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 Markov Models


Convex Optimization for Parameter Synthesis in MDPs

arXiv.org Artificial Intelligence

Probabilistic model checking aims to prove whether a Markov decision process (MDP) satisfies a temporal logic specification. The underlying methods rely on an often unrealistic assumption that the MDP is precisely known. Consequently, parametric MDPs (pMDPs) extend MDPs with transition probabilities that are functions over unspecified parameters. The parameter synthesis problem is to compute an instantiation of these unspecified parameters such that the resulting MDP satisfies the temporal logic specification. We formulate the parameter synthesis problem as a quadratically constrained quadratic program (QCQP), which is nonconvex and is NP-hard to solve in general. We develop two approaches that iteratively obtain locally optimal solutions. The first approach exploits the so-called convex-concave procedure (CCP), and the second approach utilizes a sequential convex programming (SCP) method. The techniques improve the runtime and scalability by multiple orders of magnitude compared to black-box CCP and SCP by merging ideas from convex optimization and probabilistic model checking. We demonstrate the approaches on a satellite collision avoidance problem with hundreds of thousands of states and tens of thousands of parameters and their scalability on a wide range of commonly used benchmarks.


Expand Your Knowledge of Artificial Intelligence

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Probabilistic Graphical Models and Tensor Networks: A Hybrid Framework

arXiv.org Machine Learning

We investigate a correspondence between two formalisms for discrete probabilistic modeling: probabilistic graphical models (PGMs) and tensor networks (TNs), a powerful modeling framework for simulating complex quantum systems. The graphical calculus of PGMs and TNs exhibits many similarities, with discrete undirected graphical models (UGMs) being a special case of TNs. However, more general probabilistic TN models such as Born machines (BMs) employ complex-valued hidden states to produce novel forms of correlation among the probabilities. While representing a new modeling resource for capturing structure in discrete probability distributions, this behavior also renders the direct application of standard PGM tools impossible. We aim to bridge this gap by introducing a hybrid PGM-TN formalism that integrates quantum-like correlations into PGM models in a principled manner, using the physically-motivated concept of decoherence. We first prove that applying decoherence to the entirety of a BM model converts it into a discrete UGM, and conversely, that any subgraph of a discrete UGM can be represented as a decohered BM. This method allows a broad family of probabilistic TN models to be encoded as partially decohered BMs, a fact we leverage to combine the representational strengths of both model families. We experimentally verify the performance of such hybrid models in a sequential modeling task, and identify promising uses of our method within the context of existing applications of graphical models.


Multiagent Deep Reinforcement Learning: Challenges and Directions Towards Human-Like Approaches

arXiv.org Artificial Intelligence

This paper surveys the field of multiagent deep reinforcement learning. The combination of deep neural networks with reinforcement learning has gained increased traction in recent years and is slowly shifting the focus from single-agent to multiagent environments. Dealing with multiple agents is inherently more complex as (a) the future rewards depend on the joint actions of multiple players and (b) the computational complexity of functions increases. We present the most common multiagent problem representations and their main challenges, and identify five research areas that address one or more of these challenges: centralised training and decentralised execution, opponent modelling, communication, efficient coordination, and reward shaping. We find that many computational studies rely on unrealistic assumptions or are not generalisable to other settings; they struggle to overcome the curse of dimensionality or nonstationarity. Approaches from psychology and sociology capture promising relevant behaviours such as communication and coordination. We suggest that, for multiagent reinforcement learning to be successful, future research addresses these challenges with an interdisciplinary approach to open up new possibilities for more human-oriented solutions in multiagent reinforcement learning.


Deep Learning: Recurrent Neural Networks in Python

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Free Coupon Discount - Deep Learning: Recurrent Neural Networks in Python, GRU, LSTM, more modern deep learning, machine learning, and data science for sequences Created by Lazy Programmer Inc. English [Auto], Italian [Auto], Preview this Udemy Course GET COUPON CODE Description Like the course I just released on Hidden Markov Models, Recurrent Neural Networks are all about learning sequences - but whereas Markov Models are limited by the Markov assumption, Recurrent Neural Networks are not - and as a result, they are more expressive, and more powerful than anything we've seen on tasks that we haven't made progress on in decades. So what's going to be in this course and how will it build on the previous neural network courses and Hidden Markov Models? In the first section of the course we are going to add the concept of time to our neural networks. I'll introduce you to the Simple Recurrent Unit, also known as the Elman unit. We are going to revisit the XOR problem, but we're going to extend it so that it becomes the parity problem - you'll see that regular feedforward neural networks will have trouble solving this problem but recurrent networks will work because the key is to treat the input as a sequence.


Regret Analysis in Deterministic Reinforcement Learning

arXiv.org Machine Learning

We consider Markov Decision Processes (MDPs) with deterministic transitions and study the problem of regret minimization, which is central to the analysis and design of optimal learning algorithms. We present logarithmic problem-specific regret lower bounds that explicitly depend on the system parameter (in contrast to previous minimax approaches) and thus, truly quantify the fundamental limit of performance achievable by any learning algorithm. Deterministic MDPs can be interpreted as graphs and analyzed in terms of their cycles, a fact which we leverage in order to identify a class of deterministic MDPs whose regret lower bound can be determined numerically. We further exemplify this result on a deterministic line search problem, and a deterministic MDP with state-dependent rewards, whose regret lower bounds we can state explicitly. These bounds share similarities with the known problem-specific bound of the multi-armed bandit problem and suggest that navigation on a deterministic MDP need not have an effect on the performance of a learning algorithm.


Graph Convolutional Memory for Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Solving partially-observable Markov decision processes (POMDPs) is critical when applying deep reinforcement learning (DRL) to real-world robotics problems, where agents have an incomplete view of the world. We present graph convolutional memory (GCM) for solving POMDPs using deep reinforcement learning. Unlike recurrent neural networks (RNNs) or transformers, GCM embeds domain-specific priors into the memory recall process via a knowledge graph. By encapsulating priors in the graph, GCM adapts to specific tasks but remains applicable to any DRL task. Using graph convolutions, GCM extracts hierarchical graph features, analogous to image features in a convolutional neural network (CNN). We show GCM outperforms long short-term memory (LSTM), gated transformers for reinforcement learning (GTrXL), and differentiable neural computers (DNCs) on control, long-term non-sequential recall, and 3D navigation tasks while using significantly fewer parameters.


Building Intelligent Autonomous Navigation Agents

arXiv.org Artificial Intelligence

Breakthroughs in machine learning in the last decade have led to `digital intelligence', i.e. machine learning models capable of learning from vast amounts of labeled data to perform several digital tasks such as speech recognition, face recognition, machine translation and so on. The goal of this thesis is to make progress towards designing algorithms capable of `physical intelligence', i.e. building intelligent autonomous navigation agents capable of learning to perform complex navigation tasks in the physical world involving visual perception, natural language understanding, reasoning, planning, and sequential decision making. Despite several advances in classical navigation methods in the last few decades, current navigation agents struggle at long-term semantic navigation tasks. In the first part of the thesis, we discuss our work on short-term navigation using end-to-end reinforcement learning to tackle challenges such as obstacle avoidance, semantic perception, language grounding, and reasoning. In the second part, we present a new class of navigation methods based on modular learning and structured explicit map representations, which leverage the strengths of both classical and end-to-end learning methods, to tackle long-term navigation tasks. We show that these methods are able to effectively tackle challenges such as localization, mapping, long-term planning, exploration and learning semantic priors. These modular learning methods are capable of long-term spatial and semantic understanding and achieve state-of-the-art results on various navigation tasks.


Fundamental limits for learning hidden Markov model parameters

arXiv.org Machine Learning

We study the frontier between learnable and unlearnable hidden Markov models (HMMs). HMMs are flexible tools for clustering dependent data coming from unknown populations. The model parameters are known to be identifiable as soon as the clusters are distinct and the hidden chain is ergodic with a full rank transition matrix. In the limit as any one of these conditions fails, it becomes impossible to identify parameters. For a chain with two hidden states we prove nonasymptotic minimax upper and lower bounds, matching up to constants, which exhibit thresholds at which the parameters become learnable.


Most Important Skills Required For IT Professionals in AI and Machine Learning - IMC Grupo

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The next digital frontier in the IT world is? The one that is your opponent in PUBG(or other interactive games), that allows you to ask Google to make calls for you, that reminds you to make your insurance paid, suggests what to purchase from your favorite eCommerce site, and suggests movies over Netflix. We are surrounded by Artificial Intelligence and Machine Learning applications so extensively that we don't even realize their presence. When Facebook recommends friends or groups to you, it is AI working behind the scenes. When Google listens to you and acts as per your command, it's ML and AI working.