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 Markov Models


Identity testing of reversible Markov chains

arXiv.org Machine Learning

We consider the problem of identity testing of Markov chains based on a single trajectory of observations under the distance notion introduced by Daskalakis et al. [2018a] and further analyzed by Cherapanamjeri and Bartlett [2019]. Both works made the restrictive assumption that the Markov chains under consideration are symmetric. In this work we relax the symmetry assumption to the more natural assumption of reversibility, still assuming that both the reference and the unknown Markov chains share the same stationary distribution.


Grad-TTS: A Diffusion Probabilistic Model for Text-to-Speech

arXiv.org Machine Learning

Recently, denoising diffusion probabilistic models and generative score matching have shown high potential in modelling complex data distributions while stochastic calculus has provided a unified point of view on these techniques allowing for flexible inference schemes. In this paper we introduce Grad-TTS, a novel text-to-speech model with score-based decoder producing mel-spectrograms by gradually transforming noise predicted by encoder and aligned with text input by means of Monotonic Alignment Search. The framework of stochastic differential equations helps us to generalize conventional diffusion probabilistic models to the case of reconstructing data from noise with different parameters and allows to make this reconstruction flexible by explicitly controlling trade-off between sound quality and inference speed. Subjective human evaluation shows that Grad-TTS is competitive with state-of-the-art text-to-speech approaches in terms of Mean Opinion Score. We will make the code publicly available shortly.


Recent Advances in Deep Learning-based Dialogue Systems

arXiv.org Artificial Intelligence

Dialogue systems are a popular Natural Language Processing (NLP) task as it is promising in real-life applications. It is also a complicated task since many NLP tasks deserving study are involved. As a result, a multitude of novel works on this task are carried out, and most of them are deep learning-based due to the outstanding performance. In this survey, we mainly focus on the deep learning-based dialogue systems. We comprehensively review state-of-the-art research outcomes in dialogue systems and analyze them from two angles: model type and system type. Specifically, from the angle of model type, we discuss the principles, characteristics, and applications of different models that are widely used in dialogue systems. This will help researchers acquaint these models and see how they are applied in state-of-the-art frameworks, which is rather helpful when designing a new dialogue system. From the angle of system type, we discuss task-oriented and open-domain dialogue systems as two streams of research, providing insight into the hot topics related. Furthermore, we comprehensively review the evaluation methods and datasets for dialogue systems to pave the way for future research. Finally, some possible research trends are identified based on the recent research outcomes. To the best of our knowledge, this survey is the most comprehensive and up-to-date one at present in the area of dialogue systems and dialogue-related tasks, extensively covering the popular frameworks, topics, and datasets. Keywords: Dialogue Systems, Chatbots, Conversational AI, Task-oriented, Open Domain, Chit-chat, Question Answering, Artificial Intelligence, Natural Language Processing, Information Retrieval, Deep Learning, Neural Networks, CNN, RNN, Hierarchical Recurrent Encoder-Decoder, Memory Networks, Attention, Transformer, Pointer Net, CopyNet, Reinforcement Learning, GANs, Knowledge Graph, Survey, Review


MMGET: A Markov model for generalized evidence theory

arXiv.org Artificial Intelligence

In real life, lots of information merges from time to time. To appropriately describe the actual situations, lots of theories have been proposed. Among them, Dempster-Shafer evidence theory is a very useful tool in managing uncertain information. To better adapt to complex situations of open world, a generalized evidence theory is designed. However, everything occurs in sequence and owns some underlying relationships with each other. In order to further embody the details of information and better conforms to situations of real world, a Markov model is introduced into the generalized evidence theory which helps extract complete information volume from evidence provided. Besides, some numerical examples is offered to verify the correctness and rationality of the proposed method.


Characterizing Uniform Convergence in Offline Policy Evaluation via model-based approach: Offline Learning, Task-Agnostic and Reward-Free

arXiv.org Artificial Intelligence

We study the statistical limits of uniform convergence for offline policy evaluation (OPE) problems (uniform OPE for short) with model-based methods under episodic MDP setting. Uniform OPE $\sup_\Pi|Q^\pi-\hat{Q}^\pi|<\epsilon$ (initiated by Yin et al. 2021) is a stronger measure than the point-wise (fixed policy) OPE and ensures offline policy learning when $\Pi$ contains all policies (we call it global policy class). In this paper, we establish an $\Omega(H^2 S/d_m\epsilon^2)$ lower bound (over model-based family) for the global uniform OPE, where $d_m$ is the minimal state-action distribution induced by the behavior policy. The order $S/d_m\epsilon^2$ reveals global uniform OPE task is intrinsically harder than offline policy learning due to the extra $S$ factor. Next, our main result establishes an episode complexity of $\tilde{O}(H^2/d_m\epsilon^2)$ for \emph{local} uniform convergence that applies to all \emph{near-empirically optimal} policies for the MDPs with \emph{stationary} transition. The result implies the optimal sample complexity for offline learning and separates local uniform OPE from the global case. Paramountly, the model-based method combining with our new analysis technique (singleton absorbing MDP) can be adapted to the new settings: offline task-agnostic and the offline reward-free with optimal complexity $\tilde{O}(H^2\log(K)/d_m\epsilon^2)$ ($K$ is the number of tasks) and $\tilde{O}(H^2S/d_m\epsilon^2)$ respectively, which provides a unified framework for simultaneously solving different offline RL problems.


Online POMDP Planning via Simplification

arXiv.org Artificial Intelligence

In this paper, we consider online planning in partially observable domains. Solving the corresponding POMDP problem is a very challenging task, particularly in an online setting. Our key contribution is a novel algorithmic approach, Simplified Information Theoretic Belief Space Planning (SITH-BSP), which aims to speed-up POMDP planning considering belief-dependent rewards, without compromising on the solution's accuracy. We do so by mathematically relating the simplified elements of the problem to the corresponding counterparts of the original problem. Specifically, we focus on belief simplification and use it to formulate bounds on the corresponding original belief-dependent rewards. These bounds in turn are used to perform branch pruning over the belief tree, in the process of calculating the optimal policy. We further introduce the notion of adaptive simplification, while re-using calculations between different simplification levels and exploit it to prune, at each level in the belief tree, all branches but one. Therefore, our approach is guaranteed to find the optimal solution of the original problem but with substantial speedup. As a second key contribution, we derive novel analytical bounds for differential entropy, considering a sampling-based belief representation, which we believe are of interest on their own. We validate our approach in simulation using these bounds and where simplification corresponds to reducing the number of samples, exhibiting a significant computational speedup while yielding the optimal solution.


Boltzmann machines as two-dimensional tensor networks

arXiv.org Machine Learning

Restricted Boltzmann machines (RBM) and deep Boltzmann machines (DBM) are important models in machine learning, and recently found numerous applications in quantum many-body physics. We show that there are fundamental connections between them and tensor networks. In particular, we demonstrate that any RBM and DBM can be exactly represented as a two-dimensional tensor network. This representation gives an understanding of the expressive power of RBM and DBM using entanglement structures of the tensor networks, also provides an efficient tensor network contraction algorithm for the computing partition function of RBM and DBM. Using numerical experiments, we demonstrate that the proposed algorithm is much more accurate than the state-of-the-art machine learning methods in estimating the partition function of restricted Boltzmann machines and deep Boltzmann machines, and have potential applications in training deep Boltzmann machines for general machine learning tasks.


Multi-Objective Controller Synthesis with Uncertain Human Preferences

arXiv.org Artificial Intelligence

Multi-objective controller synthesis concerns the problem of computing an optimal controller subject to multiple (possibly conflicting) objective properties. The relative importance of objectives is often specified by human decision-makers. However, there is inherent uncertainty in human preferences (e.g., due to different preference elicitation methods). In this paper, we formalize the notion of uncertain human preferences and present a novel approach that accounts for uncertain human preferences in the multi-objective controller synthesis for Markov decision processes (MDPs). Our approach is based on mixed-integer linear programming (MILP) and synthesizes a sound, optimally permissive multi-strategy with respect to a multi-objective property and an uncertain set of human preferences. Experimental results on a range of large case studies show that our MILP-based approach is feasible and scalable to synthesize sound, optimally permissive multi-strategies with varying MDP model sizes and uncertainty levels of human preferences. Evaluation via an online user study also demonstrates the quality and benefits of synthesized (multi-)strategies.


Fast constraint satisfaction problem and learning-based algorithm for solving Minesweeper

arXiv.org Artificial Intelligence

Minesweeper is a popular spatial-based decision-making game that works with incomplete information. As an exemplary NP-complete problem, it is a major area of research employing various artificial intelligence paradigms. The present work models this game as Constraint Satisfaction Problem (CSP) and Markov Decision Process (MDP). We propose a new method named as dependents from the independent set using deterministic solution search (DSScsp) for the faster enumeration of all solutions of a CSP based Minesweeper game and improve the results by introducing heuristics. Using MDP, we implement machine learning methods on these heuristics. We train the classification model on sparse data with results from CSP formulation. We also propose a new rewarding method for applying a modified deep Q-learning for better accuracy and versatile learning in the Minesweeper game. The overall results have been analyzed for different kinds of Minesweeper games and their accuracies have been recorded. Results from these experiments show that the proposed method of MDP based classification model and deep Q-learning overall is the best methods in terms of accuracy for games with given mine densities.


From Distributed Machine Learning to Federated Learning: A Survey

arXiv.org Artificial Intelligence

In recent years, data and computing resources are typically distributed in the devices of end users, various regions or organizations. Because of laws or regulations, the distributed data and computing resources cannot be directly shared among different regions or organizations for machine learning tasks. Federated learning emerges as an efficient approach to exploit distributed data and computing resources, so as to collaboratively train machine learning models, while obeying the laws and regulations and ensuring data security and data privacy. In this paper, we provide a comprehensive survey of existing works for federated learning. We propose a functional architecture of federated learning systems and a taxonomy of related techniques. Furthermore, we present the distributed training, data communication, and security of FL systems. Finally, we analyze their limitations and propose future research directions.