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 Markov Models


POMDP Planning for Object Search in Partially Unknown Environment

Neural Information Processing Systems

Efficiently searching for target objects in complex environments that contain various types of furniture, such as shelves, tables, and beds, is crucial for mobile robots, but it poses significant challenges due to various factors such as localization errors, limited field of view, and visual occlusion. To address this problem, we propose a Partially Observable Markov Decision Process (POMDP) formulation with a growing state space for object search in a 3D region. We solve this POMDP by carefully designing a perception module and developing a planning algorithm, called Growing Partially Observable Monte-Carlo Planning (GPOMCP), based on online Monte-Carlo tree search and belief tree reuse with a novel upper confidence bound. We have demonstrated that belief tree reuse is reasonable and achieves good performance when the belief differences are limited. Additionally, we introduce a guessed target object with an updating grid world to guide the search in the information-less and reward-less cases, like the absence of any detected objects. We tested our approach using Gazebo simulations on four scenarios of target finding in a realistic indoor living environment with the Fetch robot simulator. Compared to the baseline approaches, which are based on POMCP, our results indicate that our approach enables the robot to find the target object with a higher success rate faster while using the same computational requirements.


Reference-Based POMDPs

Neural Information Processing Systems

Making good decisions in partially observable and non-deterministic scenarios is a crucial capability for robots. A Partially Observable Markov Decision Process (POMDP) is a general framework for the above problem. Despite advances in POMDP solving, problems with long planning horizons and evolving environments remain difficult to solve even by the best approximate solvers today. To alleviate this difficulty, we propose a slightly modified POMDP problem, called a Reference-Based POMDP, where the objective is to balance between maximizing the expected total reward and being close to a given reference (stochastic) policy. The optimal policy of a Reference-Based POMDP can be computed via iterative expectations using the given reference policy, thereby avoiding exhaustive enumeration of actions at each belief node of the search tree. We demonstrate theoretically that the standard POMDP under stochastic policies is related to the Reference-Based POMDP. To demonstrate the feasibility of exploiting the formulation, we present a basic algorithm RefSolver. Results from experiments on long-horizon navigation problems indicate that this basic algorithm substantially outperforms POMCP.


Statistical Model Aggregation via Parameter Matching

Neural Information Processing Systems

We consider the problem of aggregating models learned from sequestered, possibly heterogeneous datasets. Exploiting tools from Bayesian nonparametrics, we develop a general meta-modeling framework that learns shared global latent structures by identifying correspondences among local model parameterizations. Our proposed framework is model-independent and is applicable to a wide range of model types. After verifying our approach on simulated data, we demonstrate its utility in aggregating Gaussian topic models, hierarchical Dirichlet process based hidden Markov models, and sparse Gaussian processes with applications spanning text summarization, motion capture analysis, and temperature forecasting.


Pseudo-Extended Markov chain Monte Carlo

Neural Information Processing Systems

Sampling from posterior distributions using Markov chain Monte Carlo (MCMC) methods can require an exhaustive number of iterations, particularly when the posterior is multi-modal as the MCMC sampler can become trapped in a local mode for a large number of iterations. In this paper, we introduce the pseudo-extended MCMC method as a simple approach for improving the mixing of the MCMC sampler for multi-modal posterior distributions.


Expressive power of tensor-network factorizations for probabilistic modeling

Neural Information Processing Systems

Tensor-network techniques have recently proven useful in machine learning, both as a tool for the formulation of new learning algorithms and for enhancing the mathematical understanding of existing methods. Inspired by these developments, and the natural correspondence between tensor networks and probabilistic graphical models, we provide a rigorous analysis of the expressive power of various tensor-network factorizations of discrete multivariate probability distributions. These factorizations include non-negative tensor-trains/MPS, which are in correspondence with hidden Markov models, and Born machines, which are naturally related to the probabilistic interpretation of quantum circuits. When used to model probability distributions, they exhibit tractable likelihoods and admit efficient learning algorithms. Interestingly, we prove that there exist probability distributions for which there are unbounded separations between the resource requirements of some of these tensor-network factorizations. Of particular interest, using complex instead of real tensors can lead to an arbitrarily large reduction in the number of parameters of the network. Additionally, we introduce locally purified states (LPS), a new factorization inspired by techniques for the simulation of quantum systems, with provably better expressive power than all other representations considered. The ramifications of this result are explored through numerical experiments.


Combining Generative and Discriminative Models for Hybrid Inference

Neural Information Processing Systems

A graphical model is a structured representation of the data generating process. The traditional method to reason over random variables is to perform inference in this graphical model. However, in many cases the generating process is only a poor approximation of the much more complex true data generating process, leading to suboptimal estimation. The subtleties of the generative process are however captured in the data itself and we can ``learn to infer'', that is, learn a direct mapping from observations to explanatory latent variables. In this work we propose a hybrid model that combines graphical inference with a learned inverse model, which we structure as in a graph neural network, while the iterative algorithm as a whole is formulated as a recurrent neural network. By using cross-validation we can automatically balance the amount of work performed by graphical inference versus learned inference. We apply our ideas to the Kalman filter, a Gaussian hidden Markov model for time sequences, and show, among other things, that our model can estimate the trajectory of a noisy chaotic Lorenz Attractor much more accurately than either the learned or graphical inference run in isolation.


BehaveNet: nonlinear embedding and Bayesian neural decoding of behavioral videos

Neural Information Processing Systems

A fundamental goal of systems neuroscience is to understand the relationship between neural activity and behavior. Behavior has traditionally been characterized by low-dimensional, task-related variables such as movement speed or response times. More recently, there has been a growing interest in automated analysis of high-dimensional video data collected during experiments. Here we introduce a probabilistic framework for the analysis of behavioral video and neural activity. This framework provides tools for compression, segmentation, generation, and decoding of behavioral videos.


Regret Bounds for Learning State Representations in Reinforcement Learning

Neural Information Processing Systems

We consider the problem of online reinforcement learning when several state representations (mapping histories to a discrete state space) are available to the learning agent. At least one of these representations is assumed to induce a Markov decision process (MDP), and the performance of the agent is measured in terms of cumulative regret against the optimal policy giving the highest average reward in this MDP representation. We propose an algorithm (UCB-MS) with O(sqrt(T)) regret in any communicating Markov decision process. The regret bound shows that UCB-MS automatically adapts to the Markov model. This improves over the currently known best results in the literature that gave regret bounds of order O(T^(2/3)).


Stability and Generalization for Markov Chain Stochastic Gradient Methods

Neural Information Processing Systems

Recently there is a large amount of work devoted to the study of Markov chain stochastic gradient methods (MC-SGMs) which mainly focus on their convergence analysis for solving minimization problems. In this paper, we provide a comprehensive generalization analysis of MC-SGMs for both minimization and minimax problems through the lens of algorithmic stability in the framework of statistical learning theory. For empirical risk minimization (ERM) problems, we establish the optimal excess population risk bounds for both smooth and non-smooth cases by introducing on-average argument stability. For minimax problems, we develop a quantitative connection between on-average argument stability and generalization error which extends the existing results for uniform stability (Lei et al., 2021). We further develop the first nearly optimal convergence rates for convex-concave problems both in expectation and with high probability, which, combined with our stability results, show that the optimal generalization bounds can be attained for both smooth and non-smooth cases. To the best of our knowledge, this is the first generalization analysis of SGMs when the gradients are sampled from a Markov process.


Sampling Networks and Aggregate Simulation for Online POMDP Planning

Neural Information Processing Systems

The paper introduces a new algorithm for planning in partially observable Markov decision processes (POMDP) based on the idea of aggregate simulation. The algorithm uses product distributions to approximate the belief state and shows how to build a representation graph of an approximate action-value function over belief space.