiener process and the computation of gradients is based on the theory of stochastic flows. This permits the use of black-box SDE solvers and automatic differentiation for end-to-end inference. Experimental results with synthetic data are provided.
Where to Find Next Passengers on E-hailing Platforms? - A Markov Decision Process Approach
Shou, Zhenyu, Di, Xuan, Ye, Jieping, Zhu, Hongtu, Hampshire, Robert
Vacant taxi drivers' passenger seeking process in a road network generates additional vehicle miles traveled, adding congestion and pollution into the road network and the environment. This paper aims to employ a Markov Decision Process (MDP) to model idle e-hailing drivers' optimal sequential decisions in passenger-seeking. Transportation network companies (TNC) or e-hailing (e.g., Didi, Uber) drivers exhibit different behaviors from traditional taxi drivers because e-hailing drivers do not need to actually search for passengers. Instead, they reposition themselves so that the matching platform can match a passenger. Accordingly, we incorporate e-hailing drivers' new features into our MDP model. We then use 44,160 Didi drivers' 3-day trajectories to train the model. To validate the effectiveness of the model, a Monte Carlo simulation is conducted to simulate the performance of drivers under the guidance of the optimal policy, which is then compared with the performance of drivers following one baseline heuristic, namely, the local hotspot strategy. The results show that our model is able to achieve a 26% improvement over the local hotspot strategy in terms of the rate of return. The proposed MDP model captures the supply-demand ratio considering the fact that the number of drivers in this study is sufficiently large and thus the number of unmatched orders is assumed to be negligible. To better incorporate the competition among multiple drivers into the model, we have also devised and calibrated a dynamic adjustment strategy of the order matching probability.
Average reward reinforcement learning with unknown mixing times
Zahavy, Tom, Cohen, Alon, Kaplan, Haim, Mansour, Yishay
We derive and analyze learning algorithms for policy evaluation, apprenticeship learning, and policy gradient for average reward criteria. Existing algorithms explicitly require an upper bound on the mixing time. In contrast, we build on ideas from Markov chain theory and derive sampling algorithms that do not require such an upper bound. For these algorithms, we provide theoretical bounds on their sample-complexity and running time.
Top 5 Skills Needed to Become a Machine Learning Engineer Analytics Insight
We are living in the realm of people and machines. People have been developing and gaining from their past experience for many years. Then again, the period of machines and robots have quite recently started. The eventual fate of machine is tremendous and is past our extent of creative ability. We leave this extraordinary responsibility on the shoulder of a specific individual to be precise, Machine Learning Engineer.
Deep Signatures
Bonnier, Patric, Kidger, Patrick, Arribas, Imanol Perez, Salvi, Cristopher, Lyons, Terry
The signature is an infinite graded sequence of statistics known to characterise a stream of data up to a negligible equivalence class. It is a transform which has previously been treated as a fixed feature transformation, on top of which a model may be built. We propose a novel approach which combines the advantages of the signature transform with modern deep learning frameworks. By learning an augmentation of the stream prior to the signature transform, the terms of the signature may be selected in a data-dependent way. More generally, we describe how the signature transform may be used as a layer anywhere within a neural network. In this context it may be interpreted as an activation function not operating element-wise. We present the results of empirical experiments to back up the theoretical justification.
Probability and Statistics explained in the context of deep learning
This article is intended for beginners in deep learning who wish to gain knowledge about probability and statistics and also as a reference for practitioners. In my previous article, I wrote about the concepts of linear algebra for deep learning in a top down approach ( link for the article) (If you do not have enough idea about linear algebra, please read that first).The same top down approach is used here.Providing the description of use cases first and then the concepts. All the example code uses python and numpy.Formulas are provided as images for reuse. Probability is the science of quantifying uncertain things.Most of machine learning and deep learning systems utilize a lot of data to learn about patterns in the data.Whenever data is utilized in a system rather than sole logic, uncertainty grows up and whenever uncertainty grows up, probability becomes relevant. By introducing probability to a deep learning system, we introduce common sense to the system.Otherwise the system would be very brittle and will not be useful.In deep learning, several models like bayesian models, probabilistic graphical models, hidden markov models are used.They depend entirely on probability concepts.
Learning to Memorize in Neural Task-Oriented Dialogue Systems
In this thesis, we leverage the neural copy mechanism and memory-augmented neural networks (MANNs) to address existing challenge of neural task-oriented dialogue learning. We show the effectiveness of our strategy by achieving good performance in multi-domain dialogue state tracking, retrieval-based dialogue systems, and generation-based dialogue systems. We first propose a transferable dialogue state generator (TRADE) that leverages its copy mechanism to get rid of dialogue ontology and share knowledge between domains. We also evaluate unseen domain dialogue state tracking and show that TRADE enables zero-shot dialogue state tracking and can adapt to new few-shot domains without forgetting the previous domains. Second, we utilize MANNs to improve retrieval-based dialogue learning. They are able to capture dialogue sequential dependencies and memorize long-term information. We also propose a recorded delexicalization copy strategy to replace real entity values with ordered entity types. Our models are shown to surpass other retrieval baselines, especially when the conversation has a large number of turns. Lastly, we tackle generation-based dialogue learning with two proposed models, the memory-to-sequence (Mem2Seq) and global-to-local memory pointer network (GLMP). Mem2Seq is the first model to combine multi-hop memory attention with the idea of the copy mechanism. GLMP further introduces the concept of response sketching and double pointers copying. We show that GLMP achieves the state-of-the-art performance on human evaluation.
Reinforcement Learning for Learning of Dynamical Systems in Uncertain Environment: a Tutorial
Attar, Mehran, Dabirian, Mohammadreza
In this paper, a review of model-free reinforcement learning for learning of dynamical systems in uncertain environments has discussed. For this purpose, the Markov Decision Process (MDP) will be reviewed. Furthermore, some learning algorithms such as Temporal Difference (TD) learning, Q-Learning, and Approximate Q-learning as model-free algorithms which constitute the main part of this article have been investigated, and benefits and drawbacks of each algorithm will be discussed. The discussed concepts in each section are explaining with details and examples.
Online Convex Optimization in Adversarial Markov Decision Processes
Rosenberg, Aviv, Mansour, Yishay
We consider online learning in episodic loopfree We propose a novel algorithm for the adversarial MDP Markov decision processes (MDPs), where model where the transition function is unknown to the the loss function can change arbitrarily between learner and the losses change arbitrarily over time. Our episodes, and the transition function is not known algorithm, UC-O-REPS, uses two important ingredients, to the learner. We show Õ(L X A T) regret the first is Online Mirror Descent (OMD) (Shalev-Shwartz, bound, where T is the number of episodes, X 2012) and the second is UCRL-2 (Auer et al., 2008). A is the state space, A is the action space, and L major challenge in this work is to handle convex performance is the length of each episode. Our online algorithm criteria, which model different ways of aggregating is implemented using entropic regularization the losses of each episode. In order to handle convex performance methodology, which allows to extend the criteria, we use the methodology of OMD, which is original adversarial MDP model to handle convex widely used for online convex optimization, and we implement performance criteria (different ways to aggregate it in the adversarial MDP setting. In order to overcome the losses of a single episode), as well as the unknown dynamics (stochastic transition function) improve previous regret bounds.
Evolving Rewards to Automate Reinforcement Learning
Faust, Aleksandra, Francis, Anthony, Mehta, Dar
Many continuous control tasks have easily formulated objectives, yet using them directly as a reward in reinforcement learning (RL) leads to suboptimal policies. Therefore, many classical control tasks guide RL training using complex rewards, which require tedious hand-tuning. We automate the reward search with AutoRL, an evolutionary layer over standard RL that treats reward tuning as hyperparameter optimization and trains a population of RL agents to find a reward that maximizes the task objective. AutoRL, evaluated on four Mujoco continuous control tasks over two RL algorithms, shows improvements over baselines, with the the biggest uplift for more complex tasks. The video can be found at: \url{https://youtu.be/svdaOFfQyC8}.