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 Markov Models


A Probabilistic Model of Social Decision Making based on Reward Maximization

Neural Information Processing Systems

A fundamental problem in cognitive neuroscience is how humans make decisions, act, and behave in relation to other humans. Here we adopt the hypothesis that when we are in an interactive social setting, our brains perform Bayesian inference of the intentions and cooperativeness of others using probabilistic representations. We employ the framework of partially observable Markov decision processes (POMDPs) to model human decision making in a social context, focusing specifically on the volunteer's dilemma in a version of the classic Public Goods Game. We show that the POMDP model explains both the behavior of subjects as well as neural activity recorded using fMRI during the game. The decisions of subjects can be modeled across all trials using two interpretable parameters.


Learning HMMs with Nonparametric Emissions via Spectral Decompositions of Continuous Matrices

Neural Information Processing Systems

Recently, there has been a surge of interest in using spectral methods for estimating latent variable models. However, it is usually assumed that the distribution of the observations conditioned on the latent variables is either discrete or belongs to a parametric family. In this paper, we study the estimation of an $m$-state hidden Markov model (HMM) with only smoothness assumptions, such as H\"olderian conditions, on the emission densities. By leveraging some recent advances in continuous linear algebra and numerical analysis, we develop a computationally efficient spectral algorithm for learning nonparametric HMMs. Our technique is based on computing an SVD on nonparametric estimates of density functions by viewing them as \emph{continuous matrices}.


An Integer Polynomial Programming Based Framework for Lifted MAP Inference

Neural Information Processing Systems

In this paper, we present a new approach for lifted MAP inference in Markov logic networks (MLNs). The key idea in our approach is to compactly encode the MAP inference problem as an Integer Polynomial Program (IPP) by schematically applying three lifted inference steps to the MLN: lifted decomposition, lifted conditioning, and partial grounding. Our IPP encoding is lifted in the sense that an integer assignment to a variable in the IPP may represent a truth-assignment to multiple indistinguishable ground atoms in the MLN. We show how to solve the IPP by first converting it to an Integer Linear Program (ILP) and then solving the latter using state-of-the-art ILP techniques. Experiments on several benchmark MLNs show that our new algorithm is substantially superior to ground inference and existing methods in terms of computational efficiency and solution quality.


Near Optimal Exploration-Exploitation in Non-Communicating Markov Decision Processes

Neural Information Processing Systems

While designing the state space of an MDP, it is common to include states that are transient or not reachable by any policy (e.g., in mountain car, the product space of speed and position contains configurations that are not physically reachable). In this paper, we introduce TUCRL, the first algorithm able to perform efficient exploration-exploitation in any finite Markov Decision Process (MDP) without requiring any form of prior knowledge. In particular, for any MDP with $S c$ communicating states, $A$ actions and $\Gamma c \leq S c$ possible communicating next states, we derive a $O(D c \sqrt{\Gamma c S c A T}) regret bound, where $D c$ is the diameter (i.e., the length of the longest shortest path between any two states) of the communicating part of the MDP. This is in contrast with optimistic algorithms (e.g., UCRL, Optimistic PSRL) that suffer linear regret in weakly-communicating MDPs, as well as posterior sampling or regularised algorithms (e.g., REGAL), which require prior knowledge on the bias span of the optimal policy to bias the exploration to achieve sub-linear regret. We also prove that in weakly-communicating MDPs, no algorithm can ever achieve a logarithmic growth of the regret without first suffering a linear regret for a number of steps that is exponential in the parameters of the MDP.


AIDE: An algorithm for measuring the accuracy of probabilistic inference algorithms

Neural Information Processing Systems

Approximate probabilistic inference algorithms are central to many fields. Examples include sequential Monte Carlo inference in robotics, variational inference in machine learning, and Markov chain Monte Carlo inference in statistics. A key problem faced by practitioners is measuring the accuracy of an approximate inference algorithm on a specific data set. This paper introduces the auxiliary inference divergence estimator (AIDE), an algorithm for measuring the accuracy of approximate inference algorithms. AIDE is based on the observation that inference algorithms can be treated as probabilistic models and the random variables used within the inference algorithm can be viewed as auxiliary variables.


A Bayesian Framework for Modeling Confidence in Perceptual Decision Making

Neural Information Processing Systems

The degree of confidence in one's choice or decision is a critical aspect of perceptual decision making. Attempts to quantify a decision maker's confidence by measuring accuracy in a task have yielded limited success because confidence and accuracy are typically not equal. In this paper, we introduce a Bayesian framework to model confidence in perceptual decision making. We show that this model, based on partially observable Markov decision processes (POMDPs), is able to predict confidence of a decision maker based only on the data available to the experimenter. We test our model on two experiments on confidence-based decision making involving the well-known random dots motion discrimination task.


Particle Gibbs for Infinite Hidden Markov Models

Neural Information Processing Systems

Infinite Hidden Markov Models (iHMM's) are an attractive, nonparametric generalization of the classical Hidden Markov Model which can automatically infer the number of hidden states in the system. However, due to the infinite-dimensional nature of the transition dynamics, performing inference in the iHMM is difficult. In this paper, we present an infinite-state Particle Gibbs (PG) algorithm to resample state trajectories for the iHMM. The proposed algorithm uses an efficient proposal optimized for iHMMs, and leverages ancestor sampling to improve the mixing of the standard PG algorithm. Our algorithm demonstrates significant convergence improvements on synthetic and real world data sets. Papers published at the Neural Information Processing Systems Conference.


Scaling-up Importance Sampling for Markov Logic Networks

Neural Information Processing Systems

Markov Logic Networks (MLNs) are weighted first-order logic templates for generating large (ground) Markov networks. Lifted inference algorithms for them bring the power of logical inference to probabilistic inference. These algorithms operate as much as possible at the compact first-order level, grounding or propositionalizing the MLN only as necessary. As a result, lifted inference algorithms can be much more scalable than propositional algorithms that operate directly on the much larger ground network. Unfortunately, existing lifted inference algorithms suffer from two interrelated problems, which severely affects their scalability in practice.


Hamming Ball Auxiliary Sampling for Factorial Hidden Markov Models

Neural Information Processing Systems

We introduce a novel sampling algorithm for Markov chain Monte Carlo-based Bayesian inference for factorial hidden Markov models. This algorithm is based on an auxiliary variable construction that restricts the model space allowing iterative exploration in polynomial time. The sampling approach overcomes limitations with common conditional Gibbs samplers that use asymmetric updates and become easily trapped in local modes. Instead, our method uses symmetric moves that allows joint updating of the latent sequences and improves mixing. We illustrate the application of the approach with simulated and a real data example.


#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning

Neural Information Processing Systems

Count-based exploration algorithms are known to perform near-optimally when used in conjunction with tabular reinforcement learning (RL) methods for solving small discrete Markov decision processes (MDPs). It is generally thought that count-based methods cannot be applied in high-dimensional state spaces, since most states will only occur once. Recent deep RL exploration strategies are able to deal with high-dimensional continuous state spaces through complex heuristics, often relying on optimism in the face of uncertainty or intrinsic motivation. In this work, we describe a surprising finding: a simple generalization of the classic count-based approach can reach near state-of-the-art performance on various high-dimensional and/or continuous deep RL benchmarks. States are mapped to hash codes, which allows to count their occurrences with a hash table.