Markov Models
Distributed Deep Reinforcement Learning for Intelligent Traffic Monitoring with a Team of Aerial Robots
Khamidehi, Behzad, Sousa, Elvino S.
This paper studies the traffic monitoring problem in a road network using a team of aerial robots. The problem is challenging due to two main reasons. First, the traffic events are stochastic, both temporally and spatially. Second, the problem has a non-homogeneous structure as the traffic events arrive at different locations of the road network at different rates. Accordingly, some locations require more visits by the robots compared to other locations. To address these issues, we define an uncertainty metric for each location of the road network and formulate a path planning problem for the aerial robots to minimize the network's average uncertainty. We express this problem as a partially observable Markov decision process (POMDP) and propose a distributed and scalable algorithm based on deep reinforcement learning to solve it. We consider two different scenarios depending on the communication mode between the agents (aerial robots) and the traffic management center (TMC). The first scenario assumes that the agents continuously communicate with the TMC to send/receive real-time information about the traffic events. Hence, the agents have global and real-time knowledge of the environment. However, in the second scenario, we consider a challenging setting where the observation of the aerial robots is partial and limited to their sensing ranges. Moreover, in contrast to the first scenario, the information exchange between the aerial robots and the TMC is restricted to specific time instances. We evaluate the performance of our proposed algorithm in both scenarios for a real road network topology and demonstrate its functionality in a traffic monitoring system.
Strategy Complexity of Mean Payoff, Total Payoff and Point Payoff Objectives in Countable MDPs
We study countably infinite Markov decision processes (MDPs) with real-valued transition rewards. Every infinite run induces the following sequences of payoffs: 1. Point payoff (the sequence of directly seen transition rewards), 2. Total payoff (the sequence of the sums of all rewards so far), and 3. Mean payoff. For each payoff type, the objective is to maximize the probability that the $\liminf$ is non-negative. We establish the complete picture of the strategy complexity of these objectives, i.e., how much memory is necessary and sufficient for $\varepsilon$-optimal (resp. optimal) strategies. Some cases can be won with memoryless deterministic strategies, while others require a step counter, a reward counter, or both.
The Bayesian Learning Rule
Khan, Mohammad Emtiyaz, Rue, Håvard
We show that many machine-learning algorithms are specific instances of a single algorithm called the Bayesian learning rule. The rule, derived from Bayesian principles, yields a wide-range of algorithms from fields such as optimization, deep learning, and graphical models. This includes classical algorithms such as ridge regression, Newton's method, and Kalman filter, as well as modern deep-learning algorithms such as stochastic-gradient descent, RMSprop, and Dropout. The key idea in deriving such algorithms is to approximate the posterior using candidate distributions estimated by using natural gradients. Different candidate distributions result in different algorithms and further approximations to natural gradients give rise to variants of those algorithms. Our work not only unifies, generalizes, and improves existing algorithms, but also helps us design new ones.
Learning Interaction-aware Guidance Policies for Motion Planning in Dense Traffic Scenarios
Brito, Bruno, Agarwal, Achin, Alonso-Mora, Javier
Autonomous navigation in dense traffic scenarios remains challenging for autonomous vehicles (AVs) because the intentions of other drivers are not directly observable and AVs have to deal with a wide range of driving behaviors. To maneuver through dense traffic, AVs must be able to reason how their actions affect others (interaction model) and exploit this reasoning to navigate through dense traffic safely. This paper presents a novel framework for interaction-aware motion planning in dense traffic scenarios. We explore the connection between human driving behavior and their velocity changes when interacting. Hence, we propose to learn, via deep Reinforcement Learning (RL), an interaction-aware policy providing global guidance about the cooperativeness of other vehicles to an optimization-based planner ensuring safety and kinematic feasibility through constraint satisfaction. The learned policy can reason and guide the local optimization-based planner with interactive behavior to pro-actively merge in dense traffic while remaining safe in case the other vehicles do not yield. We present qualitative and quantitative results in highly interactive simulation environments (highway merging and unprotected left turns) against two baseline approaches, a learning-based and an optimization-based method. The presented results demonstrate that our method significantly reduces the number of collisions and increases the success rate with respect to both learning-based and optimization-based baselines.
Aligning an optical interferometer with beam divergence control and continuous action space
Makarenko, Stepan, Sorokin, Dmitry, Ulanov, Alexander, Lvovsky, A. I.
Reinforcement learning is finding its way to real-world problem application, transferring from simulated environments to physical setups. In this work, we implement vision-based alignment of an optical Mach-Zehnder interferometer with a confocal telescope in one arm, which controls the diameter and divergence of the corresponding beam. We use a continuous action space; exponential scaling enables us to handle actions within a range of over two orders of magnitude. Our agent trains only in a simulated environment with domain randomizations. In an experimental evaluation, the agent significantly outperforms an existing solution and a human expert.
A Systematic Survey of Text Worlds as Embodied Natural Language Environments
Text Worlds are virtual environments for embodied agents that, unlike 2D or 3D environments, are rendered exclusively using textual descriptions. These environments offer an alternative to higher-fidelity 3D environments due to their low barrier to entry, providing the ability to study semantics, compositional inference, and other high-level tasks with rich high-level action spaces while controlling for perceptual input. This systematic survey outlines recent developments in tooling, environments, and agent modeling for Text Worlds, while examining recent trends in knowledge graphs, common sense reasoning, transfer learning of Text World performance to higher-fidelity environments, as well as near-term development targets that, once achieved, make Text Worlds an attractive general research paradigm for natural language processing.
AdaRL: What, Where, and How to Adapt in Transfer Reinforcement Learning
Huang, Biwei, Feng, Fan, Lu, Chaochao, Magliacane, Sara, Zhang, Kun
Most approaches in reinforcement learning (RL) are data-hungry and specific to fixed environments. In this paper, we propose a principled framework for adaptive RL, called AdaRL, that adapts reliably to changes across domains. Specifically, we construct a generative environment model for the structural relationships among variables in the system and embed the changes in a compact way, which provides a clear and interpretable picture for locating what and where the changes are and how to adapt. Based on the environment model, we characterize a minimal set of representations, including both domain-specific factors and domain-shared state representations, that suffice for reliable and low-cost transfer. Moreover, we show that by explicitly leveraging a compact representation to encode changes, we can adapt the policy with only a few samples without further policy optimization in the target domain. We illustrate the efficacy of AdaRL through a series of experiments that allow for changes in different components of Cartpole and Atari games.
Counterfactual Explanations in Sequential Decision Making Under Uncertainty
Tsirtsis, Stratis, De, Abir, Gomez-Rodriguez, Manuel
Methods to find counterfactual explanations have predominantly focused on one step decision making processes. In this work, we initiate the development of methods to find counterfactual explanations for decision making processes in which multiple, dependent actions are taken sequentially over time. We start by formally characterizing a sequence of actions and states using finite horizon Markov decision processes and the Gumbel-Max structural causal model. Building upon this characterization, we formally state the problem of finding counterfactual explanations for sequential decision making processes. In our problem formulation, the counterfactual explanation specifies an alternative sequence of actions differing in at most k actions from the observed sequence that could have led the observed process realization to a better outcome. Then, we introduce a polynomial time algorithm based on dynamic programming to build a counterfactual policy that is guaranteed to always provide the optimal counterfactual explanation on every possible realization of the counterfactual environment dynamics. We validate our algorithm using both synthetic and real data from cognitive behavioral therapy and show that the counterfactual explanations our algorithm finds can provide valuable insights to enhance sequential decision making under uncertainty.
Scaling up Continuous-Time Markov Chains Helps Resolve Underspecification
Gotovos, Alkis, Burkholz, Rebekka, Quackenbush, John, Jegelka, Stefanie
Modeling the time evolution of discrete sets of items (e.g., genetic mutations) is a fundamental problem in many biomedical applications. We approach this problem through the lens of continuous-time Markov chains, and show that the resulting learning task is generally underspecified in the usual setting of cross-sectional data. We explore a perhaps surprising remedy: including a number of additional independent items can help determine time order, and hence resolve underspecification. This is in sharp contrast to the common practice of limiting the analysis to a small subset of relevant items, which is followed largely due to poor scaling of existing methods. To put our theoretical insight into practice, we develop an approximate likelihood maximization method for learning continuous-time Markov chains, which can scale to hundreds of items and is orders of magnitude faster than previous methods. We demonstrate the effectiveness of our approach on synthetic and real cancer data.
Neural Natural Language Processing for Unstructured Data in Electronic Health Records: a Review
Li, Irene, Pan, Jessica, Goldwasser, Jeremy, Verma, Neha, Wong, Wai Pan, Nuzumlalı, Muhammed Yavuz, Rosand, Benjamin, Li, Yixin, Zhang, Matthew, Chang, David, Taylor, R. Andrew, Krumholz, Harlan M., Radev, Dragomir
Electronic health records (EHRs), digital collections of patient healthcare events and observations, are ubiquitous in medicine and critical to healthcare delivery, operations, and research. Despite this central role, EHRs are notoriously difficult to process automatically. Well over half of the information stored within EHRs is in the form of unstructured text (e.g. provider notes, operation reports) and remains largely untapped for secondary use. Recently, however, newer neural network and deep learning approaches to Natural Language Processing (NLP) have made considerable advances, outperforming traditional statistical and rule-based systems on a variety of tasks. In this survey paper, we summarize current neural NLP methods for EHR applications. We focus on a broad scope of tasks, namely, classification and prediction, word embeddings, extraction, generation, and other topics such as question answering, phenotyping, knowledge graphs, medical dialogue, multilinguality, interpretability, etc.