Markov Models
A Matrix Chernoff Bound for Markov Chains and Its Application to Co-occurrence Matrices
Qiu, Jiezhong, Wang, Chi, Liao, Ben, Peng, Richard, Tang, Jie
We prove a Chernoff-type bound for sums of matrix-valued random variables sampled via a regular (aperiodic and irreducible) finite Markov chain. Specially, consider a random walk on a regular Markov chain and a Hermitian matrix-valued function on its state space. Our result gives exponentially decreasing bounds on the tail distributions of the extreme eigenvalues of the sample mean matrix. Our proof is based on the matrix expander (regular undirected graph) Chernoff bound [Garg et al. STOC '18] and scalar Chernoff-Hoeffding bounds for Markov chains [Chung et al. STACS '12]. Our matrix Chernoff bound for Markov chains can be applied to analyze the behavior of co-occurrence statistics for sequential data, which have been common and important data signals in machine learning. We show that given a regular Markov chain with $n$ states and mixing time $\tau$, we need a trajectory of length $O(\tau (\log{(n)}+\log{(\tau)})/\epsilon^2)$ to achieve an estimator of the co-occurrence matrix with error bound $\epsilon$. We conduct several experiments and the experimental results are consistent with the exponentially fast convergence rate from theoretical analysis. Our result gives the first bound on the convergence rate of the co-occurrence matrix and the first sample complexity analysis in graph representation learning.
NILM as a regression versus classification problem: the importance of thresholding
Precioso, Daniel, Gรณmez-Ullate, David
Non-Intrusive Load Monitoring (NILM) aims to predict the status or consumption of domestic appliances in a household only by knowing the aggregated power load. NILM can be formulated as regression problem or most often as a classification problem. Most datasets gathered by smart meters allow to define naturally a regression problem, but the corresponding classification problem is a derived one, since it requires a conversion from the power signal to the status of each device by a thresholding method. We treat three different thresholding methods to perform this task, discussing their differences on various devices from the UK-DALE dataset. We analyze the performance of deep learning state-of-the-art architectures on both the regression and classification problems, introducing criteria to select the most convenient thresholding method.
On Learning Continuous Pairwise Markov Random Fields
Shah, Abhin, Shah, Devavrat, Wornell, Gregory W.
We consider learning a sparse pairwise Markov Random Field (MRF) with continuous-valued variables from i.i.d samples. We adapt the algorithm of Vuffray et al. (2019) to this setting and provide finite-sample analysis revealing sample complexity scaling logarithmically with the number of variables, as in the discrete and Gaussian settings. Our approach is applicable to a large class of pairwise MRFs with continuous variables and also has desirable asymptotic properties, including consistency and normality under mild conditions. Further, we establish that the population version of the optimization criterion employed in Vuffray et al. (2019) can be interpreted as local maximum likelihood estimation (MLE). As part of our analysis, we introduce a robust variation of sparse linear regression a` la Lasso, which may be of interest in its own right.
The Bottleneck Simulator: A Model-Based Deep Reinforcement Learning Approach
Serban, Iulian Vlad, Sankar, Chinnadhurai, Pieper, Michael, Pineau, Joelle, Bengio, Yoshua
Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a model-based reinforcement learning method which combines a learned, factorized transition model of the environment with rollout simulations to learn an effective policy from few examples. The learned transition model employs an abstract, discrete (bottleneck) state, which increases sample efficiency by reducing the number of model parameters and by exploiting structural properties of the environment. We provide a mathematical analysis of the Bottleneck Simulator in terms of fixed points of the learned policy, which reveals how performance is affected by four distinct sources of error: an error related to the abstract space structure, an error related to the transition model estimation variance, an error related to the transition model estimation bias, and an error related to the transition model class bias. Finally, we evaluate the Bottleneck Simulator on two natural language processing tasks: a text adventure game and a real-world, complex dialogue response selection task.
Autoregressive Asymmetric Linear Gaussian Hidden Markov Models
Puerto-Santana, Carlos, Larraรฑaga, Pedro, Bielza, Concha
In a real life process evolving over time, the relationship between its relevant variables may change. Therefore, it is advantageous to have different inference models for each state of the process. Asymmetric hidden Markov models fulfil this dynamical requirement and provide a framework where the trend of the process can be expressed as a latent variable. In this paper, we modify these recent asymmetric hidden Markov models to have an asymmetric autoregressive component, allowing the model to choose the order of autoregression that maximizes its penalized likelihood for a given training set. Additionally, we show how inference, hidden states decoding and parameter learning must be adapted to fit the proposed model. Finally, we run experiments with synthetic and real data to show the capabilities of this new model.
Temporal Difference Learning as Gradient Splitting
Temporal difference learning with linear function approximation is a popular method to obtain a low-dimensional approximation of the value function of a policy in a Markov Decision Process. We give a new interpretation of this method in terms of a splitting of the gradient of an appropriately chosen function. As a consequence of this interpretation, convergence proofs for gradient descent can be applied almost verbatim to temporal difference learning. Beyond giving a new, fuller explanation of why temporal difference works, our interpretation also yields improved convergence times. We consider the setting with $1/\sqrt{T}$ step-size, where previous comparable finite-time convergence time bounds for temporal difference learning had the multiplicative factor $1/(1-\gamma)$ in front of the bound, with $\gamma$ being the discount factor. We show that a minor variation on TD learning which estimates the mean of the value function separately has a convergence time where $1/(1-\gamma)$ only multiplies an asymptotically negligible term.
Learning to Plan Optimistically: Uncertainty-Guided Deep Exploration via Latent Model Ensembles
Seyde, Tim, Schwarting, Wilko, Karaman, Sertac, Rus, Daniela
Learning complex behaviors through interaction requires coordinated long-term planning. Random exploration and novelty search lack task-centric guidance and waste effort on non-informative interactions. Instead, decision making should target samples with the potential to optimize performance far into the future, while only reducing uncertainty where conducive to this objective. This paper presents latent optimistic value exploration (LOVE), a strategy that enables deep exploration through optimism in the face of uncertain long-term rewards. We combine finite horizon rollouts from a latent model with value function estimates to predict infinite horizon returns and recover associated uncertainty through ensembling. Policy training then proceeds on an upper confidence bound (UCB) objective to identify and select the interactions most promising to improve long-term performance. We apply LOVE to visual control tasks in continuous state-action spaces and demonstrate improved sample complexity on a selection of benchmarking tasks.
Behavior Priors for Efficient Reinforcement Learning
Tirumala, Dhruva, Galashov, Alexandre, Noh, Hyeonwoo, Hasenclever, Leonard, Pascanu, Razvan, Schwarz, Jonathan, Desjardins, Guillaume, Czarnecki, Wojciech Marian, Ahuja, Arun, Teh, Yee Whye, Heess, Nicolas
As we deploy reinforcement learning agents to solve increasingly challenging problems, methods that allow us to inject prior knowledge about the structure of the world and effective solution strategies becomes increasingly important. In this work we consider how information and architectural constraints can be combined with ideas from the probabilistic modeling literature to learn behavior priors that capture the common movement and interaction patterns that are shared across a set of related tasks or contexts. For example the day-to day behavior of humans comprises distinctive locomotion and manipulation patterns that recur across many different situations and goals. We discuss how such behavior patterns can be captured using probabilistic trajectory models and how these can be integrated effectively into reinforcement learning schemes, e.g.\ to facilitate multi-task and transfer learning. We then extend these ideas to latent variable models and consider a formulation to learn hierarchical priors that capture different aspects of the behavior in reusable modules. We discuss how such latent variable formulations connect to related work on hierarchical reinforcement learning (HRL) and mutual information and curiosity based objectives, thereby offering an alternative perspective on existing ideas. We demonstrate the effectiveness of our framework by applying it to a range of simulated continuous control domains.
The Exponential Growth of AI in Brain Care and Treatment
Advances in computer science are helping to accelerate a broad spectrum of scientific research. The more complex the problem, the greater the potential for artificial intelligence (AI) machine learning to help identify patterns and make predictions. How widely is machine learning being used in treating diseases and disorders of the brain? A new study published earlier this month in the science journal APL Bioengineering examines the state-of-the-art uses of AI for brain disease, and shows there has been exponential growth in over a decade. The biological brain has been the inspiration for artificial neural networks, a type of artificial intelligence (AI) machine learning model.
Computing Nash Equilibria in Multiplayer DAG-Structured Stochastic Games with Persistent Imperfect Information
Many important real-world settings contain multiple players interacting over an unknown duration with probabilistic state transitions, and are naturally modeled as stochastic games. Prior research on algorithms for stochastic games has focused on two-player zero-sum games, games with perfect information, and games with imperfect-information that is local and does not extend between game states. We present an algorithm for approximating Nash equilibrium in multiplayer general-sum stochastic games with persistent imperfect information that extends throughout game play. We experiment on a 4-player imperfect-information naval strategic planning scenario. Using a new procedure, we are able to demonstrate that our algorithm computes a strategy that closely approximates Nash equilibrium in this game.