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VariBAD: A Very Good Method for Bayes-Adaptive Deep RL via Meta-Learning

arXiv.org Machine Learning

V ARIBAD: A V ERY G OOD M ETHOD FOR B AYES-A DAPTIVE D EEP RL VIA M ETA-L EARNING Luisa Zintgraf University of Oxford Kyriacos Shiarlis Latent Logic Maximilian Igl University of Oxford Sebastian Schulze University of Oxford Y arin Gal OA TML Group, University of Oxford Katja Hofmann Microsoft Research Shimon Whiteson University of Oxford Latent Logic A BSTRACT Trading off exploration and exploitation in an unknown environment is key to maximising expected return during learning. A Bayes-optimal policy, which does so optimally, conditions its actions not only on the environment state but on the agent's uncertainty about the environment. Computing a Bayes-optimal policy is however intractable for all but the smallest tasks. In this paper, we introduce variational Bayes-Adaptive Deep RL (variBAD), a way to meta-learn to perform approximate inference in an unknown environment, and incorporate task uncertainty directly during action selection. In a grid-world domain, we illustrate how variBAD performs structured online exploration as a function of task uncertainty. We also evaluate variBAD on MuJoCo domains widely used in meta-RL and show that it achieves higher return during training than existing methods. 1 I NTRODUCTION Reinforcement learning (RL) is typically concerned with finding an optimal policy that maximises expected return for a given Markov decision process (MDP) with an unknown reward and transition function. If these were known, the optimal policy could in theory be computed without interacting with the environment. By contrast, learning in an unknown environment typically requires trading off exploration (learning about the environment) and exploitation (taking promising actions). Balancing this tradeoff is key to maximising expected return during learning . A Bayes-optimal policy, which does so optimally, conditions actions not only on the environment state but on the agent's own uncertainty about the current MDP . In principle, a Bayes-optimal policy can be computed using the framework of Bayes-adaptive Markov decision processes (BAMDPs) (Martin, 1967; Duff & Barto, 2002). The agent maintains a belief, i.e., a posterior distribution, over possible environments. Augmenting the state space of the underlying MDP with this posterior distribution yields a BAMDP, a special case of a belief MDP (Kaelbling et al., 1998).


Multi-View Reinforcement Learning

arXiv.org Machine Learning

This paper is concerned with multi-view reinforcement learning (MVRL), which allows for decision making when agents share common dynamics but adhere to different observation models. We define the MVRL framework by extending partially observable Markov decision processes (POMDPs) to support more than one observation model and propose two solution methods through observation augmentation and cross-view policy transfer. We empirically evaluate our method and demonstrate its effectiveness in a variety of environments. Specifically, we show reductions in sample complexities and computational time for acquiring policies that handle multi-view environments.


Autonomous exploration for navigating in non-stationary CMPs

arXiv.org Machine Learning

We consider a setting in which the objective is to learn to navigate in a controlled Markov process (CMP) where transition probabilities may abruptly change. For this setting, we propose a performance measure called exploration steps which counts the time steps at which the learner lacks sufficient knowledge to navigate its environment efficiently. We devise a learning meta-algorithm, MNM, and prove an upper bound on the exploration steps in terms of the number of changes.


Optimal Immunization Policy Using Dynamic Programming

arXiv.org Artificial Intelligence

Decisions in public health are almost always made in the context of uncertainty. Policy makers responsible for making important decisions are faced with the daunting task of choosing from many possible options. This task is called planning under uncertainty, and is particularly acute when addressing complex systems, such as issues of global health and development. Decision making under uncertainty is a challenging task, and all too often this uncertainty is averaged away to simplify results for policy makers. A popular way to approach this task is to formulate the problem at hand as a (partially observable) Markov decision process, (PO)MDP. This work aims to apply these AI efforts to challenging problems in health and development. In this paper, we developed a framework for optimal health policy design in a dynamic setting. We apply a stochastic dynamic programing approach to identify both the optimal time to change the health intervention policy and the optimal time to collect decision relevant information.


Decision Automation for Electric Power Network Recovery

arXiv.org Artificial Intelligence

Critical infrastructure systems such as electric power networks, water networks, and transportation systems play a major role in the welfare of any community. In the aftermath of disasters, their recovery is of paramount importance; orderly and efficient recovery involves the assignment of limited resources (a combination of human repair workers and machines) to repair damaged infrastructure components. The decision maker must also deal with uncertainty in the outcome of the resource-allocation actions during recovery. The manual assignment of resources seldom is optimal despite the expertise of the decision maker because of the large number of choices and uncertainties in consequences of sequential decisions. This combinatorial assignment problem under uncertainty is known to be \mbox{NP-hard}. We propose a novel decision technique that addresses the massive number of decision choices for large-scale real-world problems; in addition, our method also features an experiential learning component that adaptively determines the utilization of the computational resources based on the performance of a small number of choices. Our framework is closed-loop, and naturally incorporates all the attractive features of such a decision-making system. In contrast to myopic approaches, which do not account for the future effects of the current choices, our methodology has an anticipatory learning component that effectively incorporates \emph{lookahead} into the solutions. To this end, we leverage the theory of regression analysis, Markov decision processes (MDPs), multi-armed bandits, and stochastic models of community damage from natural disasters to develop a method for near-optimal recovery of communities. Our method contributes to the general problem of MDPs with massive action spaces with application to recovery of communities affected by hazards.


Multi Label Restricted Boltzmann Machine for Non-Intrusive Load Monitoring

arXiv.org Machine Learning

Increasing population indicates that energy demands need to be managed in the residential sector. Prior studies have reflected that the customers tend to reduce a significant amount of energy consumption if they are provided with appliance-level feedback. This observation has increased the relevance of load monitoring in today's tech-savvy world. Most of the previously proposed solutions claim to perform load monitoring without intrusion, but they are not completely non-intrusive. These methods require historical appliance-level data for training the model for each of the devices. This data is gathered by putting a sensor on each of the appliances present in the home which causes intrusion in the building. Some recent studies have proposed that if we frame Non-Intrusive Load Monitoring (NILM) as a multi-label classification problem, the need for appliance-level data can be avoided. In this paper, we propose Multi-label Restricted Boltzmann Machine(ML-RBM) for NILM and report an experimental evaluation of proposed and state-of-the-art techniques.


Audio-Conditioned U-Net for Position Estimation in Full Sheet Images

arXiv.org Machine Learning

The goal of score following is to track a musical performance, usually in the form of audio, in a corresponding score representation. Established methods mainly rely on computer-readable scores in the form of MIDI or MusicXML and achieve robust and reliable tracking results. Recently, multimodal deep learning methods have been used to follow along musical performances in raw sheet images. Among the current limits of these systems is that they require a non trivial amount of preprocessing steps that unravel the raw sheet image into a single long system of staves. The current work is an attempt at removing this particular limitation. We propose an architecture capable of estimating matching score positions directly within entire unprocessed sheet images. We argue that this is a necessary first step towards a fully integrated score following system that does not rely on any preprocessing steps such as optical music recognition.


Probabilistic Deterministic Finite Automata and Recurrent Networks, Revisited

arXiv.org Machine Learning

Reservoir computers (RCs) and recurrent neural networks (RNNs) can mimic any finite-state automaton in theory, and some workers demonstrated that this can hold in practice. We test the capability of generalized linear models, RCs, and Long Short-Term Memory (LSTM) RNN architectures to predict the stochastic processes generated by a large suite of probabilistic deterministic finite-state automata (PDFA). PDFAs provide an excellent performance benchmark in that they can be systematically enumerated, the randomness and correlation structure of their generated processes are exactly known, and their optimal memory-limited predictors are easily computed. Unsurprisingly, LSTMs outperform RCs, which outperform generalized linear models. Surprisingly, each of these methods can fall short of the maximal predictive accuracy by as much as 50% after training and, when optimized, tend to fall short of the maximal predictive accuracy by ~5%, even though previously available methods achieve maximal predictive accuracy with orders-of-magnitude less data. Thus, despite the representational universality of RCs and RNNs, using them can engender a surprising predictive gap for simple stimuli. One concludes that there is an important and underappreciated role for methods that infer "causal states" or "predictive state representations".


Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environments

arXiv.org Machine Learning

We consider the problem of how a teacher algorithm can enable an unknown Deep Reinforcement Learning (DRL) student to become good at a skill over a wide range of diverse environments. To do so, we study how a teacher algorithm can learn to generate a learning curriculum, whereby it sequentially samples parameters controlling a stochastic procedural generation of environments. Because it does not initially know the capacities of its student, a key challenge for the teacher is to discover which environments are easy, difficult or unlearnable, and in what order to propose them to maximize the efficiency of learning over the learnable ones. To achieve this, this problem is transformed into a surrogate continuous bandit problem where the teacher samples environments in order to maximize absolute learning progress of its student. We present a new algorithm modeling absolute learning progress with Gaussian mixture models (ALP-GMM). We also adapt existing algorithms and provide a complete study in the context of DRL. Using parameterized variants of the BipedalWalker environment, we study their efficiency to personalize a learning curriculum for different learners (embodiments), their robustness to the ratio of learnable/unlearnable environments, and their scalability to non-linear and high-dimensional parameter spaces. Videos and code are available at https://github.com/flowersteam/teachDeepRL.


Learning from My Partner's Actions: Roles in Decentralized Robot Teams

arXiv.org Artificial Intelligence

When teams of robots collaborate to complete a task, communication is often necessary. Like humans, robot teammates should implicitly communicate through their actions: but interpreting our partner's actions is typically difficult, since a given action may have many different underlying reasons. Here we propose an alternate approach: instead of not being able to infer whether an action is due to exploration, exploitation, or communication, we define separate roles for each agent. Because each role defines a distinct reason for acting (e.g., only exploit, only communicate), teammates now correctly interpret the meaning behind their partner's actions. Our results suggest that leveraging and alternating roles leads to performance comparable to teams that explicitly exchange messages.