Goto

Collaborating Authors

 Markov Models


Teacher-student curriculum learning for reinforcement learning

arXiv.org Artificial Intelligence

Reinforcement learning (rl) is a popular paradigm for sequential decision making problems. The past decade's advances in rl have led to breakthroughs in many challenging domains such as video games, board games, robotics, and chip design. The sample inefficiency of deep reinforcement learning methods is a significant obstacle when applying rl to real-world problems. Transfer learning has been applied to reinforcement learning such that the knowledge gained in one task can be applied when training in a new task. Curriculum learning is concerned with sequencing tasks or data samples such that knowledge can be transferred between those tasks to learn a target task that would otherwise be too difficult to solve. Designing a curriculum that improves sample efficiency is a complex problem. In this thesis, we propose a teacher-student curriculum learning setting where we simultaneously train a teacher that selects tasks for the student while the student learns how to solve the selected task. Our method is independent of human domain knowledge and manual curriculum design. We evaluated our methods on two reinforcement learning benchmarks: grid world and the challenging Google Football environment. With our method, we can improve the sample efficiency and generality of the student compared to tabula-rasa reinforcement learning.


Planning to the Information Horizon of BAMDPs via Epistemic State Abstraction

arXiv.org Artificial Intelligence

The Bayes-Adaptive Markov Decision Process (BAMDP) formalism pursues the Bayes-optimal solution to the exploration-exploitation trade-off in reinforcement learning. As the computation of exact solutions to Bayesian reinforcement-learning problems is intractable, much of the literature has focused on developing suitable approximation algorithms. In this work, before diving into algorithm design, we first define, under mild structural assumptions, a complexity measure for BAMDP planning. As efficient exploration in BAMDPs hinges upon the judicious acquisition of information, our complexity measure highlights the worst-case difficulty of gathering information and exhausting epistemic uncertainty. To illustrate its significance, we establish a computationally-intractable, exact planning algorithm that takes advantage of this measure to show more efficient planning. We then conclude by introducing a specific form of state abstraction with the potential to reduce BAMDP complexity and gives rise to a computationally-tractable, approximate planning algorithm.


On Rate-Distortion Theory in Capacity-Limited Cognition & Reinforcement Learning

arXiv.org Artificial Intelligence

Throughout the cognitive-science literature, there is widespread agreement that decision-making agents operating in the real world do so under limited information-processing capabilities and without access to unbounded cognitive or computational resources. Prior work has drawn inspiration from this fact and leveraged an information-theoretic model of such behaviors or policies as communication channels operating under a bounded rate constraint. Meanwhile, a parallel line of work also capitalizes on the same principles from rate-distortion theory to formalize capacity-limited decision making through the notion of a learning target, which facilitates Bayesian regret bounds for provably-efficient learning algorithms. In this paper, we aim to elucidate this latter perspective by presenting a brief survey of these information-theoretic models of capacity-limited decision making in biological and artificial agents.


Deciding What to Model: Value-Equivalent Sampling for Reinforcement Learning

arXiv.org Artificial Intelligence

The quintessential model-based reinforcement-learning agent iteratively refines its estimates or prior beliefs about the true underlying model of the environment. Recent empirical successes in model-based reinforcement learning with function approximation, however, eschew the true model in favor of a surrogate that, while ignoring various facets of the environment, still facilitates effective planning over behaviors. Recently formalized as the value equivalence principle, this algorithmic technique is perhaps unavoidable as real-world reinforcement learning demands consideration of a simple, computationally-bounded agent interacting with an overwhelmingly complex environment, whose underlying dynamics likely exceed the agent's capacity for representation. In this work, we consider the scenario where agent limitations may entirely preclude identifying an exactly value-equivalent model, immediately giving rise to a trade-off between identifying a model that is simple enough to learn while only incurring bounded sub-optimality. To address this problem, we introduce an algorithm that, using rate-distortion theory, iteratively computes an approximately-value-equivalent, lossy compression of the environment which an agent may feasibly target in lieu of the true model. We prove an information-theoretic, Bayesian regret bound for our algorithm that holds for any finite-horizon, episodic sequential decision-making problem. Crucially, our regret bound can be expressed in one of two possible forms, providing a performance guarantee for finding either the simplest model that achieves a desired sub-optimality gap or, alternatively, the best model given a limit on agent capacity.


Reward Shaping Using Convolutional Neural Network

arXiv.org Artificial Intelligence

In this paper, we propose Value Iteration Network for Reward Shaping (VIN-RS), a potential-based reward shaping mechanism using Convolutional Neural Network (CNN). The proposed VIN-RS embeds a CNN trained on computed labels using the message passing mechanism of the Hidden Markov Model. The CNN processes images or graphs of the environment to predict the shaping values. Recent work on reward shaping still has limitations towards training on a representation of the Markov Decision Process (MDP) and building an estimate of the transition matrix. The advantage of VIN-RS is to construct an effective potential function from an estimated MDP while automatically inferring the environment transition matrix. The proposed VIN-RS estimates the transition matrix through a self-learned convolution filter while extracting environment details from the input frames or sampled graphs. Due to (1) the previous success of using message passing for reward shaping; and (2) the CNN planning behavior, we use these messages to train the CNN of VIN-RS. Experiments are performed on tabular games, Atari 2600 and MuJoCo, for discrete and continuous action space. Our results illustrate promising improvements in the learning speed and maximum cumulative reward compared to the state-of-the-art.


Ice Core Dating using Probabilistic Programming

arXiv.org Artificial Intelligence

However, before ice core data can have scientific value, the chronology must be inferred by estimating the age as a function of depth. Under certain conditions, chemicals locked in the ice display quasi-periodic cycles that delineate annual layers. Manually counting these noisy seasonal patterns to infer the chronology can be an imperfect and time-consuming process, and does not capture uncertainty in a principled fashion. In addition, several ice cores may be collected from a region, introducing an aspect of spatial correlation between them. We present an exploration of the use of probabilistic models for automatic dating of ice cores, using probabilistic programming to showcase its use for prototyping, automatic inference and maintainability, and demonstrate common failure modes of these tools.


Learning Dependencies of Discrete Speech Representations with Neural Hidden Markov Models

arXiv.org Artificial Intelligence

While discrete latent variable models have had great success in self-supervised learning, most models assume that frames are independent. Due to the segmental nature of phonemes in speech perception, modeling dependencies among latent variables at the frame level can potentially improve the learned representations on phonetic-related tasks. In this work, we assume Markovian dependencies among latent variables, and propose to learn speech representations with neural hidden Markov models. Our general framework allows us to compare to self-supervised models that assume independence, while keeping the number of parameters fixed. The added dependencies improve the accessibility of phonetic information, phonetic segmentation, and the cluster purity of phones, showcasing the benefit of the assumed dependencies.


LEADER: Learning Attention over Driving Behaviors for Planning under Uncertainty

arXiv.org Artificial Intelligence

Uncertainty on human behaviors poses a significant challenge to autonomous driving in crowded urban environments. The partially observable Markov decision processes (POMDPs) offer a principled framework for planning under uncertainty, often leveraging Monte Carlo sampling to achieve online performance for complex tasks. However, sampling also raises safety concerns by potentially missing critical events. To address this, we propose a new algorithm, LEarning Attention over Driving bEhavioRs (LEADER), that learns to attend to critical human behaviors during planning. LEADER learns a neural network generator to provide attention over human behaviors in real-time situations. It integrates the attention into a belief-space planner, using importance sampling to bias reasoning towards critical events. To train the algorithm, we let the attention generator and the planner form a min-max game. By solving the min-max game, LEADER learns to perform risk-aware planning without human labeling.


Pre-Trained Language Models for Interactive Decision-Making

arXiv.org Artificial Intelligence

Language model (LM) pre-training is useful in many language processing tasks. But can pre-trained LMs be further leveraged for more general machine learning problems? We propose an approach for using LMs to scaffold learning and generalization in general sequential decision-making problems. In this approach, goals and observations are represented as a sequence of embeddings, and a policy network initialized with a pre-trained LM predicts the next action. We demonstrate that this framework enables effective combinatorial generalization across different environments and supervisory modalities. We begin by assuming access to a set of expert demonstrations, and show that initializing policies with LMs and fine-tuning them via behavior cloning improves task completion rates by 43.6% in the VirtualHome environment. Next, we integrate an active data gathering procedure in which agents iteratively interact with the environment, relabel past "failed" experiences with new goals, and update their policies in a self-supervised loop. Active data gathering further improves combinatorial generalization, outperforming the best baseline by 25.1%. Finally, we explain these results by investigating three possible factors underlying the effectiveness of the LM-based policy. We find that sequential input representations (vs. fixed-dimensional feature vectors) and LM-based weight initialization are both important for generalization. Surprisingly, however, the format of the policy inputs encoding (e.g. as a natural language string vs. an arbitrary sequential encoding) has little influence. Together, these results suggest that language modeling induces representations that are useful for modeling not just language, but also goals and plans; these representations can aid learning and generalization even outside of language processing.


Minimax Estimation and Identity Testing of Markov Chains

#artificialintelligence

A fundamental problem in statistics is to estimate a probability distribution from independent samples. In order to make the question precise, we choose a notion of distance \(\rho\) between distributions, pick two small numbers \(\delta, \varepsilon 0\) and can for instance say that an estimator is good, when with high probability \(1 - \delta\) over the random choice of the sample, the estimator is \(\varepsilon\) close to the true distribution. The problem of determining \(n_0\) is then typically addressed by providing two distinct answers. On one hand, we construct an estimator that would be good for any distribution given that \(n n_0 {UB}\). Conversely, we set up a hard problem such that no estimator can be good when \(n n_0 {LB}\).