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 Markov Models


Markov-Lipschitz Deep Learning

arXiv.org Machine Learning

We propose a novel framework, called Markov-Lipschitz deep learning (MLDL), to tackle geometric deterioration caused by collapse, twisting, or crossing in vector-based neural network transformations for manifold-based representation learning and manifold data generation. A prior constraint, called locally isometric smoothness (LIS), is imposed across-layers and encoded into a Markov random field (MRF)-Gibbs distribution. This leads to the best possible solutions for local geometry preservation and robustness as measured by locally geometric distortion and locally bi-Lipschitz continuity. Consequently, the layer-wise vector transformations are enhanced into well-behaved, LIS-constrained metric homeomorphisms. Extensive experiments, comparisons, and ablation study demonstrate significant advantages of MLDL for manifold learning and manifold data generation. MLDL is general enough to enhance any vector transformation-based networks. The code is available at https://github.com/westlake-cairi/Markov-Lipschitz-Deep-Learning.


Bridging the gap between Markowitz planning and deep reinforcement learning

arXiv.org Artificial Intelligence

While researchers in the asset management industry have mostly focused on techniques based on financial and risk planning techniques like Markowitz efficient frontier, minimum variance, maximum diversification or equal risk parity, in parallel, another community in machine learning has started working on reinforcement learning and more particularly deep reinforcement learning to solve other decision making problems for challenging task like autonomous driving, robot learning, and on a more conceptual side games solving like Go. This paper aims to bridge the gap between these two approaches by showing Deep Reinforcement Learning (DRL) techniques can shed new lights on portfolio allocation thanks to a more general optimization setting that casts portfolio allocation as an optimal control problem that is not just a one-step optimization, but rather a continuous control optimization with a delayed reward. The advantages are numerous: (i) DRL maps directly market conditions to actions by design and hence should adapt to changing environment, (ii) DRL does not rely on any traditional financial risk assumptions like that risk is represented by variance, (iii) DRL can incorporate additional data and be a multi inputs method as opposed to more traditional optimization methods. We present on an experiment some encouraging results using convolution networks.


Online Learning of Non-Markovian Reward Models

arXiv.org Artificial Intelligence

There are situations in which an agent should receive rewards only after having accomplished a series of previous tasks, that is, rewards are non-Markovian. One natural and quite general way to represent history-dependent rewards is via a Mealy machine, a finite state automaton that produces output sequences from input sequences. In our formal setting, we consider a Markov decision process (MDP) that models the dynamics of the environment in which the agent evolves and a Mealy machine synchronized with this MDP to formalize the non-Markovian reward function. While the MDP is known by the agent, the reward function is unknown to the agent and must be learned. Our approach to overcome this challenge is to use Angluin's $L^*$ active learning algorithm to learn a Mealy machine representing the underlying non-Markovian reward machine (MRM). Formal methods are used to determine the optimal strategy for answering so-called membership queries posed by $L^*$. Moreover, we prove that the expected reward achieved will eventually be at least as much as a given, reasonable value provided by a domain expert. We evaluate our framework on three problems. The results show that using $L^*$ to learn an MRM in a non-Markovian reward decision process is effective.


Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution

arXiv.org Artificial Intelligence

Reinforcement Learning algorithms require a large number of samples to solve complex tasks with sparse and delayed rewards. Complex tasks can often be hierarchically decomposed into sub-tasks. A step in the Q-function can be associated with solving a sub-task, where the expectation of the return increases. RUDDER has been introduced to identify these steps and then redistribute reward to them, thus immediately giving reward if sub-tasks are solved. Since the problem of delayed rewards is mitigated, learning is considerably sped up. However, for complex tasks, current exploration strategies as deployed in RUDDER struggle with discovering episodes with high rewards. Therefore, we assume that episodes with high rewards are given as demonstrations and do not have to be discovered by exploration. Typically the number of demonstrations is small and RUDDER's LSTM model as a deep learning method does not learn well. Hence, we introduce Align-RUDDER, which is RUDDER with two major modifications. First, Align-RUDDER assumes that episodes with high rewards are given as demonstrations, replacing RUDDER's safe exploration and lessons replay buffer. Second, we replace RUDDER's LSTM model by a profile model that is obtained from multiple sequence alignment of demonstrations. Profile models can be constructed from as few as two demonstrations as known from bioinformatics. Align-RUDDER inherits the concept of reward redistribution, which considerably reduces the delay of rewards, thus speeding up learning. Align-RUDDER outperforms competitors on complex artificial tasks with delayed reward and few demonstrations. On the MineCraft ObtainDiamond task, Align-RUDDER is able to mine a diamond, though not frequently. Github: https://github.com/ml-jku/align-rudder, YouTube: https://youtu.be/HO-_8ZUl-UY


AAMDRL: Augmented Asset Management with Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Can an agent learn efficiently in a noisy and self adapting environment with sequential, non-stationary and non-homogeneous observations? Through trading bots, we illustrate how Deep Reinforcement Learning (DRL) can tackle this challenge. Our contributions are threefold: (i) the use of contextual information also referred to as augmented state in DRL, (ii) the impact of a one period lag between observations and actions that is more realistic for an asset management environment, (iii) the implementation of a new repetitive train test method called walk forward analysis, similar in spirit to cross validation for time series. Although our experiment is on trading bots, it can easily be translated to other bot environments that operate in sequential environment with regime changes and noisy data. Our experiment for an augmented asset manager interested in finding the best portfolio for hedging strategies shows that AAMDRL achieves superior returns and lower risk.


Couplings for Andersen Dynamics

arXiv.org Machine Learning

Abstract: Andersen dynamics is a standard method for molecular simulations, and a precursor of the Hamiltonian Monte Carlo algorithm used in MCMC inference. The stochastic process corresponding to Andersen dynamics is a PDMP (piecewise deterministic Markov process) that iterates between Hamiltonian flows and velocity randomizations of randomly selected particles. Both from the viewpoint of molecular dynamics and MCMC inference, a basic question is to understand the convergence to equilibrium of this PDMP particularly in high dimension. Here we present couplings to obtain sharp convergence bounds in the Wasserstein sense that do not require global convexity of the underlying potential energy. October 1, 2020 1. Introduction A common task in molecular dynamics is to simulate a molecular system at a specified temperature [3, 27].


Estimation of Switched Markov Polynomial NARX models

arXiv.org Machine Learning

This work targets the identification of a class of models for hybrid dynamical systems characterized by nonlinear autoregressive exogenous (NARX) components, with finite-dimensional polynomial expansions, and by a Markovian switching mechanism. The estimation of the model parameters is performed under a probabilistic framework via Expectation Maximization, including submodel coefficients, hidden state values and transition probabilities. Discrete mode classification and NARX regression tasks are disentangled within the iterations. Soft-labels are assigned to latent states on the trajectories by averaging over the state posteriors and updated using the parametrization obtained from the previous maximization phase. Then, NARXs parameters are repeatedly fitted by solving weighted regression subproblems through a cyclical coordinate descent approach with coordinate-wise minimization. Moreover, we investigate a two stage selection scheme, based on a l1-norm bridge estimation followed by hard-thresholding, to achieve parsimonious models through selection of the polynomial expansion. The proposed approach is demonstrated on a SMNARX problem composed by three nonlinear sub-models with specific regressors.


Mobility Management in Emerging Ultra-Dense Cellular Networks: A Survey, Outlook, and Future Research Directions

arXiv.org Artificial Intelligence

The exponential rise in mobile traffic originating from mobile devices highlights the need for making mobility management in future networks even more efficient and seamless than ever before. Ultra-Dense Cellular Network vision consisting of cells of varying sizes with conventional and mmWave bands is being perceived as the panacea for the eminent capacity crunch. However, mobility challenges in an ultra-dense heterogeneous network with motley of high frequency and mmWave band cells will be unprecedented due to plurality of handover instances, and the resulting signaling overhead and data interruptions for miscellany of devices. Similarly, issues like user tracking and cell discovery for mmWave with narrow beams need to be addressed before the ambitious gains of emerging mobile networks can be realized. Mobility challenges are further highlighted when considering the 5G deliverables of multi-Gbps wireless connectivity, <1ms latency and support for devices moving at maximum speed of 500km/h, to name a few. Despite its significance, few mobility surveys exist with the majority focused on adhoc networks. This paper is the first to provide a comprehensive survey on the panorama of mobility challenges in the emerging ultra-dense mobile networks. We not only present a detailed tutorial on 5G mobility approaches and highlight key mobility risks of legacy networks, but also review key findings from recent studies and highlight the technical challenges and potential opportunities related to mobility from the perspective of emerging ultra-dense cellular networks.


Learning Knowledge Bases with Parameters for Task-Oriented Dialogue Systems

arXiv.org Artificial Intelligence

Task-oriented dialogue systems are either modularized with separate dialogue state tracking (DST) and management steps or end-to-end trainable. In either case, the knowledge base (KB) plays an essential role in fulfilling user requests. Modularized systems rely on DST to interact with the KB, which is expensive in terms of annotation and inference time. End-to-end systems use the KB directly as input, but they cannot scale when the KB is larger than a few hundred entries. In this paper, we propose a method to embed the KB, of any size, directly into the model parameters. The resulting model does not require any DST or template responses, nor the KB as input, and it can dynamically update its KB via fine-tuning. We evaluate our solution in five task-oriented dialogue datasets with small, medium, and large KB size. Our experiments show that end-to-end models can effectively embed knowledge bases in their parameters and achieve competitive performance in all evaluated datasets.


Planning High-Level Paths in Hostile, Dynamic, and Uncertain Environments

Journal of Artificial Intelligence Research

This paper introduces and studies a graph-based variant of the path planning problem arising in hostile environments. We consider a setting where an agent (e.g. a robot) must reach a given destination while avoiding being intercepted by probabilistic entities which exist in the graph with a given probability and move according to a probabilistic motion pattern known a priori. Given a goal vertex and a deadline to reach it, the agent must compute the path to the goal that maximizes its chances of survival. We study the computational complexity of the problem, and present two algorithms for computing high quality solutions in the general case: an exact algorithm based on Mixed-Integer Nonlinear Programming, working well in instances of moderate size, and a pseudo-polynomial time heuristic algorithm allowing to solve large scale problems in reasonable time. We also consider the two limit cases where the agent can survive with probability 0 or 1, and provide specialized algorithms to detect these kinds of situations more efficiently.