Markov Models
Representation Learning: A Statistical Perspective
Xie, Jianwen, Gao, Ruiqi, Nijkamp, Erik, Zhu, Song-Chun, Wu, Ying Nian
Learning representations of data is an important problem in statistics and machine learning. While the origin of learning representations can be traced back to factor analysis and multidimensional scaling in statistics, it has become a central theme in deep learning with important applications in computer vision and computational neuroscience. In this article, we review recent advances in learning representations from a statistical perspective. In particular, we review the following two themes: (a) unsupervised learning of vector representations and (b) learning of both vector and matrix representations.
Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms
Zhang, Kaiqing, Yang, Zhuoran, Baลar, Tamer
Recent years have witnessed significant advances in reinforcement learning (RL), which has registered great success in solving various sequential decision-making problems in machine learning. Most of the successful RL applications, e.g., the games of Go and Poker, robotics, and autonomous driving, involve the participation of more than one single agent, which naturally fall into the realm of multi-agent RL (MARL), a domain with a relatively long history, and has recently re-emerged due to advances in single-agent RL techniques. Though empirically successful, theoretical foundations for MARL are relatively lacking in the literature. In this chapter, we provide a selective overview of MARL, with focus on algorithms backed by theoretical analysis. More specifically, we review the theoretical results of MARL algorithms mainly within two representative frameworks, Markov/stochastic games and extensive-form games, in accordance with the types of tasks they address, i.e., fully cooperative, fully competitive, and a mix of the two. We also introduce several significant but challenging applications of these algorithms. Orthogonal to the existing reviews on MARL, we highlight several new angles and taxonomies of MARL theory, including learning in extensive-form games, decentralized MARL with networked agents, MARL in the mean-field regime, (non-)convergence of policy-based methods for learning in games, etc. Some of the new angles extrapolate from our own research endeavors and interests. Our overall goal with this chapter is, beyond providing an assessment of the current state of the field on the mark, to identify fruitful future research directions on theoretical studies of MARL. We expect this chapter to serve as continuing stimulus for researchers interested in working on this exciting while challenging topic.
Corpus-Level End-to-End Exploration for Interactive Systems
A core interest in building Artificial Intelligence (AI) agents is to let them interact with and assist humans. One example is Dynamic Search (DS), which models the process that a human works with a search engine agent to accomplish a complex and goal-oriented task. Early DS agents using Reinforcement Learning (RL) have only achieved limited success for (1) their lack of direct control over which documents to return and (2) the difficulty to recover from wrong search trajectories. In this paper, we present a novel corpus-level end-to-end exploration (CE3) method to address these issues. In our method, an entire text corpus is compressed into a global low-dimensional representation, which enables the agent to gain access to the full state and action spaces, including the under-explored areas. We also propose a new form of retrieval function, whose linear approximation allows end-to-end manipulation of documents. Experiments on the Text REtrieval Conference (TREC) Dynamic Domain (DD) Track show that CE3 outperforms the state-of-the-art DS systems.
A Transfer Learning Method for Goal Recognition Exploiting Cross-Domain Spatial Features
Duhamel, Thibault, Maynard, Mariane, Kabanza, Froduald
The ability to infer the intentions of others, predict their goals, and deduce their plans are critical features for intelligent agents. For a long time, several approaches investigated the use of symbolic representations and inferences with limited success, principally because it is difficult to capture the cognitive knowledge behind human decisions explicitly. The trend, nowadays, is increasingly focusing on learning to infer intentions directly from data, using deep learning in particular. We are now observing interesting applications of intent classification in natural language processing, visual activity recognition, and emerging approaches in other domains. This paper discusses a novel approach combining few-shot and transfer learning with cross-domain features, to learn to infer the intent of an agent navigating in physical environments, executing arbitrary long sequences of actions to achieve their goals. Experiments in synthetic environments demonstrate improved performance in terms of learning from few samples and generalizing to unseen configurations, compared to a deep-learning baseline approach.
Scalable methods for computing state similarity in deterministic Markov Decision Processes
We present new algorithms for computing and approximating bisimulation metrics in Markov Decision Processes (MDPs). Bisimulation metrics are an elegant formalism that capture behavioral equivalence between states and provide strong theoretical guarantees on differences in optimal behaviour. Unfortunately, their computation is expensive and requires a tabular representation of the states, which has thus far rendered them impractical for large problems. In this paper we present a new version of the metric that is tied to a behavior policy in an MDP, along with an analysis of its theoretical properties. We then present two new algorithms for approximating bisimulation metrics in large, deterministic MDPs. The first does so via sampling and is guaranteed to converge to the true metric. The second is a differentiable loss which allows us to learn an approximation even for continuous state MDPs, which prior to this work had not been possible.
Factorized Multimodal Transformer for Multimodal Sequential Learning
Zadeh, Amir, Mao, Chengfeng, Shi, Kelly, Zhang, Yiwei, Liang, Paul Pu, Poria, Soujanya, Morency, Louis-Philippe
The complex world around us is inherently multimodal and sequential (continuous). Information is scattered across different modalities and requires multiple continuous sensors to be captured. As machine learning leaps towards better generalization to real world, multimodal sequential learning becomes a fundamental research area. Arguably, modeling arbitrarily distributed spatio-temporal dynamics within and across modalities is the biggest challenge in this research area. In this paper, we present a new transformer model, called the Factorized Multimodal Transformer (FMT) for multimodal sequential learning. FMT inherently models the intramodal and intermodal (involving two or more modalities) dynamics within its multimodal input in a factorized manner. The proposed factorization allows for increasing the number of self-attentions to better model the multimodal phenomena at hand; without encountering difficulties during training (e.g. overfitting) even on relatively low-resource setups. All the attention mechanisms within FMT have a full time-domain receptive field which allows them to asynchronously capture long-range multimodal dynamics. In our experiments we focus on datasets that contain the three commonly studied modalities of language, vision and acoustic. We perform a wide range of experiments, spanning across 3 well-studied datasets and 21 distinct labels. FMT shows superior performance over previously proposed models, setting new state of the art in the studied datasets.
Machine learning for protein folding and dynamics
Noรฉ, Frank, De Fabritiis, Gianni, Clementi, Cecilia
Frank Noรฉ Department of Mathematics and Computer Science, Freie Universitรคt Berlin, Arnimallee 6, 14195 Berlin, Germany Gianni De Fabritiis Computational Science Laboratory, Universitat Pompeu Fabra, Barcelona Biomedical Research Park (PRBB), Doctor Aiguader 88, 08003 Barcelona, Spain, and Institucio Catalana de Recerca i Estudis Avanats (ICREA), Passeig Lluis Companys 23, Barcelona 08010, Spain Cecilia Clementi Center for Theoretical Biological Physics, and Department of Chemistry, Rice University, 6100 Main Street, Houston, Texas 77005, United StatesAbstract Many aspects of the study of protein folding and dynamics have been affected by the recent advances in machine learning. Methods for the prediction of protein structures from their sequences are now heavily based on machine learning tools. The way simulations are performed to explore the energy landscape of protein systems is also changing as force-fields are started to be designed by means of machine learning methods. These methods are also used to extract the essential information from large simulation datasets and to enhance the sampling of rare events such as folding/unfolding transitions. While significant challenges still need to be tackled, we expect these methods to play an important role on the study of protein folding and dynamics in the near future. We discuss here the recent advances on all these fronts and the questions that need to be addressed for machine learning approaches to become mainstream in protein simulation.Introduction During the last couple of decades advances in artificial intelligence and machine learning have revolutionized many application areas such as image recognition and language translation. The key of this success has been the design of algorithms that can extract complex patterns and highly nontrivial relationships from large amount of data and abstract this information in the evaluation of new data.
Parallelising MCMC via Random Forests
Changye, Wu, Robert, Christian P.
Markov chain Monte Carlo (MCMC) algorithm, a generic sampling method, is ubiquitous in modern statistics, especially in Bayesian fields. MCMC algorithms require only the evaluation of the target pointwise, up to a multiple constant, in order to sample from it. In Bayesian analysis, the object of main interest is the posterior, which is not in closed form in general, and MCMC has become a standard tool in this domain. However, MCMC is difficult to scale and its applications are limited when the observation size is very large, for it needs to sweep over the entire observations set in order to evaluate the likelihood function at each iteration. Recently, many methods have been proposed to better scale MCMC algorithms for big data sets and these can be roughly classified into two groups Bardenet et al. (2017): divide-and-conquer methods and subsampling-based methods. For divide-and-conquer methods, one splits the whole data set into subsets, runs MCMC over each subset to generate samples of parameters and combine these to produce an approximation of the true posterior. Depending on how MCMC is handled over the subsets, these methods can be further classified into two sub-categories.
Influence-aware Memory for Deep Reinforcement Learning
Suau, Miguel, Congeduti, Elena, Starre, Rolf, Czechowski, Aleksander, Olihoek, Frans
Making the right decisions when some of the state variables are hidden, involves reasoning about all the possible states of the environment. An agent receiving only partial observations needs to infer the true values of these hidden variables based on the history of experiences. Recent deep reinforcement learning methods use recurrent models to keep track of past information. However, these models are sometimes expensive to train and have convergence difficulties, especially when dealing with high dimensional input spaces. Taking inspiration from influence-based abstraction, we show that effective policies can be learned in the presence of uncertainty by only memorizing a small subset of input variables. We also incorporate a mechanism in our network that learns to automatically choose the important pieces of information that need to be remembered. The results indicate that, by forcing the agent's internal memory to focus on the selected regions while treating the rest of the observable variables as Markovian, we can outperform ordinary recurrent architectures in situations where the amount of information that the agent needs to retain represents a small fraction of the entire observation input. The method also reduces training time and obtains better scores than methods that stack multiple observations to remove partial observability in domains where long-term memory is required.
Incremental Learning of Motion Primitives for Pedestrian Trajectory Prediction at Intersections
Habibi, Golnaz, Japuria, Nikita, How, Jonathan P.
This paper presents a novel incremental learning algorithm for pedestrian motion prediction, with the ability to improve the learned model over time when data is incrementally available. In this setup, trajectories are modeled as simple segments called motion primitives. Transitions between motion primitives are modeled as Gaussian Processes. When new data is available, the motion primitives learned from the new data are compared with the previous ones by measuring the inner product of the motion primitive vectors. Similar motion primitives and transitions are fused and novel motion primitives are added to capture newly observed behaviors. The proposed approach is tested and compared with other baselines in intersection scenarios where the data is incrementally available either from a single intersection or from multiple intersections with different geometries. In both cases, our method incrementally learns motion patterns and outperforms the offline learning approach in terms of prediction errors. The results also show that the model size in our algorithm grows at a much lower rate than standard incremental learning, where newly learned motion primitives and transitions are simply accumulated over time.