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 Markov Models


Regret Bounds for Thompson Sampling in Restless Bandit Problems

arXiv.org Machine Learning

Restless bandit problems are instances of non-stationary multi-armed bandits. These problems have been studied well from the optimization perspective, where we aim to efficiently find a near-optimal policy when system parameters are known. However, very few papers adopt a learning perspective, where the parameters are unknown. In this paper, we analyze the performance of Thompson sampling in restless bandits with unknown parameters. We consider a general policy map to define our competitor and prove an $\tilde{O}(\sqrt{T})$ Bayesian regret bound. Our competitor is flexible enough to represent various benchmarks including the best fixed action policy, the optimal policy, the Whittle index policy, or the myopic policy. We also present empirical results that support our theoretical findings.


Inverse Reinforcement Learning in Contextual MDPs

arXiv.org Machine Learning

We consider the Inverse Reinforcement Learning (IRL) problem in Contextual Markov Decision Processes (CMDPs). Here, the reward of the environment, which is not available to the agent, depends on a static parameter referred to as the context. Each context defines an MDP (with a different reward signal), and the agent is provided demonstrations by an expert, for different contexts. The goal is to learn a mapping from contexts to rewards, such that planning with respect to the induced reward will perform similarly to the expert, even for unseen contexts. We suggest two learning algorithms for this scenario. (1) For rewards that are a linear function of the context, we provide a method that is guaranteed to return an $\epsilon$-optimal solution after a polynomial number of demonstrations. (2) For general reward functions, we propose black-box descent methods based on evolutionary strategies capable of working with nonlinear estimators (e.g., neural networks). We evaluate our algorithms in autonomous driving and medical treatment simulations and demonstrate their ability to learn and generalize to unseen contexts.


Deep Reinforcement Learning for Event-Driven Multi-Agent Decision Processes

arXiv.org Artificial Intelligence

The incorporation of macro-actions (temporally extended actions) into multi-agent decision problems has the potential to address the curse of dimensionality associated with such decision problems. Since macro-actions last for stochastic durations, multiple agents executing decentralized policies in cooperative environments must act asynchronously. We present an algorithm that modifies generalized advantage estimation for temporally extended actions, allowing a state-of-the-art policy optimization algorithm to optimize policies in Dec-POMDPs in which agents act asynchronously. We show that our algorithm is capable of learning optimal policies in two cooperative domains, one involving real-time bus holding control and one involving wildfire fighting with unmanned aircraft. Our algorithm works by framing problems as "event-driven decision processes," which are scenarios in which the sequence and timing of actions and events are random and governed by an underlying stochastic process. In addition to optimizing policies with continuous state and action spaces, our algorithm also facilitates the use of event-driven simulators, which do not require time to be discretized into time-steps. We demonstrate the benefit of using event-driven simulation in the context of multiple agents taking asynchronous actions. We show that fixed time-step simulation risks obfuscating the sequence in which closely separated events occur, adversely affecting the policies learned. In addition, we show that arbitrarily shrinking the time-step scales poorly with the number of agents.


Attacker Behaviour Profiling using Stochastic Ensemble of Hidden Markov Models

arXiv.org Machine Learning

Cyber threat intelligence is one of the emerging areas of focus in information security. Much of the recent work has focused on rule-based methods and detection of network attacks using Intrusion Detection algorithms. In this paper we propose a framework for inspecting and modelling the behavioural aspect of an attacker to obtain better insight predictive power on his future actions. For modelling we propose a novel semi-supervised algorithm called Fusion Hidden Markov Model (FHMM) which is more robust to noise, requires comparatively less training time, and utilizes the benefits of ensemble learning to better model temporal relationships in data. This paper evaluates the performances of FHMM and compares it with both traditional algorithms like Markov Chain, Hidden Markov Model (HMM) and recently developed Deep Recurrent Neural Network (Deep RNN) architectures. We conduct the experiments on dataset consisting of real data attacks on a Cowrie honeypot system. FHMM provides accuracy comparable to deep RNN architectures at significant lower training time. Given these experimental results, we recommend using FHMM for modelling discrete temporal data for significantly faster training and better performance than existing methods.


A Contrastive Divergence for Combining Variational Inference and MCMC

arXiv.org Machine Learning

We develop a method to combine Markov chain Monte Carlo (MCMC) and variational inference (VI), leveraging the advantages of both inference approaches. Specifically, we improve the variational distribution by running a few MCMC steps. To make inference tractable, we introduce the variational contrastive divergence (VCD), a new divergence that replaces the standard Kullback-Leibler (KL) divergence used in VI. The VCD captures a notion of discrepancy between the initial variational distribution and its improved version (obtained after running the MCMC steps), and it converges asymptotically to the symmetrized KL divergence between the variational distribution and the posterior of interest. The VCD objective can be optimized efficiently with respect to the variational parameters via stochastic optimization. We show experimentally that optimizing the VCD leads to better predictive performance on two latent variable models: logistic matrix factorization and variational autoencoders (VAEs).


LeTS-Drive: Driving in a Crowd by Learning from Tree Search

arXiv.org Artificial Intelligence

Autonomous driving in a crowded environment, e.g., a busy traffic intersection, is an unsolved challenge for robotics. The robot vehicle must contend with a dynamic and partially observable environment, noisy sensors, and many agents. A principled approach is to formalize it as a Partially Observable Markov Decision Process (POMDP) and solve it through online belief-tree search. To handle a large crowd and achieve real-time performance in this very challenging setting, we propose LeTS-Drive, which integrates online POMDP planning and deep learning. It consists of two phases. In the offline phase, we learn a policy and the corresponding value function by imitating the belief tree search. In the online phase, the learned policy and value function guide the belief tree search. LeTS-Drive leverages the robustness of planning and the runtime efficiency of learning to enhance the performance of both. Experimental results in simulation show that LeTS-Drive outperforms either planning or imitation learning alone and develops sophisticated driving skills.


Planning with State Abstractions for Non-Markovian Task Specifications

arXiv.org Artificial Intelligence

Often times, we specify tasks for a robot using temporal language that can also span different levels of abstraction. The example command ``go to the kitchen before going to the second floor'' contains spatial abstraction, given that ``floor'' consists of individual rooms that can also be referred to in isolation ("kitchen", for example). There is also a temporal ordering of events, defined by the word "before". Previous works have used Linear Temporal Logic (LTL) to interpret temporal language (such as "before"), and Abstract Markov Decision Processes (AMDPs) to interpret hierarchical abstractions (such as "kitchen" and "second floor"), separately. To handle both types of commands at once, we introduce the Abstract Product Markov Decision Process (AP-MDP), a novel approach capable of representing non-Markovian reward functions at different levels of abstractions. The AP-MDP framework translates LTL into its corresponding automata, creates a product Markov Decision Process (MDP) of the LTL specification and the environment MDP, and decomposes the problem into subproblems to enable efficient planning with abstractions. AP-MDP performs faster than a non-hierarchical method of solving LTL problems in over 95% of tasks, and this number only increases as the size of the environment domain increases. We also present a neural sequence-to-sequence model trained to translate language commands into LTL expression, and a new corpus of non-Markovian language commands spanning different levels of abstraction. We test our framework with the collected language commands on a drone, demonstrating that our approach enables a robot to efficiently solve temporal commands at different levels of abstraction.


Generation of Policy-Level Explanations for Reinforcement Learning

arXiv.org Artificial Intelligence

Though reinforcement learning has greatly benefited from the incorporation of neural networks, the inability to verify the correctness of such systems limits their use. Current work in explainable deep learning focuses on explaining only a single decision in terms of input features, making it unsuitable for explaining a sequence of decisions. To address this need, we introduce Abstracted Policy Graphs, which are Markov chains of abstract states. This representation concisely summarizes a policy so that individual decisions can be explained in the context of expected future transitions. Additionally, we propose a method to generate these Abstracted Policy Graphs for deterministic policies given a learned value function and a set of observed transitions, potentially off-policy transitions used during training. Since no restrictions are placed on how the value function is generated, our method is compatible with many existing reinforcement learning methods. We prove that the worst-case time complexity of our method is quadratic in the number of features and linear in the number of provided transitions, $O(|F|^2 |tr\_samples|)$. By applying our method to a family of domains, we show that our method scales well in practice and produces Abstracted Policy Graphs which reliably capture relationships within these domains.


Learning Multiple Markov Chains via Adaptive Allocation

arXiv.org Machine Learning

We study the problem of learning the transition matrices of a set of Markov chains from a single stream of observations on each chain. We assume that the Markov chains are ergodic but otherwise unknown. The learner can sample Markov chains sequentially to observe their states. The goal of the learner is to sequentially select various chains to learn transition matrices uniformly well with respect to some loss function. We introduce a notion of loss that naturally extends the squared loss for learning distributions to the case of Markov chains, and further characterize the notion of being \emph{uniformly good} in all problem instances. We present a novel learning algorithm that efficiently balances \emph{exploration} and \emph{exploitation} intrinsic to this problem, without any prior knowledge of the chains. We provide finite-sample PAC-type guarantees on the performance of the algorithm. Further, we show that our algorithm asymptotically attains an optimal loss.


AgentGraph: Towards Universal Dialogue Management with Structured Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Dialogue policy plays an important role in task-oriented spoken dialogue systems. It determines how to respond to users. The recently proposed deep reinforcement learning (DRL) approaches have been used for policy optimization. However, these deep models are still challenging for two reasons: 1) Many DRL-based policies are not sample-efficient. 2) Most models don't have the capability of policy transfer between different domains. In this paper, we propose a universal framework, AgentGraph, to tackle these two problems. The proposed AgentGraph is the combination of GNN-based architecture and DRL-based algorithm. It can be regarded as one of the multi-agent reinforcement learning approaches. Each agent corresponds to a node in a graph, which is defined according to the dialogue domain ontology. When making a decision, each agent can communicate with its neighbors on the graph. Under AgentGraph framework, we further propose Dual GNN-based dialogue policy, which implicitly decomposes the decision in each turn into a high-level global decision and a low-level local decision. Experiments show that AgentGraph models significantly outperform traditional reinforcement learning approaches on most of the 18 tasks of the PyDial benchmark. Moreover, when transferred from the source task to a target task, these models not only have acceptable initial performance but also converge much faster on the target task.