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Evaluating the Robustness of Deep Reinforcement Learning for Autonomous and Adversarial Policies in a Multi-agent Urban Driving Environment

arXiv.org Artificial Intelligence

Deep reinforcement learning is actively used for training autonomous driving agents in a vision-based urban simulated environment. Due to the large availability of various reinforcement learning algorithms, we are still unsure of which one works better while training autonomous cars in single-agent as well as multi-agent driving environments. A comparison of deep reinforcement learning in vision-based autonomous driving will open up the possibilities for training better autonomous car policies. Also, autonomous cars trained on deep reinforcement learning-based algorithms are known for being vulnerable to adversarial attacks, and we have less information on which algorithms would act as a good adversarial agent. In this work, we provide a systematic evaluation and comparative analysis of 6 deep reinforcement learning algorithms for autonomous and adversarial driving in four-way intersection scenario. Specifically, we first train autonomous cars using state-of-the-art deep reinforcement learning algorithms. Second, we test driving capabilities of the trained autonomous policies in single-agent as well as multi-agent scenarios. Lastly, we use the same deep reinforcement learning algorithms to train adversarial driving agents, in order to test the driving performance of autonomous cars and look for possible collision and offroad driving scenarios. We perform experiments by using vision-only high fidelity urban driving simulated environments.


Adversarial Deep Reinforcement Learning for Trustworthy Autonomous Driving Policies

arXiv.org Artificial Intelligence

Deep reinforcement learning is widely used to train autonomous cars in a simulated environment. Still, autonomous cars are well known for being vulnerable when exposed to adversarial attacks. This raises the question of whether we can train the adversary as a driving agent for finding failure scenarios in autonomous cars, and then retrain autonomous cars with new adversarial inputs to improve their robustness. In this work, we first train and compare adversarial car policy on two custom reward functions to test the driving control decision of autonomous cars in a multi-agent setting. Second, we verify that adversarial examples can be used not only for finding unwanted autonomous driving behavior, but also for helping autonomous driving cars in improving their deep reinforcement learning policies. By using a high fidelity urban driving simulation environment and vision-based driving agents, we demonstrate that the autonomous cars retrained using the adversary player noticeably increase the performance of their driving policies in terms of reducing collision and offroad steering errors.


Why generalization in RL is difficult: epistemic POMDPs and implicit partial observability

AIHub

Many experimental works have observed that generalization in deep RL appears to be difficult: although RL agents can learn to perform very complex tasks, they don't seem to generalize over diverse task distributions as well as the excellent generalization of supervised deep nets might lead us to expect. In this blog post, we will aim to explain why generalization in RL is fundamentally harder, and indeed more difficult even in theory. We will show that attempting to generalize in RL induces implicit partial observability, even when the RL problem we are trying to solve is a standard fully-observed MDP. This induced partial observability can significantly complicate the types of policies needed to generalize well, potentially requiring counterintuitive strategies like information-gathering actions, recurrent non-Markovian behavior, or randomized strategies. Ordinarily, this is not necessary in fully observed MDPs but surprisingly becomes necessary when we consider generalization from a finite training set in a fully observed MDP.


Do Androids Dream of Electric Fences? Safety-Aware Reinforcement Learning with Latent Shielding

arXiv.org Artificial Intelligence

The growing trend of fledgling reinforcement learning systems making their way into real-world applications has been accompanied by growing concerns for their safety and robustness. In recent years, a variety of approaches have been put forward to address the challenges of safety-aware reinforcement learning; however, these methods often either require a handcrafted model of the environment to be provided beforehand, or that the environment is relatively simple and low-dimensional. We present a novel approach to safety-aware deep reinforcement learning in high-dimensional environments called latent shielding. Latent shielding leverages internal representations of the environment learnt by model-based agents to "imagine" future trajectories and avoid those deemed unsafe. We experimentally demonstrate that this approach leads to improved adherence to formally-defined safety specifications.


An Alternate Policy Gradient Estimator for Softmax Policies

arXiv.org Artificial Intelligence

Policy gradient (PG) estimators for softmax policies are ineffective with sub-optimally saturated initialization, which happens when the density concentrates on a sub-optimal action. Sub-optimal policy saturation may arise from bad policy initialization or sudden changes in the environment that occur after the policy has already converged, and softmax PG estimators require a large number of updates to recover an effective policy. This severe issue causes high sample inefficiency and poor adaptability to new situations. To mitigate this problem, we propose a novel policy gradient estimator for softmax policies that utilizes the bias in the critic estimate and the noise present in the reward signal to escape the saturated regions of the policy parameter space. Our analysis and experiments, conducted on bandits and classical MDP benchmarking tasks, show that our estimator is more robust to policy saturation.


Task-oriented Dialogue Systems: performance vs. quality-optima, a review

arXiv.org Artificial Intelligence

Task-oriented dialogue systems (TODS) are continuing to rise in popularity as various industries find ways to effectively harness their capabilities, saving both time and money. However, even state-of-the-art TODS are not yet reaching their full potential. TODS typically have a primary design focus on completing the task at hand, so the metric of task-resolution should take priority. Other conversational quality attributes that may point to the success, or otherwise, of the dialogue, may be ignored. This can cause interactions between human and dialogue system that leave the user dissatisfied or frustrated. This paper explores the literature on evaluative frameworks of dialogue systems and the role of conversational quality attributes in dialogue systems, looking at if, how, and where they are utilised, and examining their correlation with the performance of the dialogue system.


Differentiated uniformization: A new method for inferring Markov chains on combinatorial state spaces including stochastic epidemic models

arXiv.org Machine Learning

Motivation: We consider continuous-time Markov chains that describe the stochastic evolution of a dynamical system by a transition-rate matrix $Q$ which depends on a parameter $\theta$. Computing the probability distribution over states at time $t$ requires the matrix exponential $\exp(tQ)$, and inferring $\theta$ from data requires its derivative $\partial\exp\!(tQ)/\partial\theta$. Both are challenging to compute when the state space and hence the size of $Q$ is huge. This can happen when the state space consists of all combinations of the values of several interacting discrete variables. Often it is even impossible to store $Q$. However, when $Q$ can be written as a sum of tensor products, computing $\exp(tQ)$ becomes feasible by the uniformization method, which does not require explicit storage of $Q$. Results: Here we provide an analogous algorithm for computing $\partial\exp\!(tQ)/\partial\theta$, the differentiated uniformization method. We demonstrate our algorithm for the stochastic SIR model of epidemic spread, for which we show that $Q$ can be written as a sum of tensor products. We estimate monthly infection and recovery rates during the first wave of the COVID-19 pandemic in Austria and quantify their uncertainty in a full Bayesian analysis. Availability: Implementation and data are available at https://github.com/spang-lab/TenSIR.


Masked Deep Q-Recommender for Effective Question Scheduling

arXiv.org Artificial Intelligence

Providing appropriate questions according to a student's knowledge level is imperative in personalized learning. However, It requires a lot of manual effort for teachers to understand students' knowledge status and provide optimal questions accordingly. To address this problem, we introduce a question scheduling model that can effectively boost student knowledge level using Reinforcement Learning (RL). Our proposed method first evaluates students' concept-level knowledge using knowledge tracing (KT) model. Given predicted student knowledge, RL-based recommender predicts the benefits of each question. With curriculum range restriction and duplicate penalty, the recommender selects questions sequentially until it reaches the predefined number of questions. In an experimental setting using a student simulator, which gives 20 questions per day for two weeks, questions recommended by the proposed method increased average student knowledge level by 21.3%, superior to an expert-designed schedule baseline with a 10% increase in student knowledge levels.



Exploiting Expert-guided Symmetry Detection in Markov Decision Processes

arXiv.org Artificial Intelligence

Offline estimation of the dynamical model of a Markov Decision Process (MDP) is a non-trivial task that greatly depends on the data available to the learning phase. Sometimes the dynamics of the model is invariant with respect to some transformations of the current state and action. Recent works showed that an expert-guided pipeline relying on Density Estimation methods as Deep Neural Network based Normalizing Flows effectively detects this structure in deterministic environments, both categorical and continuous-valued. The acquired knowledge can be exploited to augment the original data set, leading eventually to a reduction in the distributional shift between the true and the learnt model. In this work we extend the paradigm to also tackle non deterministic MDPs, in particular 1) we propose a detection threshold in categorical environments based on statistical distances, 2) we introduce a benchmark of the distributional shift in continuous environments based on the Wilcoxon signed-rank statistical test and 3) we show that the former results lead to a performance improvement when solving the learnt MDP and then applying the optimal policy in the real environment.