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 Markov Models


Integration of Imitation Learning using GAIL and Reinforcement Learning using Task-achievement Rewards via Probabilistic Generative Model

arXiv.org Artificial Intelligence

Integration of reinforcement learning and imitation learning is an important problem that has been studied for a long time in the field of intelligent robotics. Reinforcement learning optimizes policies to maximize the cumulative reward, whereas imitation learning attempts to extract general knowledge about the trajectories demonstrated by experts, i.e., demonstrators. Because each of them has their own drawbacks, methods combining them and compensating for each set of drawbacks have been explored thus far. However, many of the methods are heuristic and do not have a solid theoretical basis. In this paper, we present a new theory for integrating reinforcement and imitation learning by extending the probabilistic generative model framework for reinforcement learning, {\it plan by inference}. We develop a new probabilistic graphical model for reinforcement learning with multiple types of rewards and a probabilistic graphical model for Markov decision processes with multiple optimality emissions (pMDP-MO). Furthermore, we demonstrate that the integrated learning method of reinforcement learning and imitation learning can be formulated as a probabilistic inference of policies on pMDP-MO by considering the output of the discriminator in generative adversarial imitation learning as an additional optimal emission observation. We adapt the generative adversarial imitation learning and task-achievement reward to our proposed framework, achieving significantly better performance than agents trained with reinforcement learning or imitation learning alone. Experiments demonstrate that our framework successfully integrates imitation and reinforcement learning even when the number of demonstrators is only a few.


Learning the Arrow of Time

arXiv.org Artificial Intelligence

We humans seem to have an innate understanding of the asymmetric progression of time, which we use to efficiently and safely perceive and manipulate our environment. Drawing inspiration from that, we address the problem of learning an arrow of time in a Markov (Decision) Process. We illustrate how a learned arrow of time can capture meaningful information about the environment, which in turn can be used to measure reachability, detect side-effects and to obtain an intrinsic reward signal. We show empirical results on a selection of discrete and continuous environments, and demonstrate for a class of stochastic processes that the learned arrow of time agrees reasonably well with a known notion of an arrow of time given by the celebrated Jordan-Kinderlehrer-Otto result.


Visual analytics for team-based invasion sports with significant events and Markov reward process

arXiv.org Artificial Intelligence

In team-based invasion sports such as soccer and basketball, analytics is important for teams to understand their performance and for audiences to understand matches better. The present work focuses on performing visual analytics to evaluate the value of any kind of event occurring in a sports match with a continuous parameter space. Here, the continuous parameter space involves the time, location, score, and other parameters. Because the spatiotemporal data used in such analytics is a low-level representation and has a very large size, however, traditional analytics may need to discretize the continuous parameter space (e.g., subdivide the playing area) or use a local feature to limit the analysis to specific events (e.g., only shots). These approaches make evaluation impossible for any kind of event with a continuous parameter space. To solve this problem, we consider a whole match as a Markov chain of significant events, so that event values can be estimated with a continuous parameter space by solving the Markov chain with a machine learning model. The significant events are first extracted by considering the time-varying distribution of players to represent the whole match. Then, the extracted events are redefined as different states with the continuous parameter space and built as a Markov chain so that a Markov reward process can be applied. Finally, the Markov reward process is solved by a customized fitted-value iteration algorithm so that the event values with the continuous parameter space can be predicted by a regression model. As a result, the event values can be visually inspected over the whole playing field under arbitrary given conditions. Experimental results with real soccer data show the effectiveness of the proposed system.


LSTM-based Handwriting Recognition by Google

#artificialintelligence

Handwriting is a one of the challenge in NLP task. It is because it can be various among different people. Sometimes, "O" can be written as "0" while human begin has the capability to distinguish whether it is "O" or "0" from contextualize information. For example, "0" will be used in phone number while "O" will be used as part of English word. Another skill is lexicon searching.


A Kernel Stein Test for Comparing Latent Variable Models

arXiv.org Machine Learning

We propose a nonparametric, kernel-based test to assess the relative goodness of fit of latent variable models with intractable unnormalized densities. Our test generalises the kernel Stein discrepancy (KSD) tests of (Liu et al., 2016, Chwialkowski et al., 2016, Yang et al., 2018, Jitkrittum et al., 2018) which required exact access to unnormalized densities. Our new test relies on the simple idea of using an approximate observed-variable marginal in place of the exact, intractable one. As our main theoretical contribution, we prove that the new test, with a properly corrected threshold, has a well-controlled type-I error. In the case of models with low-dimensional latent structure and high-dimensional observations, our test significantly outperforms the relative maximum mean discrepancy test (Bounliphone et al., 2015) , which cannot exploit the latent structure.


Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model

arXiv.org Artificial Intelligence

Deep reinforcement learning (RL) algorithms can use high-capacity deep networks to learn directly from image observations. However, these kinds of observation spaces present a number of challenges in practice, since the policy must now solve two problems: a representation learning problem, and a task learning problem. In this paper, we aim to explicitly learn representations that can accelerate reinforcement learning from images. We propose the stochastic latent actor-critic (SLAC) algorithm: a sample-efficient and high-performing RL algorithm for learning policies for complex continuous control tasks directly from high-dimensional image inputs. SLAC learns a compact latent representation space using a stochastic sequential latent variable model, and then learns a critic model within this latent space. By learning a critic within a compact state space, SLAC can learn much more efficiently than standard RL methods. The proposed model improves performance substantially over alternative representations as well, such as variational autoencoders. In fact, our experimental evaluation demonstrates that the sample efficiency of our resulting method is comparable to that of model-based RL methods that directly use a similar type of model for control. Furthermore, our method outperforms both model-free and model-based alternatives in terms of final performance and sample efficiency, on a range of difficult image-based control tasks.


HyST: A Hybrid Approach for Flexible and Accurate Dialogue State Tracking

arXiv.org Artificial Intelligence

Recent works on end-to-end trainable neural network based approaches have demonstrated state-of-the-art results on dialogue state tracking. The best performing approaches estimate a probability distribution over all possible slot values. However, these approaches do not scale for large value sets commonly present in real-life applications and are not ideal for tracking slot values that were not observed in the training set. To tackle these issues, candidate-generation-based approaches have been proposed. These approaches estimate a set of values that are possible at each turn based on the conversation history and/or language understanding outputs, and hence enable state tracking over unseen values and large value sets however, they fall short in terms of performance in comparison to the first group. In this work, we analyze the performance of these two alternative dialogue state tracking methods, and present a hybrid approach (HyST) which learns the appropriate method for each slot type. To demonstrate the effectiveness of HyST on a rich-set of slot types, we experiment with the recently released MultiWOZ-2.0 multi-domain, task-oriented dialogue-dataset. Our experiments show that HyST scales to multi-domain applications. Our best performing model results in a relative improvement of 24% and 10% over the previous SOTA and our best baseline respectively.


Learning World Graphs to Accelerate Hierarchical Reinforcement Learning

arXiv.org Machine Learning

In many real-world scenarios, an autonomous agent often encounters various tasks within a single complex environment. We propose to build a graph abstraction over the environment structure to accelerate the learning of these tasks. Here, nodes are important points of interest (pivotal states) and edges represent feasible traversals between them. Our approach has two stages. First, we jointly train a latent pivotal state model and a curiosity-driven goal-conditioned policy in a task-agnostic manner. Second, provided with the information from the world graph, a high-level Manager quickly finds solution to new tasks and expresses subgoals in reference to pivotal states to a low-level Worker. The Worker can then also leverage the graph to easily traverse to the pivotal states of interest, even across long distance, and explore non-locally. We perform a thorough ablation study to evaluate our approach on a suite of challenging maze tasks, demonstrating significant advantages from the proposed framework over baselines that lack world graph knowledge in terms of performance and efficiency.


Detecting Spiky Corruption in Markov Decision Processes

arXiv.org Machine Learning

Current reinforcement learning methods fail if the reward function is imperfect, i.e. if the agent observes reward different from what it actually receives. We study this problem within the formalism of Corrupt Reward Markov Decision Processes (CRMDPs). We show that if the reward corruption in a CRMDP is sufficiently "spiky", the environment is solvable. We fully characterize the regret bound of a Spiky CRMDP, and introduce an algorithm that is able to detect its corrupt states. We show that this algorithm can be used to learn the optimal policy with any common reinforcement learning algorithm. Finally, we investigate our algorithm in a pair of simple gridworld environments, finding that our algorithm can detect the corrupt states and learn the optimal policy despite the corruption.


Learning Markov models via low-rank optimization

arXiv.org Machine Learning

Modeling unknown systems from data is a precursor of system optimization and sequential decision making. In this paper, we focus on learning a Markov model from a single trajectory of states. Suppose that the transition model has a small rank despite of a large state space, meaning that the system admits a low-dimensional latent structure. We show that one can estimate the full transition model accurately using a trajectory of length that is proportional to the total number of states. We propose two maximum likelihood estimation methods: a convex approach with nuclear-norm regularization and a nonconvex approach with rank constraint. We show that both estimators enjoy optimal statistical rates in terms of the Kullback-Leiber divergence and the $\ell_2$ error. For computing the nonconvex estimator, we develop a novel DC (difference of convex function) programming algorithm that starts with the convex M-estimator and then successively refines the solution till convergence. Empirical experiments demonstrate consistent superiority of the nonconvex estimator over the convex one.