Markov Models
Towards Multi-agent Reinforcement Learning for Wireless Network Protocol Synthesis
Dutta, Hrishikesh, Biswas, Subir
This paper proposes a multi-agent reinforcement learning based medium access framework for wireless networks. The access problem is formulated as a Markov Decision Process (MDP), and solved using reinforcement learning with every network node acting as a distributed learning agent. The solution components are developed step by step, starting from a single-node access scenario in which a node agent incrementally learns to control MAC layer packet loads for reining in self-collisions. The strategy is then scaled up for multi-node fully-connected scenarios by using more elaborate reward structures. It also demonstrates preliminary feasibility for more general partially connected topologies. It is shown that by learning to adjust MAC layer transmission probabilities, the protocol is not only able to attain theoretical maximum throughput at an optimal load, but unlike classical approaches, it can also retain that maximum throughput at higher loading conditions. Additionally, the mechanism is agnostic to heterogeneous loading while preserving that feature. It is also shown that access priorities of the protocol across nodes can be parametrically adjusted. Finally, it is also shown that the online learning feature of reinforcement learning is able to make the protocol adapt to time-varying loading conditions.
Anomaly Detection of Time Series with Smoothness-Inducing Sequential Variational Auto-Encoder
Li, Longyuan, Yan, Junchi, Wang, Haiyang, Jin, Yaohui
Deep generative models have demonstrated their effectiveness in learning latent representation and modeling complex dependencies of time series. In this paper, we present a Smoothness-Inducing Sequential Variational Auto-Encoder (SISVAE) model for robust estimation and anomaly detection of multi-dimensional time series. Our model is based on Variational Auto-Encoder (VAE), and its backbone is fulfilled by a Recurrent Neural Network to capture latent temporal structures of time series for both generative model and inference model. Specifically, our model parameterizes mean and variance for each time-stamp with flexible neural networks, resulting in a non-stationary model that can work without the assumption of constant noise as commonly made by existing Markov models. However, such a flexibility may cause the model fragile to anomalies. To achieve robust density estimation which can also benefit detection tasks, we propose a smoothness-inducing prior over possible estimations. The proposed prior works as a regularizer that places penalty at non-smooth reconstructions. Our model is learned efficiently with a novel stochastic gradient variational Bayes estimator. In particular, we study two decision criteria for anomaly detection: reconstruction probability and reconstruction error. We show the effectiveness of our model on both synthetic datasets and public real-world benchmarks.
Evaluating the Interpretability of Generative Models by Interactive Reconstruction
Ross, Andrew Slavin, Chen, Nina, Hang, Elisa Zhao, Glassman, Elena L., Doshi-Velez, Finale
For machine learning models to be most useful in numerous sociotechnical systems, many have argued that they must be human-interpretable. However, despite increasing interest in interpretability, there remains no firm consensus on how to measure it. This is especially true in representation learning, where interpretability research has focused on "disentanglement" measures only applicable to synthetic datasets and not grounded in human factors. We introduce a task to quantify the human-interpretability of generative model representations, where users interactively modify representations to reconstruct target instances. On synthetic datasets, we find performance on this task much more reliably differentiates entangled and disentangled models than baseline approaches. On a real dataset, we find it differentiates between representation learning methods widely believed but never shown to produce more or less interpretable models. In both cases, we ran small-scale think-aloud studies and large-scale experiments on Amazon Mechanical Turk to confirm that our qualitative and quantitative results agreed.
Online Markov Decision Processes with Aggregate Bandit Feedback
Cohen, Alon, Kaplan, Haim, Koren, Tomer, Mansour, Yishay
We study a novel variant of online finite-horizon Markov Decision Processes with adversarially changing loss functions and initially unknown dynamics. In each episode, the learner suffers the loss accumulated along the trajectory realized by the policy chosen for the episode, and observes aggregate bandit feedback: the trajectory is revealed along with the cumulative loss suffered, rather than the individual losses encountered along the trajectory. Our main result is a computationally efficient algorithm with $O(\sqrt{K})$ regret for this setting, where $K$ is the number of episodes. We establish this result via an efficient reduction to a novel bandit learning setting we call Distorted Linear Bandits (DLB), which is a variant of bandit linear optimization where actions chosen by the learner are adversarially distorted before they are committed. We then develop a computationally-efficient online algorithm for DLB for which we prove an $O(\sqrt{T})$ regret bound, where $T$ is the number of time steps. Our algorithm is based on online mirror descent with a self-concordant barrier regularization that employs a novel increasing learning rate schedule.
Reinforcement Learning Based Temporal Logic Control with Soft Constraints Using Limit-deterministic Generalized Buchi Automata
Cai, Mingyu, Xiao, Shaoping, Kan, Zhen
This paper studies the control synthesis of motion planning subject to uncertainties. The uncertainties are considered in robot motion and environment properties, giving rise to the probabilistic labeled Markov decision process (MDP). A model-free reinforcement learning (RL) is developed to generate a finite-memory control policy to satisfy high-level tasks expressed in linear temporal logic (LTL) formulas. One of the novelties is to translate LTL into a limit deterministic generalized B\"uchi automaton (LDGBA) and develop a corresponding embedded LDGBA (E-LDGBA) by incorporating a tracking-frontier function to overcome the issue of sparse accepting rewards, resulting in improved learning performance without increasing computational complexity. Due to potentially conflicting tasks, a relaxed product MDP is developed to allow the agent to revise its motion plan without strictly following the desired LTL constraints if the desired tasks can only be partially fulfilled. An expected return composed of violation rewards and accepting rewards is developed. The designed violation function quantifies the differences between the revised and the desired motion planning, while the accepting rewards are designed to enforce the satisfaction of the acceptance condition of the relaxed product MDP. Rigorous analysis shows that any RL algorithm that optimizes the expected return is guaranteed to find policies that, in decreasing order, can 1) satisfy acceptance condition of relaxed product MDP and 2) reduce the violation cost over long-term behaviors. Also, we validate the control synthesis approach via simulation and experimental results.
On the Stability of Random Matrix Product with Markovian Noise: Application to Linear Stochastic Approximation and TD Learning
Durmus, Alain, Moulines, Eric, Naumov, Alexey, Samsonov, Sergey, Wai, Hoi-To
This paper studies the exponential stability of random matrix products driven by a general (possibly unbounded) state space Markov chain. It is a cornerstone in the analysis of stochastic algorithms in machine learning (e.g. for parameter tracking in online learning or reinforcement learning). The existing results impose strong conditions such as uniform boundedness of the matrix-valued functions and uniform ergodicity of the Markov chains. Our main contribution is an exponential stability result for the $p$-th moment of random matrix product, provided that (i) the underlying Markov chain satisfies a super-Lyapunov drift condition, (ii) the growth of the matrix-valued functions is controlled by an appropriately defined function (related to the drift condition). Using this result, we give finite-time $p$-th moment bounds for constant and decreasing stepsize linear stochastic approximation schemes with Markovian noise on general state space. We illustrate these findings for linear value-function estimation in reinforcement learning. We provide finite-time $p$-th moment bound for various members of temporal difference (TD) family of algorithms.
Inductive Synthesis for Probabilistic Programs Reaches New Horizons
Andriushchenko, Roman, Ceska, Milan, Junges, Sebastian, Katoen, Joost-Pieter
This paper presents a novel method for the automated synthesis of probabilistic programs. The starting point is a program sketch representing a finite family of finite-state Markov chains with related but distinct topologies, and a PCTL specification. The method builds on a novel inductive oracle that greedily generates counter-examples (CEs) for violating programs and uses them to prune the family. These CEs leverage the semantics of the family in the form of bounds on its best- and worst-case behaviour provided by a deductive oracle using an MDP abstraction. The method further monitors the performance of the synthesis and adaptively switches between the inductive and deductive reasoning. Our experiments demonstrate that the novel CE construction provides a significantly faster and more effective pruning strategy leading to acceleration of the synthesis process on a wide range of benchmarks. For challenging problems, such as the synthesis of decentralized partially-observable controllers, we reduce the run-time from a day to minutes.
General Value Function Networks
Schlegel, Matthew | Jacobsen, Andrew (University of Alberta) | Abbas, Zaheer (University of Alberta) | Patterson, Andrew (University of Alberta) | White, Adam (DeepMind, University of Alberta) | White, Martha (University of Alberta)
State construction is important for learning in partially observable environments. A general purpose strategy for state construction is to learn the state update using a Recurrent Neural Network (RNN), which updates the internal state using the current internal state and the most recent observation. This internal state provides a summary of the observed sequence, to facilitate accurate predictions and decision-making. At the same time, specifying and training RNNs is notoriously tricky, particularly as the common strategy to approximate gradients back in time, called truncated Back-prop Through Time (BPTT), can be sensitive to the truncation window. Further, domain-expertiseโwhich can usually help constrain the function class and so improve trainabilityโcan be difficult to incorporate into complex recurrent units used within RNNs. In this work, we explore how to use multi-step predictions to constrain the RNN and incorporate prior knowledge. In particular, we revisit the idea of using predictions to construct state and ask: does constraining (parts of) the state to consist of predictions about the future improve RNN trainability? We formulate a novel RNN architecture, called a General Value Function Network (GVFN), where each internal state component corresponds to a prediction about the future represented as a value function. We first provide an objective for optimizing GVFNs, and derive several algorithms to optimize this objective. We then show that GVFNs are more robust to the truncation level, in many cases only requiring one-step gradient updates.
Acting in Delayed Environments with Non-Stationary Markov Policies
Derman, Esther, Dalal, Gal, Mannor, Shie
The standard Markov Decision Process (MDP) formulation hinges on the assumption that an action is executed immediately after it was chosen. However, assuming it is often unrealistic and can lead to catastrophic failures in applications such as robotic manipulation, cloud computing, and finance. We introduce a framework for learning and planning in MDPs where the decision-maker commits actions that are executed with a delay of $m$ steps. The brute-force state augmentation baseline where the state is concatenated to the last $m$ committed actions suffers from an exponential complexity in $m$, as we show for policy iteration. We then prove that with execution delay, Markov policies in the original state-space are sufficient for attaining maximal reward, but need to be non-stationary. As for stationary Markov policies, we show they are sub-optimal in general. Consequently, we devise a non-stationary Q-learning style model-based algorithm that solves delayed execution tasks without resorting to state-augmentation. Experiments on tabular, physical, and Atari domains reveal that it converges quickly to high performance even for substantial delays, while standard approaches that either ignore the delay or rely on state-augmentation struggle or fail due to divergence. The code is available at https://github.com/galdl/rl_delay_basic.git.
Predicting the future with a scale-invariant temporal memory for the past
Goh, Wei Zhong, Ursekar, Varun, Howard, Marc W.
In recent years it has become clear that the brain maintains a temporal memory of recent events stretching far into the past. This paper presents a neurally-inspired algorithm to use a scale-invariant temporal representation of the past to predict a scale-invariant future. The result is a scale-invariant estimate of future events as a function of the time at which they are expected to occur. The algorithm is time-local, with credit assigned to the present event by observing how it affects the prediction of the future. To illustrate the potential utility of this approach, we test the model on simultaneous renewal processes with different time scales. The algorithm scales well on these problems despite the fact that the number of states needed to describe them as a Markov process grows exponentially.