Markov Models
Maximum likelihood trajectories for continuous-time Markov chains
Continuous-time Markov chains are used to model systems in which transitions between states as well as the time the system spends in each state are random. Many computational problems related to such chains have been solved, including determining state distributions as a function of time, parameter estimation, and control. However, the problem of inferring most likely trajectories, where a trajectory is a sequence of states as well as the amount of time spent in each state, appears unsolved. We study three versions of this problem: (i) an initial value problem, in which an initial state is given and we seek the most likely trajectory until a given final time, (ii) a boundary value problem, in which initial and final states and times are given, and we seek the most likely trajectory connecting them, and (iii) trajectory inference under partial observability, analogous to finding maximum likelihood trajectories for hidden Markov models. We show that maximum likelihood trajectories are not always well-defined, and describe a polynomial time test for well-definedness. When well-definedness holds, we show that each of the three problems can be solved in polynomial time, and we develop efficient dynamic programming algorithms for doing so.
Implicit Mixtures of Restricted Boltzmann Machines
Nair, Vinod, Hinton, Geoffrey E.
We present a mixture model whose components are Restricted Boltzmann Machines (RBMs). This possibility has not been considered before because computing the partition function of an RBM is intractable, which appears to make learning a mixture of RBMs intractable as well. Surprisingly, when formulated as a third-order Boltzmann machine, such a mixture model can be learned tractably using contrastive divergence. The energy function of the model captures three-way interactions among visible units, hidden units, and a single hidden multinomial unit that represents the cluster labels. The distinguishing feature of this model is that, unlike other mixture models, the mixing proportions are not explicitly parameterized.
Sparse Signal Recovery Using Markov Random Fields
Cevher, Volkan, Duarte, Marco F., Hegde, Chinmay, Baraniuk, Richard
Compressive Sensing (CS) combines sampling and compression into a single sub-Nyquist linear measurement process for sparse and compressible signals. In this paper, we extend the theory of CS to include signals that are concisely represented in terms of a graphical model. In particular, we use Markov Random Fields (MRFs) to represent sparse signals whose nonzero coefficients are clustered. Our new model-based reconstruction algorithm, dubbed Lattice Matching Pursuit (LaMP), stably recovers MRF-modeled signals using many fewer measurements and computations than the current state-of-the-art algorithms. Papers published at the Neural Information Processing Systems Conference.
BehaveNet: nonlinear embedding and Bayesian neural decoding of behavioral videos
Batty, Eleanor, Whiteway, Matthew, Saxena, Shreya, Biderman, Dan, Abe, Taiga, Musall, Simon, Gillis, Winthrop, Markowitz, Jeffrey, Churchland, Anne, Cunningham, John P., Datta, Sandeep R., Linderman, Scott, Paninski, Liam
A fundamental goal of systems neuroscience is to understand the relationship between neural activity and behavior. Behavior has traditionally been characterized by low-dimensional, task-related variables such as movement speed or response times. More recently, there has been a growing interest in automated analysis of high-dimensional video data collected during experiments. Here we introduce a probabilistic framework for the analysis of behavioral video and neural activity. This framework provides tools for compression, segmentation, generation, and decoding of behavioral videos.
Integrating Markov processes with structural causal modeling enables counterfactual inference in complex systems
Ness, Robert, Paneri, Kaushal, Vitek, Olga
This manuscript contributes a general and practical framework for casting a Markov process model of a system at equilibrium as a structural causal model, and carrying out counterfactual inference. Markov processes mathematically describe the mechanisms in the system, and predict the system's equilibrium behavior upon intervention, but do not support counterfactual inference. In contrast, structural causal models support counterfactual inference, but do not identify the mechanisms. We define the structural causal models in terms of the parameters and the equilibrium dynamics of the Markov process models, and counterfactual inference flows from these settings. The proposed approach alleviates the identifiability drawback of the structural causal models, in that the counterfactual inference is consistent with the counterfactual trajectories simulated from the Markov process model. We illustrate that, in presence of Markov process model misspecification, counterfactual inference leverages prior data, and therefore estimates the outcome of an intervention more accurately than a direct simulation.
Combining Generative and Discriminative Models for Hybrid Inference
Satorras, Victor Garcia, Akata, Zeynep, Welling, Max
A graphical model is a structured representation of the data generating process. The traditional method to reason over random variables is to perform inference in this graphical model. However, in many cases the generating process is only a poor approximation of the much more complex true data generating process, leading to suboptimal estimation. The subtleties of the generative process are however captured in the data itself and we can learn to infer'', that is, learn a direct mapping from observations to explanatory latent variables. In this work we propose a hybrid model that combines graphical inference with a learned inverse model, which we structure as in a graph neural network, while the iterative algorithm as a whole is formulated as a recurrent neural network.
Learning Multiple Markov Chains via Adaptive Allocation
Talebi, Mohammad Sadegh, Maillard, Odalric-Ambrym
We study the problem of learning the transition matrices of a set of Markov chains from a single stream of observations on each chain. We assume that the Markov chains are ergodic but otherwise unknown. The learner can sample Markov chains sequentially to observe their states. The goal of the learner is to sequentially select various chains to learn transition matrices uniformly well with respect to some loss function. We introduce a notion of loss that naturally extends the squared loss for learning distributions to the case of Markov chains, and further characterize the notion of being \emph{uniformly good} in all problem instances.
Regret Bounds for Learning State Representations in Reinforcement Learning
Ortner, Ronald, Pirotta, Matteo, Lazaric, Alessandro, Fruit, Ronan, Maillard, Odalric-Ambrym
We consider the problem of online reinforcement learning when several state representations (mapping histories to a discrete state space) are available to the learning agent. At least one of these representations is assumed to induce a Markov decision process (MDP), and the performance of the agent is measured in terms of cumulative regret against the optimal policy giving the highest average reward in this MDP representation. We propose an algorithm (UCB-MS) with O(sqrt(T)) regret in any communicating Markov decision process. The regret bound shows that UCB-MS automatically adapts to the Markov model. This improves over the currently known best results in the literature that gave regret bounds of order O(T (2/3)).
Planning in entropy-regularized Markov decision processes and games
Grill, Jean-Bastien, Domingues, Omar Darwiche, Menard, Pierre, Munos, Remi, Valko, Michal
We propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the SmoothCruiser. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization to achieve problem-independent sample complexity of order $\tilde{\mathcal{O}}(1/\epsilon 4)$ for a desired accuracy $\epsilon$, whereas for non-regularized settings there are no known algorithms with guaranteed polynomial sample complexity in the worst case. Papers published at the Neural Information Processing Systems Conference.
Tight Regret Bounds for Model-Based Reinforcement Learning with Greedy Policies
Efroni, Yonathan, Merlis, Nadav, Ghavamzadeh, Mohammad, Mannor, Shie
State-of-the-art efficient model-based Reinforcement Learning (RL) algorithms typically act by iteratively solving empirical models, i.e., by performing full-planning on Markov Decision Processes (MDPs) built by the gathered experience. In this paper, we focus on model-based RL in the finite-state finite-horizon MDP setting and establish that exploring with greedy policies -- act by 1-step planning -- can achieve tight minimax performance in terms of regret, O(\sqrt{HSAT}). Thus, full-planning in model-based RL can be avoided altogether without any performance degradation, and, by doing so, the computational complexity decreases by a factor of S. The results are based on a novel analysis of real-time dynamic programming, then extended to model-based RL. Specifically, we generalize existing algorithms that perform full-planning to such that act by 1-step planning. For these generalizations, we prove regret bounds with the same rate as their full-planning counterparts.