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 Markov Models


Privately Learning Markov Random Fields

arXiv.org Machine Learning

We consider the problem of learning Markov Random Fields (including the prototypical example, the Ising model) under the constraint of differential privacy. Our learning goals include both structure learning, where we try to estimate the underlying graph structure of the model, as well as the harder goal of parameter learning, in which we additionally estimate the parameter on each edge. We provide algorithms and lower bounds for both problems under a variety of privacy constraints -- namely pure, concentrated, and approximate differential privacy. While non-privately, both learning goals enjoy roughly the same complexity, we show that this is not the case under differential privacy. In particular, only structure learning under approximate differential privacy maintains the non-private logarithmic dependence on the dimensionality of the data, while a change in either the learning goal or the privacy notion would necessitate a polynomial dependence. As a result, we show that the privacy constraint imposes a strong separation between these two learning problems in the high-dimensional data regime.


Adaptive Covariate Acquisition for Minimizing Total Cost of Classification

arXiv.org Machine Learning

In some applications, acquiring covariates comes at a cost which is not negligible. For example in the medical domain, in order to classify whether a patient has diabetes or not, measuring glucose tolerance can be expensive. Assuming that the cost of each covariate, and the cost of misclassification can be specified by the user, our goal is to minimize the (expected) total cost of classification, i.e. the cost of misclassification plus the cost of the acquired covariates. We formalize this optimization goal using the (conditional) Bayes risk and describe the optimal solution using a recursive procedure. Since the procedure is computationally infeasible, we consequently introduce two assumptions: (1) the optimal classifier can be represented by a generalized additive model, (2) the optimal sets of covariates are limited to a sequence of sets of increasing size. We show that under these two assumptions, a computationally efficient solution exists. Furthermore, on several medical datasets, we show that the proposed method achieves in most situations the lowest total costs when compared to various previous methods. Finally, we weaken the requirement on the user to specify all misclassification costs by allowing the user to specify the minimally acceptable recall (target recall). Our experiments confirm that the proposed method achieves the target recall while minimizing the false discovery rate and the covariate acquisition costs better than previous methods.


Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences

arXiv.org Machine Learning

Bayesian reward learning from demonstrations enables rigorous safety and uncertainty analysis when performing imitation learning. However, Bayesian reward learning methods are typically computationally intractable for complex control problems. We propose a highly efficient Bayesian reward learning algorithm that scales to high-dimensional imitation learning problems by first pre-training a low-dimensional feature encoding via self-supervised tasks and then leveraging preferences over demonstrations to perform fast Bayesian inference. We evaluate our proposed approach on the task of learning to play Atari games from demonstrations, without access to the game score. For Atari games our approach enables us to generate 100,000 samples from the posterior over reward functions in only 5 minutes using a personal laptop. Furthermore, our proposed approach achieves comparable or better imitation learning performance than state-of-the-art methods that only find a point estimate of the reward function. Finally, we show that our approach enables efficient high-confidence policy performance bounds. We show that these high-confidence performance bounds can be used to rank the performance and risk of a variety of evaluation policies, despite not having samples of the reward function. We also show evidence that high-confidence performance bounds can be used to detect reward hacking in complex imitation learning problems.


GenDICE: Generalized Offline Estimation of Stationary Values

arXiv.org Machine Learning

An important problem that arises in reinforcement learning and Monte Carlo methods is estimating quantities defined by the stationary distribution of a Markov chain. In many real-world applications, access to the underlying transition operator is limited to a fixed set of data that has already been collected, without additional interaction with the environment being available. We show that consistent estimation remains possible in this challenging scenario, and that effective estimation can still be achieved in important applications. Our approach is based on estimating a ratio that corrects for the discrepancy between the stationary and empirical distributions, derived from fundamental properties of the stationary distribution, and exploiting constraint reformulations based on variational divergence minimization. The resulting algorithm, GenDICE, is straightforward and effective. We prove its consistency under general conditions, provide an error analysis, and demonstrate strong empirical performance on benchmark problems, including off-line PageRank and off-policy policy evaluation.


Statistically Efficient Off-Policy Policy Gradients

arXiv.org Machine Learning

Policy gradient methods in reinforcement learning update policy parameters by taking steps in the direction of an estimated gradient of policy value. In this paper, we consider the statistically efficient estimation of policy gradients from off-policy data, where the estimation is particularly non-trivial. We derive the asymptotic lower bound on the feasible mean-squared error in both Markov and non-Markov decision processes and show that existing estimators fail to achieve it in general settings. We propose a meta-algorithm that achieves the lower bound without any parametric assumptions and exhibits a unique 3-way double robustness property. We discuss how to estimate nuisances that the algorithm relies on. Finally, we establish guarantees on the rate at which we approach a stationary point when we take steps in the direction of our new estimated policy gradient.


A Road Map to Strong Intelligence

arXiv.org Artificial Intelligence

I wrote this paper because technology can really improve people's lives. With it, we can live longer in a healthy body, save time through increased efficiency and automation, and make better decisions. To get to the next level, we need to start looking at intelligence from a much broader perspective, and promote international interdisciplinary collaborations. Section 1 of this paper delves into sociology and social psychology to explain that the mechanisms underlying intelligence are inherently social. Section 2 proposes a method to classify intelligence, and describes the differences between weak and strong intelligence. Section 3 examines the Chinese Room argument from a different perspective. It demonstrates that a Turing-complete machine cannot have strong intelligence, and considers the modifications necessary for a computer to be intelligent and have understanding. Section 4 argues that the existential risk caused by the technological explosion of a single agent should not be of serious concern. Section 5 looks at the AI control problem and argues that it is impossible to build a super-intelligent machine that will do what it creators want. By using insights from biology, it also proposes a solution to the control problem. Section 6 discusses some of the implications of strong intelligence. Section 7 lists the main challenges with deep learning, and asserts that radical changes will be required to reach strong intelligence. Section 8 examines a neuroscience framework that could help explain how a cortical column works. Section 9 lays out the broad strokes of a road map towards strong intelligence. Finally, section 10 analyzes the impacts and the challenges of greater intelligence.


A Model-Based, Decision-Theoretic Perspective on Automated Cyber Response

arXiv.org Artificial Intelligence

Cyber-attacks can occur at machine speeds that are far too fast for human-in-the-loop (or sometimes on-the-loop) decision making to be a viable option. Although human inputs are still important, a defensive Artificial Intelligence (AI) system must have considerable autonomy in these circumstances. When the AI system is model-based, its behavior responses can be aligned with risk-aware cost/benefit tradeoffs that are defined by user-supplied preferences that capture the key aspects of how human operators understand the system, the adversary and the mission. This paper describes an approach to automated cyber response that is designed along these lines. We combine a simulation of the system to be defended with an anytime online planner to solve cyber defense problems characterized as partially observable Markov decision problems (POMDPs).


How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents

arXiv.org Artificial Intelligence

Most current reinforcement learning algorithms are not capable of effectively handling such a large number of possible actions per turn. Poor sample efficiency, consequently, results in agents that are unable to pass bottleneck states, where they are unable to proceed because they do not see the right action sequence to pass the bottleneck enough times to be sufficiently reinforced. Building on prior work using knowledge graphs in reinforcement learning, we introduce two new game state exploration strategies. We compare our exploration strategies against strong baselines on the classic text-adventure game, Zork1, where prior agent have been unable to get past a bottleneck where the agent is eaten by a Grue.


Adaptive Temporal Difference Learning with Linear Function Approximation

arXiv.org Machine Learning

This paper revisits the celebrated temporal difference (TD) learning algorithm for the policy evaluation in reinforcement learning. Typically, the performance of the plain-vanilla TD algorithm is sensitive to the choice of stepsizes. Oftentimes, TD suffers from slow convergence. Motivated by the tight connection between the TD learning algorithm and the stochastic gradient methods, we develop the first adaptive variant of the TD learning algorithm with linear function approximation that we term AdaTD. In contrast to the original TD, AdaTD is robust or less sensitive to the choice of stepsizes. Analytically, we establish that to reach an $\epsilon$ accuracy, the number of iterations needed is $\tilde{O}(\epsilon^2\ln^4\frac{1}{\epsilon}/\ln^4\frac{1}{\rho})$, where $\rho$ represents the speed of the underlying Markov chain converges to the stationary distribution. This implies that the iteration complexity of AdaTD is no worse than that of TD in the worst case. Going beyond TD, we further develop an adaptive variant of TD($\lambda$), which is referred to as AdaTD($\lambda$). We evaluate the empirical performance of AdaTD and AdaTD($\lambda$) on several standard reinforcement learning tasks in OpenAI Gym on both linear and nonlinear function approximation, which demonstrate the effectiveness of our new approaches over existing ones.


Optimistic Policy Optimization with Bandit Feedback

arXiv.org Machine Learning

Policy optimization methods are one of the most widely used classes of Reinforcement Learning (RL) algorithms. Yet, so far, such methods have been mostly analyzed from an optimization perspective, without addressing the problem of exploration, or by making strong assumptions on the interaction with the environment. In this paper we consider model-based RL in the tabular finite-horizon MDP setting with unknown transitions and bandit feedback. For this setting, we propose an optimistic trust region policy optimization (TRPO) algorithm for which we establish $\tilde O(\sqrt{S^2 A H^4 K})$ regret for stochastic rewards. Furthermore, we prove $\tilde O( \sqrt{ S^2 A H^4 } K^{2/3} ) $ regret for adversarial rewards. Interestingly, this result matches previous bounds derived for the bandit feedback case, yet with known transitions. To the best of our knowledge, the two results are the first sub-linear regret bounds obtained for policy optimization algorithms with unknown transitions and bandit feedback.